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			dd52b8f6c1
		
	
	| Author | SHA1 | Date | |
|---|---|---|---|
| dd52b8f6c1 | |||
| 07a0a9ac2b | |||
| b1fa3cccb7 | |||
| 8f6746dcc6 | 
| @@ -302,6 +302,14 @@ pub fn write(bus: *Bus, comptime T: type, address: u32, value: T) void { | |||||||
|             0x0400_0009 => bus.ppu.bg[0].cnt.raw = (@as(u16, value) << 8) | (bus.ppu.bg[0].cnt.raw & 0xFF), |             0x0400_0009 => bus.ppu.bg[0].cnt.raw = (@as(u16, value) << 8) | (bus.ppu.bg[0].cnt.raw & 0xFF), | ||||||
|             0x0400_000A => bus.ppu.bg[1].cnt.raw = (bus.ppu.bg[1].cnt.raw & 0xFF00) | value, |             0x0400_000A => bus.ppu.bg[1].cnt.raw = (bus.ppu.bg[1].cnt.raw & 0xFF00) | value, | ||||||
|             0x0400_000B => bus.ppu.bg[1].cnt.raw = (@as(u16, value) << 8) | (bus.ppu.bg[1].cnt.raw & 0xFF), |             0x0400_000B => bus.ppu.bg[1].cnt.raw = (@as(u16, value) << 8) | (bus.ppu.bg[1].cnt.raw & 0xFF), | ||||||
|  |             0x0400_0040 => bus.ppu.win.h[0].set(.Lo, value), | ||||||
|  |             0x0400_0041 => bus.ppu.win.h[0].set(.Hi, value), | ||||||
|  |             0x0400_0042 => bus.ppu.win.h[1].set(.Lo, value), | ||||||
|  |             0x0400_0043 => bus.ppu.win.h[1].set(.Hi, value), | ||||||
|  |             0x0400_0044 => bus.ppu.win.v[0].set(.Lo, value), | ||||||
|  |             0x0400_0045 => bus.ppu.win.v[0].set(.Hi, value), | ||||||
|  |             0x0400_0046 => bus.ppu.win.v[1].set(.Lo, value), | ||||||
|  |             0x0400_0047 => bus.ppu.win.v[1].set(.Hi, value), | ||||||
|             0x0400_0048 => bus.ppu.win.setInL(value), |             0x0400_0048 => bus.ppu.win.setInL(value), | ||||||
|             0x0400_0049 => bus.ppu.win.setInH(value), |             0x0400_0049 => bus.ppu.win.setInH(value), | ||||||
|             0x0400_004A => bus.ppu.win.setOutL(value), |             0x0400_004A => bus.ppu.win.setOutL(value), | ||||||
| @@ -464,37 +472,57 @@ pub const BldY = extern union { | |||||||
|     raw: u16, |     raw: u16, | ||||||
| }; | }; | ||||||
|  |  | ||||||
|  | const u8WriteKind = enum { Hi, Lo }; | ||||||
|  |  | ||||||
| /// Write-only | /// Write-only | ||||||
| pub const WinH = extern union { | pub const WinH = extern union { | ||||||
|  |     const Self = @This(); | ||||||
|  |  | ||||||
|     x2: Bitfield(u16, 0, 8), |     x2: Bitfield(u16, 0, 8), | ||||||
