10 Commits

Author SHA1 Message Date
102eb0c1e6 fix(window): proper inRange impl for window
window wrap now works (it's pretty slow though?)
2022-11-03 03:35:03 -03:00
dda533f557 chore: improve readability of sprite drawing code a bit 2022-11-03 03:35:03 -03:00
29e9d3c288 style: remove unused imports 2022-11-02 09:02:17 -03:00
06ee31980e chore: dont allocate not-small ?Sprite array on stack
use memset like most other allocations in this emu
2022-11-02 08:54:16 -03:00
4a6428eee2 chore: move FrameBuffer struct to util.zig 2022-11-02 08:54:16 -03:00
c9559fcb6d chore: move OAM, PALRAM and VRAM structs to separate files 2022-11-02 08:54:14 -03:00
a8c1fecf8b fix: 8-bit writes to WIN PPU registers
Advance Wars depends on these registers similar to Mario Kart's 8-bit
writes to Affine Background registers:
2022-11-02 08:50:04 -03:00
16e1ede50f chore: refactor window 2022-11-02 08:49:09 -03:00
4e8691ff58 chore: crude background window impl (no affine) 2022-11-02 08:47:58 -03:00
445b53a609 chore: rename function (misspelt until now somehow) 2022-11-02 08:47:58 -03:00
33 changed files with 855 additions and 988 deletions

View File

@@ -1,14 +1,9 @@
name: Nightly
on: on:
push: push:
paths:
- "**.zig"
branches: branches:
- main - main
schedule: schedule:
- cron: '0 0 * * *' - cron: '0 0 * * *'
workflow_dispatch:
jobs: jobs:
build: build:
@@ -17,7 +12,7 @@ jobs:
os: [ubuntu-latest, windows-latest, macos-latest] os: [ubuntu-latest, windows-latest, macos-latest]
runs-on: ${{matrix.os}} runs-on: ${{matrix.os}}
steps: steps:
- uses: goto-bus-stop/setup-zig@v2 - uses: goto-bus-stop/setup-zig@v1
with: with:
version: master version: master
- name: prepare-linux - name: prepare-linux
@@ -51,7 +46,7 @@ jobs:
- uses: actions/checkout@v3 - uses: actions/checkout@v3
with: with:
submodules: true submodules: true
- uses: goto-bus-stop/setup-zig@v2 - uses: goto-bus-stop/setup-zig@v1
with: with:
version: master version: master
- run: zig fmt src/**/*.zig - run: zig fmt src/**/*.zig

View File

@@ -28,45 +28,31 @@ Finally it's worth noting that ZBA uses a TOML config file it'll store in your O
## Tests ## Tests
GBA Tests | [jsmolka](https://github.com/jsmolka/) - [x] [jsmolka's GBA Test Collection](https://github.com/jsmolka/gba-tests)
--- | --- - [x] `arm.gba` and `thumb.gba`
`arm.gba`, `thumb.gba` | PASS - [x] `flash64.gba`, `flash128.gba`, `none.gba`, and `sram.gba`
`memory.gba`, `bios.gba` | PASS - [x] `hello.gba`, `shades.gba`, and `stripes.gba`
`flash64.gba`, `flash128.gba` | PASS - [x] `memory.gba`
`sram.gba` | PASS - [x] `bios.gba`
`none.gba` | PASS - [x] `nes.gba`
`hello.gba`, `shades.gba`, `stripes.gba` | PASS - [ ] [DenSinH's GBA ROMs](https://github.com/DenSinH/GBARoms)
`nes.gba` | PASS - [x] `eeprom-test` and `flash-test`
- [x] `midikey2freq`
GBARoms | [DenSinH](https://github.com/DenSinH/) - [ ] `swi-tests-random`
--- | --- - [ ] [destoer's GBA Tests](https://github.com/destoer/gba_tests)
`eeprom-test`, `flash-test` | PASS - [x] `cond_invalid.gba`
`midikey2freq` | PASS - [x] `dma_priority.gba`
`swi-tests-random` | FAIL - [x] `hello_world.gba`
- [x] `if_ack.gba`
gba_tests | [destoer](https://github.com/destoer/) - [ ] `line_timing.gba`
--- | --- - [ ] `lyc_midline.gba`
`cond_invalid.gba` | PASS - [ ] `window_midframe.gba`
`dma_priority.gba` | PASS - [x] [ladystarbreeze's GBA Test Collection](https://github.com/ladystarbreeze/GBA-Test-Collection)
`hello_world.gba` | PASS - [x] `retAddr.gba`
`if_ack.gba` | PASS - [x] `helloWorld.gba`
`line_timing.gba` | FAIL - [x] `helloAudio.gba`
`lyc_midline.gba` | FAIL - [x] [`armwrestler-gba-fixed.gba`](https://github.com/destoer/armwrestler-gba-fixed)
`window_midframe.gba` | FAIL - [x] [FuzzARM](https://github.com/DenSinH/FuzzARM)
GBA Test Collection | [ladystarbreeze](https://github.com/ladystarbreeze)
--- | ---
`retAddr.gba` | PASS
`helloWorld.gba` | PASS
`helloAudio.gba` | PASS
FuzzARM | [DenSinH](https://github.com/DenSinH/)
--- | ---
`main.gba` | PASS
arm7wrestler GBA Fixed | [destoer](https://github.com/destoer)
--- | ---
`armwrestler-gba-fixed.gba` | PASS
## Resources ## Resources
@@ -77,19 +63,19 @@ arm7wrestler GBA Fixed | [destoer](https://github.com/destoer)
## Compiling ## Compiling
Most recently built on Zig [0.11.0-dev.368+1829b6eab](https://github.com/ziglang/zig/tree/1829b6eab) Most recently built on Zig [v0.10.0](https://github.com/ziglang/zig/tree/0.10.0)
### Dependencies ### Dependencies
Dependency | Source - [SDL.zig](https://github.com/MasterQ32/SDL.zig)
--- | --- - [SDL2](https://www.libsdl.org/download-2.0.php)
SDL.zig | <https://github.com/MasterQ32/SDL.zig> - [zig-clap](https://github.com/Hejsil/zig-clap)
zig-clap | <https://github.com/Hejsil/zig-clap> - [known-folders](https://github.com/ziglibs/known-folders)
known-folders | <https://github.com/ziglibs/known-folders> - [zig-toml](https://github.com/aeronavery/zig-toml)
zig-toml | <https://github.com/aeronavery/zig-toml> - [zig-datetime](https://github.com/frmdstryr/zig-datetime)
zig-datetime | <https://github.com/frmdstryr/zig-datetime> - [`bitfields.zig`](https://github.com/FlorenceOS/Florence/blob/aaa5a9e568/lib/util/bitfields.zig)
`bitfields.zig` | [https://github.com/FlorenceOS/Florence](https://github.com/FlorenceOS/Florence/blob/aaa5a9e568/lib/util/bitfields.zig)
`gl.zig` | <https://github.com/MasterQ32/zig-opengl> `bitfields.zig` from [FlorenceOS](https://github.com/FlorenceOS) is included under `lib/util/bitfield.zig`.
Use `git submodule update --init` from the project root to pull the git submodules `SDL.zig`, `zig-clap`, `known-folders`, `zig-toml` and `zig-datetime` Use `git submodule update --init` from the project root to pull the git submodules `SDL.zig`, `zig-clap`, `known-folders`, `zig-toml` and `zig-datetime`

View File

@@ -1,15 +1,7 @@
const std = @import("std"); const std = @import("std");
const builtin = @import("builtin");
const Sdk = @import("lib/SDL.zig/Sdk.zig"); const Sdk = @import("lib/SDL.zig/Sdk.zig");
pub fn build(b: *std.build.Builder) void { pub fn build(b: *std.build.Builder) void {
// Minimum Zig Version
const min_ver = std.SemanticVersion.parse("0.11.0-dev.323+30eb2a175") catch return; // https://github.com/ziglang/zig/commit/30eb2a175
if (builtin.zig_version.order(min_ver).compare(.lt)) {
std.log.err("{s}", .{b.fmt("Zig v{} does not meet the minimum version requirement. (Zig v{})", .{ builtin.zig_version, min_ver })});
std.os.exit(1);
}
// Standard target options allows the person running `zig build` to choose // Standard target options allows the person running `zig build` to choose
// what target to build for. Here we do not override the defaults, which // what target to build for. Here we do not override the defaults, which
// means any target is allowed, and the default is native. Other options // means any target is allowed, and the default is native. Other options

View File

@@ -49,19 +49,16 @@ pub fn config() *const Config {
} }
/// Reads a config file and then loads it into the global state /// Reads a config file and then loads it into the global state
pub fn load(allocator: Allocator, file_path: []const u8) !void { pub fn load(allocator: Allocator, config_path: []const u8) !void {
var config_file = try std.fs.cwd().openFile(file_path, .{}); var config_file = try std.fs.cwd().openFile(config_path, .{});
defer config_file.close(); defer config_file.close();
log.info("loaded from {s}", .{file_path}); log.info("loaded from {s}", .{config_path});
const contents = try config_file.readToEndAlloc(allocator, try config_file.getEndPos()); const contents = try config_file.readToEndAlloc(allocator, try config_file.getEndPos());
defer allocator.free(contents); defer allocator.free(contents);
var parser = try toml.parseFile(allocator, file_path); const table = try toml.parseContents(allocator, contents, null);
defer parser.deinit();
const table = try parser.parse();
defer table.deinit(); defer table.deinit();
// TODO: Report unknown config options // TODO: Report unknown config options

View File

@@ -102,12 +102,12 @@ pub fn deinit(self: *Self) void {
// This is so I can deallocate the original `allocator.alloc`. I have to re-make the type // This is so I can deallocate the original `allocator.alloc`. I have to re-make the type
// since I'm not keeping it around, This is very jank and bad though // since I'm not keeping it around, This is very jank and bad though
// FIXME: please figure out another way // FIXME: please figure out another way
self.allocator.free(@ptrCast([*]const ?*anyopaque, self.read_table[0..])[0 .. 3 * table_len]); self.allocator.free(@ptrCast([*]const ?*anyopaque, self.write_tables[0][0..])[0 .. 3 * table_len]);
self.* = undefined; self.* = undefined;
} }
fn fillReadTable(bus: *Self, table: *[table_len]?*const anyopaque) void { fn fillReadTable(bus: *Self, table: *[table_len]?*const anyopaque) void {
const vramMirror = @import("ppu.zig").Vram.mirror; const vramMirror = @import("ppu/Vram.zig").mirror;
for (table) |*ptr, i| { for (table) |*ptr, i| {
const addr = page_size * i; const addr = page_size * i;
@@ -134,7 +134,7 @@ fn fillReadTable(bus: *Self, table: *[table_len]?*const anyopaque) void {
fn fillWriteTable(comptime T: type, bus: *Self, table: *[table_len]?*const anyopaque) void { fn fillWriteTable(comptime T: type, bus: *Self, table: *[table_len]?*const anyopaque) void {
comptime std.debug.assert(T == u32 or T == u16 or T == u8); comptime std.debug.assert(T == u32 or T == u16 or T == u8);
const vramMirror = @import("ppu.zig").Vram.mirror; const vramMirror = @import("ppu/Vram.zig").mirror;
for (table) |*ptr, i| { for (table) |*ptr, i| {
const addr = page_size * i; const addr = page_size * i;
@@ -311,7 +311,7 @@ pub fn read(self: *Self, comptime T: type, unaligned_address: u32) T {
self.sched.tick += timings[@boolToInt(T == u32)][@truncate(u4, unaligned_address >> 24)]; self.sched.tick += timings[@boolToInt(T == u32)][@truncate(u4, unaligned_address >> 24)];
// We're doing some serious out-of-bounds open-bus reads // We're doing some serious out-of-bounds open-bus reads
if (page >= table_len) return self.openBus(T, unaligned_address); if (page > table_len) return self.openBus(T, unaligned_address);
if (self.read_table[page]) |some_ptr| { if (self.read_table[page]) |some_ptr| {
// We have a pointer to a page, cast the pointer to it's underlying type // We have a pointer to a page, cast the pointer to it's underlying type
@@ -377,7 +377,7 @@ pub fn write(self: *Self, comptime T: type, unaligned_address: u32, value: T) vo
self.sched.tick += timings[@boolToInt(T == u32)][@truncate(u4, unaligned_address >> 24)]; self.sched.tick += timings[@boolToInt(T == u32)][@truncate(u4, unaligned_address >> 24)];
// We're doing some serious out-of-bounds open-bus writes, they do nothing though // We're doing some serious out-of-bounds open-bus writes, they do nothing though
if (page >= table_len) return; if (page > table_len) return;
if (self.write_tables[@boolToInt(T == u8)][page]) |some_ptr| { if (self.write_tables[@boolToInt(T == u8)][page]) |some_ptr| {
// We have a pointer to a page, cast the pointer to it's underlying type // We have a pointer to a page, cast the pointer to it's underlying type

