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32 Commits

Author SHA1 Message Date
Rekai Nyangadzayi Musuka 9a58c248f3 feat: add gdb support to zba 2023-01-03 16:58:34 -06:00
Rekai Nyangadzayi Musuka 551124301a feat: add gdbstub library 2023-01-03 16:57:12 -06:00
Rekai Nyangadzayi Musuka ddc54e2977 fix: ignore missing opengl proc addresses
is this really a fix? the error never happens with mach-glfw
2023-01-01 15:56:18 -06:00
Rekai Nyangadzayi Musuka ed49d7c460 chore: update lib/gl.zig 2023-01-01 13:41:53 -06:00
Rekai Nyangadzayi Musuka 59baa14bde Merge branch 'main' of ssh://musuka.dev:2222/paoda/zba 2022-12-30 19:47:24 -06:00
Rekai Nyangadzayi Musuka 6bf1c44961 chore: refactor sprite rendering code 2022-12-30 19:47:01 -06:00
Rekai Nyangadzayi Musuka 94702b9b51 chore: update min zig version 2022-12-28 16:26:51 -06:00
Rekai Nyangadzayi Musuka 0f148507e4 fix: respond to `@addWithOverflow` changes in latest zig 2022-12-28 15:20:44 -06:00
Rekai Nyangadzayi Musuka 0cec779545 chore: misc style changes 2022-12-28 07:29:07 -06:00
Rekai Nyangadzayi Musuka 1ecbbc7d29 chore: cleanup BIOS struct init code 2022-12-27 06:42:06 -06:00
Rekai Nyangadzayi Musuka caaa60d1a8 fix: rotate unaligned reads on BIOS open-bus 2022-12-27 06:25:12 -06:00
Rekai Nyangadzayi Musuka 39d50466c9 chore: update min zig version 2022-12-22 13:21:59 -06:00
Rekai Nyangadzayi Musuka 5a452d85c1 feat: update dependencies 2022-12-21 00:24:55 -06:00
Rekai Nyangadzayi Musuka 4326ae7a0a fix: resolve broken affine bg in mario kart 2022-12-18 08:59:19 -04:00
Rekai Nyangadzayi Musuka 905c4448d0 feat: kind-of account for 1/4th of obj mode 2022-12-18 08:35:14 -04:00
Rekai Nyangadzayi Musuka 0de44835e5 fix: properly implement black/white blending for sprites
There's unique rules to handle for BLDY w/r/t sprites, I didn't know
about them (shown in bld_demo.gba). I'm sure I haven't ironed out every
rule but bld_demo.gba now *actually* passes
2022-12-18 07:44:01 -04:00
Rekai Nyangadzayi Musuka 5aac04faf5 tmp: disable buggy window emulation
I'd like to merge my affine sprite impl into main, which will require
merging a lot of the rewrites I did in this branch. My plan is to
merge the buggy ppu window impl to main, but keep it disabled.

This is technically a regression but the current impl barely worked
anyways so....
2022-12-17 09:58:15 -04:00
Rekai Nyangadzayi Musuka f98a1700e0 feat: implement affine sprites 2022-12-17 09:47:10 -04:00
Rekai Nyangadzayi Musuka acdb270793 chore: reimplement alpha blending 2022-12-16 22:16:37 -04:00
Rekai Nyangadzayi Musuka 4ceed382ed chore(ppu): use @ptrCast in drawTextMode 2022-12-16 22:16:37 -04:00
Rekai Nyangadzayi Musuka 52ce4f3d20 chore(ppu): reimplement modes 3, 4, and 5 2022-12-16 22:16:37 -04:00
Rekai Nyangadzayi Musuka c1c8cac6e4 style(ppu): move text mode drawing to unique fn 2022-12-16 22:16:37 -04:00
Rekai Nyangadzayi Musuka be7a34f719 fix(window): proper inRange impl for window
window wrap now works (it's pretty slow though?)
2022-12-16 22:16:37 -04:00
Rekai Nyangadzayi Musuka f7a94634f9 chore: improve readability of sprite drawing code a bit 2022-12-16 22:16:37 -04:00
Rekai Nyangadzayi Musuka 7d4ab6db2c style: remove unused imports 2022-12-16 22:16:37 -04:00
Rekai Nyangadzayi Musuka 0a78587d8e chore: dont allocate not-small ?Sprite array on stack
use memset like most other allocations in this emu
2022-12-16 22:16:37 -04:00
Rekai Nyangadzayi Musuka b753ceef8e chore: move FrameBuffer struct to util.zig 2022-12-16 22:16:37 -04:00
Rekai Nyangadzayi Musuka 8963fe205b chore: move OAM, PALRAM and VRAM structs to separate files 2022-12-16 22:16:37 -04:00
Rekai Nyangadzayi Musuka e906506e16 fix: 8-bit writes to WIN PPU registers
Advance Wars depends on these registers similar to Mario Kart's 8-bit
writes to Affine Background registers:
2022-12-16 22:16:37 -04:00
Rekai Nyangadzayi Musuka 3195a45e3d chore: refactor window 2022-12-16 22:16:37 -04:00
Rekai Nyangadzayi Musuka 6aad911985 chore: crude background window impl (no affine) 2022-12-16 22:16:37 -04:00
Rekai Nyangadzayi Musuka e3b45ef794 chore: rename function (misspelt until now somehow) 2022-12-16 22:16:37 -04:00
20 changed files with 2933 additions and 2637 deletions

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@ -10,7 +10,7 @@ This is a simple (read: incomplete) for-fun long-term project. I hope to get "mo
### TODO ### TODO
- [ ] Affine Sprites - [x] Affine Sprites
- [ ] Windowing (see [this branch](https://git.musuka.dev/paoda/zba/src/branch/window)) - [ ] Windowing (see [this branch](https://git.musuka.dev/paoda/zba/src/branch/window))
- [ ] Audio Resampler (Having issues with SDL2's) - [ ] Audio Resampler (Having issues with SDL2's)
- [ ] Immediate Mode GUI - [ ] Immediate Mode GUI
@ -77,7 +77,7 @@ arm7wrestler GBA Fixed | [destoer](https://github.com/destoer)
## Compiling ## Compiling
Most recently built on Zig [0.11.0-dev.368+1829b6eab](https://github.com/ziglang/zig/tree/1829b6eab) Most recently built on Zig [v0.11.0-dev.987+a1d82352d](https://github.com/ziglang/zig/tree/a1d82352d)
### Dependencies ### Dependencies