|     x1: Bitfield(u16, 8, 8), |     x1: Bitfield(u16, 8, 8), | ||||||
|     raw: u16, |     raw: u16, | ||||||
|  |  | ||||||
|  |     pub fn set(self: *Self, comptime K: u8WriteKind, value: u8) void { | ||||||
|  |         self.raw = switch (K) { | ||||||
|  |             .Hi => (@as(u16, value) << 8) | self.raw & 0xFF, | ||||||
|  |             .Lo => (self.raw & 0xFF00) | value, | ||||||
|  |         }; | ||||||
|  |     } | ||||||
| }; | }; | ||||||
|  |  | ||||||
| /// Write-only | /// Write-only | ||||||
| pub const WinV = extern union { | pub const WinV = extern union { | ||||||
|  |     const Self = @This(); | ||||||
|  |  | ||||||
|     y2: Bitfield(u16, 0, 8), |     y2: Bitfield(u16, 0, 8), | ||||||
|     y1: Bitfield(u16, 8, 8), |     y1: Bitfield(u16, 8, 8), | ||||||
|     raw: u16, |     raw: u16, | ||||||
|  |  | ||||||
|  |     pub fn set(self: *Self, comptime K: u8WriteKind, value: u8) void { | ||||||
|  |         self.raw = switch (K) { | ||||||
|  |             .Hi => (@as(u16, value) << 8) | self.raw & 0xFF, | ||||||
|  |             .Lo => (self.raw & 0xFF00) | value, | ||||||
|  |         }; | ||||||
|  |     } | ||||||
| }; | }; | ||||||
|  |  | ||||||
| pub const WinIn = extern union { | pub const WinIn = extern union { | ||||||
|     w0_bg: Bitfield(u16, 0, 4), |     w0_bg: Bitfield(u16, 0, 4), | ||||||
|     w0_obj: Bit(u16, 4), |     w0_obj: Bit(u16, 4), | ||||||
|     w0_colour: Bit(u16, 5), |     w0_bld: Bit(u16, 5), | ||||||
|     w1_bg: Bitfield(u16, 8, 4), |     w1_bg: Bitfield(u16, 8, 4), | ||||||
|     w1_obj: Bit(u16, 12), |     w1_obj: Bit(u16, 12), | ||||||
|     w1_colour: Bit(u16, 13), |     w1_bld: Bit(u16, 13), | ||||||
|     raw: u16, |     raw: u16, | ||||||
| }; | }; | ||||||
|  |  | ||||||
| pub const WinOut = extern union { | pub const WinOut = extern union { | ||||||
|     out_bg: Bitfield(u16, 0, 4), |     out_bg: Bitfield(u16, 0, 4), | ||||||
|     out_obj: Bit(u16, 4), |     out_obj: Bit(u16, 4), | ||||||
|     out_colour: Bit(u16, 5), |     out_bld: Bit(u16, 5), | ||||||
|     obj_bg: Bitfield(u16, 8, 4), |     obj_bg: Bitfield(u16, 8, 4), | ||||||
|     obj_obj: Bit(u16, 12), |     obj_obj: Bit(u16, 12), | ||||||
|     obj_colour: Bit(u16, 13), |     obj_bld: Bit(u16, 13), | ||||||
|     raw: u16, |     raw: u16, | ||||||
| }; | }; | ||||||
|  |  | ||||||
|   | |||||||
							