View File

@@ -15,10 +15,12 @@ const SoundFifo = std.fifo.LinearFifo(u8, .{ .Static = 0x20 });
const getHalf = util.getHalf; const getHalf = util.getHalf;
const setHalf = util.setHalf; const setHalf = util.setHalf;
const intToBytes = util.intToBytes; const intToBytes = util.intToBytes;
const RingBuffer = util.RingBuffer;
const log = std.log.scoped(.APU); const log = std.log.scoped(.APU);
pub const host_rate = @import("../platform.zig").sample_rate;
pub const host_format = @import("../platform.zig").sample_format;
pub fn read(comptime T: type, apu: *const Apu, addr: u32) ?T { pub fn read(comptime T: type, apu: *const Apu, addr: u32) ?T {
const byte_addr = @truncate(u8, addr); const byte_addr = @truncate(u8, addr);
@@ -106,14 +108,8 @@ pub fn read(comptime T: type, apu: *const Apu, addr: u32) ?T {
pub fn write(comptime T: type, apu: *Apu, addr: u32, value: T) void { pub fn write(comptime T: type, apu: *Apu, addr: u32, value: T) void {
const byte_addr = @truncate(u8, addr); const byte_addr = @truncate(u8, addr);
if (byte_addr <= 0x81 and !apu.cnt.apu_enable.read()) return;
switch (T) { switch (T) {
u32 => { u32 => switch (byte_addr) {
// 0x80 and 0x81 handled in setSoundCnt
if (byte_addr < 0x80 and !apu.cnt.apu_enable.read()) return;
switch (byte_addr) {
0x60 => apu.ch1.setSound1Cnt(value), 0x60 => apu.ch1.setSound1Cnt(value),
0x64 => apu.ch1.setSound1CntX(&apu.fs, @truncate(u16, value)), 0x64 => apu.ch1.setSound1CntX(&apu.fs, @truncate(u16, value)),
@@ -135,12 +131,8 @@ pub fn write(comptime T: type, apu: *Apu, addr: u32, value: T) void {
0xA0 => apu.chA.push(value), // FIFO_A 0xA0 => apu.chA.push(value), // FIFO_A
0xA4 => apu.chB.push(value), // FIFO_B 0xA4 => apu.chB.push(value), // FIFO_B
else => util.io.write.undef(log, "Tried to write 0x{X:0>8}{} to 0x{X:0>8}", .{ value, T, addr }), else => util.io.write.undef(log, "Tried to write 0x{X:0>8}{} to 0x{X:0>8}", .{ value, T, addr }),
}
}, },
u16 => { u16 => switch (byte_addr) {
if (byte_addr <= 0x81 and !apu.cnt.apu_enable.read()) return;
switch (byte_addr) {
0x60 => apu.ch1.setSound1CntL(@truncate(u8, value)), // SOUND1CNT_L 0x60 => apu.ch1.setSound1CntL(@truncate(u8, value)), // SOUND1CNT_L
0x62 => apu.ch1.setSound1CntH(value), 0x62 => apu.ch1.setSound1CntH(value),
0x64 => apu.ch1.setSound1CntX(&apu.fs, value), 0x64 => apu.ch1.setSound1CntX(&apu.fs, value),
@@ -172,12 +164,8 @@ pub fn write(comptime T: type, apu: *Apu, addr: u32, value: T) void {
0xA0, 0xA2 => log.err("Tried to write 0x{X:0>4}{} to FIFO_A", .{ value, T }), 0xA0, 0xA2 => log.err("Tried to write 0x{X:0>4}{} to FIFO_A", .{ value, T }),
0xA4, 0xA6 => log.err("Tried to write 0x{X:0>4}{} to FIFO_B", .{ value, T }), 0xA4, 0xA6 => log.err("Tried to write 0x{X:0>4}{} to FIFO_B", .{ value, T }),
else => util.io.write.undef(log, "Tried to write 0x{X:0>4}{} to 0x{X:0>8}", .{ value, T, addr }), else => util.io.write.undef(log, "Tried to write 0x{X:0>4}{} to 0x{X:0>8}", .{ value, T, addr }),
}
}, },
u8 => { u8 => switch (byte_addr) {
if (byte_addr <= 0x81 and !apu.cnt.apu_enable.read()) return;
switch (byte_addr) {
0x60 => apu.ch1.setSound1CntL(value), 0x60 => apu.ch1.setSound1CntL(value),
0x61 => {}, 0x61 => {},
0x62 => apu.ch1.setNr11(value), 0x62 => apu.ch1.setNr11(value),
@@ -220,7 +208,6 @@ pub fn write(comptime T: type, apu: *Apu, addr: u32, value: T) void {
0xA0...0xA3 => log.err("Tried to write 0x{X:0>2}{} to FIFO_A", .{ value, T }), 0xA0...0xA3 => log.err("Tried to write 0x{X:0>2}{} to FIFO_A", .{ value, T }),
0xA4...0xA7 => log.err("Tried to write 0x{X:0>2}{} to FIFO_B", .{ value, T }), 0xA4...0xA7 => log.err("Tried to write 0x{X:0>2}{} to FIFO_B", .{ value, T }),
else => util.io.write.undef(log, "Tried to write 0x{X:0>2}{} to 0x{X:0>8}", .{ value, T, addr }), else => util.io.write.undef(log, "Tried to write 0x{X:0>2}{} to 0x{X:0>8}", .{ value, T, addr }),
}
}, },
else => @compileError("APU: Unsupported write width"), else => @compileError("APU: Unsupported write width"),
} }
@@ -244,20 +231,17 @@ pub const Apu = struct {
sampling_cycle: u2, sampling_cycle: u2,
sample_queue: RingBuffer(u16), stream: *SDL.SDL_AudioStream,
sched: *Scheduler, sched: *Scheduler,
fs: FrameSequencer, fs: FrameSequencer,
capacitor: f32, capacitor: f32,
is_buffer_full: bool,
pub const Tick = enum { Length, Envelope, Sweep }; pub const Tick = enum { Length, Envelope, Sweep };
pub fn init(sched: *Scheduler) Self { pub fn init(sched: *Scheduler) Self {
const NUM_CHANNELS: usize = 2;
const allocator = std.heap.c_allocator;
const sample_buf = allocator.alloc(u16, 0x800 * NUM_CHANNELS) catch @panic("failed to allocate sample buffer");
const apu: Self = .{ const apu: Self = .{
.ch1 = ToneSweep.init(sched), .ch1 = ToneSweep.init(sched),
.ch2 = Tone.init(sched), .ch2 = Tone.init(sched),
@@ -272,11 +256,12 @@ pub const Apu = struct {
.bias = .{ .raw = 0x0200 }, .bias = .{ .raw = 0x0200 },
.sampling_cycle = 0b00, .sampling_cycle = 0b00,
.sample_queue = RingBuffer(u16).init(sample_buf), .stream = SDL.SDL_NewAudioStream(SDL.AUDIO_U16, 2, 1 << 15, host_format, 2, host_rate).?,
.sched = sched, .sched = sched,
.capacitor = 0, .capacitor = 0,
.fs = FrameSequencer.init(), .fs = FrameSequencer.init(),
.is_buffer_full = false,
}; };
sched.push(.SampleAudio, apu.interval()); sched.push(.SampleAudio, apu.interval());
@@ -290,20 +275,15 @@ pub const Apu = struct {
} }
fn reset(self: *Self) void { fn reset(self: *Self) void {
// All PSG Registers between 0x0400_0060..0x0400_0081 are zeroed
// 0x0400_0082 and 0x0400_0088 retain their values
self.ch1.reset(); self.ch1.reset();
self.ch2.reset(); self.ch2.reset();
self.ch3.reset(); self.ch3.reset();
self.ch4.reset(); self.ch4.reset();
// GBATEK says 4000060h..4000081h I take this to mean inclusive
self.psg_cnt.raw = 0x0000;
} }
/// SOUNDCNT /// SOUNDCNT
fn setSoundCnt(self: *Self, value: u32) void { fn setSoundCnt(self: *Self, value: u32) void {
if (self.cnt.apu_enable.read()) self.setSoundCntL(@truncate(u16, value)); self.setSoundCntL(@truncate(u16, value));
self.setSoundCntH(@truncate(u16, value >> 16)); self.setSoundCntH(@truncate(u16, value >> 16));
} }
@@ -342,14 +322,11 @@ pub const Apu = struct {
self.fs.step = 0; // Reset Frame Sequencer self.fs.step = 0; // Reset Frame Sequencer
// Reset Square Wave Offsets // Reset Square Wave Offsets
self.ch1.square.reset(); self.ch1.square.pos = 0;
self.ch2.square.reset(); self.ch2.square.pos = 0;
// Reset Wave // Reset Wave Device Offsets
self.ch3.wave_dev.reset(); self.ch3.wave_dev.offset = 0;
// Rest Noise
self.ch4.lfsr.reset();
} else { } else {
self.reset(); self.reset();
} }
@@ -370,6 +347,11 @@ pub const Apu = struct {
pub fn sampleAudio(self: *Self, late: u64) void { pub fn sampleAudio(self: *Self, late: u64) void {
self.sched.push(.SampleAudio, self.interval() -| late); self.sched.push(.SampleAudio, self.interval() -| late);
// Whether the APU is busy or not is determined by the main loop in emu.zig
// This should only ever be true (because this side of the emu is single threaded)
// When audio sync is disaabled
if (self.is_buffer_full) return;
var left: i16 = 0; var left: i16 = 0;
var right: i16 = 0; var right: i16 = 0;
@@ -413,8 +395,8 @@ pub const Apu = struct {
right += if (self.dma_cnt.chB_right.read()) chB_sample else 0; right += if (self.dma_cnt.chB_right.read()) chB_sample else 0;
// Add SOUNDBIAS // Add SOUNDBIAS
// FIXME: SOUNDBIAS is 10-bit but The waveform is centered around 0 if I treat it as 11-bit // FIXME: Is SOUNDBIAS 9-bit or 10-bit?
const bias = @as(i16, self.bias.level.read()) << 2; const bias = @as(i16, self.bias.level.read()) << 1;
left += bias; left += bias;
right += bias; right += bias;
@@ -425,7 +407,23 @@ pub const Apu = struct {
const ext_left = (clamped_left << 5) | (clamped_left >> 6); const ext_left = (clamped_left << 5) | (clamped_left >> 6);
const ext_right = (clamped_right << 5) | (clamped_right >> 6); const ext_right = (clamped_right << 5) | (clamped_right >> 6);
self.sample_queue.push(ext_left, ext_right) catch {}; if (self.sampling_cycle != self.bias.sampling_cycle.read()) self.replaceSDLResampler();
_ = SDL.SDL_AudioStreamPut(self.stream, &[2]u16{ ext_left, ext_right }, 2 * @sizeOf(u16));
}
fn replaceSDLResampler(self: *Self) void {
@setCold(true);
const sample_rate = Self.sampleRate(self.bias.sampling_cycle.read());
log.info("Sample Rate changed from {}Hz to {}Hz", .{ Self.sampleRate(self.sampling_cycle), sample_rate });
// Sampling Cycle (Sample Rate) changed, Craete a new SDL Audio Resampler
// FIXME: Replace SDL's Audio Resampler with either a custom or more reliable one
const old_stream = self.stream;
defer SDL.SDL_FreeAudioStream(old_stream);
self.sampling_cycle = self.bias.sampling_cycle.read();
self.stream = SDL.SDL_NewAudioStream(SDL.AUDIO_U16, 2, @intCast(c_int, sample_rate), host_format, 2, host_rate).?;
} }
fn interval(self: *const Self) u64 { fn interval(self: *const Self) u64 {

View File

@@ -49,13 +49,10 @@ pub fn init(sched: *Scheduler) Self {
} }
pub fn reset(self: *Self) void { pub fn reset(self: *Self) void {
self.len = 0; // NR41 self.len = 0;
self.envelope.raw = 0; // NR42 self.envelope.raw = 0;
self.poly.raw = 0; // NR43 self.poly.raw = 0;
self.cnt.raw = 0; // NR44 self.cnt.raw = 0;
self.len_dev.reset();
self.env_dev.reset();
self.sample = 0; self.sample = 0;
self.enabled = false; self.enabled = false;

View File

@@ -43,12 +43,9 @@ pub fn init(sched: *Scheduler) Self {
} }
pub fn reset(self: *Self) void { pub fn reset(self: *Self) void {
self.duty.raw = 0; // NR21 self.duty.raw = 0;
self.envelope.raw = 0; // NR22 self.envelope.raw = 0;
self.freq.raw = 0; // NR32, NR24 self.freq.raw = 0;
self.len_dev.reset();
self.env_dev.reset();
self.sample = 0; self.sample = 0;
self.enabled = false; self.enabled = false;

View File

@@ -50,14 +50,12 @@ pub fn init(sched: *Scheduler) Self {
} }
pub fn reset(self: *Self) void { pub fn reset(self: *Self) void {
self.sweep.raw = 0; // NR10 self.sweep.raw = 0;
self.duty.raw = 0; // NR11 self.sweep_dev.calc_performed = false;
self.envelope.raw = 0; // NR12
self.freq.raw = 0; // NR13, NR14
self.len_dev.reset(); self.duty.raw = 0;
self.sweep_dev.reset(); self.envelope.raw = 0;
self.env_dev.reset(); self.freq.raw = 0;
self.sample = 0; self.sample = 0;
self.enabled = false; self.enabled = false;
@@ -94,9 +92,10 @@ pub fn sound1CntL(self: *const Self) u8 {
pub fn setSound1CntL(self: *Self, value: u8) void { pub fn setSound1CntL(self: *Self, value: u8) void {
const new = io.Sweep{ .raw = value }; const new = io.Sweep{ .raw = value };
if (!new.direction.read()) { if (self.sweep.direction.read() and !new.direction.read()) {
// If at least one (1) sweep calculation has been made with // Sweep Negate bit has been cleared
// the negate bit set (since last trigger), disable the channel // If At least 1 Sweep Calculation has been made since
// the last trigger, the channel is immediately disabled
if (self.sweep_dev.calc_performed) self.enabled = false; if (self.sweep_dev.calc_performed) self.enabled = false;
} }

View File

@@ -42,13 +42,10 @@ pub fn init(sched: *Scheduler) Self {
} }
pub fn reset(self: *Self) void { pub fn reset(self: *Self) void {
self.select.raw = 0; // NR30 self.select.raw = 0;
self.length = 0; // NR31 self.length = 0;
self.vol.raw = 0; // NR32 self.vol.raw = 0;
self.freq.raw = 0; // NR33, NR34 self.freq.raw = 0;
self.len_dev.reset();
self.wave_dev.reset();
self.sample = 0; self.sample = 0;
self.enabled = false; self.enabled = false;

View File

@@ -11,11 +11,6 @@ pub fn create() Self {
return .{ .timer = 0, .vol = 0 }; return .{ .timer = 0, .vol = 0 };
} }
pub fn reset(self: *Self) void {
self.timer = 0;
self.vol = 0;
}
pub fn tick(self: *Self, nrx2: io.Envelope) void { pub fn tick(self: *Self, nrx2: io.Envelope) void {
if (nrx2.period.read() != 0) { if (nrx2.period.read() != 0) {
if (self.timer != 0) self.timer -= 1; if (self.timer != 0) self.timer -= 1;

View File

@@ -6,10 +6,6 @@ pub fn create() Self {
return .{ .timer = 0 }; return .{ .timer = 0 };
} }
pub fn reset(self: *Self) void {
self.timer = 0;
}
pub fn tick(self: *Self, enabled: bool, ch_enable: *bool) void { pub fn tick(self: *Self, enabled: bool, ch_enable: *bool) void {
if (enabled) { if (enabled) {
if (self.timer == 0) return; if (self.timer == 0) return;

View File

@@ -18,19 +18,13 @@ pub fn create() Self {
}; };
} }
pub fn reset(self: *Self) void {
self.timer = 0;
self.enabled = false;
self.shadow = 0;
self.calc_performed = false;
}
pub fn tick(self: *Self, ch1: *ToneSweep) void { pub fn tick(self: *Self, ch1: *ToneSweep) void {
if (self.timer != 0) self.timer -= 1; if (self.timer != 0) self.timer -= 1;
if (self.timer == 0) { if (self.timer == 0) {
const period = ch1.sweep.period.read(); const period = ch1.sweep.period.read();
self.timer = if (period == 0) 8 else period; self.timer = if (period == 0) 8 else period;
if (!self.calc_performed) self.calc_performed = true;
if (self.enabled and period != 0) { if (self.enabled and period != 0) {
const new_freq = self.calculate(ch1.sweep, &ch1.enabled); const new_freq = self.calculate(ch1.sweep, &ch1.enabled);
@@ -51,10 +45,7 @@ pub fn calculate(self: *Self, sweep: io.Sweep, ch_enable: *bool) u12 {
const shadow_shifted = shadow >> sweep.shift.read(); const shadow_shifted = shadow >> sweep.shift.read();
const decrease = sweep.direction.read(); const decrease = sweep.direction.read();
const freq = if (decrease) blk: { const freq = if (decrease) shadow - shadow_shifted else shadow + shadow_shifted;
self.calc_performed = true;
break :blk shadow - shadow_shifted;
} else shadow + shadow_shifted;
if (freq > 0x7FF) ch_enable.* = false; if (freq > 0x7FF) ch_enable.* = false;
return freq; return freq;

View File

@@ -19,11 +19,6 @@ pub fn create(sched: *Scheduler) Self {
}; };
} }
pub fn reset(self: *Self) void {
self.shift = 0;
self.timer = 0;
}
pub fn sample(self: *const Self) i8 { pub fn sample(self: *const Self) i8 {
return if ((~self.shift & 1) == 1) 1 else -1; return if ((~self.shift & 1) == 1) 1 else -1;
} }

View File

@@ -20,11 +20,6 @@ pub fn init(sched: *Scheduler) Self {
}; };
} }
pub fn reset(self: *Self) void {
self.timer = 0;
self.pos = 0;
}
/// Scheduler Event Handler for Square Synth Timer Expire /// Scheduler Event Handler for Square Synth Timer Expire
pub fn onSquareTimerExpire(self: *Self, comptime T: type, nrx34: io.Frequency, late: u64) void { pub fn onSquareTimerExpire(self: *Self, comptime T: type, nrx34: io.Frequency, late: u64) void {
comptime std.debug.assert(T == ToneSweep or T == Tone); comptime std.debug.assert(T == ToneSweep or T == Tone);

View File

@@ -38,13 +38,6 @@ pub fn init(sched: *Scheduler) Self {
}; };
} }
pub fn reset(self: *Self) void {
self.timer = 0;
self.offset = 0;
// sample buffer isn't reset because it's outside of the range of what NR52{7}'s effects
}
/// Reload internal Wave Timer /// Reload internal Wave Timer
pub fn reload(self: *Self, value: u11) void { pub fn reload(self: *Self, value: u11) void {
self.sched.removeScheduledEvent(.{ .ApuChannel = 2 }); self.sched.removeScheduledEvent(.{ .ApuChannel = 2 });

View File

@@ -6,6 +6,7 @@ const Eeprom = @import("backup/eeprom.zig").Eeprom;
const Flash = @import("backup/Flash.zig"); const Flash = @import("backup/Flash.zig");
const escape = @import("../../util.zig").escape; const escape = @import("../../util.zig").escape;
const span = @import("../../util.zig").span;
const Needle = struct { str: []const u8, kind: Backup.Kind }; const Needle = struct { str: []const u8, kind: Backup.Kind };
const backup_kinds = [6]Needle{ const backup_kinds = [6]Needle{
@@ -194,7 +195,7 @@ pub const Backup = struct {
} }
fn saveName(self: *const Self, allocator: Allocator) ![]const u8 { fn saveName(self: *const Self, allocator: Allocator) ![]const u8 {
const title_str = std.mem.sliceTo(&escape(self.title), 0); const title_str = span(&escape(self.title));
const name = if (title_str.len != 0) title_str else "untitled"; const name = if (title_str.len != 0) title_str else "untitled";
return try std.mem.concat(allocator, u8, &[_][]const u8{ name, ".sav" }); return try std.mem.concat(allocator, u8, &[_][]const u8{ name, ".sav" });

