Compare commits
6 Commits
april-fool
...
3f470a1edc
Author | SHA1 | Date | |
---|---|---|---|
3f470a1edc | |||
65f4285df9 | |||
a5b34670d8 | |||
ce1410f79a | |||
2cfeb4c72f | |||
bc3c9d349e |
13
.github/workflows/main.yml
vendored
13
.github/workflows/main.yml
vendored
@@ -14,8 +14,7 @@ jobs:
|
||||
build:
|
||||
strategy:
|
||||
matrix:
|
||||
# os: [ubuntu-latest, windows-latest, macos-latest]
|
||||
os: [ubuntu-latest, windows-latest]
|
||||
os: [ubuntu-latest, windows-latest, macos-latest]
|
||||
runs-on: ${{matrix.os}}
|
||||
steps:
|
||||
- uses: goto-bus-stop/setup-zig@v2
|
||||
@@ -24,8 +23,8 @@ jobs:
|
||||
- name: prepare-linux
|
||||
if: runner.os == 'Linux'
|
||||
run: |
|
||||
sudo apt update
|
||||
sudo apt install libgtk-3-dev libsdl2-dev
|
||||
sudo apt-get update
|
||||
sudo apt-get install libsdl2-dev
|
||||
- name: prepare-windows
|
||||
if: runner.os == 'Windows'
|
||||
run: |
|
||||
@@ -38,9 +37,9 @@ jobs:
|
||||
brew install sdl2
|
||||
- uses: actions/checkout@v3
|
||||
with:
|
||||
submodules: recursive
|
||||
submodules: true
|
||||
- name: build
|
||||
run: zig build -Doptimize=ReleaseSafe -Dcpu=baseline
|
||||
run: zig build -Drelease-safe
|
||||
- name: upload
|
||||
uses: actions/upload-artifact@v3
|
||||
with:
|
||||
@@ -51,7 +50,7 @@ jobs:
|
||||
steps:
|
||||
- uses: actions/checkout@v3
|
||||
with:
|
||||
submodules: recursive
|
||||
submodules: true
|
||||
- uses: goto-bus-stop/setup-zig@v2
|
||||
with:
|
||||
version: master
|
||||
|
11
.gitmodules
vendored
11
.gitmodules
vendored
@@ -13,15 +13,6 @@
|
||||
[submodule "lib/zig-toml"]
|
||||
path = lib/zig-toml
|
||||
url = https://github.com/aeronavery/zig-toml
|
||||
[submodule "lib/zba-gdbstub"]
|
||||
path = lib/zba-gdbstub
|
||||
url = https://git.musuka.dev/paoda/zba-gdbstub
|
||||
[submodule "lib/zgui"]
|
||||
path = lib/zgui
|
||||
url = https://git.musuka.dev/paoda/zgui
|
||||
[submodule "lib/nfd-zig"]
|
||||
path = lib/nfd-zig
|
||||
url = https://github.com/fabioarnold/nfd-zig
|
||||
[submodule "lib/zba-util"]
|
||||
path = lib/zba-util
|
||||
url = https://git.musuka.dev/paoda/zba-util.git
|
||||
url = https://git.musuka.dev/paoda/zgui
|
8
.vscode/extensions.json
vendored
Normal file
8
.vscode/extensions.json
vendored
Normal file
@@ -0,0 +1,8 @@
|
||||
{
|
||||
"recommendations": [
|
||||
"augusterame.zls-vscode",
|
||||
"usernamehw.errorlens",
|
||||
"vadimcn.vscode-lldb",
|
||||
"dan-c-underwood.arm"
|
||||
]
|
||||
}
|
19
README.md
19
README.md
@@ -2,8 +2,6 @@
|
||||
|
||||
A Game Boy Advance Emulator written in Zig ⚡!
|
||||
|
||||

|
||||
|
||||
## Scope
|
||||
|
||||
I'm hardly the first to write a Game Boy Advance Emulator nor will I be the last. This project isn't going to compete with the GOATs like [mGBA](https://github.com/mgba-emu) or [NanoBoyAdvance](https://github.com/nba-emu/NanoBoyAdvance). There aren't any interesting ideas either like in [DSHBA](https://github.com/DenSinH/DSHBA).
|
||||
@@ -15,13 +13,14 @@ This is a simple (read: incomplete) for-fun long-term project. I hope to get "mo
|
||||
- [x] Affine Sprites
|
||||
- [ ] Windowing (see [this branch](https://git.musuka.dev/paoda/zba/src/branch/window))
|
||||
- [ ] Audio Resampler (Having issues with SDL2's)
|
||||
- [ ] Immediate Mode GUI
|
||||
- [ ] Refactoring for easy-ish perf boosts
|
||||
|
||||
## Usage
|
||||
|
||||
As it currently exists, ZBA is run from the terminal. In your console of choice, type `./zba --help` to see what you can do.
|
||||
|
||||
I typically find myself typing `./zba -b ./bin/bios.bin` and then going to File -> Insert ROM to load the title of my choice.
|
||||
I typically find myself typing `./zba -b ./bin/bios.bin ./bin/test/suite.gba` to see how badly my "cool new feature" broke everything else.
|
||||
|
||||
Need a BIOS? Why not try using the open-source [Cult-Of-GBA BIOS](https://github.com/Cult-of-GBA/BIOS) written by [fleroviux](https://github.com/fleroviux) and [DenSinH](https://github.com/DenSinH)?
|
||||
|
||||
@@ -78,33 +77,31 @@ arm7wrestler GBA Fixed | [destoer](https://github.com/destoer)
|
||||
|
||||
## Compiling
|
||||
|
||||
Most recently built on Zig [v0.11.0-dev.2168+322ace70f](https://github.com/ziglang/zig/tree/322ace70f)
|
||||
Most recently built on Zig [v0.11.0-dev.987+a1d82352d](https://github.com/ziglang/zig/tree/a1d82352d)
|
||||
|
||||
### Dependencies
|
||||
|
||||
Dependency | Source
|
||||
--- | ---
|
||||
SDL.zig | <https://github.com/MasterQ32/SDL.zig>
|
||||
known-folders | <https://github.com/ziglibs/known-folders>
|
||||
nfd-zig | <https://github.com/fabioarnold/nfd-zig>
|
||||
zgui | <https://github.com/michal-z/zig-gamedev/tree/main/libs/zgui>
|
||||
zig-clap | <https://github.com/Hejsil/zig-clap>
|
||||
zig-datetime | <https://github.com/frmdstryr/zig-datetime>
|
||||
known-folders | <https://github.com/ziglibs/known-folders>
|
||||
zig-toml | <https://github.com/aeronavery/zig-toml>
|
||||
zig-datetime | <https://github.com/frmdstryr/zig-datetime>
|
||||
`bitfields.zig` | [https://github.com/FlorenceOS/Florence](https://github.com/FlorenceOS/Florence/blob/aaa5a9e568/lib/util/bitfields.zig)
|
||||
`gl.zig` | <https://github.com/MasterQ32/zig-opengl>
|
||||
|
||||
Use `git submodule update --init` from the project root to pull the git relevant git submodules
|
||||
Use `git submodule update --init` from the project root to pull the git submodules `SDL.zig`, `zig-clap`, `known-folders`, `zig-toml` and `zig-datetime`
|
||||
|
||||
Be sure to provide SDL2 using:
|
||||
|
||||
- Linux: Your distro's package manager
|
||||
- macOS: ¯\\\_(ツ)_/¯ (try [this formula](https://formulae.brew.sh/formula/sdl2)?)
|
||||
- MacOS: ¯\\\_(ツ)_/¯
|
||||
- Windows: [`vcpkg`](https://github.com/Microsoft/vcpkg) (install `sdl2:x64-windows`)
|
||||
|
||||
`SDL.zig` will provide a helpful compile error if the zig compiler is unable to find SDL2.
|
||||
|
||||
Once you've got all the dependencies, execute `zig build -Doptimize=ReleaseSafe`. The executable is located at `zig-out/bin/`.
|
||||
Once you've got all the dependencies, execute `zig build -Drelease-fast`. The executable is located at `zig-out/bin/`.
|
||||
|
||||
## Controls
|
||||
|
||||
|
Binary file not shown.