								
								
									
										186
									
								
								src/core/ppu.zig
									
									
									
									
									
								
							
							
						
						
									
										186
									
								
								src/core/ppu.zig
									
									
									
									
									
								
							| @@ -277,16 +277,17 @@ pub const Ppu = struct { | |||||||
|             aff_x += self.aff_bg[n - 2].pa; |             aff_x += self.aff_bg[n - 2].pa; | ||||||
|             aff_y += self.aff_bg[n - 2].pc; |             aff_y += self.aff_bg[n - 2].pc; | ||||||
|  |  | ||||||
|             if (!shouldDrawBackground(n, self.bldcnt, &self.scanline, i)) continue; |             const x = @bitCast(u32, ix); | ||||||
|  |             const y = @bitCast(u32, iy); | ||||||
|  |  | ||||||
|  |             const win_bounds = self.windowBounds(@truncate(u9, x), @truncate(u8, y)); | ||||||
|  |             if (!shouldDrawBackground(self, n, win_bounds, i)) continue; | ||||||
|  |  | ||||||
|             if (self.bg[n].cnt.display_overflow.read()) { |             if (self.bg[n].cnt.display_overflow.read()) { | ||||||
|                 ix = if (ix > px_width) @rem(ix, px_width) else if (ix < 0) px_width + @rem(ix, px_width) else ix; |                 ix = if (ix > px_width) @rem(ix, px_width) else if (ix < 0) px_width + @rem(ix, px_width) else ix; | ||||||
|                 iy = if (iy > px_height) @rem(iy, px_height) else if (iy < 0) px_height + @rem(iy, px_height) else iy; |                 iy = if (iy > px_height) @rem(iy, px_height) else if (iy < 0) px_height + @rem(iy, px_height) else iy; | ||||||
|             } else if (ix > px_width or iy > px_height or ix < 0 or iy < 0) continue; |             } else if (ix > px_width or iy > px_height or ix < 0 or iy < 0) continue; | ||||||
|  |  | ||||||
|             const x = @bitCast(u32, ix); |  | ||||||
|             const y = @bitCast(u32, iy); |  | ||||||
|  |  | ||||||
|             const tile_id: u32 = self.vram.read(u8, screen_base + ((y / 8) * @bitCast(u32, tile_width) + (x / 8))); |             const tile_id: u32 = self.vram.read(u8, screen_base + ((y / 8) * @bitCast(u32, tile_width) + (x / 8))); | ||||||
|             const row = y & 7; |             const row = y & 7; | ||||||
|             const col = x & 7; |             const col = x & 7; | ||||||
| @@ -296,7 +297,7 @@ pub const Ppu = struct { | |||||||
|  |  | ||||||
|             if (pal_id != 0) { |             if (pal_id != 0) { | ||||||
|                 const bgr555 = self.palette.read(u16, pal_id * 2); |                 const bgr555 = self.palette.read(u16, pal_id * 2); | ||||||
|                 copyToBackgroundBuffer(n, self.bldcnt, &self.scanline, i, bgr555); |                 self.copyToBackgroundBuffer(n, win_bounds, i, bgr555); | ||||||
|             } |             } | ||||||
|         } |         } | ||||||
|  |  | ||||||
| @@ -305,7 +306,7 @@ pub const Ppu = struct { | |||||||
|         self.aff_bg[n - 2].y_latch.? += self.aff_bg[n - 2].pd; // PD is added to BGxY |         self.aff_bg[n - 2].y_latch.? += self.aff_bg[n - 2].pd; // PD is added to BGxY | ||||||
|     } |     } | ||||||
|  |  | ||||||
|     fn drawBackround(self: *Self, comptime n: u2) void { |     fn drawBackground(self: *Self, comptime n: u2) void { | ||||||
|         // A Tile in a charblock is a byte, while a Screen Entry is a halfword |         // A Tile in a charblock is a byte, while a Screen Entry is a halfword | ||||||
|  |  | ||||||
|         const char_base = 0x4000 * @as(u32, self.bg[n].cnt.char_base.read()); |         const char_base = 0x4000 * @as(u32, self.bg[n].cnt.char_base.read()); | ||||||