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@ -6,7 +6,7 @@ const Gdbstub = @import("lib/zba-gdbstub/build.zig");
pub fn build(b: *std.build.Builder) void { pub fn build(b: *std.build.Builder) void {
// Minimum Zig Version // Minimum Zig Version
const min_ver = std.SemanticVersion.parse("0.11.0-dev.323+30eb2a175") catch return; // https://github.com/ziglang/zig/commit/30eb2a175 const min_ver = std.SemanticVersion.parse("0.11.0-dev.987+a1d82352d") catch return; // https://github.com/ziglang/zig/commit/19056cb68
if (builtin.zig_version.order(min_ver).compare(.lt)) { if (builtin.zig_version.order(min_ver).compare(.lt)) {
std.log.err("{s}", .{b.fmt("Zig v{} does not meet the minimum version requirement. (Zig v{})", .{ builtin.zig_version, min_ver })}); std.log.err("{s}", .{b.fmt("Zig v{} does not meet the minimum version requirement. (Zig v{})", .{ builtin.zig_version, min_ver })});
std.os.exit(1); std.os.exit(1);

3475
lib/gl.zig

File diff suppressed because it is too large Load Diff

@ -1 +1 @@
Subproject commit 1bd9964f58b21aecfb39675258370c68ffeb0593 Subproject commit 4bca44e5f2a4aa19361b51b7617a21f46f88eef4

@ -1 +1 @@
Subproject commit 8a38c14266d1d00e0c3aee16b2e2b69675209147 Subproject commit 88edafd00ec25dcc01deb8fc69e9864a16f8717c