View File

@@ -5,7 +5,7 @@ const DmaControl = @import("io.zig").DmaControl;
const Bus = @import("../Bus.zig"); const Bus = @import("../Bus.zig");
const Arm7tdmi = @import("../cpu.zig").Arm7tdmi; const Arm7tdmi = @import("../cpu.zig").Arm7tdmi;
pub const DmaTuple = struct { DmaController(0), DmaController(1), DmaController(2), DmaController(3) }; pub const DmaTuple = std.meta.Tuple(&[_]type{ DmaController(0), DmaController(1), DmaController(2), DmaController(3) });
const log = std.log.scoped(.DmaTransfer); const log = std.log.scoped(.DmaTransfer);
const getHalf = util.getHalf; const getHalf = util.getHalf;
@@ -256,16 +256,11 @@ fn DmaController(comptime id: u2) type {
cpu.bus.write(u16, dad_addr, @truncate(u16, rotr(u32, self.data_latch, 8 * (dad_addr & 3)))); cpu.bus.write(u16, dad_addr, @truncate(u16, rotr(u32, self.data_latch, 8 * (dad_addr & 3))));
} }
switch (@truncate(u8, sad_addr >> 24)) { switch (sad_adj) {
// according to fleroviux, DMAs with a source address in ROM misbehave
// the resultant behaviour is that the source address will increment despite what DMAXCNT says
0x08...0x0D => self.sad_latch +%= offset, // obscure behaviour
else => switch (sad_adj) {
.Increment => self.sad_latch +%= offset, .Increment => self.sad_latch +%= offset,
.Decrement => self.sad_latch -%= offset, .Decrement => self.sad_latch -%= offset,
.IncrementReload => log.err("{} is a prohibited adjustment on SAD", .{sad_adj}), .IncrementReload => log.err("{} is a prohibited adjustment on SAD", .{sad_adj}),
.Fixed => {}, .Fixed => {},
},
} }
switch (dad_adj) { switch (dad_adj) {
@@ -338,7 +333,7 @@ fn DmaController(comptime id: u2) type {
}; };
} }
pub fn pollDmaOnBlank(bus: *Bus, comptime kind: DmaKind) void { pub fn onBlanking(bus: *Bus, comptime kind: DmaKind) void {
comptime var i: usize = 0; comptime var i: usize = 0;
inline while (i < 4) : (i += 1) { inline while (i < 4) : (i += 1) {
bus.dma[i].poll(kind); bus.dma[i].poll(kind);

View File

@@ -24,14 +24,14 @@ pub const Io = struct {
postflg: PostFlag, postflg: PostFlag,
waitcnt: WaitControl, waitcnt: WaitControl,
haltcnt: HaltControl, haltcnt: HaltControl,
keyinput: AtomicKeyInput, keyinput: KeyInput,
pub fn init() Self { pub fn init() Self {
return .{ return .{
.ime = false, .ime = false,
.ie = .{ .raw = 0x0000 }, .ie = .{ .raw = 0x0000 },
.irq = .{ .raw = 0x0000 }, .irq = .{ .raw = 0x0000 },
.keyinput = AtomicKeyInput.init(.{ .raw = 0x03FF }), .keyinput = .{ .raw = 0x03FF },
.waitcnt = .{ .raw = 0x0000_0000 }, // Bit 15 == 0 for GBA .waitcnt = .{ .raw = 0x0000_0000 }, // Bit 15 == 0 for GBA
.postflg = .FirstBoot, .postflg = .FirstBoot,
.haltcnt = .Execute, .haltcnt = .Execute,
@@ -92,7 +92,7 @@ pub fn read(bus: *const Bus, comptime T: type, address: u32) ?T {
0x0400_0128 => util.io.read.todo(log, "Read {} from SIOCNT", .{T}), 0x0400_0128 => util.io.read.todo(log, "Read {} from SIOCNT", .{T}),
// Keypad Input // Keypad Input
0x0400_0130 => bus.io.keyinput.load(.Monotonic).raw, 0x0400_0130 => bus.io.keyinput.raw,
// Serial Communication 2 // Serial Communication 2
0x0400_0134 => util.io.read.todo(log, "Read {} from RCNT", .{T}), 0x0400_0134 => util.io.read.todo(log, "Read {} from RCNT", .{T}),
@@ -376,31 +376,6 @@ const KeyInput = extern union {
raw: u16, raw: u16,
}; };
const AtomicKeyInput = struct {
const Self = @This();
const Ordering = std.atomic.Ordering;
inner: KeyInput,
pub fn init(value: KeyInput) Self {
return .{ .inner = value };
}
pub inline fn load(self: *const Self, comptime ordering: Ordering) KeyInput {
return .{ .raw = switch (ordering) {
.AcqRel, .Release => @compileError("not supported for atomic loads"),
else => @atomicLoad(u16, &self.inner.raw, ordering),
} };
}
pub inline fn store(self: *Self, value: u16, comptime ordering: Ordering) void {
switch (ordering) {
.AcqRel, .Acquire => @compileError("not supported for atomic stores"),
else => @atomicStore(u16, &self.inner.raw, value, ordering),
}
}
};
// Read / Write // Read / Write
pub const BackgroundControl = extern union { pub const BackgroundControl = extern union {
priority: Bitfield(u16, 0, 2), priority: Bitfield(u16, 0, 2),
@@ -449,6 +424,8 @@ pub const BldY = extern union {
raw: u16, raw: u16,
}; };
const u8WriteKind = enum { Hi, Lo };
/// Write-only /// Write-only
pub const WinH = extern union { pub const WinH = extern union {
x2: Bitfield(u16, 0, 8), x2: Bitfield(u16, 0, 8),
@@ -458,6 +435,8 @@ pub const WinH = extern union {
/// Write-only /// Write-only
pub const WinV = extern union { pub const WinV = extern union {
const Self = @This();
y2: Bitfield(u16, 0, 8), y2: Bitfield(u16, 0, 8),
y1: Bitfield(u16, 8, 8), y1: Bitfield(u16, 8, 8),
raw: u16, raw: u16,
@@ -466,20 +445,20 @@ pub const WinV = extern union {
pub const WinIn = extern union { pub const WinIn = extern union {
w0_bg: Bitfield(u16, 0, 4), w0_bg: Bitfield(u16, 0, 4),
w0_obj: Bit(u16, 4), w0_obj: Bit(u16, 4),
w0_colour: Bit(u16, 5), w0_bld: Bit(u16, 5),
w1_bg: Bitfield(u16, 8, 4), w1_bg: Bitfield(u16, 8, 4),
w1_obj: Bit(u16, 12), w1_obj: Bit(u16, 12),
w1_colour: Bit(u16, 13), w1_bld: Bit(u16, 13),
raw: u16, raw: u16,
}; };
pub const WinOut = extern union { pub const WinOut = extern union {
out_bg: Bitfield(u16, 0, 4), out_bg: Bitfield(u16, 0, 4),
out_obj: Bit(u16, 4), out_obj: Bit(u16, 4),
out_colour: Bit(u16, 5), out_bld: Bit(u16, 5),
obj_bg: Bitfield(u16, 8, 4), obj_bg: Bitfield(u16, 8, 4),
obj_obj: Bit(u16, 12), obj_obj: Bit(u16, 12),
obj_colour: Bit(u16, 13), obj_bld: Bit(u16, 13),
raw: u16, raw: u16,
}; };

View File

@@ -5,7 +5,7 @@ const TimerControl = @import("io.zig").TimerControl;
const Scheduler = @import("../scheduler.zig").Scheduler; const Scheduler = @import("../scheduler.zig").Scheduler;
const Arm7tdmi = @import("../cpu.zig").Arm7tdmi; const Arm7tdmi = @import("../cpu.zig").Arm7tdmi;
pub const TimerTuple = struct { Timer(0), Timer(1), Timer(2), Timer(3) }; pub const TimerTuple = std.meta.Tuple(&[_]type{ Timer(0), Timer(1), Timer(2), Timer(3) });
const log = std.log.scoped(.Timer); const log = std.log.scoped(.Timer);
const getHalf = util.getHalf; const getHalf = util.getHalf;
@@ -150,35 +150,20 @@ fn Timer(comptime id: u2) type {
pub fn setTimcntH(self: *Self, halfword: u16) void { pub fn setTimcntH(self: *Self, halfword: u16) void {
const new = TimerControl{ .raw = halfword }; const new = TimerControl{ .raw = halfword };
if (self.cnt.enabled.read()) { // If Timer happens to be enabled, It will either be resheduled or disabled
// timer was already enabled
// If enabled falling edge or cascade falling edge, timer is paused
if (!new.enabled.read() or (!self.cnt.cascade.read() and new.cascade.read())) {
self.sched.removeScheduledEvent(.{ .TimerOverflow = id }); self.sched.removeScheduledEvent(.{ .TimerOverflow = id });
// Counter should hold the value it stopped at meaning we have to calculate it now if (self.cnt.enabled.read() and (new.cascade.read() or !new.enabled.read())) {
// Either through the cascade bit or the enable bit, the timer has effectively been disabled
// The Counter should hold whatever value it should have been at when it was disabled
self._counter +%= @truncate(u16, (self.sched.now() - self._start_timestamp) / self.frequency()); self._counter +%= @truncate(u16, (self.sched.now() - self._start_timestamp) / self.frequency());
} }
// the timer has always been enabled, but the cascade bit which was blocking the timer has been unset // The counter is only reloaded on the rising edge of the enable bit
if (new.enabled.read() and (self.cnt.cascade.read() and !new.cascade.read())) { if (!self.cnt.enabled.read() and new.enabled.read()) self._counter = self._reload;
// we want to reschedule the timer event, however we won't reload the counter.
// the invariant here is that self._counter holds the already calculated paused value
self.rescheduleTimerExpire(0); // If Timer is enabled and we're not cascading, we need to schedule an overflow event
} if (new.enabled.read() and !new.cascade.read()) self.rescheduleTimerExpire(0);
} else {
// the timer was previously disabeld
if (new.enabled.read()) {
// timer should start counting (with a reloaded counter value)
self._counter = self._reload;
// if cascade happens to be set, the timer doesn't actually do anything though
if (!new.cascade.read()) self.rescheduleTimerExpire(0);
}
}
self.cnt.raw = halfword; self.cnt.raw = halfword;
} }
@@ -217,8 +202,7 @@ fn Timer(comptime id: u2) type {
} }
// Reschedule Timer if we're not cascading // Reschedule Timer if we're not cascading
// TIM0 cascade value is N/A if (!self.cnt.cascade.read()) {
if (id == 0 or !self.cnt.cascade.read()) {
self._counter = self._reload; self._counter = self._reload;
self.rescheduleTimerExpire(late); self.rescheduleTimerExpire(late);
} }