Before Width: | Height: | Size: 34 KiB |
66
build.zig
66
build.zig
@@ -2,69 +2,61 @@ const std = @import("std");
|
||||
const builtin = @import("builtin");
|
||||
|
||||
const Sdk = @import("lib/SDL.zig/Sdk.zig");
|
||||
const gdbstub = @import("lib/zba-gdbstub/build.zig");
|
||||
const zgui = @import("lib/zgui/build.zig");
|
||||
const nfd = @import("lib/nfd-zig/build.zig");
|
||||
|
||||
pub fn build(b: *std.Build) void {
|
||||
pub fn build(b: *std.build.Builder) void {
|
||||
// Minimum Zig Version
|
||||
const min_ver = std.SemanticVersion.parse("0.11.0-dev.2168+322ace70f") catch return; // https://github.com/ziglang/zig/commit/322ace70f
|
||||
const min_ver = std.SemanticVersion.parse("0.11.0-dev.987+a1d82352d") catch return; // https://github.com/ziglang/zig/commit/19056cb68
|
||||
if (builtin.zig_version.order(min_ver).compare(.lt)) {
|
||||
std.log.err("{s}", .{b.fmt("Zig v{} does not meet the minimum version requirement. (Zig v{})", .{ builtin.zig_version, min_ver })});
|
||||
std.os.exit(1);
|
||||
}
|
||||
|
||||
// Standard target options allows the person running `zig build` to choose
|
||||
// what target to build for. Here we do not override the defaults, which
|
||||
// means any target is allowed, and the default is native. Other options
|
||||
// for restricting supported target set are available.
|
||||
const target = b.standardTargetOptions(.{});
|
||||
const optimize = b.standardOptimizeOption(.{});
|
||||
|
||||
const exe = b.addExecutable(.{
|
||||
.name = "zba",
|
||||
.root_source_file = .{ .path = "src/main.zig" },
|
||||
.target = target,
|
||||
.optimize = optimize,
|
||||
});
|
||||
// Standard release options allow the person running `zig build` to select
|
||||
// between Debug, ReleaseSafe, ReleaseFast, and ReleaseSmall.
|
||||
const mode = b.standardReleaseOptions();
|
||||
|
||||
const exe = b.addExecutable("zba", "src/main.zig");
|
||||
exe.setMainPkgPath("."); // Necessary so that src/main.zig can embed example.toml
|
||||
exe.setTarget(target);
|
||||
|
||||
// Known Folders (%APPDATA%, XDG, etc.)
|
||||
exe.addAnonymousModule("known_folders", .{ .source_file = .{ .path = "lib/known-folders/known-folders.zig" } });
|
||||
exe.addPackagePath("known_folders", "lib/known-folders/known-folders.zig");
|
||||
|
||||
// DateTime Library
|
||||
exe.addAnonymousModule("datetime", .{ .source_file = .{ .path = "lib/zig-datetime/src/main.zig" } });
|
||||
exe.addPackagePath("datetime", "lib/zig-datetime/src/main.zig");
|
||||
|
||||
// Bitfield type from FlorenceOS: https://github.com/FlorenceOS/
|
||||
exe.addAnonymousModule("bitfield", .{ .source_file = .{ .path = "lib/bitfield.zig" } });
|
||||
// exe.addPackage(.{ .name = "bitfield", .path = .{ .path = "lib/util/bitfield.zig" } });
|
||||
exe.addPackagePath("bitfield", "lib/util/bitfield.zig");
|
||||
|
||||
// Argument Parsing Library
|
||||
exe.addAnonymousModule("clap", .{ .source_file = .{ .path = "lib/zig-clap/clap.zig" } });
|
||||
exe.addPackagePath("clap", "lib/zig-clap/clap.zig");
|
||||
|
||||
// TOML Library
|
||||
exe.addAnonymousModule("toml", .{ .source_file = .{ .path = "lib/zig-toml/src/toml.zig" } });
|
||||
exe.addPackagePath("toml", "lib/zig-toml/src/toml.zig");
|
||||
|
||||
// OpenGL 3.3 Bindings
|
||||
exe.addAnonymousModule("gl", .{ .source_file = .{ .path = "lib/gl.zig" } });
|
||||
|
||||
// ZBA utility code
|
||||
exe.addAnonymousModule("zba-util", .{ .source_file = .{ .path = "lib/zba-util/src/lib.zig" } });
|
||||
|
||||
// gdbstub
|
||||
exe.addModule("gdbstub", gdbstub.getModule(b));
|
||||
|
||||
// NativeFileDialog(ue) Bindings
|
||||
exe.linkLibrary(nfd.makeLib(b, target, optimize));
|
||||
exe.addModule("nfd", nfd.getModule(b));
|
||||
exe.addPackagePath("gl", "lib/gl.zig");
|
||||
|
||||
// Zig SDL Bindings: https://github.com/MasterQ32/SDL.zig
|
||||
const sdk = Sdk.init(b, null);
|
||||
const sdk = Sdk.init(b);
|
||||
sdk.link(exe, .dynamic);
|
||||
exe.addModule("sdl2", sdk.getNativeModule());
|
||||
exe.addPackage(sdk.getNativePackage("sdl2"));
|
||||
|
||||
// Dear ImGui bindings
|
||||
const zgui_options = zgui.BuildOptionsStep.init(b, .{ .backend = .sdl2_opengl3 });
|
||||
const zgui_pkg = zgui.getPkg(&.{zgui_options.getPkg()});
|
||||
exe.addPackage(zgui_pkg);
|
||||
zgui.link(exe, zgui_options);
|
||||
|
||||
// .shared option should stay in sync with SDL.zig call above where true == .dynamic, and false == .static
|
||||
const zgui_pkg = zgui.package(b, target, optimize, .{ .options = .{ .backend = .sdl2_opengl3, .shared = true } });
|
||||
zgui_pkg.link(exe);
|
||||
|
||||
exe.setBuildMode(mode);
|
||||
exe.install();
|
||||
|
||||
const run_cmd = exe.run();
|
||||
@@ -76,11 +68,9 @@ pub fn build(b: *std.Build) void {
|
||||
const run_step = b.step("run", "Run the app");
|
||||
run_step.dependOn(&run_cmd.step);
|
||||
|
||||
const exe_tests = b.addTest(.{
|
||||
.root_source_file = .{ .path = "src/main.zig" },
|
||||
.target = target,
|
||||
.optimize = optimize,
|
||||
});
|
||||
const exe_tests = b.addTest("src/main.zig");
|
||||
exe_tests.setTarget(target);
|
||||
exe_tests.setBuildMode(mode);
|
||||
|
||||
const test_step = b.step("test", "Run unit tests");
|
||||
test_step.dependOn(&exe_tests.step);
|
||||
|
Submodule lib/SDL.zig updated: cc3b023f50...2025889b61
Submodule lib/known-folders updated: d13ba61370...6b37490ac7
Submodule lib/nfd-zig deleted from 5e5098bcaf
Submodule lib/zba-gdbstub deleted from 215e053b9a
Submodule lib/zba-util deleted from d5e66caf21
2
lib/zgui
2
lib/zgui
Submodule lib/zgui updated: 5b2b64a9de...30fa220dfe
Submodule lib/zig-clap updated: 6310cbd576...6c9ca90251
Submodule lib/zig-datetime updated: b570d61187...932d284521
195
src/core/Bus.zig
195
src/core/Bus.zig
@@ -19,7 +19,7 @@ const log = std.log.scoped(.Bus);
|
||||
|
||||
const createDmaTuple = @import("bus/dma.zig").create;
|
||||
const createTimerTuple = @import("bus/timer.zig").create;
|
||||
const rotr = @import("zba-util").rotr;
|
||||
const rotr = @import("../util.zig").rotr;
|
||||
|
||||
const timings: [2][0x10]u8 = [_][0x10]u8{