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@ -60,9 +60,8 @@ allocator: Allocator,
pub fn init(self: *Self, allocator: Allocator, sched: *Scheduler, cpu: *Arm7tdmi, paths: FilePaths) !void { pub fn init(self: *Self, allocator: Allocator, sched: *Scheduler, cpu: *Arm7tdmi, paths: FilePaths) !void {
const tables = try allocator.alloc(?*anyopaque, 3 * table_len); // Allocate all tables const tables = try allocator.alloc(?*anyopaque, 3 * table_len); // Allocate all tables
const read_table: *[table_len]?*const anyopaque = tables[0..table_len]; const read_table = tables[0..table_len];
const left_write: *[table_len]?*anyopaque = tables[table_len .. 2 * table_len]; const write_tables = .{ tables[table_len .. 2 * table_len], tables[2 * table_len .. 3 * table_len] };
const right_write: *[table_len]?*anyopaque = tables[2 * table_len .. 3 * table_len];
self.* = .{ self.* = .{
.pak = try GamePak.init(allocator, cpu, paths.rom, paths.save), .pak = try GamePak.init(allocator, cpu, paths.rom, paths.save),
@ -78,18 +77,15 @@ pub fn init(self: *Self, allocator: Allocator, sched: *Scheduler, cpu: *Arm7tdmi
.sched = sched, .sched = sched,
.read_table = read_table, .read_table = read_table,
.write_tables = .{ left_write, right_write }, .write_tables = write_tables,
.allocator = allocator, .allocator = allocator,
}; };
// read_table, write_tables, and *Self are not restricted to the lifetime self.fillReadTable(read_table);
// of this init function so we can initialize our tables here
fillReadTable(self, read_table);
// Internal Display Memory behavious unusually on 8-bit reads // Internal Display Memory behaves differently on 8-bit reads
// so we have two different tables depending on whether there's an 8-bit read or not self.fillWriteTable(u32, write_tables[0]);
fillWriteTable(u32, self, left_write); self.fillWriteTable(u8, write_tables[1]);
fillWriteTable(u8, self, right_write);
} }
pub fn deinit(self: *Self) void { pub fn deinit(self: *Self) void {
@ -106,50 +102,50 @@ pub fn deinit(self: *Self) void {
self.* = undefined; self.* = undefined;
} }
fn fillReadTable(bus: *Self, table: *[table_len]?*const anyopaque) void { fn fillReadTable(self: *Self, table: *[table_len]?*const anyopaque) void {
const vramMirror = @import("ppu.zig").Vram.mirror; const vramMirror = @import("ppu/Vram.zig").mirror;
for (table) |*ptr, i| { for (table) |*ptr, i| {
const addr = page_size * i; const addr = @intCast(u32, page_size * i);
ptr.* = switch (addr) { ptr.* = switch (addr) {
// General Internal Memory // General Internal Memory
0x0000_0000...0x0000_3FFF => null, // BIOS has it's own checks 0x0000_0000...0x0000_3FFF => null, // BIOS has it's own checks
0x0200_0000...0x02FF_FFFF => &bus.ewram.buf[addr & 0x3FFFF], 0x0200_0000...0x02FF_FFFF => &self.ewram.buf[addr & 0x3FFFF],
0x0300_0000...0x03FF_FFFF => &bus.iwram.buf[addr & 0x7FFF], 0x0300_0000...0x03FF_FFFF => &self.iwram.buf[addr & 0x7FFF],
0x0400_0000...0x0400_03FF => null, // I/O 0x0400_0000...0x0400_03FF => null, // I/O
// Internal Display Memory // Internal Display Memory
0x0500_0000...0x05FF_FFFF => &bus.ppu.palette.buf[addr & 0x3FF], 0x0500_0000...0x05FF_FFFF => &self.ppu.palette.buf[addr & 0x3FF],
0x0600_0000...0x06FF_FFFF => &bus.ppu.vram.buf[vramMirror(addr)], 0x0600_0000...0x06FF_FFFF => &self.ppu.vram.buf[vramMirror(addr)],
0x0700_0000...0x07FF_FFFF => &bus.ppu.oam.buf[addr & 0x3FF], 0x0700_0000...0x07FF_FFFF => &self.ppu.oam.buf[addr & 0x3FF],
// External Memory (Game Pak) // External Memory (Game Pak)
0x0800_0000...0x0DFF_FFFF => fillTableExternalMemory(bus, addr), 0x0800_0000...0x0DFF_FFFF => self.fillReadTableExternal(addr),
0x0E00_0000...0x0FFF_FFFF => null, // SRAM 0x0E00_0000...0x0FFF_FFFF => null, // SRAM
else => null, else => null,
}; };
} }
} }
fn fillWriteTable(comptime T: type, bus: *Self, table: *[table_len]?*const anyopaque) void { fn fillWriteTable(self: *Self, comptime T: type, table: *[table_len]?*const anyopaque) void {
comptime std.debug.assert(T == u32 or T == u16 or T == u8); comptime std.debug.assert(T == u32 or T == u16 or T == u8);
const vramMirror = @import("ppu.zig").Vram.mirror; const vramMirror = @import("ppu/Vram.zig").mirror;
for (table) |*ptr, i| { for (table) |*ptr, i| {
const addr = page_size * i; const addr = @intCast(u32, page_size * i);
ptr.* = switch (addr) { ptr.* = switch (addr) {
// General Internal Memory // General Internal Memory
0x0000_0000...0x0000_3FFF => null, // BIOS has it's own checks 0x0000_0000...0x0000_3FFF => null, // BIOS has it's own checks
0x0200_0000...0x02FF_FFFF => &bus.ewram.buf[addr & 0x3FFFF], 0x0200_0000...0x02FF_FFFF => &self.ewram.buf[addr & 0x3FFFF],
0x0300_0000...0x03FF_FFFF => &bus.iwram.buf[addr & 0x7FFF], 0x0300_0000...0x03FF_FFFF => &self.iwram.buf[addr & 0x7FFF],
0x0400_0000...0x0400_03FF => null, // I/O 0x0400_0000...0x0400_03FF => null, // I/O
// Internal Display Memory // Internal Display Memory
0x0500_0000...0x05FF_FFFF => if (T != u8) &bus.ppu.palette.buf[addr & 0x3FF] else null, 0x0500_0000...0x05FF_FFFF => if (T != u8) &self.ppu.palette.buf[addr & 0x3FF] else null,
0x0600_0000...0x06FF_FFFF => if (T != u8) &bus.ppu.vram.buf[vramMirror(addr)] else null, 0x0600_0000...0x06FF_FFFF => if (T != u8) &self.ppu.vram.buf[vramMirror(addr)] else null,
0x0700_0000...0x07FF_FFFF => if (T != u8) &bus.ppu.oam.buf[addr & 0x3FF] else null, 0x0700_0000...0x07FF_FFFF => if (T != u8) &self.ppu.oam.buf[addr & 0x3FF] else null,
// External Memory (Game Pak) // External Memory (Game Pak)
0x0800_0000...0x0DFF_FFFF => null, // ROM 0x0800_0000...0x0DFF_FFFF => null, // ROM
@ -159,24 +155,29 @@ fn fillWriteTable(comptime T: type, bus: *Self, table: *[table_len]?*const anyop
} }
} }
fn fillTableExternalMemory(bus: *Self, addr: usize) ?*anyopaque { fn fillReadTableExternal(self: *Self, addr: u32) ?*anyopaque {
// see `GamePak.zig` for more information about what conditions need to be true // see `GamePak.zig` for more information about what conditions need to be true
// so that a simple pointer dereference isn't possible // so that a simple pointer dereference isn't possible
std.debug.assert(addr & @as(u32, page_size - 1) == 0); // addr is guaranteed to be page-aligned
const start_addr = addr; const start_addr = addr;
const end_addr = addr + page_size; const end_addr = start_addr + page_size;
const gpio_data = start_addr <= 0x0800_00C4 and 0x0800_00C4 < end_addr; {
const gpio_direction = start_addr <= 0x0800_00C6 and 0x0800_00C6 < end_addr; const data = start_addr <= 0x0800_00C4 and 0x0800_00C4 < end_addr; // GPIO Data
const gpio_control = start_addr <= 0x0800_00C8 and 0x0800_00C8 < end_addr; const direction = start_addr <= 0x0800_00C6 and 0x0800_00C6 < end_addr; // GPIO Direction
const control = start_addr <= 0x0800_00C8 and 0x0800_00C8 < end_addr; // GPIO Control
if (bus.pak.gpio.device.kind != .None and (gpio_data or gpio_direction or gpio_control)) { const has_gpio = data or direction or control;
// We found a GPIO device, and this page a GPIO register. We want to handle this in slowmem const gpio_kind = self.pak.gpio.device.kind;
return null;
// There is a GPIO Device, and the current page contains at least one memory-mapped GPIO register
if (gpio_kind != .None and has_gpio) return null;
} }
if (bus.pak.backup.kind == .Eeprom) { if (self.pak.backup.kind == .Eeprom) {
if (bus.pak.buf.len > 0x100_000) { if (self.pak.buf.len > 0x100_000) {
// We are using a "large" EEPROM which means that if the below check is true // We are using a "large" EEPROM which means that if the below check is true
// this page has an address that's reserved for the EEPROM and therefore must // this page has an address that's reserved for the EEPROM and therefore must
// be handled in slowmem // be handled in slowmem
@ -192,9 +193,9 @@ fn fillTableExternalMemory(bus: *Self, addr: usize) ?*anyopaque {
// Finally, the GamePak has some unique behaviour for reads past the end of the ROM, // Finally, the GamePak has some unique behaviour for reads past the end of the ROM,
// so those will be handled by slowmem as well // so those will be handled by slowmem as well
const masked_addr = addr & 0x1FF_FFFF; const masked_addr = addr & 0x1FF_FFFF;
if (masked_addr >= bus.pak.buf.len) return null; if (masked_addr >= self.pak.buf.len) return null;
return &bus.pak.buf[masked_addr]; return &self.pak.buf[masked_addr];
} }
pub fn dbgRead(self: *const Self, comptime T: type, unaligned_address: u32) T { pub fn dbgRead(self: *const Self, comptime T: type, unaligned_address: u32) T {
@ -208,8 +209,7 @@ pub fn dbgRead(self: *const Self, comptime T: type, unaligned_address: u32) T {
if (self.read_table[page]) |some_ptr| { if (self.read_table[page]) |some_ptr| {
// We have a pointer to a page, cast the pointer to it's underlying type // We have a pointer to a page, cast the pointer to it's underlying type
const Ptr = [*]const T; const Ptr = [*]const T;
const alignment = @alignOf(std.meta.Child(Ptr)); const ptr = @ptrCast(Ptr, @alignCast(@alignOf(std.meta.Child(Ptr)), some_ptr));
const ptr = @ptrCast(Ptr, @alignCast(alignment, some_ptr));
// Note: We don't check array length, since we force align the // Note: We don't check array length, since we force align the
// lower bits of the address as the GBA would // lower bits of the address as the GBA would
@ -227,7 +227,7 @@ fn dbgSlowRead(self: *const Self, comptime T: type, unaligned_address: u32) T {
// General Internal Memory // General Internal Memory
0x00 => blk: { 0x00 => blk: {
if (address < Bios.size) if (address < Bios.size)
break :blk self.bios.dbgRead(T, self.cpu.r[15], address); break :blk self.bios.dbgRead(T, self.cpu.r[15], unaligned_address);
break :blk self.openBus(T, address); break :blk self.openBus(T, address);
}, },
@ -326,8 +326,7 @@ pub fn read(self: *Self, comptime T: type, unaligned_address: u32) T {
if (self.read_table[page]) |some_ptr| { if (self.read_table[page]) |some_ptr| {
// We have a pointer to a page, cast the pointer to it's underlying type // We have a pointer to a page, cast the pointer to it's underlying type
const Ptr = [*]const T; const Ptr = [*]const T;
const alignment = @alignOf(std.meta.Child(Ptr)); const ptr = @ptrCast(Ptr, @alignCast(@alignOf(std.meta.Child(Ptr)), some_ptr));
const ptr = @ptrCast(Ptr, @alignCast(alignment, some_ptr));
// Note: We don't check array length, since we force align the // Note: We don't check array length, since we force align the
// lower bits of the address as the GBA would // lower bits of the address as the GBA would
@ -347,7 +346,7 @@ fn slowRead(self: *Self, comptime T: type, unaligned_address: u32) T {
// General Internal Memory // General Internal Memory
0x00 => blk: { 0x00 => blk: {
if (address < Bios.size) if (address < Bios.size)
break :blk self.bios.read(T, self.cpu.r[15], address); break :blk self.bios.read(T, self.cpu.r[15], unaligned_address);
break :blk self.openBus(T, address); break :blk self.openBus(T, address);
}, },
@ -394,8 +393,7 @@ pub fn write(self: *Self, comptime T: type, unaligned_address: u32, value: T) vo
if (self.write_tables[@boolToInt(T == u8)][page]) |some_ptr| { if (self.write_tables[@boolToInt(T == u8)][page]) |some_ptr| {
// We have a pointer to a page, cast the pointer to it's underlying type // We have a pointer to a page, cast the pointer to it's underlying type
const Ptr = [*]T; const Ptr = [*]T;
const alignment = @alignOf(std.meta.Child(Ptr)); const ptr = @ptrCast(Ptr, @alignCast(@alignOf(std.meta.Child(Ptr)), some_ptr));
const ptr = @ptrCast(Ptr, @alignCast(alignment, some_ptr));
// Note: We don't check array length, since we force align the // Note: We don't check array length, since we force align the
// lower bits of the address as the GBA would // lower bits of the address as the GBA would
@ -408,8 +406,9 @@ pub fn write(self: *Self, comptime T: type, unaligned_address: u32, value: T) vo
} }
} }
pub fn slowWrite(self: *Self, comptime T: type, unaligned_address: u32, value: T) void { fn slowWrite(self: *Self, comptime T: type, unaligned_address: u32, value: T) void {
// @setCold(true); @setCold(true);
const page = @truncate(u8, unaligned_address >> 24); const page = @truncate(u8, unaligned_address >> 24);
const address = forceAlign(T, unaligned_address); const address = forceAlign(T, unaligned_address);
@ -437,11 +436,11 @@ inline fn rotateBy(comptime T: type, address: u32) u32 {
u32 => address & 3, u32 => address & 3,
u16 => address & 1, u16 => address & 1,
u8 => 0, u8 => 0,
else => @compileError("Backup: Unsupported write width"), else => @compileError("Unsupported write width"),
}; };
} }
inline fn forceAlign(comptime T: type, address: u32) u32 { pub inline fn forceAlign(comptime T: type, address: u32) u32 {
return switch (T) { return switch (T) {
u32 => address & ~@as(u32, 3), u32 => address & ~@as(u32, 3),
u16 => address & ~@as(u32, 1), u16 => address & ~@as(u32, 1),