View File

@@ -7,7 +7,6 @@ const Scheduler = @import("scheduler.zig").Scheduler;
const Logger = @import("../util.zig").Logger; const Logger = @import("../util.zig").Logger;
const File = std.fs.File; const File = std.fs.File;
const log = std.log.scoped(.Arm7Tdmi);
// ARM Instructions // ARM Instructions
pub const arm = struct { pub const arm = struct {
@@ -235,6 +234,8 @@ pub const thumb = struct {
} }
}; };
const log = std.log.scoped(.Arm7Tdmi);
pub const Arm7tdmi = struct { pub const Arm7tdmi = struct {
const Self = @This(); const Self = @This();
@@ -245,36 +246,34 @@ pub const Arm7tdmi = struct {
cpsr: PSR, cpsr: PSR,
spsr: PSR, spsr: PSR,
bank: Bank, /// Storage for R8_fiq -> R12_fiq and their normal counterparts
/// e.g [r[0 + 8], fiq_r[0 + 8], r[1 + 8], fiq_r[1 + 8]...]
banked_fiq: [2 * 5]u32,
/// Storage for r13_<mode>, r14_<mode>
/// e.g. [r13, r14, r13_svc, r14_svc]
banked_r: [2 * 6]u32,
banked_spsr: [5]PSR,
logger: ?Logger, logger: ?Logger,
/// Bank of Registers from other CPU Modes pub fn init(sched: *Scheduler, bus: *Bus, log_file: ?std.fs.File) Self {
const Bank = struct { return Self{
/// Storage for r13_<mode>, r14_<mode> .r = [_]u32{0x00} ** 16,
/// e.g. [r13, r14, r13_svc, r14_svc] .pipe = Pipeline.init(),
r: [2 * 6]u32, .sched = sched,
.bus = bus,
/// Storage for R8_fiq -> R12_fiq and their normal counterparts .cpsr = .{ .raw = 0x0000_001F },
/// e.g [r[0 + 8], fiq_r[0 + 8], r[1 + 8], fiq_r[1 + 8]...] .spsr = .{ .raw = 0x0000_0000 },
fiq: [2 * 5]u32, .banked_fiq = [_]u32{0x00} ** 10,
.banked_r = [_]u32{0x00} ** 12,
spsr: [5]PSR, .banked_spsr = [_]PSR{.{ .raw = 0x0000_0000 }} ** 5,
.logger = if (log_file) |file| Logger.init(file) else null,
const Kind = enum(u1) {
R13 = 0,
R14,
};
pub fn create() Bank {
return .{
.r = [_]u32{0x00} ** 12,
.fiq = [_]u32{0x00} ** 10,
.spsr = [_]PSR{.{ .raw = 0x0000_0000 }} ** 5,
}; };
} }
inline fn regIdx(mode: Mode, kind: Kind) usize { inline fn bankedIdx(mode: Mode, kind: BankedKind) usize {
const idx: usize = switch (mode) { const idx: usize = switch (mode) {
.User, .System => 0, .User, .System => 0,
.Supervisor => 1, .Supervisor => 1,
@@ -287,7 +286,7 @@ pub const Arm7tdmi = struct {
return (idx * 2) + if (kind == .R14) @as(usize, 1) else 0; return (idx * 2) + if (kind == .R14) @as(usize, 1) else 0;
} }
inline fn spsrIdx(mode: Mode) usize { inline fn bankedSpsrIndex(mode: Mode) usize {
return switch (mode) { return switch (mode) {
.Supervisor => 0, .Supervisor => 0,
.Abort => 1, .Abort => 1,
@@ -298,23 +297,9 @@ pub const Arm7tdmi = struct {
}; };
} }
inline fn fiqIdx(i: usize, mode: Mode) usize { inline fn bankedFiqIdx(i: usize, mode: Mode) usize {
return (i * 2) + if (mode == .Fiq) @as(usize, 1) else 0; return (i * 2) + if (mode == .Fiq) @as(usize, 1) else 0;
} }
};
pub fn init(sched: *Scheduler, bus: *Bus, log_file: ?std.fs.File) Self {
return Self{
.r = [_]u32{0x00} ** 16,
.pipe = Pipeline.init(),
.sched = sched,
.bus = bus,
.cpsr = .{ .raw = 0x0000_001F },
.spsr = .{ .raw = 0x0000_0000 },
.bank = Bank.create(),
.logger = if (log_file) |file| Logger.init(file) else null,
};
}
pub inline fn hasSPSR(self: *const Self) bool { pub inline fn hasSPSR(self: *const Self) bool {
const mode = getModeChecked(self, self.cpsr.mode.read()); const mode = getModeChecked(self, self.cpsr.mode.read());
@@ -351,14 +336,14 @@ pub const Arm7tdmi = struct {
switch (idx) { switch (idx) {
8...12 => { 8...12 => {
if (current == .Fiq) { if (current == .Fiq) {
self.bank.fiq[Bank.fiqIdx(idx - 8, .User)] = value; self.banked_fiq[bankedFiqIdx(idx - 8, .User)] = value;
} else self.r[idx] = value; } else self.r[idx] = value;
}, },
13, 14 => switch (current) { 13, 14 => switch (current) {
.User, .System => self.r[idx] = value, .User, .System => self.r[idx] = value,
else => { else => {
const kind = std.meta.intToEnum(Bank.Kind, idx - 13) catch unreachable; const kind = std.meta.intToEnum(BankedKind, idx - 13) catch unreachable;
self.bank.r[Bank.regIdx(.User, kind)] = value; self.banked_r[bankedIdx(.User, kind)] = value;
}, },
}, },
else => self.r[idx] = value, // R0 -> R7 and R15 else => self.r[idx] = value, // R0 -> R7 and R15
@@ -369,12 +354,12 @@ pub const Arm7tdmi = struct {
const current = getModeChecked(self, self.cpsr.mode.read()); const current = getModeChecked(self, self.cpsr.mode.read());
return switch (idx) { return switch (idx) {
8...12 => if (current == .Fiq) self.bank.fiq[Bank.fiqIdx(idx - 8, .User)] else self.r[idx], 8...12 => if (current == .Fiq) self.banked_fiq[bankedFiqIdx(idx - 8, .User)] else self.r[idx],
13, 14 => switch (current) { 13, 14 => switch (current) {
.User, .System => self.r[idx], .User, .System => self.r[idx],
else => blk: { else => blk: {
const kind = std.meta.intToEnum(Bank.Kind, idx - 13) catch unreachable; const kind = std.meta.intToEnum(BankedKind, idx - 13) catch unreachable;
break :blk self.bank.r[Bank.regIdx(.User, kind)]; break :blk self.banked_r[bankedIdx(.User, kind)];
}, },
}, },
else => self.r[idx], // R0 -> R7 and R15 else => self.r[idx], // R0 -> R7 and R15
@@ -387,38 +372,38 @@ pub const Arm7tdmi = struct {
// Bank R8 -> r12 // Bank R8 -> r12
var i: usize = 0; var i: usize = 0;
while (i < 5) : (i += 1) { while (i < 5) : (i += 1) {
self.bank.fiq[Bank.fiqIdx(i, now)] = self.r[8 + i]; self.banked_fiq[bankedFiqIdx(i, now)] = self.r[8 + i];
} }
// Bank r13, r14, SPSR // Bank r13, r14, SPSR
switch (now) { switch (now) {
.User, .System => { .User, .System => {
self.bank.r[Bank.regIdx(now, .R13)] = self.r[13]; self.banked_r[bankedIdx(now, .R13)] = self.r[13];
self.bank.r[Bank.regIdx(now, .R14)] = self.r[14]; self.banked_r[bankedIdx(now, .R14)] = self.r[14];
}, },
else => { else => {
self.bank.r[Bank.regIdx(now, .R13)] = self.r[13]; self.banked_r[bankedIdx(now, .R13)] = self.r[13];
self.bank.r[Bank.regIdx(now, .R14)] = self.r[14]; self.banked_r[bankedIdx(now, .R14)] = self.r[14];
self.bank.spsr[Bank.spsrIdx(now)] = self.spsr; self.banked_spsr[bankedSpsrIndex(now)] = self.spsr;
}, },
} }
// Grab R8 -> R12 // Grab R8 -> R12
i = 0; i = 0;
while (i < 5) : (i += 1) { while (i < 5) : (i += 1) {
self.r[8 + i] = self.bank.fiq[Bank.fiqIdx(i, next)]; self.r[8 + i] = self.banked_fiq[bankedFiqIdx(i, next)];
} }
// Grab r13, r14, SPSR // Grab r13, r14, SPSR
switch (next) { switch (next) {
.User, .System => { .User, .System => {
self.r[13] = self.bank.r[Bank.regIdx(next, .R13)]; self.r[13] = self.banked_r[bankedIdx(next, .R13)];
self.r[14] = self.bank.r[Bank.regIdx(next, .R14)]; self.r[14] = self.banked_r[bankedIdx(next, .R14)];
}, },
else => { else => {
self.r[13] = self.bank.r[Bank.regIdx(next, .R13)]; self.r[13] = self.banked_r[bankedIdx(next, .R13)];
self.r[14] = self.bank.r[Bank.regIdx(next, .R14)]; self.r[14] = self.banked_r[bankedIdx(next, .R14)];
self.spsr = self.bank.spsr[Bank.spsrIdx(next)]; self.spsr = self.banked_spsr[bankedSpsrIndex(next)];
}, },
} }
@@ -439,8 +424,8 @@ pub const Arm7tdmi = struct {
self.r[13] = 0x0300_7F00; self.r[13] = 0x0300_7F00;
self.r[15] = 0x0800_0000; self.r[15] = 0x0800_0000;
self.bank.r[Bank.regIdx(.Irq, .R13)] = 0x0300_7FA0; self.banked_r[bankedIdx(.Irq, .R13)] = 0x0300_7FA0;
self.bank.r[Bank.regIdx(.Supervisor, .R13)] = 0x0300_7FE0; self.banked_r[bankedIdx(.Supervisor, .R13)] = 0x0300_7FE0;
// self.cpsr.raw = 0x6000001F; // self.cpsr.raw = 0x6000001F;
self.cpsr.raw = 0x0000_001F; self.cpsr.raw = 0x0000_001F;
@@ -530,10 +515,10 @@ pub const Arm7tdmi = struct {
std.debug.print("R{}: 0x{X:0>8}\tR{}: 0x{X:0>8}\tR{}: 0x{X:0>8}\tR{}: 0x{X:0>8}\n", .{ i, self.r[i], i_1, self.r[i_1], i_2, self.r[i_2], i_3, self.r[i_3] }); std.debug.print("R{}: 0x{X:0>8}\tR{}: 0x{X:0>8}\tR{}: 0x{X:0>8}\tR{}: 0x{X:0>8}\n", .{ i, self.r[i], i_1, self.r[i_1], i_2, self.r[i_2], i_3, self.r[i_3] });
} }
std.debug.print("cpsr: 0x{X:0>8} ", .{self.cpsr.raw}); std.debug.print("cpsr: 0x{X:0>8} ", .{self.cpsr.raw});
self.cpsr.toString(); prettyPrintPsr(&self.cpsr);
std.debug.print("spsr: 0x{X:0>8} ", .{self.spsr.raw}); std.debug.print("spsr: 0x{X:0>8} ", .{self.spsr.raw});
self.spsr.toString(); prettyPrintPsr(&self.spsr);
std.debug.print("pipeline: {??X:0>8}\n", .{self.pipe.stage}); std.debug.print("pipeline: {??X:0>8}\n", .{self.pipe.stage});
@@ -551,6 +536,76 @@ pub const Arm7tdmi = struct {
std.debug.panic(format, args); std.debug.panic(format, args);
} }
fn prettyPrintPsr(psr: *const PSR) void {
std.debug.print("[", .{});
if (psr.n.read()) std.debug.print("N", .{}) else std.debug.print("-", .{});
if (psr.z.read()) std.debug.print("Z", .{}) else std.debug.print("-", .{});
if (psr.c.read()) std.debug.print("C", .{}) else std.debug.print("-", .{});
if (psr.v.read()) std.debug.print("V", .{}) else std.debug.print("-", .{});
if (psr.i.read()) std.debug.print("I", .{}) else std.debug.print("-", .{});
if (psr.f.read()) std.debug.print("F", .{}) else std.debug.print("-", .{});
if (psr.t.read()) std.debug.print("T", .{}) else std.debug.print("-", .{});
std.debug.print("|", .{});
if (getMode(psr.mode.read())) |mode| std.debug.print("{s}", .{modeString(mode)}) else std.debug.print("---", .{});
std.debug.print("]\n", .{});
}
fn modeString(mode: Mode) []const u8 {
return switch (mode) {
.User => "usr",
.Fiq => "fiq",
.Irq => "irq",
.Supervisor => "svc",
.Abort => "abt",
.Undefined => "und",
.System => "sys",
};
}
fn mgbaLog(self: *const Self, file: *const File, opcode: u32) !void {
const thumb_fmt = "{X:0>8} {X:0>8} {X:0>8} {X:0>8} {X:0>8} {X:0>8} {X:0>8} {X:0>8} {X:0>8} {X:0>8} {X:0>8} {X:0>8} {X:0>8} {X:0>8} {X:0>8} {X:0>8} cpsr: {X:0>8} | {X:0>4}:\n";
const arm_fmt = "{X:0>8} {X:0>8} {X:0>8} {X:0>8} {X:0>8} {X:0>8} {X:0>8} {X:0>8} {X:0>8} {X:0>8} {X:0>8} {X:0>8} {X:0>8} {X:0>8} {X:0>8} {X:0>8} cpsr: {X:0>8} | {X:0>8}:\n";
var buf: [0x100]u8 = [_]u8{0x00} ** 0x100; // this is larger than it needs to be
const r0 = self.r[0];
const r1 = self.r[1];
const r2 = self.r[2];
const r3 = self.r[3];
const r4 = self.r[4];
const r5 = self.r[5];
const r6 = self.r[6];
const r7 = self.r[7];
const r8 = self.r[8];
const r9 = self.r[9];
const r10 = self.r[10];
const r11 = self.r[11];
const r12 = self.r[12];
const r13 = self.r[13];
const r14 = self.r[14];
const r15 = self.r[15] -| if (self.cpsr.t.read()) 2 else @as(u32, 4);
const c_psr = self.cpsr.raw;
var log_str: []u8 = undefined;
if (self.cpsr.t.read()) {
if (opcode >> 11 == 0x1E) {
// Instruction 1 of a BL Opcode, print in ARM mode
const other_half = self.bus.debugRead(u16, self.r[15] - 2);
const bl_opcode = @as(u32, opcode) << 16 | other_half;
log_str = try std.fmt.bufPrint(&buf, arm_fmt, .{ r0, r1, r2, r3, r4, r5, r6, r7, r8, r9, r10, r11, r12, r13, r14, r15, c_psr, bl_opcode });
} else {
log_str = try std.fmt.bufPrint(&buf, thumb_fmt, .{ r0, r1, r2, r3, r4, r5, r6, r7, r8, r9, r10, r11, r12, r13, r14, r15, c_psr, opcode });
}
} else {
log_str = try std.fmt.bufPrint(&buf, arm_fmt, .{ r0, r1, r2, r3, r4, r5, r6, r7, r8, r9, r10, r11, r12, r13, r14, r15, c_psr, opcode });
}
_ = try file.writeAll(log_str);
}
}; };
const condition_lut = [_]u16{ const condition_lut = [_]u16{
@@ -597,7 +652,9 @@ const Pipeline = struct {
pub fn step(self: *Self, cpu: *Arm7tdmi, comptime T: type) ?u32 { pub fn step(self: *Self, cpu: *Arm7tdmi, comptime T: type) ?u32 {
comptime std.debug.assert(T == u32 or T == u16); comptime std.debug.assert(T == u32 or T == u16);
const opcode = self.stage[0]; // FIXME: https://github.com/ziglang/zig/issues/12642
var opcode = self.stage[0];
self.stage[0] = self.stage[1]; self.stage[0] = self.stage[1];
self.stage[1] = cpu.fetch(T, cpu.r[15]); self.stage[1] = cpu.fetch(T, cpu.r[15]);
@@ -629,22 +686,6 @@ pub const PSR = extern union {
z: Bit(u32, 30), z: Bit(u32, 30),
n: Bit(u32, 31), n: Bit(u32, 31),
raw: u32, raw: u32,
fn toString(self: PSR) void {
std.debug.print("[", .{});
if (self.n.read()) std.debug.print("N", .{}) else std.debug.print("-", .{});
if (self.z.read()) std.debug.print("Z", .{}) else std.debug.print("-", .{});
if (self.c.read()) std.debug.print("C", .{}) else std.debug.print("-", .{});
if (self.v.read()) std.debug.print("V", .{}) else std.debug.print("-", .{});
if (self.i.read()) std.debug.print("I", .{}) else std.debug.print("-", .{});
if (self.f.read()) std.debug.print("F", .{}) else std.debug.print("-", .{});
if (self.t.read()) std.debug.print("T", .{}) else std.debug.print("-", .{});
std.debug.print("|", .{});
if (getMode(self.mode.read())) |m| std.debug.print("{s}", .{m.toString()}) else std.debug.print("---", .{});
std.debug.print("]\n", .{});
}
}; };
const Mode = enum(u5) { const Mode = enum(u5) {
@@ -655,18 +696,11 @@ const Mode = enum(u5) {
Abort = 0b10111, Abort = 0b10111,
Undefined = 0b11011, Undefined = 0b11011,
System = 0b11111, System = 0b11111,
};
fn toString(self: Mode) []const u8 { const BankedKind = enum(u1) {
return switch (self) { R13 = 0,
.User => "usr", R14,
.Fiq => "fiq",
.Irq => "irq",
.Supervisor => "svc",
.Abort => "abt",
.Undefined => "und",
.System => "sys",
};
}
}; };
fn getMode(bits: u5) ?Mode { fn getMode(bits: u5) ?Mode {

View File

@@ -5,7 +5,6 @@ const config = @import("../config.zig");
const Scheduler = @import("scheduler.zig").Scheduler; const Scheduler = @import("scheduler.zig").Scheduler;
const Arm7tdmi = @import("cpu.zig").Arm7tdmi; const Arm7tdmi = @import("cpu.zig").Arm7tdmi;
const FpsTracker = @import("../util.zig").FpsTracker; const FpsTracker = @import("../util.zig").FpsTracker;
const RingBuffer = @import("../util.zig").RingBuffer;
const Timer = std.time.Timer; const Timer = std.time.Timer;
const Atomic = std.atomic.Atomic; const Atomic = std.atomic.Atomic;
@@ -57,9 +56,9 @@ fn inner(comptime kind: RunKind, audio_sync: bool, quit: *Atomic(bool), schedule
.Unlimited, .UnlimitedFPS => { .Unlimited, .UnlimitedFPS => {
log.info("Emulation w/out video sync", .{}); log.info("Emulation w/out video sync", .{});
while (!quit.load(.Monotonic)) { while (!quit.load(.SeqCst)) {
runFrame(scheduler, cpu); runFrame(scheduler, cpu);
audioSync(audio_sync, &cpu.bus.apu.sample_queue); audioSync(audio_sync, cpu.bus.apu.stream, &cpu.bus.apu.is_buffer_full);
if (kind == .UnlimitedFPS) tracker.?.tick(); if (kind == .UnlimitedFPS) tracker.?.tick();
} }
@@ -69,7 +68,7 @@ fn inner(comptime kind: RunKind, audio_sync: bool, quit: *Atomic(bool), schedule
var timer = Timer.start() catch @panic("failed to initalize std.timer.Timer"); var timer = Timer.start() catch @panic("failed to initalize std.timer.Timer");
var wake_time: u64 = frame_period; var wake_time: u64 = frame_period;
while (!quit.load(.Monotonic)) { while (!quit.load(.SeqCst)) {
runFrame(scheduler, cpu); runFrame(scheduler, cpu);
const new_wake_time = videoSync(&timer, wake_time); const new_wake_time = videoSync(&timer, wake_time);
@@ -78,7 +77,7 @@ fn inner(comptime kind: RunKind, audio_sync: bool, quit: *Atomic(bool), schedule
// the amount of time needed for audio to catch up rather than // the amount of time needed for audio to catch up rather than
// our expected wake-up time // our expected wake-up time
audioSync(audio_sync, &cpu.bus.apu.sample_queue); audioSync(audio_sync, cpu.bus.apu.stream, &cpu.bus.apu.is_buffer_full);
if (!audio_sync) spinLoop(&timer, wake_time); if (!audio_sync) spinLoop(&timer, wake_time);
wake_time = new_wake_time; wake_time = new_wake_time;
@@ -105,13 +104,22 @@ pub fn runFrame(sched: *Scheduler, cpu: *Arm7tdmi) void {
} }
} }
fn audioSync(audio_sync: bool, sample_queue: *RingBuffer(u16)) void { fn audioSync(audio_sync: bool, stream: *SDL.SDL_AudioStream, is_buffer_full: *bool) void {
comptime std.debug.assert(@import("../platform.zig").sample_format == SDL.AUDIO_U16); comptime std.debug.assert(@import("../platform.zig").sample_format == SDL.AUDIO_U16);
// const sample_size = 2 * @sizeOf(u16); const sample_size = 2 * @sizeOf(u16);
// const max_buf_size: c_int = 0x400; const max_buf_size: c_int = 0x400;
_ = audio_sync; // Determine whether the APU is busy right at this moment
_ = sample_queue; var still_full: bool = SDL.SDL_AudioStreamAvailable(stream) > sample_size * if (is_buffer_full.*) max_buf_size >> 1 else max_buf_size;
defer is_buffer_full.* = still_full; // Update APU Busy status right before exiting scope
// If Busy is false, there's no need to sync here
if (!still_full) return;
while (true) {
still_full = SDL.SDL_AudioStreamAvailable(stream) > sample_size * max_buf_size >> 1;
if (!audio_sync or !still_full) break;
}
} }
fn videoSync(timer: *Timer, wake_time: u64) u64 { fn videoSync(timer: *Timer, wake_time: u64) u64 {