| @@ -325,10 +326,11 @@ pub const Ppu = struct { | |||||||
|  |  | ||||||
|         var i: u32 = 0; |         var i: u32 = 0; | ||||||
|         while (i < width) : (i += 1) { |         while (i < width) : (i += 1) { | ||||||
|             if (!shouldDrawBackground(n, self.bldcnt, &self.scanline, i)) continue; |  | ||||||
|  |  | ||||||
|             const x = hofs + i; |             const x = hofs + i; | ||||||
|  |  | ||||||
|  |             const win_bounds = self.windowBounds(@truncate(u9, x), @truncate(u8, y)); | ||||||
|  |             if (!shouldDrawBackground(self, n, win_bounds, i)) continue; | ||||||
|  |  | ||||||
|             // Grab the Screen Entry from VRAM |             // Grab the Screen Entry from VRAM | ||||||
|             const entry_addr = screen_base + tilemapOffset(size, x, y); |             const entry_addr = screen_base + tilemapOffset(size, x, y); | ||||||
|             const entry = @bitCast(ScreenEntry, self.vram.read(u16, entry_addr)); |             const entry = @bitCast(ScreenEntry, self.vram.read(u16, entry_addr)); | ||||||
| @@ -353,7 +355,7 @@ pub const Ppu = struct { | |||||||
|  |  | ||||||
|             if (pal_id != 0) { |             if (pal_id != 0) { | ||||||
|                 const bgr555 = self.palette.read(u16, pal_id * 2); |                 const bgr555 = self.palette.read(u16, pal_id * 2); | ||||||
|                 copyToBackgroundBuffer(n, self.bldcnt, &self.scanline, i, bgr555); |                 self.copyToBackgroundBuffer(n, win_bounds, i, bgr555); | ||||||
|             } |             } | ||||||
|         } |         } | ||||||
|     } |     } | ||||||
| @@ -379,10 +381,10 @@ pub const Ppu = struct { | |||||||
|                 var layer: usize = 0; |                 var layer: usize = 0; | ||||||
|                 while (layer < 4) : (layer += 1) { |                 while (layer < 4) : (layer += 1) { | ||||||
|                     self.drawSprites(@truncate(u2, layer)); |                     self.drawSprites(@truncate(u2, layer)); | ||||||
|                     if (layer == self.bg[0].cnt.priority.read() and bg_enable & 1 == 1) self.drawBackround(0); |                     if (layer == self.bg[0].cnt.priority.read() and bg_enable & 1 == 1) self.drawBackground(0); | ||||||
|                     if (layer == self.bg[1].cnt.priority.read() and bg_enable >> 1 & 1 == 1) self.drawBackround(1); |                     if (layer == self.bg[1].cnt.priority.read() and bg_enable >> 1 & 1 == 1) self.drawBackground(1); | ||||||
|                     if (layer == self.bg[2].cnt.priority.read() and bg_enable >> 2 & 1 == 1) self.drawBackround(2); |                     if (layer == self.bg[2].cnt.priority.read() and bg_enable >> 2 & 1 == 1) self.drawBackground(2); | ||||||
|                     if (layer == self.bg[3].cnt.priority.read() and bg_enable >> 3 & 1 == 1) self.drawBackround(3); |                     if (layer == self.bg[3].cnt.priority.read() and bg_enable >> 3 & 1 == 1) self.drawBackground(3); | ||||||
|                 } |                 } | ||||||
|  |  | ||||||
|                 // Copy Drawn Scanline to Frame Buffer |                 // Copy Drawn Scanline to Frame Buffer | ||||||
| @@ -407,8 +409,8 @@ pub const Ppu = struct { | |||||||
|                 var layer: usize = 0; |                 var layer: usize = 0; | ||||||
|                 while (layer < 4) : (layer += 1) { |                 while (layer < 4) : (layer += 1) { | ||||||
|                     self.drawSprites(@truncate(u2, layer)); |                     self.drawSprites(@truncate(u2, layer)); | ||||||