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@ -3,6 +3,9 @@ const std = @import("std");
const Allocator = std.mem.Allocator; const Allocator = std.mem.Allocator;
const log = std.log.scoped(.Bios); const log = std.log.scoped(.Bios);
const rotr = @import("../../util.zig").rotr;
const forceAlign = @import("../Bus.zig").forceAlign;
/// Size of the BIOS in bytes /// Size of the BIOS in bytes
pub const size = 0x4000; pub const size = 0x4000;
const Self = @This(); const Self = @This();
@ -10,21 +13,37 @@ const Self = @This();
buf: ?[]u8, buf: ?[]u8,
allocator: Allocator, allocator: Allocator,
addr_latch: u32, addr_latch: u32 = 0,
pub fn read(self: *Self, comptime T: type, r15: u32, addr: u32) T { // https://github.com/ITotalJustice/notorious_beeg/issues/106
pub fn read(self: *Self, comptime T: type, r15: u32, address: u32) T {
if (r15 < Self.size) { if (r15 < Self.size) {
const addr = forceAlign(T, address);
self.addr_latch = addr; self.addr_latch = addr;
return self._read(T, addr); return self._read(T, addr);
} }
log.debug("Rejected read since r15=0x{X:0>8}", .{r15}); log.warn("Open Bus! Read from 0x{X:0>8}, but PC was 0x{X:0>8}", .{ address, r15 });
return @truncate(T, self._read(T, self.addr_latch)); const value = self._read(u32, self.addr_latch);
return @truncate(T, rotr(u32, value, 8 * rotateBy(T, address)));
} }
pub fn dbgRead(self: *const Self, comptime T: type, r15: u32, addr: u32) T { fn rotateBy(comptime T: type, address: u32) u32 {
if (r15 < Self.size) return self._read(T, addr); return switch (T) {
return @truncate(T, self._read(T, self.addr_latch + 8)); u8 => address & 3,
u16 => address & 2,
u32 => 0,
else => @compileError("bios: unsupported read width"),
};
}
pub fn dbgRead(self: *const Self, comptime T: type, r15: u32, address: u32) T {
if (r15 < Self.size) return self._read(T, forceAlign(T, address));
const value = self._read(u32, self.addr_latch);
return @truncate(T, rotr(u32, value, 8 * rotateBy(T, address)));
} }
/// Read without the GBA safety checks /// Read without the GBA safety checks
@ -43,18 +62,19 @@ pub fn write(_: *Self, comptime T: type, addr: u32, value: T) void {
} }
pub fn init(allocator: Allocator, maybe_path: ?[]const u8) !Self { pub fn init(allocator: Allocator, maybe_path: ?[]const u8) !Self {
const buf: ?[]u8 = if (maybe_path) |path| blk: { if (maybe_path == null) return .{ .buf = null, .allocator = allocator };
const path = maybe_path.?;
const buf = try allocator.alloc(u8, Self.size);
errdefer allocator.free(buf);
const file = try std.fs.cwd().openFile(path, .{}); const file = try std.fs.cwd().openFile(path, .{});
defer file.close(); defer file.close();
break :blk try file.readToEndAlloc(allocator, try file.getEndPos()); const file_len = try file.readAll(buf);
} else null; if (file_len != Self.size) log.err("Expected BIOS to be {}B, was {}B", .{ Self.size, file_len });
return Self{ return Self{ .buf = buf, .allocator = allocator };
.buf = buf,
.allocator = allocator,
.addr_latch = 0,
};
} }
pub fn deinit(self: *Self) void { pub fn deinit(self: *Self) void {