View File

@@ -2,11 +2,16 @@ const std = @import("std");
const io = @import("bus/io.zig"); const io = @import("bus/io.zig");
const util = @import("../util.zig"); const util = @import("../util.zig");
const Scheduler = @import("scheduler.zig").Scheduler;
const Arm7tdmi = @import("cpu.zig").Arm7tdmi;
const Bit = @import("bitfield").Bit; const Bit = @import("bitfield").Bit;
const Bitfield = @import("bitfield").Bitfield; const Bitfield = @import("bitfield").Bitfield;
const dma = @import("bus/dma.zig");
const Oam = @import("ppu/Oam.zig");
const Palette = @import("ppu/Palette.zig");
const Vram = @import("ppu/Vram.zig");
const Scheduler = @import("scheduler.zig").Scheduler;
const Arm7tdmi = @import("cpu.zig").Arm7tdmi;
const FrameBuffer = @import("../util.zig").FrameBuffer;
const Allocator = std.mem.Allocator; const Allocator = std.mem.Allocator;
const log = std.log.scoped(.PPU); const log = std.log.scoped(.PPU);
@@ -14,7 +19,6 @@ const log = std.log.scoped(.PPU);
const getHalf = util.getHalf; const getHalf = util.getHalf;
const setHalf = util.setHalf; const setHalf = util.setHalf;
const setQuart = util.setQuart; const setQuart = util.setQuart;
const pollDmaOnBlank = @import("bus/dma.zig").pollDmaOnBlank;
pub const width = 240; pub const width = 240;
pub const height = 160; pub const height = 160;
@@ -259,18 +263,17 @@ pub const Ppu = struct {
scanline: Scanline, scanline: Scanline,
pub fn init(allocator: Allocator, sched: *Scheduler) !Self { pub fn init(allocator: Allocator, sched: *Scheduler) !Self {
// Queue first Hblank sched.push(.Draw, 240 * 4); // Add first PPU Event to Scheduler
sched.push(.Draw, 240 * 4);
const sprites = try allocator.create([128]?Sprite); const sprites = try allocator.create([128]?Sprite);
sprites.* = [_]?Sprite{null} ** 128; std.mem.set(?Sprite, sprites, null);
return Self{ return Self{
.vram = try Vram.init(allocator), .vram = try Vram.init(allocator),
.palette = try Palette.init(allocator), .palette = try Palette.init(allocator),
.oam = try Oam.init(allocator), .oam = try Oam.init(allocator),
.sched = sched, .sched = sched,
.framebuf = try FrameBuffer.init(allocator), .framebuf = try FrameBuffer.init(allocator, framebuf_pitch * height),
.allocator = allocator, .allocator = allocator,
// Registers // Registers
@@ -320,20 +323,16 @@ pub const Ppu = struct {
// Only consider enabled Sprites // Only consider enabled Sprites
if (attr0.is_affine.read() or !attr0.disabled.read()) { if (attr0.is_affine.read() or !attr0.disabled.read()) {
const attr1 = @bitCast(Attr1, self.oam.read(u16, i + 2)); const attr1 = @bitCast(Attr1, self.oam.read(u16, i + 2));
const sprite_height = spriteDimensions(attr0.shape.read(), attr1.size.read())[1];
// When fetching sprites we only care about ones that could be rendered // When fetching sprites we only care about ones that could be rendered
// on this scanline // on this scanline
const iy = @bitCast(i8, y); var y_pos: i32 = attr0.y.read();
if (y_pos >= 160) y_pos -= 256; // fleroviux's solution to negative positions
const start = attr0.y.read();
const istart = @bitCast(i8, start);
const end = start +% spriteDimensions(attr0.shape.read(), attr1.size.read())[1];
const iend = @bitCast(i8, end);
// Sprites are expected to be able to wraparound, we perform the same check // Sprites are expected to be able to wraparound, we perform the same check
// for unsigned and signed values so that we handle all valid sprite positions // for unsigned and signed values so that we handle all valid sprite positions
if ((start <= y and y < end) or (istart <= iy and iy < iend)) { if (y_pos <= y and y < (y_pos + sprite_height)) {
for (self.scanline_sprites) |*maybe_sprite| { for (self.scanline_sprites) |*maybe_sprite| {
if (maybe_sprite.* == null) { if (maybe_sprite.* == null) {
maybe_sprite.* = Sprite.init(attr0, attr1, @bitCast(Attr2, self.oam.read(u16, i + 4))); maybe_sprite.* = Sprite.init(attr0, attr1, @bitCast(Attr2, self.oam.read(u16, i + 4)));
@@ -360,8 +359,6 @@ pub const Ppu = struct {
} }
fn drawAffineSprite(self: *Self, sprite: AffineSprite) void { fn drawAffineSprite(self: *Self, sprite: AffineSprite) void {
const iy = @bitCast(i8, self.vcount.scanline.read());
const is_8bpp = sprite.is8bpp(); const is_8bpp = sprite.is8bpp();
const tile_id: u32 = sprite.tileId(); const tile_id: u32 = sprite.tileId();
const obj_mapping = self.dispcnt.obj_mapping.read(); const obj_mapping = self.dispcnt.obj_mapping.read();
@@ -370,25 +367,22 @@ pub const Ppu = struct {
const char_base = 0x4000 * 4; const char_base = 0x4000 * 4;
const y = self.vcount.scanline.read();
var i: u9 = 0; var i: u9 = 0;
while (i < sprite.width) : (i += 1) { while (i < sprite.width) : (i += 1) {
const x = (sprite.x() +% i) % width; const x = (sprite.x() +% i) % width;
const ix = @bitCast(i9, x);
if (!shouldDrawSprite(self.bld.cnt, &self.scanline, x)) continue; if (!shouldDrawSprite(self.bld.cnt, &self.scanline, x)) continue;
const sprite_start = sprite.x(); var x_pos: i32 = sprite.x();
const isprite_start = @bitCast(i9, sprite_start); if (x_pos >= 240) x_pos -= 512;
const sprite_end = sprite_start +% sprite.width;
const isprite_end = @bitCast(i9, sprite_end);
const condition = (sprite_start <= x and x < sprite_end) or (isprite_start <= ix and ix < isprite_end); if (!(x_pos <= x and x < (x_pos + sprite.width))) continue;
if (!condition) continue;
// Sprite is within bounds and therefore should be rendered // Sprite is within bounds and therefore should be rendered
// std.math.absInt is branchless // std.math.absInt is branchless
const tile_x = @bitCast(u9, std.math.absInt(ix - @bitCast(i9, sprite.x())) catch unreachable); const tile_x = @bitCast(u32, @as(i32, std.math.absInt(@as(i32, x) - x_pos) catch unreachable));
const tile_y = @bitCast(u8, std.math.absInt(iy -% @bitCast(i8, sprite.y())) catch unreachable); const tile_y = @bitCast(u32, @as(i32, std.math.absInt(@bitCast(i8, y) -% @bitCast(i8, sprite.y())) catch unreachable));
const row = @truncate(u3, tile_y); const row = @truncate(u3, tile_y);
const col = @truncate(u3, tile_x); const col = @truncate(u3, tile_x);
@@ -410,8 +404,6 @@ pub const Ppu = struct {
} }
fn drawSprite(self: *Self, sprite: Sprite) void { fn drawSprite(self: *Self, sprite: Sprite) void {
const iy = @bitCast(i8, self.vcount.scanline.read());
const is_8bpp = sprite.is8bpp(); const is_8bpp = sprite.is8bpp();
const tile_id: u32 = sprite.tileId(); const tile_id: u32 = sprite.tileId();
const obj_mapping = self.dispcnt.obj_mapping.read(); const obj_mapping = self.dispcnt.obj_mapping.read();
@@ -420,31 +412,27 @@ pub const Ppu = struct {
const char_base = 0x4000 * 4; const char_base = 0x4000 * 4;
const y = self.vcount.scanline.read();
var i: u9 = 0; var i: u9 = 0;
while (i < sprite.width) : (i += 1) { while (i < sprite.width) : (i += 1) {
const x = (sprite.x() +% i) % width; const x = (sprite.x() +% i) % width;
const ix = @bitCast(i9, x);
if (!shouldDrawSprite(self.bld.cnt, &self.scanline, x)) continue; if (!shouldDrawSprite(self.bld.cnt, &self.scanline, x)) continue;
const sprite_start = sprite.x(); var x_pos: i32 = sprite.x();
const isprite_start = @bitCast(i9, sprite_start); if (x_pos >= 240) x_pos -= 512;
const sprite_end = sprite_start +% sprite.width;
const isprite_end = @bitCast(i9, sprite_end);
const condition = (sprite_start <= x and x < sprite_end) or (isprite_start <= ix and ix < isprite_end); if (!(x_pos <= x and x < (x_pos + sprite.width))) continue;
if (!condition) continue;
// Sprite is within bounds and therefore should be rendered // Sprite is within bounds and therefore should be rendered
// std.math.absInt is branchless const x_diff: i32 = std.math.absInt(@as(i32, x) - x_pos) catch unreachable;
const x_diff = @bitCast(u9, std.math.absInt(ix - @bitCast(i9, sprite.x())) catch unreachable); const y_diff: i32 = std.math.absInt(@bitCast(i8, y) -% @bitCast(i8, sprite.y())) catch unreachable;
const y_diff = @bitCast(u8, std.math.absInt(iy -% @bitCast(i8, sprite.y())) catch unreachable);
// Note that we flip the tile_pos not the (tile_pos % 8) like we do for // Note that we flip the tile_pos not the (tile_pos % 8) like we do for
// Background Tiles. By doing this we mirror the entire sprite instead of // Background Tiles. By doing this we mirror the entire sprite instead of
// just a specific tile (see how sprite.width and sprite.height are involved) // just a specific tile (see how sprite.width and sprite.height are involved)
const tile_y = y_diff ^ if (sprite.vFlip()) (sprite.height - 1) else 0; const tile_x = @intCast(u9, x_diff) ^ if (sprite.hFlip()) (sprite.width - 1) else 0;
const tile_x = x_diff ^ if (sprite.hFlip()) (sprite.width - 1) else 0; const tile_y = @intCast(u8, y_diff) ^ if (sprite.vFlip()) (sprite.height - 1) else 0;
const row = @truncate(u3, tile_y); const row = @truncate(u3, tile_y);
const col = @truncate(u3, tile_x); const col = @truncate(u3, tile_x);
@@ -487,16 +475,17 @@ pub const Ppu = struct {
aff_x += self.aff_bg[n - 2].pa; aff_x += self.aff_bg[n - 2].pa;
aff_y += self.aff_bg[n - 2].pc; aff_y += self.aff_bg[n - 2].pc;
if (!shouldDrawBackground(n, self.bld.cnt, &self.scanline, i)) continue; const x = @bitCast(u32, ix);
const y = @bitCast(u32, iy);
const win_bounds = self.windowBounds(@truncate(u9, x), @truncate(u8, y));
if (!shouldDrawBackground(self, n, win_bounds, i)) continue;
if (self.bg[n].cnt.display_overflow.read()) { if (self.bg[n].cnt.display_overflow.read()) {
ix = if (ix > px_width) @rem(ix, px_width) else if (ix < 0) px_width + @rem(ix, px_width) else ix; ix = if (ix > px_width) @rem(ix, px_width) else if (ix < 0) px_width + @rem(ix, px_width) else ix;
iy = if (iy > px_height) @rem(iy, px_height) else if (iy < 0) px_height + @rem(iy, px_height) else iy; iy = if (iy > px_height) @rem(iy, px_height) else if (iy < 0) px_height + @rem(iy, px_height) else iy;
} else if (ix > px_width or iy > px_height or ix < 0 or iy < 0) continue; } else if (ix > px_width or iy > px_height or ix < 0 or iy < 0) continue;
const x = @bitCast(u32, ix);
const y = @bitCast(u32, iy);
const tile_id: u32 = self.vram.read(u8, screen_base + ((y / 8) * @bitCast(u32, tile_width) + (x / 8))); const tile_id: u32 = self.vram.read(u8, screen_base + ((y / 8) * @bitCast(u32, tile_width) + (x / 8)));
const row = y & 7; const row = y & 7;
const col = x & 7; const col = x & 7;
@@ -506,7 +495,7 @@ pub const Ppu = struct {
if (pal_id != 0) { if (pal_id != 0) {
const bgr555 = self.palette.read(u16, pal_id * 2); const bgr555 = self.palette.read(u16, pal_id * 2);
copyToBackgroundBuffer(n, self.bld.cnt, &self.scanline, i, bgr555); self.copyToBackgroundBuffer(n, win_bounds, i, bgr555);
} }
} }
@@ -515,7 +504,7 @@ pub const Ppu = struct {
self.aff_bg[n - 2].y_latch.? += self.aff_bg[n - 2].pd; // PD is added to BGxY self.aff_bg[n - 2].y_latch.? += self.aff_bg[n - 2].pd; // PD is added to BGxY
} }
fn drawBackround(self: *Self, comptime n: u2) void { fn drawBackground(self: *Self, comptime n: u2) void {
// A Tile in a charblock is a byte, while a Screen Entry is a halfword // A Tile in a charblock is a byte, while a Screen Entry is a halfword
const char_base = 0x4000 * @as(u32, self.bg[n].cnt.char_base.read()); const char_base = 0x4000 * @as(u32, self.bg[n].cnt.char_base.read());
@@ -535,10 +524,11 @@ pub const Ppu = struct {
var i: u32 = 0; var i: u32 = 0;
while (i < width) : (i += 1) { while (i < width) : (i += 1) {
if (!shouldDrawBackground(n, self.bld.cnt, &self.scanline, i)) continue;
const x = hofs + i; const x = hofs + i;
const win_bounds = self.windowBounds(@truncate(u9, x), @truncate(u8, y));
if (!shouldDrawBackground(self, n, win_bounds, i)) continue;
// Grab the Screen Entry from VRAM // Grab the Screen Entry from VRAM
const entry_addr = screen_base + tilemapOffset(size, x, y); const entry_addr = screen_base + tilemapOffset(size, x, y);
const entry = @bitCast(ScreenEntry, self.vram.read(u16, entry_addr)); const entry = @bitCast(ScreenEntry, self.vram.read(u16, entry_addr));
@@ -563,7 +553,7 @@ pub const Ppu = struct {
if (pal_id != 0) { if (pal_id != 0) {
const bgr555 = self.palette.read(u16, pal_id * 2); const bgr555 = self.palette.read(u16, pal_id * 2);
copyToBackgroundBuffer(n, self.bld.cnt, &self.scanline, i, bgr555); self.copyToBackgroundBuffer(n, win_bounds, i, bgr555);
} }
} }
} }
@@ -589,10 +579,10 @@ pub const Ppu = struct {
var layer: usize = 0; var layer: usize = 0;
while (layer < 4) : (layer += 1) { while (layer < 4) : (layer += 1) {
self.drawSprites(@truncate(u2, layer)); self.drawSprites(@truncate(u2, layer));
if (layer == self.bg[0].cnt.priority.read() and bg_enable & 1 == 1) self.drawBackround(0); if (layer == self.bg[0].cnt.priority.read() and bg_enable & 1 == 1) self.drawBackground(0);
if (layer == self.bg[1].cnt.priority.read() and bg_enable >> 1 & 1 == 1) self.drawBackround(1); if (layer == self.bg[1].cnt.priority.read() and bg_enable >> 1 & 1 == 1) self.drawBackground(1);
if (layer == self.bg[2].cnt.priority.read() and bg_enable >> 2 & 1 == 1) self.drawBackround(2); if (layer == self.bg[2].cnt.priority.read() and bg_enable >> 2 & 1 == 1) self.drawBackground(2);
if (layer == self.bg[3].cnt.priority.read() and bg_enable >> 3 & 1 == 1) self.drawBackround(3); if (layer == self.bg[3].cnt.priority.read() and bg_enable >> 3 & 1 == 1) self.drawBackground(3);
} }
// Copy Drawn Scanline to Frame Buffer // Copy Drawn Scanline to Frame Buffer
@@ -617,8 +607,8 @@ pub const Ppu = struct {
var layer: usize = 0; var layer: usize = 0;
while (layer < 4) : (layer += 1) { while (layer < 4) : (layer += 1) {
self.drawSprites(@truncate(u2, layer)); self.drawSprites(@truncate(u2, layer));
if (layer == self.bg[0].cnt.priority.read() and bg_enable & 1 == 1) self.drawBackround(0); if (layer == self.bg[0].cnt.priority.read() and bg_enable & 1 == 1) self.drawBackground(0);
if (layer == self.bg[1].cnt.priority.read() and bg_enable >> 1 & 1 == 1) self.drawBackround(1); if (layer == self.bg[1].cnt.priority.read() and bg_enable >> 1 & 1 == 1) self.drawBackground(1);
if (layer == self.bg[2].cnt.priority.read() and bg_enable >> 2 & 1 == 1) self.drawAffineBackground(2); if (layer == self.bg[2].cnt.priority.read() and bg_enable >> 2 & 1 == 1) self.drawAffineBackground(2);
} }
@@ -696,7 +686,7 @@ pub const Ppu = struct {
while (i < width) : (i += 1) { while (i < width) : (i += 1) {
// If we're outside of the bounds of mode 5, draw the background colour // If we're outside of the bounds of mode 5, draw the background colour
const bgr555 = const bgr555 =
if (scanline < m5_height and i < m5_width) self.vram.read(u16, vram_base + i * @sizeOf(u16)) else self.palette.getBackdrop(); if (scanline < m5_height and i < m5_width) self.vram.read(u16, vram_base + i * @sizeOf(u16)) else self.palette.backdrop();
std.mem.writeIntNative(u32, self.framebuf.get(.Emulator)[fb_base + i * @sizeOf(u32) ..][0..@sizeOf(u32)], rgba888(bgr555)); std.mem.writeIntNative(u32, self.framebuf.get(.Emulator)[fb_base + i * @sizeOf(u32) ..][0..@sizeOf(u32)], rgba888(bgr555));
} }
@@ -740,7 +730,94 @@ pub const Ppu = struct {
} }
if (maybe_top) |top| return top; if (maybe_top) |top| return top;
return self.palette.getBackdrop(); return self.palette.backdrop();
}
fn copyToBackgroundBuffer(self: *Self, comptime n: u2, bounds: ?WindowBounds, i: usize, bgr555: u16) void {
if (self.bld.cnt.mode.read() != 0b00) {
// Standard Alpha Blending
const a_layers = self.bld.cnt.layer_a.read();
const is_blend_enabled = (a_layers >> n) & 1 == 1;
// If Alpha Blending is enabled and we've found an eligible layer for
// Pixel A, store the pixel in the bottom pixel buffer
const win_part = if (bounds) |win| blk: {
// Window Enabled
break :blk switch (win) {
.win0 => self.win.in.w0_bld.read(),
.win1 => self.win.in.w1_bld.read(),
.out => self.win.out.out_bld.read(),
};
} else true;
if (win_part and is_blend_enabled) {
self.scanline.btm()[i] = bgr555;
return;
}
}
self.scanline.top()[i] = bgr555;
}
const WindowBounds = enum { win0, win1, out };
fn windowBounds(self: *Self, x: u9, y: u8) ?WindowBounds {
const win0 = self.dispcnt.win_enable.read() & 1 == 1;
const win1 = (self.dispcnt.win_enable.read() >> 1) & 1 == 1;
const winObj = self.dispcnt.obj_win_enable.read();
if (!(win0 or win1 or winObj)) return null;
if (win0 and self.win.inRange(0, x, y)) return .win0;
if (win1 and self.win.inRange(1, x, y)) return .win1;
return .out;
}
fn shouldDrawBackground(self: *Self, comptime n: u2, bounds: ?WindowBounds, i: usize) bool {
// If a pixel has been drawn on the top layer, it's because:
// 1. The pixel is to be blended with a pixel on the bottom layer
// 2. The pixel is not to be blended at all
// Also, if we find a pixel on the top layer we don't need to bother with this I think?
if (self.scanline.top()[i] != null) return false;
if (bounds) |win| {
switch (win) {
.win0 => if ((self.win.in.w0_bg.read() >> n) & 1 == 0) return false,
.win1 => if ((self.win.in.w1_bg.read() >> n) & 1 == 0) return false,
.out => if ((self.win.out.out_bg.read() >> n) & 1 == 0) return false,
}
}
if (self.scanline.btm()[i] != null) {
// The pixel found in the bottom layer is:
// 1. From a higher priority background
// 2. From a background that is marked for blending (Pixel A)
// If Alpha Blending isn't enabled, then we've already found a higher prio
// pixel, we can return early
if (self.bld.cnt.mode.read() != 0b01) return false;
const b_layers = self.bld.cnt.layer_b.read();
const win_part = if (bounds) |win| blk: {
// Window Enabled
break :blk switch (win) {
.win0 => self.win.in.w0_bld.read(),
.win1 => self.win.in.w1_bld.read(),
.out => self.win.out.out_bld.read(),
};
} else true;
// If the Background is not marked for blending, we've already found
// a higher priority pixel, move on.
const is_blend_enabled = win_part and ((b_layers >> n) & 1 == 1);
if (!is_blend_enabled) return false;
}
return true;
} }
// TODO: Comment this + get a better understanding // TODO: Comment this + get a better understanding
@@ -782,7 +859,7 @@ pub const Ppu = struct {
// See if HBlank DMA is present and not enabled // See if HBlank DMA is present and not enabled
if (!self.dispstat.vblank.read()) if (!self.dispstat.vblank.read())
pollDmaOnBlank(cpu.bus, .HBlank); dma.onBlanking(cpu.bus, .HBlank);
self.dispstat.hblank.set(); self.dispstat.hblank.set();
self.sched.push(.HBlank, 68 * 4 -| late); self.sched.push(.HBlank, 68 * 4 -| late);
@@ -824,7 +901,7 @@ pub const Ppu = struct {
self.aff_bg[1].latchRefPoints(); self.aff_bg[1].latchRefPoints();
// See if Vblank DMA is present and not enabled // See if Vblank DMA is present and not enabled
pollDmaOnBlank(cpu.bus, .VBlank); dma.onBlanking(cpu.bus, .VBlank);
} }
if (scanline == 227) self.dispstat.vblank.unset(); if (scanline == 227) self.dispstat.vblank.unset();
@@ -833,158 +910,6 @@ pub const Ppu = struct {
} }
}; };
const Palette = struct {
const palram_size = 0x400;
const Self = @This();
buf: []u8,
allocator: Allocator,
fn init(allocator: Allocator) !Self {
const buf = try allocator.alloc(u8, palram_size);
std.mem.set(u8, buf, 0);
return Self{
.buf = buf,
.allocator = allocator,
};
}
fn deinit(self: *Self) void {
self.allocator.free(self.buf);
self.* = undefined;
}
pub fn read(self: *const Self, comptime T: type, address: usize) T {
const addr = address & 0x3FF;
return switch (T) {
u32, u16, u8 => std.mem.readIntSliceLittle(T, self.buf[addr..][0..@sizeOf(T)]),
else => @compileError("PALRAM: Unsupported read width"),
};
}
pub fn write(self: *Self, comptime T: type, address: usize, value: T) void {
const addr = address & 0x3FF;
switch (T) {
u32, u16 => std.mem.writeIntSliceLittle(T, self.buf[addr..][0..@sizeOf(T)], value),
u8 => {
const align_addr = addr & ~@as(u32, 1); // Aligned to Halfword boundary
std.mem.writeIntSliceLittle(u16, self.buf[align_addr..][0..@sizeOf(u16)], @as(u16, value) * 0x101);
},
else => @compileError("PALRAM: Unsupported write width"),
}
}
fn getBackdrop(self: *const Self) u16 {
return self.read(u16, 0);
}
};
pub const Vram = struct {
const vram_size = 0x18000;
const Self = @This();
buf: []u8,
allocator: Allocator,
fn init(allocator: Allocator) !Self {
const buf = try allocator.alloc(u8, vram_size);
std.mem.set(u8, buf, 0);
return Self{
.buf = buf,
.allocator = allocator,
};
}
fn deinit(self: *Self) void {
self.allocator.free(self.buf);
self.* = undefined;
}
pub fn read(self: *const Self, comptime T: type, address: usize) T {
const addr = Self.mirror(address);
return switch (T) {
u32, u16, u8 => std.mem.readIntSliceLittle(T, self.buf[addr..][0..@sizeOf(T)]),
else => @compileError("VRAM: Unsupported read width"),
};
}
pub fn write(self: *Self, comptime T: type, dispcnt: io.DisplayControl, address: usize, value: T) void {
const mode: u3 = dispcnt.bg_mode.read();
const idx = Self.mirror(address);
switch (T) {
u32, u16 => std.mem.writeIntSliceLittle(T, self.buf[idx..][0..@sizeOf(T)], value),
u8 => {
// Ignore write if it falls within the boundaries of OBJ VRAM
switch (mode) {
0, 1, 2 => if (0x0001_0000 <= idx) return,
else => if (0x0001_4000 <= idx) return,
}
const align_idx = idx & ~@as(u32, 1); // Aligned to a halfword boundary
std.mem.writeIntSliceLittle(u16, self.buf[align_idx..][0..@sizeOf(u16)], @as(u16, value) * 0x101);
},
else => @compileError("VRAM: Unsupported write width"),
}
}
pub fn mirror(address: usize) usize {
// Mirrored in steps of 128K (64K + 32K + 32K) (abcc)
const addr = address & 0x1FFFF;
// If the address is within 96K we don't do anything,
// otherwise we want to mirror the last 32K (addresses between 64K and 96K)
return if (addr < vram_size) addr else 0x10000 + (addr & 0x7FFF);
}
};
const Oam = struct {
const oam_size = 0x400;
const Self = @This();
buf: []u8,
allocator: Allocator,
fn init(allocator: Allocator) !Self {
const buf = try allocator.alloc(u8, oam_size);
std.mem.set(u8, buf, 0);
return Self{
.buf = buf,
.allocator = allocator,
};
}
fn deinit(self: *Self) void {
self.allocator.free(self.buf);
self.* = undefined;
}
pub fn read(self: *const Self, comptime T: type, address: usize) T {
const addr = address & 0x3FF;
return switch (T) {
u32, u16, u8 => std.mem.readIntSliceLittle(T, self.buf[addr..][0..@sizeOf(T)]),
else => @compileError("OAM: Unsupported read width"),
};
}
pub fn write(self: *Self, comptime T: type, address: usize, value: T) void {
const addr = address & 0x3FF;
switch (T) {
u32, u16 => std.mem.writeIntSliceLittle(T, self.buf[addr..][0..@sizeOf(T)], value),
u8 => return, // 8-bit writes are explicitly ignored
else => @compileError("OAM: Unsupported write width"),
}
}
};
const Blend = struct { const Blend = struct {
const Self = @This(); const Self = @This();
@@ -1036,6 +961,36 @@ const Window = struct {
return self.out.raw & 0x3F3F; return self.out.raw & 0x3F3F;
} }
fn inRange(self: *const Self, comptime id: u1, x: u9, y: u8) bool {
const winh = self.h[id];
const winv = self.v[id];
if (isYInRange(winv, y)) {
const x1 = winh.x1.read();
const x2 = winh.x2.read();
// Within X Bounds
return if (x1 < x2) blk: {
break :blk x >= x1 and x < x2;
} else blk: {
break :blk x >= x1 or x < x2;
};
}
return false;
}
inline fn isYInRange(winv: io.WinV, y: u9) bool {
const y1 = winv.y1.read();
const y2 = winv.y2.read();
if (y1 < y2) {
return y >= y1 and y < y2;
} else {
return y >= y1 or y < y2;
}
}
pub fn setH(self: *Self, value: u32) void { pub fn setH(self: *Self, value: u32) void {
self.h[0].raw = @truncate(u16, value); self.h[0].raw = @truncate(u16, value);
self.h[1].raw = @truncate(u16, value >> 16); self.h[1].raw = @truncate(u16, value >> 16);
@@ -1343,37 +1298,6 @@ fn alphaBlend(top: u16, btm: u16, bldalpha: io.BldAlpha) u16 {
return (bld_b << 10) | (bld_g << 5) | bld_r; return (bld_b << 10) | (bld_g << 5) | bld_r;
} }
fn shouldDrawBackground(comptime n: u2, bldcnt: io.BldCnt, scanline: *Scanline, i: usize) bool {
// If a pixel has been drawn on the top layer, it's because
// Either the pixel is to be blended with a pixel on the bottom layer
// or the pixel is not to be blended at all
// Consequentially, if we find a pixel on the top layer, there's no need
// to render anything I think?
if (scanline.top()[i] != null) return false;
if (scanline.btm()[i] != null) {
// The Pixel found in the Bottom layer is
// 1. From a higher priority
// 2. From a Backround that is marked for Blending (Pixel A)
//
// We now have to confirm whether this current Background can be used
// as Pixel B or not.
// If Alpha Blending isn't enabled, we've aready found a higher
// priority pixel to render. Move on
if (bldcnt.mode.read() != 0b01) return false;
const b_layers = bldcnt.layer_b.read();
const is_blend_enabled = (b_layers >> n) & 1 == 1;
// If the Background is not marked for blending, we've already found
// a higher priority pixel, move on.
if (!is_blend_enabled) return false;
}
return true;
}
fn shouldDrawSprite(bldcnt: io.BldCnt, scanline: *Scanline, x: u9) bool { fn shouldDrawSprite(bldcnt: io.BldCnt, scanline: *Scanline, x: u9) bool {
if (scanline.top()[x] != null) return false; if (scanline.top()[x] != null) return false;
@@ -1388,23 +1312,6 @@ fn shouldDrawSprite(bldcnt: io.BldCnt, scanline: *Scanline, x: u9) bool {
return true; return true;
} }
fn copyToBackgroundBuffer(comptime n: u2, bldcnt: io.BldCnt, scanline: *Scanline, i: usize, bgr555: u16) void {
if (bldcnt.mode.read() != 0b00) {
// Standard Alpha Blending
const a_layers = bldcnt.layer_a.read();
const is_blend_enabled = (a_layers >> n) & 1 == 1;
// If Alpha Blending is enabled and we've found an eligible layer for
// Pixel A, store the pixel in the bottom pixel buffer
if (is_blend_enabled) {
scanline.btm()[i] = bgr555;
return;
}
}
scanline.top()[i] = bgr555;
}
fn copyToSpriteBuffer(bldcnt: io.BldCnt, scanline: *Scanline, x: u9, bgr555: u16) void { fn copyToSpriteBuffer(bldcnt: io.BldCnt, scanline: *Scanline, x: u9, bgr555: u16) void {
if (bldcnt.mode.read() != 0b00) { if (bldcnt.mode.read() != 0b00) {
// Alpha Blending // Alpha Blending
@@ -1457,50 +1364,3 @@ const Scanline = struct {
return self.layers[1]; return self.layers[1];
} }
}; };
// Double Buffering Implementation
const FrameBuffer = struct {
const Self = @This();
layers: [2][]u8,
buf: []u8,
current: std.atomic.Atomic(u8),
allocator: Allocator,
// TODO: Rename
const Device = enum {
Emulator,
Renderer,
};
pub fn init(allocator: Allocator) !Self {
const framebuf_len = framebuf_pitch * height;
const buf = try allocator.alloc(u8, framebuf_len * 2);
std.mem.set(u8, buf, 0);
return .{
// Front and Back Framebuffers
.layers = [_][]u8{ buf[0..][0..framebuf_len], buf[framebuf_len..][0..framebuf_len] },
.buf = buf,
.current = std.atomic.Atomic(u8).init(0),
.allocator = allocator,
};
}
fn deinit(self: *Self) void {
self.allocator.free(self.buf);
self.* = undefined;
}
pub fn swap(self: *Self) void {
_ = self.current.fetchXor(1, .Release); // fetchNot(.Release)
}
pub fn get(self: *Self, comptime dev: Device) []u8 {
const current = @intCast(u1, self.current.load(.Acquire));
return self.layers[if (dev == .Emulator) current else ~current];
}
};