|
||||
// BIOS, Unused, EWRAM, IWRAM, I/0, PALRAM, VRAM, OAM, ROM0, ROM0, ROM1, ROM1, ROM2, ROM2, SRAM, Unused
|
||||
@@ -102,51 +102,10 @@ pub fn deinit(self: *Self) void {
|
||||
self.* = undefined;
|
||||
}
|
||||
|
||||
pub fn reset(self: *Self) void {
|
||||
self.bios.reset();
|
||||
self.ppu.reset();
|
||||
self.apu.reset();
|
||||
self.iwram.reset();
|
||||
self.ewram.reset();
|
||||
|
||||
// https://github.com/ziglang/zig/issues/14705
|
||||
{
|
||||
comptime var i: usize = 0;
|
||||
inline while (i < self.dma.len) : (i += 1) {
|
||||
self.dma[0].reset();
|
||||
}
|
||||
}
|
||||
|
||||
// https://github.com/ziglang/zig/issues/14705
|
||||
{
|
||||
comptime var i: usize = 0;
|
||||
inline while (i < self.tim.len) : (i += 1) {
|
||||
self.tim[0].reset();
|
||||
}
|
||||
}
|
||||
|
||||
self.io.reset();
|
||||
}
|
||||
|
||||
pub fn replaceGamepak(self: *Self, file_path: []const u8) !void {
|
||||
// Note: `save_path` isn't owned by `Backup`
|
||||
const save_path = self.pak.backup.save_path;
|
||||
self.pak.deinit();
|
||||
|
||||
self.pak = try GamePak.init(self.allocator, self.cpu, file_path, save_path);
|
||||
|
||||
const read_ptr: *[table_len]?*const anyopaque = @constCast(self.read_table);
|
||||
const write_ptrs: [2]*[table_len]?*anyopaque = .{ @constCast(self.write_tables[0]), @constCast(self.write_tables[1]) };
|
||||
|
||||
self.fillReadTable(read_ptr);
|
||||
self.fillWriteTable(u32, write_ptrs[0]);
|
||||
self.fillWriteTable(u8, write_ptrs[1]);
|
||||
}
|
||||
|
||||
fn fillReadTable(self: *Self, table: *[table_len]?*const anyopaque) void {
|
||||
const vramMirror = @import("ppu/Vram.zig").mirror;
|
||||
|
||||
for (table, 0..) |*ptr, i| {
|
||||
for (table) |*ptr, i| {
|
||||
const addr = @intCast(u32, page_size * i);
|
||||
|
||||
ptr.* = switch (addr) {
|
||||
@@ -173,7 +132,7 @@ fn fillWriteTable(self: *Self, comptime T: type, table: *[table_len]?*const anyo
|
||||
comptime std.debug.assert(T == u32 or T == u16 or T == u8);
|
||||
const vramMirror = @import("ppu/Vram.zig").mirror;
|
||||
|
||||
for (table, 0..) |*ptr, i| {
|
||||
for (table) |*ptr, i| {
|
||||
const addr = @intCast(u32, page_size * i);
|
||||
|
||||
ptr.* = switch (addr) {
|
||||
@@ -239,6 +198,55 @@ fn fillReadTableExternal(self: *Self, addr: u32) ?*anyopaque {
|
||||
return &self.pak.buf[masked_addr];
|
||||
}
|
||||
|
||||
pub fn dbgRead(self: *const Self, comptime T: type, unaligned_address: u32) T {
|
||||
const bits = @typeInfo(std.math.IntFittingRange(0, page_size - 1)).Int.bits;
|
||||
const page = unaligned_address >> bits;
|
||||
const offset = unaligned_address & (page_size - 1);
|
||||
|
||||
// We're doing some serious out-of-bounds open-bus reads
|
||||
if (page >= table_len) return self.openBus(T, unaligned_address);
|
||||
|
||||
if (self.read_table[page]) |some_ptr| {
|
||||
// We have a pointer to a page, cast the pointer to it's underlying type
|
||||
const Ptr = [*]const T;
|
||||
const ptr = @ptrCast(Ptr, @alignCast(@alignOf(std.meta.Child(Ptr)), some_ptr));
|
||||
|
||||
// Note: We don't check array length, since we force align the
|
||||
// lower bits of the address as the GBA would
|
||||
return ptr[forceAlign(T, offset) / @sizeOf(T)];
|
||||
}
|
||||
|
||||
return self.dbgSlowRead(T, unaligned_address);
|
||||
}
|
||||
|
||||
fn dbgSlowRead(self: *const Self, comptime T: type, unaligned_address: u32) T {
|
||||
const page = @truncate(u8, unaligned_address >> 24);
|
||||
const address = forceAlign(T, unaligned_address);
|
||||
|
||||
return switch (page) {
|
||||
// General Internal Memory
|
||||
0x00 => blk: {
|
||||
if (address < Bios.size)
|
||||
break :blk self.bios.dbgRead(T, self.cpu.r[15], unaligned_address);
|
||||
|
||||
break :blk self.openBus(T, address);
|
||||
},
|
||||
0x02 => unreachable, // handled by fastmem
|
||||
0x03 => unreachable, // handled by fastmem
|
||||
0x04 => self.readIo(T, address),
|
||||
|
||||
// Internal Display Memory
|
||||
0x05 => unreachable, // handled by fastmem
|
||||
0x06 => unreachable, // handled by fastmem
|
||||
0x07 => unreachable, // handled by fastmem
|
||||
|
||||
// External Memory (Game Pak)
|
||||
0x08...0x0D => self.pak.dbgRead(T, address),
|
||||
0x0E...0x0F => self.readBackup(T, unaligned_address),
|
||||
else => self.openBus(T, address),
|
||||
};
|
||||
}
|
||||
|
||||
fn readIo(self: *const Self, comptime T: type, address: u32) T {
|
||||
return io.read(self, T, address) orelse self.openBus(T, address);
|
||||
}
|
||||
@@ -328,27 +336,6 @@ pub fn read(self: *Self, comptime T: type, unaligned_address: u32) T {
|
||||
return self.slowRead(T, unaligned_address);
|
||||
}
|
||||
|
||||
pub fn dbgRead(self: *const Self, comptime T: type, unaligned_address: u32) T {
|
||||
const bits = @typeInfo(std.math.IntFittingRange(0, page_size - 1)).Int.bits;
|
||||
const page = unaligned_address >> bits;
|
||||
const offset = unaligned_address & (page_size - 1);
|
||||
|
||||
// We're doing some serious out-of-bounds open-bus reads
|
||||
if (page >= table_len) return self.openBus(T, unaligned_address);
|
||||
|
||||
if (self.read_table[page]) |some_ptr| {
|
||||
// We have a pointer to a page, cast the pointer to it's underlying type
|
||||
const Ptr = [*]const T;
|
||||
const ptr = @ptrCast(Ptr, @alignCast(@alignOf(std.meta.Child(Ptr)), some_ptr));
|
||||
|
||||
// Note: We don't check array length, since we force align the
|
||||
// lower bits of the address as the GBA would
|
||||
return ptr[forceAlign(T, offset) / @sizeOf(T)];
|
||||
}
|
||||
|
||||
return self.dbgSlowRead(T, unaligned_address);
|
||||
}
|
||||
|
||||
fn slowRead(self: *Self, comptime T: type, unaligned_address: u32) T {
|
||||
@setCold(true);
|
||||
|
||||
@@ -379,34 +366,6 @@ fn slowRead(self: *Self, comptime T: type, unaligned_address: u32) T {
|
||||
};
|
||||
}
|
||||
|
||||
fn dbgSlowRead(self: *const Self, comptime T: type, unaligned_address: u32) T {
|
||||
const page = @truncate(u8, unaligned_address >> 24);
|
||||
const address = forceAlign(T, unaligned_address);
|
||||