|                     if (layer == self.bg[0].cnt.priority.read() and bg_enable & 1 == 1) self.drawBackround(0); |                     if (layer == self.bg[0].cnt.priority.read() and bg_enable & 1 == 1) self.drawBackground(0); | ||||||
|                     if (layer == self.bg[1].cnt.priority.read() and bg_enable >> 1 & 1 == 1) self.drawBackround(1); |                     if (layer == self.bg[1].cnt.priority.read() and bg_enable >> 1 & 1 == 1) self.drawBackground(1); | ||||||
|                     if (layer == self.bg[2].cnt.priority.read() and bg_enable >> 2 & 1 == 1) self.drawAffineBackground(2); |                     if (layer == self.bg[2].cnt.priority.read() and bg_enable >> 2 & 1 == 1) self.drawAffineBackground(2); | ||||||
|                 } |                 } | ||||||
|  |  | ||||||
| @@ -533,6 +535,93 @@ pub const Ppu = struct { | |||||||
|         return self.palette.getBackdrop(); |         return self.palette.getBackdrop(); | ||||||
|     } |     } | ||||||
|  |  | ||||||
|  |     fn copyToBackgroundBuffer(self: *Self, comptime n: u2, bounds: ?WindowBounds, i: usize, bgr555: u16) void { | ||||||
|  |         if (self.bldcnt.mode.read() != 0b00) { | ||||||
|  |             // Standard Alpha Blending | ||||||
|  |             const a_layers = self.bldcnt.layer_a.read(); | ||||||
|  |             const is_blend_enabled = (a_layers >> n) & 1 == 1; | ||||||
|  |  | ||||||
|  |             // If Alpha Blending is enabled and we've found an eligible layer for | ||||||
|  |             // Pixel A, store the pixel in the bottom pixel buffer | ||||||
|  |  | ||||||
|  |             const win_part = if (bounds) |win| blk: { | ||||||
|  |                 // Window Enabled | ||||||
|  |                 break :blk switch (win) { | ||||||
|  |                     .win0 => self.win.in.w0_bld.read(), | ||||||
|  |                     .win1 => self.win.in.w1_bld.read(), | ||||||
|  |                     .out => self.win.out.out_bld.read(), | ||||||
|  |                 }; | ||||||
|  |             } else true; | ||||||
|  |  | ||||||
|  |             if (win_part and is_blend_enabled) { | ||||||
|  |                 self.scanline.btm()[i] = bgr555; | ||||||
|  |                 return; | ||||||
|  |             } | ||||||
|  |         } | ||||||
|  |  | ||||||
|  |         self.scanline.top()[i] = bgr555; | ||||||
|  |     } | ||||||
|  |  | ||||||
|  |     const WindowBounds = enum { win0, win1, out }; | ||||||
|  |  | ||||||
|  |     fn windowBounds(self: *Self, x: u9, y: u8) ?WindowBounds { | ||||||
|  |         const win0 = self.dispcnt.win_enable.read() & 1 == 1; | ||||||
|  |         const win1 = (self.dispcnt.win_enable.read() >> 1) & 1 == 1; | ||||||
|  |         const winObj = self.dispcnt.obj_win_enable.read(); | ||||||
|  |  | ||||||
|  |         if (!(win0 or win1 or winObj)) return null; | ||||||
|  |  | ||||||
|  |         if (win0 and self.win.inRange(0, x, y)) return .win0; | ||||||
|  |         if (win1 and self.win.inRange(1, x, y)) return .win1; | ||||||
|  |  | ||||||
|  |         return .out; | ||||||
|  |     } | ||||||
|  |  | ||||||
|  |     fn shouldDrawBackground(self: *Self, comptime n: u2, bounds: ?WindowBounds, i: usize) bool { | ||||||
|  |         // If a pixel has been drawn on the top layer, it's because: | ||||||
|  |         // 1. The pixel is to be blended with a pixel on the bottom layer | ||||||
|  |         // 2. The pixel is not to be blended at all | ||||||
|  |         // Also, if we find a pixel on the top layer we don't need to bother with this I think? | ||||||
|  |         if (self.scanline.top()[i] != null) return false; | ||||||