40
src/core/ppu/Oam.zig Normal file
View File

@@ -0,0 +1,40 @@
const std = @import("std");
const Allocator = std.mem.Allocator;
const buf_len = 0x400;
const Self = @This();
buf: []u8,
allocator: Allocator,
pub fn read(self: *const Self, comptime T: type, address: usize) T {
const addr = address & 0x3FF;
return switch (T) {
u32, u16, u8 => std.mem.readIntSliceLittle(T, self.buf[addr..][0..@sizeOf(T)]),
else => @compileError("OAM: Unsupported read width"),
};
}
pub fn write(self: *Self, comptime T: type, address: usize, value: T) void {
const addr = address & 0x3FF;
switch (T) {
u32, u16 => std.mem.writeIntSliceLittle(T, self.buf[addr..][0..@sizeOf(T)], value),
u8 => return, // 8-bit writes are explicitly ignored
else => @compileError("OAM: Unsupported write width"),
}
}
pub fn init(allocator: Allocator) !Self {
const buf = try allocator.alloc(u8, buf_len);
std.mem.set(u8, buf, 0);
return Self{ .buf = buf, .allocator = allocator };
}
pub fn deinit(self: *Self) void {
self.allocator.free(self.buf);
self.* = undefined;
}

47
src/core/ppu/Palette.zig Normal file
View File

@@ -0,0 +1,47 @@
const std = @import("std");
const Allocator = std.mem.Allocator;
const buf_len = 0x400;
const Self = @This();
buf: []u8,
allocator: Allocator,
pub fn read(self: *const Self, comptime T: type, address: usize) T {
const addr = address & 0x3FF;
return switch (T) {
u32, u16, u8 => std.mem.readIntSliceLittle(T, self.buf[addr..][0..@sizeOf(T)]),
else => @compileError("PALRAM: Unsupported read width"),
};
}
pub fn write(self: *Self, comptime T: type, address: usize, value: T) void {
const addr = address & 0x3FF;
switch (T) {
u32, u16 => std.mem.writeIntSliceLittle(T, self.buf[addr..][0..@sizeOf(T)], value),
u8 => {
const align_addr = addr & ~@as(u32, 1); // Aligned to Halfword boundary
std.mem.writeIntSliceLittle(u16, self.buf[align_addr..][0..@sizeOf(u16)], @as(u16, value) * 0x101);
},
else => @compileError("PALRAM: Unsupported write width"),
}
}
pub fn init(allocator: Allocator) !Self {
const buf = try allocator.alloc(u8, buf_len);
std.mem.set(u8, buf, 0);
return Self{ .buf = buf, .allocator = allocator };
}
pub fn deinit(self: *Self) void {
self.allocator.free(self.buf);
self.* = undefined;
}
pub fn backdrop(self: *const Self) u16 {
return self.read(u16, 0);
}