|
||||
return switch (page) {
|
||||
// General Internal Memory
|
||||
0x00 => blk: {
|
||||
if (address < Bios.size)
|
||||
break :blk self.bios.dbgRead(T, self.cpu.r[15], unaligned_address);
|
||||
|
||||
break :blk self.openBus(T, address);
|
||||
},
|
||||
0x02 => unreachable, // handled by fastmem
|
||||
0x03 => unreachable, // handled by fastmem
|
||||
0x04 => self.readIo(T, address),
|
||||
|
||||
// Internal Display Memory
|
||||
0x05 => unreachable, // handled by fastmem
|
||||
0x06 => unreachable, // handled by fastmem
|
||||
0x07 => unreachable, // handled by fastmem
|
||||
|
||||
// External Memory (Game Pak)
|
||||
0x08...0x0D => self.pak.dbgRead(T, address),
|
||||
0x0E...0x0F => self.readBackup(T, unaligned_address),
|
||||
else => self.openBus(T, address),
|
||||
};
|
||||
}
|
||||
|
||||
fn readBackup(self: *const Self, comptime T: type, unaligned_address: u32) T {
|
||||
const value = self.pak.backup.read(unaligned_address);
|
||||
|
||||
@@ -447,31 +406,6 @@ pub fn write(self: *Self, comptime T: type, unaligned_address: u32, value: T) vo
|
||||
}
|
||||
}
|
||||
|
||||
/// Mostly Identical to `Bus.write`, slowmeme is handled by `Bus.dbgSlowWrite`
|
||||
pub fn dbgWrite(self: *Self, comptime T: type, unaligned_address: u32, value: T) void {
|
||||
const bits = @typeInfo(std.math.IntFittingRange(0, page_size - 1)).Int.bits;
|
||||
const page = unaligned_address >> bits;
|
||||
const offset = unaligned_address & (page_size - 1);
|
||||
|
||||
// We're doing some serious out-of-bounds open-bus writes, they do nothing though
|
||||
if (page >= table_len) return;
|
||||
|
||||
if (self.write_tables[@boolToInt(T == u8)][page]) |some_ptr| {
|
||||
// We have a pointer to a page, cast the pointer to it's underlying type
|
||||
const Ptr = [*]T;
|
||||
const ptr = @ptrCast(Ptr, @alignCast(@alignOf(std.meta.Child(Ptr)), some_ptr));
|
||||
|
||||
// Note: We don't check array length, since we force align the
|
||||
// lower bits of the address as the GBA would
|
||||
ptr[forceAlign(T, offset) / @sizeOf(T)] = value;
|
||||
} else {
|
||||
// we can return early if this is an 8-bit OAM write
|
||||
if (T == u8 and @truncate(u8, unaligned_address >> 24) == 0x07) return;
|
||||
|
||||
self.dbgSlowWrite(T, unaligned_address, value);
|
||||
}
|
||||
}
|
||||
|
||||
fn slowWrite(self: *Self, comptime T: type, unaligned_address: u32, value: T) void {
|
||||
@setCold(true);
|
||||
|
||||
@@ -497,31 +431,6 @@ fn slowWrite(self: *Self, comptime T: type, unaligned_address: u32, value: T) vo
|
||||
}
|
||||
}
|
||||
|
||||
fn dbgSlowWrite(self: *Self, comptime T: type, unaligned_address: u32, value: T) void {
|
||||
@setCold(true);
|
||||
|
||||
const page = @truncate(u8, unaligned_address >> 24);
|
||||
const address = forceAlign(T, unaligned_address);
|
||||
|
||||
switch (page) {
|
||||
// General Internal Memory
|
||||
0x00 => self.bios.write(T, address, value),
|
||||
0x02 => unreachable, // completely handled by fastmem
|
||||
0x03 => unreachable, // completely handled by fastmem
|
||||
0x04 => return, // FIXME: Let debug writes mess with I/O
|
||||
|
||||
// Internal Display Memory
|
||||
0x05 => self.ppu.palette.write(T, address, value),
|
||||
0x06 => self.ppu.vram.write(T, self.ppu.dispcnt, address, value),
|
||||
0x07 => unreachable, // completely handled by fastmem
|
||||
|
||||
// External Memory (Game Pak)
|
||||
0x08...0x0D => return, // FIXME: Debug Write to Backup/GPIO w/out messing with state
|
||||
0x0E...0x0F => return, // FIXME: Debug Write to Backup w/out messing with state
|
||||
else => {},
|
||||
}
|
||||
}
|
||||
|
||||
inline fn rotateBy(comptime T: type, address: u32) u32 {
|
||||
return switch (T) {
|
||||
u32 => address & 3,
|
||||
|
@@ -14,6 +14,7 @@ const SoundFifo = std.fifo.LinearFifo(u8, .{ .Static = 0x20 });
|
||||
|
||||
const getHalf = util.getHalf;
|
||||
const setHalf = util.setHalf;
|
||||
const intToBytes = util.intToBytes;
|
||||
|
||||
const log = std.log.scoped(.APU);
|
||||
|
||||
@@ -278,44 +279,17 @@ pub const Apu = struct {
|
||||
.is_buffer_full = false,
|
||||
};
|
||||
|
||||
Self.initEvents(apu.sched, apu.interval());
|
||||
sched.push(.SampleAudio, apu.interval());
|
||||
sched.push(.{ .ApuChannel = 0 }, @import("apu/signal/Square.zig").interval);
|
||||
sched.push(.{ .ApuChannel = 1 }, @import("apu/signal/Square.zig").interval);
|
||||
sched.push(.{ .ApuChannel = 2 }, @import("apu/signal/Wave.zig").interval);
|
||||
sched.push(.{ .ApuChannel = 3 }, @import("apu/signal/Lfsr.zig").interval);
|
||||
sched.push(.FrameSequencer, FrameSequencer.interval);
|
||||
|
||||
return apu;
|
||||
}
|
||||
|
||||
fn initEvents(scheduler: *Scheduler, apu_interval: u64) void {
|
||||
scheduler.push(.SampleAudio, apu_interval);
|
||||
scheduler.push(.{ .ApuChannel = 0 }, @import("apu/signal/Square.zig").interval);
|
||||
scheduler.push(.{ .ApuChannel = 1 }, @import("apu/signal/Square.zig").interval);
|
||||
scheduler.push(.{ .ApuChannel = 2 }, @import("apu/signal/Wave.zig").interval);
|
||||
scheduler.push(.{ .ApuChannel = 3 }, @import("apu/signal/Lfsr.zig").interval);
|
||||
scheduler.push(.FrameSequencer, FrameSequencer.interval);
|
||||
}
|
||||
|
||||
/// Used when resetting the emulator
|
||||
pub fn reset(self: *Self) void {
|
||||
// FIXME: These reset functions are meant to emulate obscure APU behaviour. Write proper emu reset fns
|
||||
self.ch1.reset();
|
||||
self.ch2.reset();
|
||||
self.ch3.reset();
|
||||
self.ch4.reset();
|
||||
|
||||
self.chA.reset();
|
||||
self.chB.reset();
|
||||
|
||||
self.psg_cnt = .{ .raw = 0 };
|
||||
self.dma_cnt = .{ .raw = 0 };
|
||||
self.cnt = .{ .raw = 0 };
|
||||
self.bias = .{ .raw = 0x200 };
|
||||
|
||||
self.sampling_cycle = 0;
|
||||
self.fs.reset();
|
||||
|
||||
Self.initEvents(self.sched, self.interval());
|
||||
}
|
||||
|
||||
/// Emulates the reset behaviour of the APU
|
||||
fn _reset(self: *Self) void {
|
||||
fn reset(self: *Self) void {
|
||||
// All PSG Registers between 0x0400_0060..0x0400_0081 are zeroed
|
||||