View File

@ -338,7 +338,7 @@ fn DmaController(comptime id: u2) type {
}; };
} }
pub fn pollDmaOnBlank(bus: *Bus, comptime kind: DmaKind) void { pub fn onBlanking(bus: *Bus, comptime kind: DmaKind) void {
comptime var i: usize = 0; comptime var i: usize = 0;
inline while (i < 4) : (i += 1) { inline while (i < 4) : (i += 1) {
bus.dma[i].poll(kind); bus.dma[i].poll(kind);

View File

@ -449,6 +449,8 @@ pub const BldY = extern union {
raw: u16, raw: u16,
}; };
const u8WriteKind = enum { Hi, Lo };
/// Write-only /// Write-only
pub const WinH = extern union { pub const WinH = extern union {
x2: Bitfield(u16, 0, 8), x2: Bitfield(u16, 0, 8),
@ -458,6 +460,8 @@ pub const WinH = extern union {
/// Write-only /// Write-only
pub const WinV = extern union { pub const WinV = extern union {
const Self = @This();
y2: Bitfield(u16, 0, 8), y2: Bitfield(u16, 0, 8),
y1: Bitfield(u16, 8, 8), y1: Bitfield(u16, 8, 8),
raw: u16, raw: u16,
@ -466,20 +470,20 @@ pub const WinV = extern union {
pub const WinIn = extern union { pub const WinIn = extern union {
w0_bg: Bitfield(u16, 0, 4), w0_bg: Bitfield(u16, 0, 4),
w0_obj: Bit(u16, 4), w0_obj: Bit(u16, 4),
w0_colour: Bit(u16, 5), w0_bld: Bit(u16, 5),
w1_bg: Bitfield(u16, 8, 4), w1_bg: Bitfield(u16, 8, 4),
w1_obj: Bit(u16, 12), w1_obj: Bit(u16, 12),
w1_colour: Bit(u16, 13), w1_bld: Bit(u16, 13),
raw: u16, raw: u16,
}; };
pub const WinOut = extern union { pub const WinOut = extern union {
out_bg: Bitfield(u16, 0, 4), out_bg: Bitfield(u16, 0, 4),
out_obj: Bit(u16, 4), out_obj: Bit(u16, 4),
out_colour: Bit(u16, 5), out_bld: Bit(u16, 5),
obj_bg: Bitfield(u16, 8, 4), obj_bg: Bitfield(u16, 8, 4),
obj_obj: Bit(u16, 12), obj_obj: Bit(u16, 12),
obj_colour: Bit(u16, 13), obj_bld: Bit(u16, 13),
raw: u16, raw: u16,
}; };