|  |  | ||||||
|  |         if (bounds) |win| { | ||||||
|  |             switch (win) { | ||||||
|  |                 .win0 => if ((self.win.in.w0_bg.read() >> n) & 1 == 0) return false, | ||||||
|  |                 .win1 => if ((self.win.in.w1_bg.read() >> n) & 1 == 0) return false, | ||||||
|  |                 .out => if ((self.win.out.out_bg.read() >> n) & 1 == 0) return false, | ||||||
|  |             } | ||||||
|  |         } | ||||||
|  |  | ||||||
|  |         if (self.scanline.btm()[i] != null) { | ||||||
|  |             // The pixel found in the bottom layer is: | ||||||
|  |             // 1. From a higher priority background | ||||||
|  |             // 2. From a background that is marked for blending (Pixel A) | ||||||
|  |  | ||||||
|  |             // If Alpha Blending isn't enabled, then we've already found a higher prio | ||||||
|  |             // pixel, we can return early | ||||||
|  |             if (self.bldcnt.mode.read() != 0b01) return false; | ||||||
|  |  | ||||||
|  |             const b_layers = self.bldcnt.layer_b.read(); | ||||||
|  |  | ||||||
|  |             const win_part = if (bounds) |win| blk: { | ||||||
|  |                 // Window Enabled | ||||||
|  |                 break :blk switch (win) { | ||||||
|  |                     .win0 => self.win.in.w0_bld.read(), | ||||||
|  |                     .win1 => self.win.in.w1_bld.read(), | ||||||
|  |                     .out => self.win.out.out_bld.read(), | ||||||
|  |                 }; | ||||||
|  |             } else true; | ||||||
|  |  | ||||||
|  |             // If the Background is not marked for blending, we've already found | ||||||
|  |             // a higher priority pixel, move on. | ||||||
|  |  | ||||||
|  |             const is_blend_enabled = win_part and ((b_layers >> n) & 1 == 1); | ||||||
|  |             if (!is_blend_enabled) return false; | ||||||
|  |         } | ||||||
|  |  | ||||||
|  |         return true; | ||||||
|  |     } | ||||||
|  |  | ||||||
|     // TODO: Comment this + get a better understanding |     // TODO: Comment this + get a better understanding | ||||||
|     fn tilemapOffset(size: u2, x: u32, y: u32) u32 { |     fn tilemapOffset(size: u2, x: u32, y: u32) u32 { | ||||||
|         // Current Row: (y % PIXEL_COUNT) / 8 |         // Current Row: (y % PIXEL_COUNT) / 8 | ||||||
| @@ -794,6 +883,25 @@ const Window = struct { | |||||||
|         }; |         }; | ||||||
|     } |     } | ||||||
|  |  | ||||||
|  |     fn inRange(self: *const Self, comptime id: u1, x: u9, y: u8) bool { | ||||||
|  |         const h = self.h[id]; | ||||||
|  |         const v = self.v[id]; | ||||||
|  |  | ||||||
|  |         const y1 = v.y1.read(); | ||||||
|  |         const y2 = if (y1 > v.y2.read()) 160 else std.math.min(160, v.y2.read()); | ||||||
|  |  | ||||||
|  |         if (y1 <= y and y < y2) { | ||||||
|  |             // Within Y bounds | ||||||
|  |             const x1 = h.x1.read(); | ||||||
|  |             const x2 = if (x1 > h.x2.read()) 240 else std.math.min(240, h.x2.read()); | ||||||
|  |  | ||||||
|  |             // Within X Bounds | ||||||
|  |             return x1 <= x and x < x2; | ||||||
|  |         } | ||||||
|  |  | ||||||
|  |         return false; | ||||||
|  |     } | ||||||
|  |  | ||||||
|     pub fn setH(self: *Self, value: u32) void { |     pub fn setH(self: *Self, value: u32) void { | ||||||
|         self.h[0].raw = @truncate(u16, value); |         self.h[0].raw = @truncate(u16, value); | ||||||
|         self.h[1].raw = @truncate(u16, value >> 16); |         self.h[1].raw = @truncate(u16, value >> 16); | ||||||