// 0x0400_0082 and 0x0400_0088 retain their values
|
||||
self.ch1.reset();
|
||||
@@ -377,7 +351,7 @@ pub const Apu = struct {
|
||||
// Rest Noise
|
||||
self.ch4.lfsr.reset();
|
||||
} else {
|
||||
self._reset();
|
||||
self.reset();
|
||||
}
|
||||
}
|
||||
|
||||
@@ -554,15 +528,10 @@ pub fn DmaSound(comptime kind: DmaSoundKind) type {
|
||||
};
|
||||
}
|
||||
|
||||
/// Used when resetting hte emulator (not emulation code)
|
||||
fn reset(self: *Self) void {
|
||||
self.* = Self.init();
|
||||
}
|
||||
|
||||
pub fn push(self: *Self, value: u32) void {
|
||||
if (!self.enabled) self.enable();
|
||||
|
||||
self.fifo.write(std.mem.asBytes(&value)) catch |e| log.err("{} Error: {}", .{ kind, e });
|
||||
self.fifo.write(&intToBytes(u32, value)) catch |e| log.err("{} Error: {}", .{ kind, e });
|
||||
}
|
||||
|
||||
fn enable(self: *Self) void {
|
||||
@@ -593,14 +562,10 @@ pub const FrameSequencer = struct {
|
||||
const Self = @This();
|
||||
pub const interval = (1 << 24) / 512;
|
||||
|
||||
step: u3 = 0,
|
||||
step: u3,
|
||||
|
||||
pub fn init() Self {
|
||||
return .{};
|
||||
}
|
||||
|
||||
pub fn reset(self: *Self) void {
|
||||
self.* = .{};
|
||||
return .{ .step = 0 };
|
||||
}
|
||||
|
||||
pub fn tick(self: *Self) void {
|
||||
|
@@ -3,16 +3,17 @@ const io = @import("../../bus/io.zig");
|
||||
const Self = @This();
|
||||
|
||||
/// Period Timer
|
||||
timer: u3 = 0,
|
||||
timer: u3,
|
||||
/// Current Volume
|
||||
vol: u4 = 0,
|
||||
vol: u4,
|
||||
|
||||
pub fn create() Self {
|
||||
return .{};
|
||||
return .{ .timer = 0, .vol = 0 };
|
||||
}
|
||||
|
||||
pub fn reset(self: *Self) void {
|
||||
self.* = .{};
|
||||
self.timer = 0;
|
||||
self.vol = 0;
|
||||
}
|
||||
|
||||
pub fn tick(self: *Self, nrx2: io.Envelope) void {
|
||||
|
@@ -1,13 +1,13 @@
|
||||
const Self = @This();
|
||||
|
||||
timer: u9 = 0,
|
||||
timer: u9,
|
||||
|
||||
pub fn create() Self {
|
||||
return .{};
|
||||
return .{ .timer = 0 };
|
||||
}
|
||||
|
||||
pub fn reset(self: *Self) void {
|
||||
self.* = .{};
|
||||
self.timer = 0;
|
||||
}
|
||||
|
||||
pub fn tick(self: *Self, enabled: bool, ch_enable: *bool) void {
|
||||
|
@@ -3,18 +3,26 @@ const ToneSweep = @import("../ToneSweep.zig");
|
||||
|
||||
const Self = @This();
|
||||
|
||||
timer: u8 = 0,
|
||||
enabled: bool = false,
|
||||
shadow: u11 = 0,
|
||||
timer: u8,
|
||||
enabled: bool,
|
||||
shadow: u11,
|
||||
|
||||
calc_performed: bool = false,
|
||||
calc_performed: bool,
|
||||
|
||||
pub fn create() Self {
|
||||
return .{};
|
||||
return .{
|
||||
.timer = 0,
|
||||
.enabled = false,
|
||||
.shadow = 0,
|
||||
.calc_performed = false,
|
||||
};
|
||||
}
|
||||
|
||||
pub fn reset(self: *Self) void {
|
||||
self.* = .{};
|
||||
self.timer = 0;
|
||||
self.enabled = false;
|
||||
self.shadow = 0;
|
||||
self.calc_performed = false;
|
||||
}
|
||||
|
||||
pub fn tick(self: *Self, ch1: *ToneSweep) void {
|
||||
|
@@ -3,7 +3,7 @@ const std = @import("std");
|
||||
const Allocator = std.mem.Allocator;
|
||||
const log = std.log.scoped(.Bios);
|
||||
|
||||
const rotr = @import("zba-util").rotr;
|
||||
const rotr = @import("../../util.zig").rotr;
|
||||
const forceAlign = @import("../Bus.zig").forceAlign;
|
||||
|
||||
/// Size of the BIOS in bytes
|
||||
@@ -77,10 +77,6 @@ pub fn init(allocator: Allocator, maybe_path: ?[]const u8) !Self {
|
||||
return Self{ .buf = buf, .allocator = allocator };
|
||||
}
|
||||
|
||||
pub fn reset(self: *Self) void {
|
||||
self.addr_latch = 0;
|
||||
}
|
||||
|
||||
pub fn deinit(self: *Self) void {
|
||||
if (self.buf) |buf| self.allocator.free(buf);
|
||||
self.* = undefined;
|
||||
|
@@ -35,10 +35,6 @@ pub fn init(allocator: Allocator) !Self {
|
||||
};
|
||||
}
|
||||
|
||||
pub fn reset(self: *Self) void {
|
||||
std.mem.set(u8, self.buf, 0);
|
||||
}
|
||||
|
||||
pub fn deinit(self: *Self) void {
|
||||
self.allocator.free(self.buf);
|
||||
self.* = undefined;
|
||||
|
@@ -179,30 +179,23 @@ pub fn write(self: *Self, comptime T: type, word_count: u16, address: u32, value
|
||||
}
|
||||
}
|
||||
|
||||
pub fn init(allocator: Allocator, cpu: *Arm7tdmi, maybe_rom: ?[]const u8, maybe_save: ?[]const u8) !Self {
|
||||
const Device = Gpio.Device;
|
||||
pub fn init(allocator: Allocator, cpu: *Arm7tdmi, rom_path: []const u8, save_path: ?[]const u8) !Self {
|
||||
const file = try std.fs.cwd().openFile(rom_path, .{});
|
||||
defer file.close();
|
||||
|
||||
const items: struct { []u8, [12]u8, Backup.Kind, Device.Kind } = if (maybe_rom) |file_path| blk: {
|
||||
const file = try std.fs.cwd().openFile(file_path, .{});
|
||||
defer file.close();
|
||||
const file_buf = try file.readToEndAlloc(allocator, try file.getEndPos());
|
||||
const title = file_buf[0xA0..0xAC].*;
|
||||
const kind = Backup.guess(file_buf);
|
||||
const device = if (config.config().guest.force_rtc) .Rtc else guessDevice(file_buf);
|
||||
|
||||
const buffer = try file.readToEndAlloc(allocator, try file.getEndPos());
|
||||
const title = buffer[0xA0..0xAC];
|
||||
logHeader(buffer, title);
|
||||
|
||||
const device_kind = if (config.config().guest.force_rtc) .Rtc else guessDevice(buffer);
|
||||
|
||||
break :blk .{ buffer, title.*, Backup.guess(buffer), device_kind };
|
||||
} else .{ try allocator.alloc(u8, 0), [_]u8{0} ** 12, .None, .None };
|
||||
|
||||
const title = items[1];
|
||||
logHeader(file_buf, &title);
|
||||
|
||||
return .{
|
||||
.buf = items[0],
|
||||
.buf = file_buf,
|
||||
.allocator = allocator,
|
||||
.title = title,
|
||||
.backup = try Backup.init(allocator, items[2], title, maybe_save),
|
||||
.gpio = try Gpio.init(allocator, cpu, items[3]),
|
||||
.backup = try Backup.init(allocator, kind, title, save_path),
|
||||
.gpio = try Gpio.init(allocator, cpu, device),
|
||||
};
|
||||
}
|
||||
|
||||
@@ -220,24 +213,25 @@ fn guessDevice(buf: []const u8) Gpio.Device.Kind {
|
||||
// Try to Guess if ROM uses RTC
|
||||
const needle = "RTC_V"; // I was told SIIRTC_V, though Pokemen Firered (USA) is a false negative
|
||||
|
||||
// TODO: Use new for loop syntax?