60
src/core/ppu/Vram.zig Normal file
View File

@@ -0,0 +1,60 @@
const std = @import("std");
const io = @import("../bus/io.zig");
const Allocator = std.mem.Allocator;
const buf_len = 0x18000;
const Self = @This();
buf: []u8,
allocator: Allocator,
pub fn read(self: *const Self, comptime T: type, address: usize) T {
const addr = Self.mirror(address);
return switch (T) {
u32, u16, u8 => std.mem.readIntSliceLittle(T, self.buf[addr..][0..@sizeOf(T)]),
else => @compileError("VRAM: Unsupported read width"),
};
}
pub fn write(self: *Self, comptime T: type, dispcnt: io.DisplayControl, address: usize, value: T) void {
const mode: u3 = dispcnt.bg_mode.read();
const idx = Self.mirror(address);
switch (T) {
u32, u16 => std.mem.writeIntSliceLittle(T, self.buf[idx..][0..@sizeOf(T)], value),
u8 => {
// Ignore write if it falls within the boundaries of OBJ VRAM
switch (mode) {
0, 1, 2 => if (0x0001_0000 <= idx) return,
else => if (0x0001_4000 <= idx) return,
}
const align_idx = idx & ~@as(u32, 1); // Aligned to a halfword boundary
std.mem.writeIntSliceLittle(u16, self.buf[align_idx..][0..@sizeOf(u16)], @as(u16, value) * 0x101);
},
else => @compileError("VRAM: Unsupported write width"),
}
}
pub fn init(allocator: Allocator) !Self {
const buf = try allocator.alloc(u8, buf_len);
std.mem.set(u8, buf, 0);
return Self{ .buf = buf, .allocator = allocator };
}
pub fn deinit(self: *Self) void {
self.allocator.free(self.buf);
self.* = undefined;
}
pub fn mirror(address: usize) usize {
// Mirrored in steps of 128K (64K + 32K + 32K) (abcc)
const addr = address & 0x1FFFF;
// If the address is within 96K we don't do anything,
// otherwise we want to mirror the last 32K (addresses between 64K and 96K)
return if (addr < buf_len) addr else 0x10000 + (addr & 0x7FFF);
}

View File

@@ -26,44 +26,33 @@ const params = clap.parseParamsComptime(
\\ \\
); );
pub fn main() void { pub fn main() anyerror!void {
// Main Allocator for ZBA // Main Allocator for ZBA
var gpa = std.heap.GeneralPurposeAllocator(.{}){}; var gpa = std.heap.GeneralPurposeAllocator(.{}){};
defer std.debug.assert(!gpa.deinit()); defer std.debug.assert(!gpa.deinit());
const allocator = gpa.allocator(); const allocator = gpa.allocator();
// Determine the Data Directory (stores saves) // Determine the Data Directory (stores saves, config file, etc.)
const data_path = blk: { const data_path = blk: {
const result = known_folders.getPath(allocator, .data); const result = known_folders.getPath(allocator, .data);
const option = result catch |e| exitln("interrupted while determining the data folder: {}", .{e}); const option = result catch |e| exitln("interrupted while attempting to find a data directory: {}", .{e});
const path = option orelse exitln("no valid data folder found", .{}); const path = option orelse exitln("no valid data directory could be found", .{});
ensureDataDirsExist(path) catch |e| exitln("failed to create folders under \"{s}\": {}", .{ path, e }); ensureDirectoriesExist(path) catch |e| exitln("failed to create directories under \"{s}\": {}", .{ path, e });
break :blk path; break :blk path;
}; };
defer allocator.free(data_path); defer allocator.free(data_path);
// Determine the Config Directory
const config_path = blk: {
const result = known_folders.getPath(allocator, .roaming_configuration);
const option = result catch |e| exitln("interreupted while determining the config folder: {}", .{e});
const path = option orelse exitln("no valid config folder found", .{});
ensureConfigDirExists(path) catch |e| exitln("failed to create required folder \"{s}\": {}", .{ path, e });
break :blk path;
};
defer allocator.free(config_path);
// Parse CLI // Parse CLI
const result = clap.parse(clap.Help, &params, clap.parsers.default, .{}) catch |e| exitln("failed to parse cli: {}", .{e}); const result = clap.parse(clap.Help, &params, clap.parsers.default, .{}) catch |e| exitln("failed to parse cli: {}", .{e});
defer result.deinit(); defer result.deinit();
// TODO: Move config file to XDG Config directory? // TODO: Move config file to XDG Config directory?
const cfg_file_path = configFilePath(allocator, config_path) catch |e| exitln("failed to ready config file for access: {}", .{e}); const config_path = configFilePath(allocator, data_path) catch |e| exitln("failed to determine the config file path for ZBA: {}", .{e});
defer allocator.free(cfg_file_path); defer allocator.free(config_path);
config.load(allocator, cfg_file_path) catch |e| exitln("failed to load config file: {}", .{e}); config.load(allocator, config_path) catch |e| exitln("failed to read config file: {}", .{e});
const paths = handleArguments(allocator, data_path, &result) catch |e| exitln("failed to handle cli arguments: {}", .{e}); const paths = handleArguments(allocator, data_path, &result) catch |e| exitln("failed to handle cli arguments: {}", .{e});
defer if (paths.save) |path| allocator.free(path); defer if (paths.save) |path| allocator.free(path);
@@ -87,7 +76,7 @@ pub fn main() void {
cpu.fastBoot(); cpu.fastBoot();
} }
var gui = Gui.init(&bus.pak.title, &bus.apu, width, height) catch |e| exitln("failed to init gui: {}", .{e}); var gui = Gui.init(&bus.pak.title, &bus.apu, width, height);
defer gui.deinit(); defer gui.deinit();
gui.run(&cpu, &scheduler) catch |e| exitln("failed to run gui thread: {}", .{e}); gui.run(&cpu, &scheduler) catch |e| exitln("failed to run gui thread: {}", .{e});
@@ -110,8 +99,8 @@ pub fn handleArguments(allocator: Allocator, data_path: []const u8, result: *con
}; };
} }
fn configFilePath(allocator: Allocator, config_path: []const u8) ![]const u8 { fn configFilePath(allocator: Allocator, data_path: []const u8) ![]const u8 {
const path = try std.fs.path.join(allocator, &[_][]const u8{ config_path, "zba", "config.toml" }); const path = try std.fs.path.join(allocator, &[_][]const u8{ data_path, "zba", "config.toml" });
errdefer allocator.free(path); errdefer allocator.free(path);
// We try to create the file exclusively, meaning that we err out if the file already exists. // We try to create the file exclusively, meaning that we err out if the file already exists.
@@ -120,7 +109,7 @@ fn configFilePath(allocator: Allocator, config_path: []const u8) ![]const u8 {
std.fs.accessAbsolute(path, .{}) catch |e| { std.fs.accessAbsolute(path, .{}) catch |e| {
if (e != error.FileNotFound) return e; if (e != error.FileNotFound) return e;
const config_file = std.fs.createFileAbsolute(path, .{}) catch |err| exitln("failed to create \"{s}\": {}", .{ path, err }); const config_file = try std.fs.createFileAbsolute(path, .{});
defer config_file.close(); defer config_file.close();
try config_file.writeAll(@embedFile("../example.toml")); try config_file.writeAll(@embedFile("../example.toml"));
@@ -129,21 +118,17 @@ fn configFilePath(allocator: Allocator, config_path: []const u8) ![]const u8 {
return path; return path;
} }
fn ensureDataDirsExist(data_path: []const u8) !void { fn ensureDirectoriesExist(data_path: []const u8) !void {
var dir = try std.fs.openDirAbsolute(data_path, .{}); var dir = try std.fs.openDirAbsolute(data_path, .{});
defer dir.close(); defer dir.close();
// We want to make sure: %APPDATA%/zba and %APPDATA%/zba/save exist
// (~/.local/share/zba/save for linux, ??? for macOS)
// Will recursively create directories // Will recursively create directories
try dir.makePath("zba" ++ std.fs.path.sep_str ++ "save"); try dir.makePath("zba" ++ std.fs.path.sep_str ++ "save");
} }
fn ensureConfigDirExists(config_path: []const u8) !void {
var dir = try std.fs.openDirAbsolute(config_path, .{});
defer dir.close();
try dir.makePath("zba");
}
fn romPath(result: *const clap.Result(clap.Help, &params, clap.parsers.default)) []const u8 { fn romPath(result: *const clap.Result(clap.Help, &params, clap.parsers.default)) []const u8 {
return switch (result.positionals.len) { return switch (result.positionals.len) {
1 => result.positionals[0], 1 => result.positionals[0],

View File

@@ -9,13 +9,15 @@ const Arm7tdmi = @import("core/cpu.zig").Arm7tdmi;
const Scheduler = @import("core/scheduler.zig").Scheduler; const Scheduler = @import("core/scheduler.zig").Scheduler;
const FpsTracker = @import("util.zig").FpsTracker; const FpsTracker = @import("util.zig").FpsTracker;
const span = @import("util.zig").span;
const gba_width = @import("core/ppu.zig").width; const gba_width = @import("core/ppu.zig").width;
const gba_height = @import("core/ppu.zig").height; const gba_height = @import("core/ppu.zig").height;
pub const sample_rate = 1 << 16; pub const sample_rate = 1 << 15;
pub const sample_format = SDL.AUDIO_U16; pub const sample_format = SDL.AUDIO_U16;
const default_title = "ZBA"; const default_title: []const u8 = "ZBA";
pub const Gui = struct { pub const Gui = struct {
const Self = @This(); const Self = @This();
@@ -44,7 +46,7 @@ pub const Gui = struct {
program_id: gl.GLuint, program_id: gl.GLuint,
pub fn init(title: *const [12]u8, apu: *Apu, width: i32, height: i32) !Self { pub fn init(title: *const [12]u8, apu: *Apu, width: i32, height: i32) Self {
if (SDL.SDL_Init(SDL.SDL_INIT_VIDEO | SDL.SDL_INIT_EVENTS | SDL.SDL_INIT_AUDIO) < 0) panic(); if (SDL.SDL_Init(SDL.SDL_INIT_VIDEO | SDL.SDL_INIT_EVENTS | SDL.SDL_INIT_AUDIO) < 0) panic();
if (SDL.SDL_GL_SetAttribute(SDL.SDL_GL_CONTEXT_PROFILE_MASK, SDL.SDL_GL_CONTEXT_PROFILE_CORE) < 0) panic(); if (SDL.SDL_GL_SetAttribute(SDL.SDL_GL_CONTEXT_PROFILE_MASK, SDL.SDL_GL_CONTEXT_PROFILE_CORE) < 0) panic();
if (SDL.SDL_GL_SetAttribute(SDL.SDL_GL_CONTEXT_MAJOR_VERSION, 3) < 0) panic(); if (SDL.SDL_GL_SetAttribute(SDL.SDL_GL_CONTEXT_MAJOR_VERSION, 3) < 0) panic();
@@ -53,7 +55,7 @@ pub const Gui = struct {
const win_scale = @intCast(c_int, config.config().host.win_scale); const win_scale = @intCast(c_int, config.config().host.win_scale);
const window = SDL.SDL_CreateWindow( const window = SDL.SDL_CreateWindow(
default_title, default_title.ptr,
SDL.SDL_WINDOWPOS_CENTERED, SDL.SDL_WINDOWPOS_CENTERED,
SDL.SDL_WINDOWPOS_CENTERED, SDL.SDL_WINDOWPOS_CENTERED,
@as(c_int, width * win_scale), @as(c_int, width * win_scale),
@@ -64,21 +66,21 @@ pub const Gui = struct {
const ctx = SDL.SDL_GL_CreateContext(window) orelse panic(); const ctx = SDL.SDL_GL_CreateContext(window) orelse panic();
if (SDL.SDL_GL_MakeCurrent(window, ctx) < 0) panic(); if (SDL.SDL_GL_MakeCurrent(window, ctx) < 0) panic();
try gl.load(ctx, Self.glGetProcAddress); gl.load(ctx, Self.glGetProcAddress) catch @panic("gl.load failed");
if (SDL.SDL_GL_SetSwapInterval(@boolToInt(config.config().host.vsync)) < 0) panic(); if (SDL.SDL_GL_SetSwapInterval(@boolToInt(config.config().host.vsync)) < 0) panic();
const program_id = try compileShaders(); const program_id = compileShaders();
return Self{ return Self{
.window = window, .window = window,
.title = std.mem.sliceTo(title, 0), .title = span(title),
.ctx = ctx, .ctx = ctx,
.program_id = program_id, .program_id = program_id,
.audio = Audio.init(apu), .audio = Audio.init(apu),
}; };
} }
fn compileShaders() !gl.GLuint { fn compileShaders() gl.GLuint {
// TODO: Panic on Shader Compiler Failure + Error Message // TODO: Panic on Shader Compiler Failure + Error Message
const vert_shader = @embedFile("shader/pixelbuf.vert"); const vert_shader = @embedFile("shader/pixelbuf.vert");
const frag_shader = @embedFile("shader/pixelbuf.frag"); const frag_shader = @embedFile("shader/pixelbuf.frag");
@@ -89,16 +91,12 @@ pub const Gui = struct {
gl.shaderSource(vs, 1, &[_][*c]const u8{vert_shader}, 0); gl.shaderSource(vs, 1, &[_][*c]const u8{vert_shader}, 0);
gl.compileShader(vs); gl.compileShader(vs);
if (!shader.didCompile(vs)) return error.VertexCompileError;
const fs = gl.createShader(gl.FRAGMENT_SHADER); const fs = gl.createShader(gl.FRAGMENT_SHADER);
defer gl.deleteShader(fs); defer gl.deleteShader(fs);
gl.shaderSource(fs, 1, &[_][*c]const u8{frag_shader}, 0); gl.shaderSource(fs, 1, &[_][*c]const u8{frag_shader}, 0);
gl.compileShader(fs); gl.compileShader(fs);
if (!shader.didCompile(fs)) return error.FragmentCompileError;
const program = gl.createProgram(); const program = gl.createProgram();
gl.attachShader(program, vs); gl.attachShader(program, vs);
gl.attachShader(program, fs); gl.attachShader(program, fs);
@@ -108,7 +106,7 @@ pub const Gui = struct {
} }
// Returns the VAO ID since it's used in run() // Returns the VAO ID since it's used in run()
fn generateBuffers() struct { c_uint, c_uint, c_uint } { fn generateBuffers() [3]c_uint {
var vao_id: c_uint = undefined; var vao_id: c_uint = undefined;
var vbo_id: c_uint = undefined; var vbo_id: c_uint = undefined;
var ebo_id: c_uint = undefined; var ebo_id: c_uint = undefined;
@@ -158,21 +156,13 @@ pub const Gui = struct {
var quit = std.atomic.Atomic(bool).init(false); var quit = std.atomic.Atomic(bool).init(false);
var tracker = FpsTracker.init(); var tracker = FpsTracker.init();
var buffer_ids = Self.generateBuffers();
defer {
gl.deleteBuffers(1, &buffer_ids[2]); // EBO
gl.deleteBuffers(1, &buffer_ids[1]); // VBO
gl.deleteVertexArrays(1, &buffer_ids[0]); // VAO
}
const vao_id = buffer_ids[0];
const tex_id = Self.generateTexture(cpu.bus.ppu.framebuf.get(.Renderer));
defer gl.deleteTextures(1, &tex_id);
const thread = try std.Thread.spawn(.{}, emu.run, .{ &quit, scheduler, cpu, &tracker }); const thread = try std.Thread.spawn(.{}, emu.run, .{ &quit, scheduler, cpu, &tracker });
defer thread.join(); defer thread.join();
var title_buf: [0x100]u8 = undefined; var title_buf: [0x100]u8 = [_]u8{0} ** 0x100;
const vao_id = Self.generateBuffers()[0];
_ = Self.generateTexture(cpu.bus.ppu.framebuf.get(.Renderer));
emu_loop: while (true) { emu_loop: while (true) {
var event: SDL.SDL_Event = undefined; var event: SDL.SDL_Event = undefined;
@@ -180,50 +170,54 @@ pub const Gui = struct {
switch (event.type) { switch (event.type) {
SDL.SDL_QUIT => break :emu_loop, SDL.SDL_QUIT => break :emu_loop,
SDL.SDL_KEYDOWN => { SDL.SDL_KEYDOWN => {
const io = &cpu.bus.io;
const key_code = event.key.keysym.sym; const key_code = event.key.keysym.sym;
var keyinput = cpu.bus.io.keyinput.load(.Monotonic);
switch (key_code) { switch (key_code) {
SDL.SDLK_UP => keyinput.up.unset(), SDL.SDLK_UP => io.keyinput.up.unset(),
SDL.SDLK_DOWN => keyinput.down.unset(), SDL.SDLK_DOWN => io.keyinput.down.unset(),
SDL.SDLK_LEFT => keyinput.left.unset(), SDL.SDLK_LEFT => io.keyinput.left.unset(),
SDL.SDLK_RIGHT => keyinput.right.unset(), SDL.SDLK_RIGHT => io.keyinput.right.unset(),
SDL.SDLK_x => keyinput.a.unset(), SDL.SDLK_x => io.keyinput.a.unset(),
SDL.SDLK_z => keyinput.b.unset(), SDL.SDLK_z => io.keyinput.b.unset(),
SDL.SDLK_a => keyinput.shoulder_l.unset(), SDL.SDLK_a => io.keyinput.shoulder_l.unset(),
SDL.SDLK_s => keyinput.shoulder_r.unset(), SDL.SDLK_s => io.keyinput.shoulder_r.unset(),
SDL.SDLK_RETURN => keyinput.start.unset(), SDL.SDLK_RETURN => io.keyinput.start.unset(),
SDL.SDLK_RSHIFT => keyinput.select.unset(), SDL.SDLK_RSHIFT => io.keyinput.select.unset(),
else => {}, else => {},
} }
cpu.bus.io.keyinput.store(keyinput.raw, .Monotonic);
}, },
SDL.SDL_KEYUP => { SDL.SDL_KEYUP => {
const io = &cpu.bus.io;
const key_code = event.key.keysym.sym; const key_code = event.key.keysym.sym;
var keyinput = cpu.bus.io.keyinput.load(.Monotonic);
switch (key_code) { switch (key_code) {
SDL.SDLK_UP => keyinput.up.set(), SDL.SDLK_UP => io.keyinput.up.set(),
SDL.SDLK_DOWN => keyinput.down.set(), SDL.SDLK_DOWN => io.keyinput.down.set(),
SDL.SDLK_LEFT => keyinput.left.set(), SDL.SDLK_LEFT => io.keyinput.left.set(),
SDL.SDLK_RIGHT => keyinput.right.set(), SDL.SDLK_RIGHT => io.keyinput.right.set(),
SDL.SDLK_x => keyinput.a.set(), SDL.SDLK_x => io.keyinput.a.set(),
SDL.SDLK_z => keyinput.b.set(), SDL.SDLK_z => io.keyinput.b.set(),
SDL.SDLK_a => keyinput.shoulder_l.set(), SDL.SDLK_a => io.keyinput.shoulder_l.set(),
SDL.SDLK_s => keyinput.shoulder_r.set(), SDL.SDLK_s => io.keyinput.shoulder_r.set(),
SDL.SDLK_RETURN => keyinput.start.set(), SDL.SDLK_RETURN => io.keyinput.start.set(),
SDL.SDLK_RSHIFT => keyinput.select.set(), SDL.SDLK_RSHIFT => io.keyinput.select.set(),
SDL.SDLK_i => { SDL.SDLK_i => {
comptime std.debug.assert(sample_format == SDL.AUDIO_U16); comptime std.debug.assert(sample_format == SDL.AUDIO_U16);
log.err("Sample Count: {}", .{cpu.bus.apu.sample_queue.len() / 2}); log.err("Sample Count: {}", .{@intCast(u32, SDL.SDL_AudioStreamAvailable(cpu.bus.apu.stream)) / (2 * @sizeOf(u16))});
},
SDL.SDLK_j => log.err("Scheduler Capacity: {} | Scheduler Event Count: {}", .{ scheduler.queue.capacity(), scheduler.queue.count() }),
SDL.SDLK_k => {
// Dump IWRAM to file
log.info("PC: 0x{X:0>8}", .{cpu.r[15]});
log.info("LR: 0x{X:0>8}", .{cpu.r[14]});
// const iwram_file = try std.fs.cwd().createFile("iwram.bin", .{});
// defer iwram_file.close();
// try iwram_file.writeAll(cpu.bus.iwram.buf);
}, },
// SDL.SDLK_j => log.err("Scheduler Capacity: {} | Scheduler Event Count: {}", .{ scheduler.queue.capacity(), scheduler.queue.count() }),
SDL.SDLK_k => {},
else => {}, else => {},
} }
cpu.bus.io.keyinput.store(keyinput.raw, .Monotonic);
}, },
else => {}, else => {},
} }
@@ -238,15 +232,16 @@ pub const Gui = struct {
gl.drawElements(gl.TRIANGLES, 6, gl.UNSIGNED_INT, null); gl.drawElements(gl.TRIANGLES, 6, gl.UNSIGNED_INT, null);
SDL.SDL_GL_SwapWindow(self.window); SDL.SDL_GL_SwapWindow(self.window);
const dyn_title = std.fmt.bufPrintZ(&title_buf, "ZBA | {s} [Emu: {}fps] ", .{ self.title, tracker.value() }) catch unreachable; const dyn_title = std.fmt.bufPrint(&title_buf, "ZBA | {s} [Emu: {}fps] ", .{ self.title, tracker.value() }) catch unreachable;
SDL.SDL_SetWindowTitle(self.window, dyn_title.ptr); SDL.SDL_SetWindowTitle(self.window, dyn_title.ptr);
} }
quit.store(true, .Monotonic); // Terminate Emulator Thread quit.store(true, .SeqCst); // Terminate Emulator Thread
} }
pub fn deinit(self: *Self) void { pub fn deinit(self: *Self) void {
self.audio.deinit(); self.audio.deinit();
// TODO: Buffer deletions
gl.deleteProgram(self.program_id); gl.deleteProgram(self.program_id);
SDL.SDL_GL_DeleteContext(self.ctx); SDL.SDL_GL_DeleteContext(self.ctx);
SDL.SDL_DestroyWindow(self.window); SDL.SDL_DestroyWindow(self.window);
@@ -299,37 +294,7 @@ const Audio = struct {
const T = *Apu; const T = *Apu;
const apu = @ptrCast(T, @alignCast(@alignOf(T), userdata)); const apu = @ptrCast(T, @alignCast(@alignOf(T), userdata));
comptime std.debug.assert(sample_format == SDL.AUDIO_U16); _ = SDL.SDL_AudioStreamGet(apu.stream, stream, len);
const sample_buf = @ptrCast([*]u16, @alignCast(@alignOf(u16), stream))[0 .. @intCast(u32, len) / @sizeOf(u16)];
var previous: u16 = 0x8000;
for (sample_buf) |*sample| {
if (apu.sample_queue.pop()) |value| previous = value;
sample.* = previous;
}
}
};
const shader = struct {
const Kind = enum { vertex, fragment };
const log = std.log.scoped(.Shader);
fn didCompile(id: gl.GLuint) bool {
var success: gl.GLint = undefined;
gl.getShaderiv(id, gl.COMPILE_STATUS, &success);
if (success == 0) err(id);
return success == 1;
}
fn err(id: gl.GLuint) void {
const buf_len = 512;
var error_msg: [buf_len]u8 = undefined;
gl.getShaderInfoLog(id, buf_len, 0, &error_msg);
log.err("{s}", .{std.mem.sliceTo(&error_msg, 0)});
} }
}; };