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@ -24,7 +24,7 @@ pub fn dataProcessing(comptime I: bool, comptime S: bool, comptime kind: u4) Ins
if (!I and opcode >> 4 & 1 == 1) cpu.r[15] -= 4; if (!I and opcode >> 4 & 1 == 1) cpu.r[15] -= 4;
var result: u32 = undefined; var result: u32 = undefined;
var overflow: bool = undefined; var overflow: u1 = undefined;
// Perform Data Processing Logic // Perform Data Processing Logic
switch (kind) { switch (kind) {
@ -62,7 +62,9 @@ pub fn dataProcessing(comptime I: bool, comptime S: bool, comptime kind: u4) Ins
if (rd == 0xF) if (rd == 0xF)
return undefinedTestBehaviour(cpu); return undefinedTestBehaviour(cpu);
overflow = @addWithOverflow(u32, op1, op2, &result); const tmp = @addWithOverflow(op1, op2);
result = tmp[0];
overflow = tmp[1];
}, },
0xC => result = op1 | op2, // ORR 0xC => result = op1 | op2, // ORR
0xD => result = op2, // MOV 0xD => result = op2, // MOV
@ -110,7 +112,7 @@ pub fn dataProcessing(comptime I: bool, comptime S: bool, comptime kind: u4) Ins
// ADD, ADC Flags // ADD, ADC Flags
cpu.cpsr.n.write(result >> 31 & 1 == 1); cpu.cpsr.n.write(result >> 31 & 1 == 1);
cpu.cpsr.z.write(result == 0); cpu.cpsr.z.write(result == 0);
cpu.cpsr.c.write(overflow); cpu.cpsr.c.write(overflow == 0b1);
cpu.cpsr.v.write(((op1 ^ result) & (op2 ^ result)) >> 31 & 1 == 1); cpu.cpsr.v.write(((op1 ^ result) & (op2 ^ result)) >> 31 & 1 == 1);
}, },
0x6, 0x7 => if (S and rd != 0xF) { 0x6, 0x7 => if (S and rd != 0xF) {
@ -141,7 +143,7 @@ pub fn dataProcessing(comptime I: bool, comptime S: bool, comptime kind: u4) Ins
cpu.cpsr.v.write(((op1 ^ result) & (~op2 ^ result)) >> 31 & 1 == 1); cpu.cpsr.v.write(((op1 ^ result) & (~op2 ^ result)) >> 31 & 1 == 1);
} else if (kind == 0xB) { } else if (kind == 0xB) {
// CMN specific // CMN specific
cpu.cpsr.c.write(overflow); cpu.cpsr.c.write(overflow == 0b1);
cpu.cpsr.v.write(((op1 ^ result) & (op2 ^ result)) >> 31 & 1 == 1); cpu.cpsr.v.write(((op1 ^ result) & (op2 ^ result)) >> 31 & 1 == 1);
} else { } else {
// TST, TEQ specific // TST, TEQ specific
@ -162,19 +164,19 @@ pub fn sbc(left: u32, right: u32, old_carry: u1) u32 {
return ret; return ret;
} }
pub fn add(overflow: *bool, left: u32, right: u32) u32 { pub fn add(overflow: *u1, left: u32, right: u32) u32 {
var ret: u32 = undefined; const ret = @addWithOverflow(left, right);
overflow.* = @addWithOverflow(u32, left, right, &ret); overflow.* = ret[1];
return ret;
return ret[0];
} }
pub fn adc(overflow: *bool, left: u32, right: u32, old_carry: u1) u32 { pub fn adc(overflow: *u1, left: u32, right: u32, old_carry: u1) u32 {
var ret: u32 = undefined; const tmp = @addWithOverflow(left, right);
const first = @addWithOverflow(u32, left, right, &ret); const ret = @addWithOverflow(tmp[0], old_carry);
const second = @addWithOverflow(u32, ret, old_carry, &ret); overflow.* = tmp[1] | ret[1];
overflow.* = first or second; return ret[0];
return ret;
} }
fn undefinedTestBehaviour(cpu: *Arm7tdmi) void { fn undefinedTestBehaviour(cpu: *Arm7tdmi) void {

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@ -21,7 +21,8 @@ pub fn fmt4(comptime op: u4) InstrFn {
const op2 = cpu.r[rs]; const op2 = cpu.r[rs];
var result: u32 = undefined; var result: u32 = undefined;
var overflow: bool = undefined; var overflow: u1 = undefined;
switch (op) { switch (op) {
0x0 => result = op1 & op2, // AND 0x0 => result = op1 & op2, // AND
0x1 => result = op1 ^ op2, // EOR 0x1 => result = op1 ^ op2, // EOR
@ -34,7 +35,12 @@ pub fn fmt4(comptime op: u4) InstrFn {
0x8 => result = op1 & op2, // TST 0x8 => result = op1 & op2, // TST
0x9 => result = 0 -% op2, // NEG 0x9 => result = 0 -% op2, // NEG
0xA => result = op1 -% op2, // CMP 0xA => result = op1 -% op2, // CMP
0xB => overflow = @addWithOverflow(u32, op1, op2, &result), // CMN 0xB => {
// CMN
const tmp = @addWithOverflow(op1, op2);
result = tmp[0];
overflow = tmp[1];
},
0xC => result = op1 | op2, // ORR 0xC => result = op1 | op2, // ORR
0xD => result = @truncate(u32, @as(u64, op2) * @as(u64, op1)), 0xD => result = @truncate(u32, @as(u64, op2) * @as(u64, op1)),
0xE => result = op1 & ~op2, 0xE => result = op1 & ~op2,
@ -71,7 +77,7 @@ pub fn fmt4(comptime op: u4) InstrFn {
// ADC, CMN // ADC, CMN
cpu.cpsr.n.write(result >> 31 & 1 == 1); cpu.cpsr.n.write(result >> 31 & 1 == 1);
cpu.cpsr.z.write(result == 0); cpu.cpsr.z.write(result == 0);
cpu.cpsr.c.write(overflow); cpu.cpsr.c.write(overflow == 0b1);
cpu.cpsr.v.write(((op1 ^ result) & (op2 ^ result)) >> 31 & 1 == 1); cpu.cpsr.v.write(((op1 ^ result) & (op2 ^ result)) >> 31 & 1 == 1);
}, },
0x6 => { 0x6 => {