|
||||
var i: usize = 0;
|
||||
while ((i + needle.len) < buf.len) : (i += 1) {
|
||||
if (std.mem.eql(u8, needle, buf[i..(i + needle.len)])) return .Rtc;
|
||||
}
|
||||
|
||||
// TODO: Detect other GPIO devices
|
||||
|
||||
return .None;
|
||||
}
|
||||
|
||||
fn logHeader(buf: []const u8, title: *const [12]u8) void {
|
||||
const code = buf[0xAC..0xB0];
|
||||
const maker = buf[0xB0..0xB2];
|
||||
const version = buf[0xBC];
|
||||
|
||||
log.info("Title: {s}", .{title});
|
||||
if (version != 0) log.info("Version: {}", .{version});
|
||||
|
||||
log.info("Game Code: {s}", .{buf[0xAC..0xB0]});
|
||||
log.info("Maker Code: {s}", .{buf[0xB0..0xB2]});
|
||||
log.info("Game Code: {s}", .{code});
|
||||
log.info("Maker Code: {s}", .{maker});
|
||||
}
|
||||
|
||||
test "OOB Access" {
|
||||
|
@@ -35,10 +35,6 @@ pub fn init(allocator: Allocator) !Self {
|
||||
};
|
||||
}
|
||||
|
||||
pub fn reset(self: *Self) void {
|
||||
std.mem.set(u8, self.buf, 0);
|
||||
}
|
||||
|
||||
pub fn deinit(self: *Self) void {
|
||||
self.allocator.free(self.buf);
|
||||
self.* = undefined;
|
||||
|
@@ -32,7 +32,7 @@ pub const Backup = struct {
|
||||
flash: Flash,
|
||||
eeprom: Eeprom,
|
||||
|
||||
pub const Kind = enum {
|
||||
const Kind = enum {
|
||||
Eeprom,
|
||||
Sram,
|
||||
Flash,
|
||||
@@ -137,7 +137,6 @@ pub const Backup = struct {
|
||||
for (backup_kinds) |needle| {
|
||||
const needle_len = needle.str.len;
|
||||
|
||||
// TODO: Use new for loop syntax?
|
||||
var i: usize = 0;
|
||||
while ((i + needle_len) < rom.len) : (i += 1) {
|
||||
if (std.mem.eql(u8, needle.str, rom[i..][0..needle_len])) return needle.kind;
|
||||
@@ -205,10 +204,6 @@ pub const Backup = struct {
|
||||
const file_path = try self.savePath(allocator, path);
|
||||
defer allocator.free(file_path);
|
||||
|
||||
// FIXME: communicate edge case to the user?
|
||||
if (std.mem.eql(u8, &self.title, "ACE LIGHTNIN"))
|
||||
return;
|
||||
|
||||
switch (self.kind) {
|
||||
.Sram, .Flash, .Flash1M, .Eeprom => {
|
||||
const file = try std.fs.createFileAbsolute(file_path, .{});
|
||||
|
@@ -12,7 +12,7 @@ const getHalf = util.getHalf;
|
||||
const setHalf = util.setHalf;
|
||||
const setQuart = util.setQuart;
|
||||
|
||||
const rotr = @import("zba-util").rotr;
|
||||
const rotr = @import("../../util.zig").rotr;
|
||||
|
||||
pub fn create() DmaTuple {
|
||||
return .{ DmaController(0).init(), DmaController(1).init(), DmaController(2).init(), DmaController(3).init() };
|
||||
@@ -195,10 +195,6 @@ fn DmaController(comptime id: u2) type {
|
||||
};
|
||||
}
|
||||
|
||||
pub fn reset(self: *Self) void {
|
||||
self.* = Self.init();
|
||||
}
|
||||
|
||||
pub fn setDmasad(self: *Self, addr: u32) void {
|
||||
self.sad = addr & sad_mask;
|
||||
}
|
||||
@@ -343,7 +339,10 @@ fn DmaController(comptime id: u2) type {
|
||||
}
|
||||
|
||||
pub fn onBlanking(bus: *Bus, comptime kind: DmaKind) void {
|
||||
inline for (0..4) |i| bus.dma[i].poll(kind);
|
||||
comptime var i: usize = 0;
|
||||
inline while (i < 4) : (i += 1) {
|
||||
bus.dma[i].poll(kind);
|
||||
}
|
||||
}
|
||||
|
||||
const Adjustment = enum(u2) {
|
||||
|
@@ -293,13 +293,13 @@ pub const Clock = struct {
|
||||
self.cpu.sched.push(.RealTimeClock, (1 << 24) -| late); // Reschedule
|
||||
|
||||
const now = DateTime.now();
|
||||
self.year = bcd(@intCast(u8, now.date.year - 2000));
|
||||
self.month = @truncate(u5, bcd(now.date.month));
|
||||
self.day = @truncate(u6, bcd(now.date.day));
|
||||
self.weekday = @truncate(u3, bcd((now.date.weekday() + 1) % 7)); // API is Monday = 0, Sunday = 6. We want Sunday = 0, Saturday = 6
|
||||
self.hour = @truncate(u6, bcd(now.time.hour));
|
||||
self.minute = @truncate(u7, bcd(now.time.minute));
|
||||
self.second = @truncate(u7, bcd(now.time.second));
|
||||
self.year = bcd(u8, @intCast(u8, now.date.year - 2000));
|
||||
self.month = bcd(u5, now.date.month);
|
||||
self.day = bcd(u6, now.date.day);
|
||||
self.weekday = bcd(u3, (now.date.weekday() + 1) % 7); // API is Monday = 0, Sunday = 6. We want Sunday = 0, Saturday = 6
|
||||
self.hour = bcd(u6, now.time.hour);
|
||||
self.minute = bcd(u7, now.time.minute);
|
||||
self.second = bcd(u7, now.time.second);
|
||||
}
|
||||
|
||||
fn step(self: *Self, value: Data) u4 {
|
||||
@@ -449,8 +449,16 @@ pub const Clock = struct {
|
||||
}
|
||||
};
|
||||
|
||||
/// Converts an 8-bit unsigned integer to its BCD representation.
|
||||
/// Note: Algorithm only works for values between 0 and 99 inclusive.