| @@ -1135,37 +1243,6 @@ fn alphaBlend(top: u16, btm: u16, bldalpha: io.BldAlpha) u16 { | |||||||
|     return (bld_b << 10) | (bld_g << 5) | bld_r; |     return (bld_b << 10) | (bld_g << 5) | bld_r; | ||||||
| } | } | ||||||
|  |  | ||||||
| fn shouldDrawBackground(comptime n: u2, bldcnt: io.BldCnt, scanline: *Scanline, i: usize) bool { |  | ||||||
|     // If a pixel has been drawn on the top layer, it's because |  | ||||||
|     // Either the pixel is to be blended with a pixel on the bottom layer |  | ||||||
|     // or the pixel is not to be blended at all |  | ||||||
|     // Consequentially, if we find a pixel on the top layer, there's no need |  | ||||||
|     // to render anything I think? |  | ||||||
|     if (scanline.top()[i] != null) return false; |  | ||||||
|  |  | ||||||
|     if (scanline.btm()[i] != null) { |  | ||||||
|         // The Pixel found in the Bottom layer is |  | ||||||
|         // 1. From a higher priority |  | ||||||
|         // 2. From a Backround that is marked for Blending (Pixel A) |  | ||||||
|         // |  | ||||||
|         // We now have to confirm whether this current Background can be used |  | ||||||
|         // as Pixel B or not. |  | ||||||
|  |  | ||||||
|         // If Alpha Blending isn't enabled, we've aready found a higher |  | ||||||
|         // priority pixel to render. Move on |  | ||||||
|         if (bldcnt.mode.read() != 0b01) return false; |  | ||||||
|  |  | ||||||
|         const b_layers = bldcnt.layer_b.read(); |  | ||||||
|         const is_blend_enabled = (b_layers >> n) & 1 == 1; |  | ||||||
|  |  | ||||||
|         // If the Background is not marked for blending, we've already found |  | ||||||
|         // a higher priority pixel, move on. |  | ||||||
|         if (!is_blend_enabled) return false; |  | ||||||
|     } |  | ||||||
|  |  | ||||||
|     return true; |  | ||||||
| } |  | ||||||
|  |  | ||||||
| fn shouldDrawSprite(bldcnt: io.BldCnt, scanline: *Scanline, x: u9) bool { | fn shouldDrawSprite(bldcnt: io.BldCnt, scanline: *Scanline, x: u9) bool { | ||||||
|     if (scanline.top()[x] != null) return false; |     if (scanline.top()[x] != null) return false; | ||||||
|  |  | ||||||
| @@ -1180,23 +1257,6 @@ fn shouldDrawSprite(bldcnt: io.BldCnt, scanline: *Scanline, x: u9) bool { | |||||||
|     return true; |     return true; | ||||||
| } | } | ||||||
|  |  | ||||||
| fn copyToBackgroundBuffer(comptime n: u2, bldcnt: io.BldCnt, scanline: *Scanline, i: usize, bgr555: u16) void { |  | ||||||
|     if (bldcnt.mode.read() != 0b00) { |  | ||||||
|         // Standard Alpha Blending |  | ||||||
|         const a_layers = bldcnt.layer_a.read(); |  | ||||||
|         const is_blend_enabled = (a_layers >> n) & 1 == 1; |  | ||||||
|  |  | ||||||
|         // If Alpha Blending is enabled and we've found an eligible layer for |  | ||||||
|         // Pixel A, store the pixel in the bottom pixel buffer |  | ||||||
|         if (is_blend_enabled) { |  | ||||||
|             scanline.btm()[i] = bgr555; |  | ||||||
|             return; |  | ||||||
|         } |  | ||||||
|     } |  | ||||||
|  |  | ||||||
|     scanline.top()[i] = bgr555; |  | ||||||
| } |  | ||||||
|  |  | ||||||
| fn copyToSpriteBuffer(bldcnt: io.BldCnt, scanline: *Scanline, x: u9, bgr555: u16) void { | fn copyToSpriteBuffer(bldcnt: io.BldCnt, scanline: *Scanline, x: u9, bgr555: u16) void { | ||||||
|     if (bldcnt.mode.read() != 0b00) { |     if (bldcnt.mode.read() != 0b00) { | ||||||
|         // Alpha Blending |         // Alpha Blending | ||||||
|   | |||||||
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