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@ -64,7 +64,7 @@ pub fn fmt5(comptime op: u2, comptime h1: u1, comptime h2: u1) InstrFn {
const op2 = cpu.r[rs]; const op2 = cpu.r[rs];
var result: u32 = undefined; var result: u32 = undefined;
var overflow: bool = undefined; var overflow: u1 = undefined;
switch (op) { switch (op) {
0b00 => result = add(&overflow, op1, op2), // ADD 0b00 => result = add(&overflow, op1, op2), // ADD
0b01 => result = op1 -% op2, // CMP 0b01 => result = op1 -% op2, // CMP
@ -126,13 +126,13 @@ pub fn fmt2(comptime I: bool, is_sub: bool, rn: u3) InstrFn {
cpu.cpsr.v.write(((op1 ^ result) & (~op2 ^ result)) >> 31 & 1 == 1); cpu.cpsr.v.write(((op1 ^ result) & (~op2 ^ result)) >> 31 & 1 == 1);
} else { } else {
// ADD // ADD
var overflow: bool = undefined; var overflow: u1 = undefined;
const result = add(&overflow, op1, op2); const result = add(&overflow, op1, op2);
cpu.r[rd] = result; cpu.r[rd] = result;
cpu.cpsr.n.write(result >> 31 & 1 == 1); cpu.cpsr.n.write(result >> 31 & 1 == 1);
cpu.cpsr.z.write(result == 0); cpu.cpsr.z.write(result == 0);
cpu.cpsr.c.write(overflow); cpu.cpsr.c.write(overflow == 0b1);
cpu.cpsr.v.write(((op1 ^ result) & (op2 ^ result)) >> 31 & 1 == 1); cpu.cpsr.v.write(((op1 ^ result) & (op2 ^ result)) >> 31 & 1 == 1);
} }
} }
@ -145,7 +145,7 @@ pub fn fmt3(comptime op: u2, comptime rd: u3) InstrFn {
const op1 = cpu.r[rd]; const op1 = cpu.r[rd];
const op2: u32 = opcode & 0xFF; // Offset const op2: u32 = opcode & 0xFF; // Offset
var overflow: bool = undefined; var overflow: u1 = undefined;
const result: u32 = switch (op) { const result: u32 = switch (op) {
0b00 => op2, // MOV 0b00 => op2, // MOV
0b01 => op1 -% op2, // CMP 0b01 => op1 -% op2, // CMP
@ -169,7 +169,7 @@ pub fn fmt3(comptime op: u2, comptime rd: u3) InstrFn {
}, },
0b10 => { 0b10 => {
// ADD // ADD
cpu.cpsr.c.write(overflow); cpu.cpsr.c.write(overflow == 0b1);
cpu.cpsr.v.write(((op1 ^ result) & (op2 ^ result)) >> 31 & 1 == 1); cpu.cpsr.v.write(((op1 ^ result) & (op2 ^ result)) >> 31 & 1 == 1);
}, },
} }

View File

@ -94,7 +94,7 @@ pub fn runFrame(sched: *Scheduler, cpu: *Arm7tdmi) void {
if (!cpu.stepDmaTransfer()) { if (!cpu.stepDmaTransfer()) {
if (cpu.isHalted()) { if (cpu.isHalted()) {
// Fast-forward to next Event // Fast-forward to next Event
sched.tick = sched.queue.peek().?.tick; sched.tick = sched.nextTimestamp();
} else { } else {
cpu.step(); cpu.step();
} }

File diff suppressed because it is too large Load Diff

40
src/core/ppu/Oam.zig Normal file
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@ -0,0 +1,40 @@
const std = @import("std");
const Allocator = std.mem.Allocator;
const buf_len = 0x400;
const Self = @This();
buf: []u8,
allocator: Allocator,
pub fn read(self: *const Self, comptime T: type, address: usize) T {
const addr = address & 0x3FF;
return switch (T) {
u32, u16, u8 => std.mem.readIntSliceLittle(T, self.buf[addr..][0..@sizeOf(T)]),
else => @compileError("OAM: Unsupported read width"),
};
}
pub fn write(self: *Self, comptime T: type, address: usize, value: T) void {
const addr = address & 0x3FF;
switch (T) {
u32, u16 => std.mem.writeIntSliceLittle(T, self.buf[addr..][0..@sizeOf(T)], value),
u8 => return, // 8-bit writes are explicitly ignored
else => @compileError("OAM: Unsupported write width"),
}
}
pub fn init(allocator: Allocator) !Self {
const buf = try allocator.alloc(u8, buf_len);
std.mem.set(u8, buf, 0);
return Self{ .buf = buf, .allocator = allocator };
}
pub fn deinit(self: *Self) void {
self.allocator.free(self.buf);
self.* = undefined;
}

47
src/core/ppu/Palette.zig Normal file
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@ -0,0 +1,47 @@
const std = @import("std");
const Allocator = std.mem.Allocator;
const buf_len = 0x400;
const Self = @This();
buf: []u8,
allocator: Allocator,
pub fn read(self: *const Self, comptime T: type, address: usize) T {
const addr = address & 0x3FF;
return switch (T) {
u32, u16, u8 => std.mem.readIntSliceLittle(T, self.buf[addr..][0..@sizeOf(T)]),
else => @compileError("PALRAM: Unsupported read width"),
};
}
pub fn write(self: *Self, comptime T: type, address: usize, value: T) void {
const addr = address & 0x3FF;
switch (T) {
u32, u16 => std.mem.writeIntSliceLittle(T, self.buf[addr..][0..@sizeOf(T)], value),
u8 => {
const align_addr = addr & ~@as(u32, 1); // Aligned to Halfword boundary
std.mem.writeIntSliceLittle(u16, self.buf[align_addr..][0..@sizeOf(u16)], @as(u16, value) * 0x101);
},
else => @compileError("PALRAM: Unsupported write width"),
}
}
pub fn init(allocator: Allocator) !Self {
const buf = try allocator.alloc(u8, buf_len);
std.mem.set(u8, buf, 0);
return Self{ .buf = buf, .allocator = allocator };
}
pub fn deinit(self: *Self) void {
self.allocator.free(self.buf);
self.* = undefined;
}
pub inline fn backdrop(self: *const Self) u16 {
return std.mem.readIntNative(u16, self.buf[0..2]);
}

60
src/core/ppu/Vram.zig Normal file
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@ -0,0 +1,60 @@
const std = @import("std");
const io = @import("../bus/io.zig");
const Allocator = std.mem.Allocator;
const buf_len = 0x18000;
const Self = @This();
buf: []u8,
allocator: Allocator,
pub fn read(self: *const Self, comptime T: type, address: usize) T {
const addr = Self.mirror(address);
return switch (T) {
u32, u16, u8 => std.mem.readIntSliceLittle(T, self.buf[addr..][0..@sizeOf(T)]),
else => @compileError("VRAM: Unsupported read width"),
};
}
pub fn write(self: *Self, comptime T: type, dispcnt: io.DisplayControl, address: usize, value: T) void {
const mode: u3 = dispcnt.bg_mode.read();
const idx = Self.mirror(address);
switch (T) {
u32, u16 => std.mem.writeIntSliceLittle(T, self.buf[idx..][0..@sizeOf(T)], value),
u8 => {
// Ignore write if it falls within the boundaries of OBJ VRAM
switch (mode) {
0, 1, 2 => if (0x0001_0000 <= idx) return,
else => if (0x0001_4000 <= idx) return,
}
const align_idx = idx & ~@as(u32, 1); // Aligned to a halfword boundary
std.mem.writeIntSliceLittle(u16, self.buf[align_idx..][0..@sizeOf(u16)], @as(u16, value) * 0x101);
},
else => @compileError("VRAM: Unsupported write width"),
}
}
pub fn init(allocator: Allocator) !Self {
const buf = try allocator.alloc(u8, buf_len);
std.mem.set(u8, buf, 0);
return Self{ .buf = buf, .allocator = allocator };
}
pub fn deinit(self: *Self) void {
self.allocator.free(self.buf);
self.* = undefined;
}
pub fn mirror(address: usize) usize {
// Mirrored in steps of 128K (64K + 32K + 32K) (abcc)
const addr = address & 0x1FFFF;
// If the address is within 96K we don't do anything,
// otherwise we want to mirror the last 32K (addresses between 64K and 96K)
return if (addr < buf_len) addr else 0x10000 + (addr & 0x7FFF);
}