|
||||
fn bcd(value: u8) u8 {
|
||||
return ((value / 10) << 4) + (value % 10);
|
||||
fn bcd(comptime T: type, value: u8) T {
|
||||
var input = value;
|
||||
var ret: u8 = 0;
|
||||
var shift: u3 = 0;
|
||||
|
||||
while (input > 0) {
|
||||
ret |= (input % 10) << (shift << 2);
|
||||
shift += 1;
|
||||
input /= 10;
|
||||
}
|
||||
|
||||
return @truncate(T, ret);
|
||||
}
|
||||
|
@@ -38,10 +38,6 @@ pub const Io = struct {
|
||||
};
|
||||
}
|
||||
|
||||
pub fn reset(self: *Self) void {
|
||||
self.* = Self.init();
|
||||
}
|
||||
|
||||
fn setIrqs(self: *Io, word: u32) void {
|
||||
self.ie.raw = @truncate(u16, word);
|
||||
self.irq.raw &= ~@truncate(u16, word >> 16);
|
||||
|
@@ -128,12 +128,6 @@ fn Timer(comptime id: u2) type {
|
||||
};
|
||||
}
|
||||
|
||||
pub fn reset(self: *Self) void {
|
||||
const scheduler = self.sched;
|
||||
|
||||
self.* = Self.init(scheduler);
|
||||
}
|
||||
|
||||
/// TIMCNT_L Getter
|
||||
pub fn timcntL(self: *const Self) u16 {
|
||||
if (self.cnt.cascade.read() or !self.cnt.enabled.read()) return self._counter;
|
||||
|
@@ -39,12 +39,13 @@ pub const arm = struct {
|
||||
}
|
||||
|
||||
fn populate() [0x1000]InstrFn {
|
||||
comptime {
|
||||
return comptime {
|
||||
@setEvalBranchQuota(0xE000);
|
||||
var table = [_]InstrFn{und} ** 0x1000;
|
||||
var ret = [_]InstrFn{und} ** 0x1000;
|
||||
|
||||
for (&table, 0..) |*handler, i| {
|
||||
handler.* = switch (@as(u2, i >> 10)) {
|
||||
var i: usize = 0;
|
||||
while (i < ret.len) : (i += 1) {
|
||||
ret[i] = switch (@as(u2, i >> 10)) {
|
||||
0b00 => if (i == 0x121) blk: {
|
||||
break :blk branchExchange;
|
||||
} else if (i & 0xFCF == 0x009) blk: {
|
||||
@@ -106,8 +107,8 @@ pub const arm = struct {
|
||||
};
|
||||
}
|
||||
|
||||
return table;
|
||||
}
|
||||
return ret;
|
||||
};
|
||||
}
|
||||
};
|
||||
|
||||
@@ -135,12 +136,13 @@ pub const thumb = struct {
|
||||
}
|
||||
|
||||
fn populate() [0x400]InstrFn {
|
||||
comptime {
|
||||
return comptime {
|
||||
@setEvalBranchQuota(5025); // This is exact
|
||||
var table = [_]InstrFn{und} ** 0x400;
|
||||
var ret = [_]InstrFn{und} ** 0x400;
|
||||
|
||||
for (&table, 0..) |*handler, i| {
|
||||
handler.* = switch (@as(u3, i >> 7 & 0x7)) {
|
||||
var i: usize = 0;
|
||||
while (i < ret.len) : (i += 1) {
|
||||
ret[i] = switch (@as(u3, i >> 7 & 0x7)) {
|
||||
0b000 => if (i >> 5 & 0x3 == 0b11) blk: {
|
||||
const I = i >> 4 & 1 == 1;
|
||||
const is_sub = i >> 3 & 1 == 1;
|
||||
@@ -228,8 +230,8 @@ pub const thumb = struct {
|
||||
};
|
||||
}
|
||||
|
||||
return table;
|
||||
}
|
||||
return ret;
|
||||
};
|
||||
}
|
||||
};
|
||||
|
||||
@@ -314,14 +316,6 @@ pub const Arm7tdmi = struct {
|
||||
};
|
||||
}
|
||||
|
||||
// FIXME: Resetting disables logging (if enabled)
|
||||
pub fn reset(self: *Self) void {
|
||||
const bus_ptr = self.bus;
|
||||
const scheduler_ptr = self.sched;
|
||||
|
||||
self.* = Self.init(scheduler_ptr, bus_ptr, null);
|
||||
}
|
||||
|
||||
pub inline fn hasSPSR(self: *const Self) bool {
|
||||
const mode = getModeChecked(self, self.cpsr.mode.read());
|
||||
return switch (mode) {
|
||||
@@ -391,7 +385,8 @@ pub const Arm7tdmi = struct {
|
||||
const now = getModeChecked(self, self.cpsr.mode.read());
|
||||
|
||||
// Bank R8 -> r12
|
||||
for (0..5) |i| {
|
||||
var i: usize = 0;
|
||||
while (i < 5) : (i += 1) {
|
||||
self.bank.fiq[Bank.fiqIdx(i, now)] = self.r[8 + i];
|
||||
}
|
||||
|
||||
@@ -409,7 +404,8 @@ pub const Arm7tdmi = struct {
|
||||
}
|
||||
|
||||
// Grab R8 -> R12
|
||||
for (0..5) |i| {
|
||||
i = 0;
|
||||
while (i < 5) : (i += 1) {
|
||||
self.r[8 + i] = self.bank.fiq[Bank.fiqIdx(i, next)];
|
||||
}
|
||||
|
||||
@@ -474,7 +470,8 @@ pub const Arm7tdmi = struct {
|
||||
}
|
||||
|
||||
pub fn stepDmaTransfer(self: *Self) bool {
|
||||
inline for (0..4) |i| {
|
||||
comptime var i: usize = 0;
|
||||
inline while (i < 4) : (i += 1) {
|
||||
if (self.bus.dma[i].in_progress) {
|
||||
self.bus.dma[i].step(self);
|
||||
return true;
|
||||
|
@@ -2,7 +2,7 @@ const Bus = @import("../../Bus.zig");
|
||||
const Arm7tdmi = @import("../../cpu.zig").Arm7tdmi;
|
||||
const InstrFn = @import("../../cpu.zig").arm.InstrFn;
|
||||
|
||||
const sext = @import("zba-util").sext;
|
||||
const sext = @import("../../../util.zig").sext;
|
||||
|
||||
pub fn branch(comptime L: bool) InstrFn {
|
||||
return struct {
|
||||
|
@@ -2,8 +2,8 @@ const Bus = @import("../../Bus.zig");
|
||||
const Arm7tdmi = @import("../../cpu.zig").Arm7tdmi;
|
||||
const InstrFn = @import("../../cpu.zig").arm.InstrFn;
|
||||
|
||||
const sext = @import("zba-util").sext;
|
||||
const rotr = @import("zba-util").rotr;
|
||||
const sext = @import("../../../util.zig").sext;
|
||||
const rotr = @import("../../../util.zig").rotr;
|
||||
|
||||
pub fn halfAndSignedDataTransfer(comptime P: bool, comptime U: bool, comptime I: bool, comptime W: bool, comptime L: bool) InstrFn {
|
||||
return struct {
|
||||
|
@@ -7,7 +7,7 @@ const PSR = @import("../../cpu.zig").PSR;
|
||||
|
||||
const log = std.log.scoped(.PsrTransfer);
|
||||
|
||||
const rotr = @import("zba-util").rotr;
|
||||
const rotr = @import("../../../util.zig").rotr;
|
||||
|
||||
pub fn psrTransfer(comptime I: bool, comptime R: bool, comptime kind: u2) InstrFn {
|
||||
return struct {
|
||||
|
@@ -2,7 +2,7 @@ const Bus = @import("../../Bus.zig");
|
||||
const Arm7tdmi = @import("../../cpu.zig").Arm7tdmi;
|
||||
const InstrFn = @import("../../cpu.zig").arm.InstrFn;
|
||||
|
||||
const rotr = @import("zba-util").rotr;
|
||||
const rotr = @import("../../../util.zig").rotr;
|
||||
|
||||
pub fn singleDataSwap(comptime B: bool) InstrFn {
|
||||
return struct {
|
||||
|
@@ -3,7 +3,7 @@ const Bus = @import("../../Bus.zig");
|
||||
const Arm7tdmi = @import("../../cpu.zig").Arm7tdmi;
|
||||
const InstrFn = @import("../../cpu.zig").arm.InstrFn;
|
||||
|
||||
const rotr = @import("zba-util").rotr;
|
||||
const rotr = @import("../../../util.zig").rotr;
|
||||
|
||||
pub fn singleDataTransfer(comptime I: bool, comptime P: bool, comptime U: bool, comptime B: bool, comptime W: bool, comptime L: bool) InstrFn {
|
||||
return struct {
|
||||
@@ -11,7 +11,9 @@ pub fn singleDataTransfer(comptime I: bool, comptime P: bool, comptime U: bool,
|
||||
const rn = opcode >> 16 & 0xF;
|
||||
const rd = opcode >> 12 & 0xF;
|
||||
|
||||
const base = cpu.r[rn];
|
||||
// rn is r15 and L is not set, the PC is 12 ahead
|
||||
const base = cpu.r[rn] + if (!L and rn == 0xF) 4 else @as(u32, 0);
|
||||
|
||||
const offset = if (I) shifter.immediate(false, cpu, opcode) else opcode & 0xFFF;