View File

@@ -5,6 +5,8 @@ const config = @import("config.zig");
const Log2Int = std.math.Log2Int; const Log2Int = std.math.Log2Int;
const Arm7tdmi = @import("core/cpu.zig").Arm7tdmi; const Arm7tdmi = @import("core/cpu.zig").Arm7tdmi;
const Allocator = std.mem.Allocator;
// Sign-Extend value of type `T` to type `U` // Sign-Extend value of type `T` to type `U`
pub fn sext(comptime T: type, comptime U: type, value: T) T { pub fn sext(comptime T: type, comptime U: type, value: T) T {
// U must have less bits than T // U must have less bits than T
@@ -47,7 +49,7 @@ pub const FpsTracker = struct {
pub fn value(self: *Self) u32 { pub fn value(self: *Self) u32 {
if (self.timer.read() >= std.time.ns_per_s) { if (self.timer.read() >= std.time.ns_per_s) {
self.fps = self.count.swap(0, .Monotonic); self.fps = self.count.swap(0, .SeqCst);
self.timer.reset(); self.timer.reset();
} }
@@ -66,6 +68,57 @@ pub fn intToBytes(comptime T: type, value: anytype) [@sizeOf(T)]u8 {
return result; return result;
} }
/// The Title from the GBA Cartridge is an Uppercase ASCII string which is
/// null-padded to 12 bytes
///
/// This function returns a slice of the ASCII string without the null terminator(s)
/// (essentially, a proper Zig/Rust/Any modern language String)
pub fn span(title: *const [12]u8) []const u8 {
const end = std.mem.indexOfScalar(u8, title, '\x00');
return title[0 .. end orelse title.len];
}
test "span" {
var example: *const [12]u8 = "POKEMON_EMER";
try std.testing.expectEqualSlices(u8, "POKEMON_EMER", span(example));
example = "POKEMON_EME\x00";
try std.testing.expectEqualSlices(u8, "POKEMON_EME", span(example));
example = "POKEMON_EM\x00\x00";
try std.testing.expectEqualSlices(u8, "POKEMON_EM", span(example));
example = "POKEMON_E\x00\x00\x00";
try std.testing.expectEqualSlices(u8, "POKEMON_E", span(example));
example = "POKEMON_\x00\x00\x00\x00";
try std.testing.expectEqualSlices(u8, "POKEMON_", span(example));
example = "POKEMON\x00\x00\x00\x00\x00";
try std.testing.expectEqualSlices(u8, "POKEMON", span(example));
example = "POKEMO\x00\x00\x00\x00\x00\x00";
try std.testing.expectEqualSlices(u8, "POKEMO", span(example));
example = "POKEM\x00\x00\x00\x00\x00\x00\x00";
try std.testing.expectEqualSlices(u8, "POKEM", span(example));
example = "POKE\x00\x00\x00\x00\x00\x00\x00\x00";
try std.testing.expectEqualSlices(u8, "POKE", span(example));
example = "POK\x00\x00\x00\x00\x00\x00\x00\x00\x00";
try std.testing.expectEqualSlices(u8, "POK", span(example));
example = "PO\x00\x00\x00\x00\x00\x00\x00\x00\x00\x00";
try std.testing.expectEqualSlices(u8, "PO", span(example));
example = "P\x00\x00\x00\x00\x00\x00\x00\x00\x00\x00\x00";
try std.testing.expectEqualSlices(u8, "P", span(example));
example = "\x00\x00\x00\x00\x00\x00\x00\x00\x00\x00\x00\x00";
try std.testing.expectEqualSlices(u8, "", span(example));
}
/// Creates a copy of a title with all Filesystem-invalid characters replaced /// Creates a copy of a title with all Filesystem-invalid characters replaced
/// ///
/// e.g. POKEPIN R/S to POKEPIN R_S /// e.g. POKEPIN R/S to POKEPIN R_S
@@ -123,6 +176,7 @@ pub const io = struct {
pub const Logger = struct { pub const Logger = struct {
const Self = @This(); const Self = @This();
const FmtArgTuple = std.meta.Tuple(&.{ u32, u32, u32, u32, u32, u32, u32, u32, u32, u32, u32, u32, u32, u32, u32, u32, u32, u32 });
buf: std.io.BufferedWriter(4096 << 2, std.fs.File.Writer), buf: std.io.BufferedWriter(4096 << 2, std.fs.File.Writer),
@@ -145,7 +199,7 @@ pub const Logger = struct {
if (cpu.cpsr.t.read()) { if (cpu.cpsr.t.read()) {
if (opcode >> 11 == 0x1E) { if (opcode >> 11 == 0x1E) {
// Instruction 1 of a BL Opcode, print in ARM mode // Instruction 1 of a BL Opcode, print in ARM mode
const low = cpu.bus.dbgRead(u16, cpu.r[15] - 2); const low = cpu.bus.dbgRead(u16, cpu.r[15]);
const bl_opcode = @as(u32, opcode) << 16 | low; const bl_opcode = @as(u32, opcode) << 16 | low;
self.print(arm_fmt, Self.fmtArgs(cpu, bl_opcode)) catch @panic("failed to write to log file"); self.print(arm_fmt, Self.fmtArgs(cpu, bl_opcode)) catch @panic("failed to write to log file");
@@ -181,8 +235,6 @@ pub const Logger = struct {
} }
}; };
const FmtArgTuple = struct { u32, u32, u32, u32, u32, u32, u32, u32, u32, u32, u32, u32, u32, u32, u32, u32, u32, u32 };
pub const audio = struct { pub const audio = struct {
const _io = @import("core/bus/io.zig"); const _io = @import("core/bus/io.zig");
@@ -276,109 +328,43 @@ fn HalfInt(comptime T: type) type {
return std.meta.Int(type_info.Int.signedness, type_info.Int.bits >> 1); return std.meta.Int(type_info.Int.signedness, type_info.Int.bits >> 1);
} }
const Mutex = std.Thread.Mutex; /// Double Buffering Implementation
pub const FrameBuffer = struct {
pub fn RingBuffer(comptime T: type) type {
return struct {
const Self = @This(); const Self = @This();
const Index = usize;
const max_capacity = (@as(Index, 1) << @typeInfo(Index).Int.bits - 1) - 1; // half the range of index type
const log = std.log.scoped(.RingBuffer); layers: [2][]u8,
buf: []u8,
current: u1,
read: Index, allocator: Allocator,
write: Index,
buf: []T, // TODO: Rename
const Device = enum { Emulator, Renderer };
mutex: Mutex, pub fn init(allocator: Allocator, comptime len: comptime_int) !Self {
const buf = try allocator.alloc(u8, len * 2);
std.mem.set(u8, buf, 0);
const Error = error{buffer_full}; return .{
// Front and Back Framebuffers
.layers = [_][]u8{ buf[0..][0..len], buf[len..][0..len] },
.buf = buf,
.current = 0,
pub fn init(buf: []T) Self { .allocator = allocator,
std.mem.set(T, buf, 0);
std.debug.assert(std.math.isPowerOfTwo(buf.len)); // capacity must be a power of two
std.debug.assert(buf.len <= max_capacity);
return .{ .read = 0, .write = 0, .buf = buf, .mutex = .{} };
}
pub fn push(self: *Self, left: T, right: T) Error!void {
self.mutex.lock();
defer self.mutex.unlock();
try self._push(left);
self._push(right) catch |e| {
self.write -= 1; // undo the previous write;
return e;
}; };
} }
pub fn pop(self: *Self) ?T { pub fn deinit(self: *Self) void {
self.mutex.lock(); self.allocator.free(self.buf);
defer self.mutex.unlock(); self.* = undefined;
return self._pop();
} }
pub fn len(self: *Self) Index { pub fn swap(self: *Self) void {
self.mutex.lock(); self.current = ~self.current;
defer self.mutex.unlock();
return self._len();
} }
fn _push(self: *Self, value: T) Error!void { pub fn get(self: *Self, comptime dev: Device) []u8 {
if (self.isFull()) return error.buffer_full; return self.layers[if (dev == .Emulator) self.current else ~self.current];
defer self.write += 1;
self.buf[self.mask(self.write)] = value;
} }
};
fn _pop(self: *Self) ?T {
if (self.isEmpty()) return null;
defer self.read += 1;
return self.buf[self.mask(self.read)];
}
fn _len(self: *const Self) Index {
return self.write - self.read;
}
fn isFull(self: *const Self) bool {
return self._len() == self.buf.len;
}
fn isEmpty(self: *const Self) bool {
return self.read == self.write;
}
fn mask(self: *const Self, idx: Index) Index {
return idx & (self.buf.len - 1);
}
};
}
test "RingBuffer" {
const Queue = RingBuffer(u8);
var buf: [4]u8 = undefined;
var queue = Queue.init(&buf);
try queue.push(1, 2);
try std.testing.expectEqual(@as(?u8, 1), queue.pop());
try queue.push(3, 4);
try std.testing.expectError(Queue.Error.buffer_full, queue.push(5, 6));
try std.testing.expectEqual(@as(?u8, 2), queue.pop());
try queue.push(7, 8);
try std.testing.expectEqual(@as(?u8, 3), queue.pop());
try std.testing.expectEqual(@as(?u8, 4), queue.pop());
try std.testing.expectEqual(@as(?u8, 7), queue.pop());
try std.testing.expectEqual(@as(?u8, 8), queue.pop());
try std.testing.expectEqual(@as(?u8, null), queue.pop());
}