View File

@ -31,7 +31,7 @@ pub const Scheduler = struct {
} }
pub fn handleEvent(self: *Self, cpu: *Arm7tdmi) void { pub fn handleEvent(self: *Self, cpu: *Arm7tdmi) void {
if (self.queue.removeOrNull()) |event| { const event = self.queue.remove();
const late = self.tick - event.tick; const late = self.tick - event.tick;
switch (event.kind) { switch (event.kind) {
@ -70,22 +70,16 @@ pub const Scheduler = struct {
.VBlank => cpu.bus.ppu.onHdrawEnd(cpu, late), // The end of a VBlank .VBlank => cpu.bus.ppu.onHdrawEnd(cpu, late), // The end of a VBlank
} }
} }
}
/// Removes the **first** scheduled event of type `needle` /// Removes the **first** scheduled event of type `needle`
pub fn removeScheduledEvent(self: *Self, needle: EventKind) void { pub fn removeScheduledEvent(self: *Self, needle: EventKind) void {
var it = self.queue.iterator(); for (self.queue.items) |event, i| {
var i: usize = 0;
while (it.next()) |event| : (i += 1) {
if (std.meta.eql(event.kind, needle)) { if (std.meta.eql(event.kind, needle)) {
// This invalidates the iterator // invalidates the slice we're iterating over
_ = self.queue.removeIndex(i); _ = self.queue.removeIndex(i);
// Since removing something from the PQ invalidates the iterator, log.debug("Removed {?}@{}", .{ event.kind, event.tick });
// this implementation can safely only remove the first instance of
// a Scheduled Event. Exit Early
break; break;
} }
} }

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@ -64,7 +64,7 @@ pub const Gui = struct {
const ctx = SDL.SDL_GL_CreateContext(window) orelse panic(); const ctx = SDL.SDL_GL_CreateContext(window) orelse panic();
if (SDL.SDL_GL_MakeCurrent(window, ctx) < 0) panic(); if (SDL.SDL_GL_MakeCurrent(window, ctx) < 0) panic();
try gl.load(ctx, Self.glGetProcAddress); gl.load(ctx, Self.glGetProcAddress) catch {};
if (SDL.SDL_GL_SetSwapInterval(@boolToInt(config.config().host.vsync)) < 0) panic(); if (SDL.SDL_GL_SetSwapInterval(@boolToInt(config.config().host.vsync)) < 0) panic();
const program_id = try compileShaders(); const program_id = try compileShaders();

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@ -5,6 +5,8 @@ const config = @import("config.zig");
const Log2Int = std.math.Log2Int; const Log2Int = std.math.Log2Int;
const Arm7tdmi = @import("core/cpu.zig").Arm7tdmi; const Arm7tdmi = @import("core/cpu.zig").Arm7tdmi;
const Allocator = std.mem.Allocator;
// Sign-Extend value of type `T` to type `U` // Sign-Extend value of type `T` to type `U`
pub fn sext(comptime T: type, comptime U: type, value: T) T { pub fn sext(comptime T: type, comptime U: type, value: T) T {
// U must have less bits than T // U must have less bits than T
@ -123,6 +125,7 @@ pub const io = struct {
pub const Logger = struct { pub const Logger = struct {
const Self = @This(); const Self = @This();
const FmtArgTuple = std.meta.Tuple(&.{ u32, u32, u32, u32, u32, u32, u32, u32, u32, u32, u32, u32, u32, u32, u32, u32, u32, u32 });
buf: std.io.BufferedWriter(4096 << 2, std.fs.File.Writer), buf: std.io.BufferedWriter(4096 << 2, std.fs.File.Writer),
@ -181,8 +184,6 @@ pub const Logger = struct {
} }
}; };
const FmtArgTuple = struct { u32, u32, u32, u32, u32, u32, u32, u32, u32, u32, u32, u32, u32, u32, u32, u32, u32, u32 };
pub const audio = struct { pub const audio = struct {
const _io = @import("core/bus/io.zig"); const _io = @import("core/bus/io.zig");
@ -275,3 +276,44 @@ fn HalfInt(comptime T: type) type {
return std.meta.Int(type_info.Int.signedness, type_info.Int.bits >> 1); return std.meta.Int(type_info.Int.signedness, type_info.Int.bits >> 1);
} }
/// Double Buffering Implementation
pub const FrameBuffer = struct {
const Self = @This();
layers: [2][]u8,
buf: []u8,
current: u1,
allocator: Allocator,
// TODO: Rename
const Device = enum { Emulator, Renderer };
pub fn init(allocator: Allocator, comptime len: comptime_int) !Self {
const buf = try allocator.alloc(u8, len * 2);
std.mem.set(u8, buf, 0);
return .{
// Front and Back Framebuffers
.layers = [_][]u8{ buf[0..][0..len], buf[len..][0..len] },
.buf = buf,
.current = 0,
.allocator = allocator,
};
}
pub fn deinit(self: *Self) void {
self.allocator.free(self.buf);
self.* = undefined;
}
pub fn swap(self: *Self) void {
self.current = ~self.current;
}
pub fn get(self: *Self, comptime dev: Device) []u8 {
return self.layers[if (dev == .Emulator) self.current else ~self.current];
}
};