|
||||
|
||||
const modified_base = if (U) base +% offset else base -% offset;
|
||||
|
@@ -1,7 +1,7 @@
|
||||
const Arm7tdmi = @import("../cpu.zig").Arm7tdmi;
|
||||
const CPSR = @import("../cpu.zig").PSR;
|
||||
|
||||
const rotr = @import("zba-util").rotr;
|
||||
const rotr = @import("../../util.zig").rotr;
|
||||
|
||||
pub fn exec(comptime S: bool, cpu: *Arm7tdmi, opcode: u32) u32 {
|
||||
var result: u32 = undefined;
|
||||
|
@@ -92,7 +92,8 @@ pub fn fmt15(comptime L: bool, comptime rb: u3) InstrFn {
|
||||
inline fn countRlist(opcode: u16) u32 {
|
||||
var count: u32 = 0;
|
||||
|
||||
inline for (0..8) |i| {
|
||||
comptime var i: u4 = 0;
|
||||
inline while (i < 8) : (i += 1) {
|
||||
if (opcode >> (7 - i) & 1 == 1) count += 1;
|
||||
}
|
||||
|
||||
|
@@ -3,7 +3,7 @@ const Arm7tdmi = @import("../../cpu.zig").Arm7tdmi;
|
||||
const InstrFn = @import("../../cpu.zig").thumb.InstrFn;
|
||||
|
||||
const checkCond = @import("../../cpu.zig").checkCond;
|
||||
const sext = @import("zba-util").sext;
|
||||
const sext = @import("../../../util.zig").sext;
|
||||
|
||||
pub fn fmt16(comptime cond: u4) InstrFn {
|
||||
return struct {
|
||||
|
@@ -2,8 +2,8 @@ const Bus = @import("../../Bus.zig");
|
||||
const Arm7tdmi = @import("../../cpu.zig").Arm7tdmi;
|
||||
const InstrFn = @import("../../cpu.zig").thumb.InstrFn;
|
||||
|
||||
const rotr = @import("zba-util").rotr;
|
||||
const sext = @import("zba-util").sext;
|
||||
const rotr = @import("../../../util.zig").rotr;
|
||||
const sext = @import("../../../util.zig").sext;
|
||||
|
||||
pub fn fmt6(comptime rd: u3) InstrFn {
|
||||
return struct {
|
||||
|
109
src/core/emu.zig
109
src/core/emu.zig
@@ -5,9 +5,9 @@ const config = @import("../config.zig");
|
||||
const Scheduler = @import("scheduler.zig").Scheduler;
|
||||
const Arm7tdmi = @import("cpu.zig").Arm7tdmi;
|
||||
const Tracker = @import("../util.zig").FpsTracker;
|
||||
const TwoWayChannel = @import("zba-util").TwoWayChannel;
|
||||
|
||||
const Timer = std.time.Timer;
|
||||
const Atomic = std.atomic.Atomic;
|
||||
|
||||
/// 4 Cycles in 1 dot
|
||||
const cycles_per_dot = 4;
|
||||
@@ -35,40 +35,29 @@ const RunKind = enum {
|
||||
LimitedFPS,
|
||||
};
|
||||
|
||||
pub fn run(cpu: *Arm7tdmi, scheduler: *Scheduler, tracker: *Tracker, channel: *TwoWayChannel) void {
|
||||
pub fn run(quit: *Atomic(bool), pause: *Atomic(bool), cpu: *Arm7tdmi, scheduler: *Scheduler, tracker: *Tracker) void {
|
||||
const audio_sync = config.config().guest.audio_sync and !config.config().host.mute;
|
||||
if (audio_sync) log.info("Audio sync enabled", .{});
|
||||
|
||||
if (config.config().guest.video_sync) {
|
||||
inner(.LimitedFPS, audio_sync, cpu, scheduler, tracker, channel);
|
||||
inner(.LimitedFPS, audio_sync, quit, pause, cpu, scheduler, tracker);
|
||||
} else {
|
||||
inner(.UnlimitedFPS, audio_sync, cpu, scheduler, tracker, channel);
|
||||
inner(.UnlimitedFPS, audio_sync, quit, pause, cpu, scheduler, tracker);
|
||||
}
|
||||
}
|
||||
|
||||
fn inner(comptime kind: RunKind, audio_sync: bool, cpu: *Arm7tdmi, scheduler: *Scheduler, tracker: ?*Tracker, channel: *TwoWayChannel) void {
|
||||
fn inner(comptime kind: RunKind, audio_sync: bool, quit: *Atomic(bool), pause: *Atomic(bool), cpu: *Arm7tdmi, scheduler: *Scheduler, tracker: ?*Tracker) void {
|
||||
if (kind == .UnlimitedFPS or kind == .LimitedFPS) {
|
||||
std.debug.assert(tracker != null);
|
||||
log.info("FPS tracking enabled", .{});
|
||||
}
|
||||
|
||||
var paused: bool = false;
|
||||
|
||||
switch (kind) {
|
||||
.Unlimited, .UnlimitedFPS => {
|
||||
log.info("Emulation w/out video sync", .{});
|
||||
|
||||
while (true) {
|
||||
if (channel.emu.pop()) |e| switch (e) {
|
||||
.Quit => break,
|
||||
.Resume => paused = false,
|
||||
.Pause => {
|
||||
paused = true;
|
||||
channel.gui.push(.Paused);
|
||||
},
|
||||
};
|
||||
|
||||
if (paused) continue;
|
||||
while (!quit.load(.Monotonic)) {
|
||||
if (pause.load(.Monotonic)) continue;
|
||||
|
||||
runFrame(scheduler, cpu);
|
||||
audioSync(audio_sync, cpu.bus.apu.stream, &cpu.bus.apu.is_buffer_full);
|
||||
@@ -81,17 +70,8 @@ fn inner(comptime kind: RunKind, audio_sync: bool, cpu: *Arm7tdmi, scheduler: *S
|
||||
var timer = Timer.start() catch @panic("failed to initalize std.timer.Timer");
|
||||
var wake_time: u64 = frame_period;
|
||||
|
||||
while (true) {
|
||||
if (channel.emu.pop()) |e| switch (e) {
|
||||
.Quit => break,
|
||||
.Resume => paused = false,
|
||||
.Pause => {
|
||||
paused = true;
|
||||
channel.gui.push(.Paused);
|
||||
},
|
||||
};
|
||||
|
||||
if (paused) continue;
|
||||
while (!quit.load(.Monotonic)) {
|
||||
if (pause.load(.Monotonic)) continue;
|
||||
|
||||
runFrame(scheduler, cpu);
|
||||
const new_wake_time = videoSync(&timer, wake_time);
|
||||
@@ -170,8 +150,9 @@ fn sleep(timer: *Timer, wake_time: u64) ?u64 {
|
||||
|
||||
const step = 2 * std.time.ns_per_ms; // Granularity of 2ms
|
||||
const times = sleep_for / step;
|
||||
var i: usize = 0;
|
||||
|
||||
for (0..times) |_| {
|
||||
while (i < times) : (i += 1) {
|
||||
std.time.sleep(step);
|
||||
|
||||
// Upon wakeup, check to see if this particular sleep was longer than expected
|
||||
@@ -186,71 +167,3 @@ fn sleep(timer: *Timer, wake_time: u64) ?u64 {
|
||||
fn spinLoop(timer: *Timer, wake_time: u64) void {
|
||||
while (true) if (timer.read() > wake_time) break;
|
||||
}
|
||||
|
||||
pub const EmuThing = struct {
|
||||
const Self = @This();
|
||||
const Interface = @import("gdbstub").Emulator;
|
||||
const Allocator = std.mem.Allocator;
|
||||
|
||||
cpu: *Arm7tdmi,
|
||||
scheduler: *Scheduler,
|
||||
|
||||
pub fn init(cpu: *Arm7tdmi, scheduler: *Scheduler) Self {
|
||||
return .{ .cpu = cpu, .scheduler = scheduler };
|
||||
}
|
||||
|
||||
pub fn interface(self: *Self, allocator: Allocator) Interface {
|
||||
return Interface.init(allocator, self);
|
||||
}
|
||||
|
||||
pub fn read(self: *const Self, addr: u32) u8 {
|
||||
return self.cpu.bus.dbgRead(u8, addr);
|
||||
}
|
||||
|
||||
pub fn write(self: *Self, addr: u32, value: u8) void {
|
||||
self.cpu.bus.dbgWrite(u8, addr, value);
|
||||
}
|
||||
|
||||
pub fn registers(self: *const Self) *[16]u32 {
|
||||
return &self.cpu.r;
|
||||
}
|
||||
|
||||
pub fn cpsr(self: *const Self) u32 {
|
||||
return self.cpu.cpsr.raw;
|
||||
}
|
||||
|
||||
pub fn step(self: *Self) void {
|
||||
const cpu = self.cpu;
|
||||
const sched = self.scheduler;
|
||||
|
||||
// Is true when we have executed one (1) instruction
|
||||
var did_step: bool = false;
|
||||
|
||||
// TODO: How can I make it easier to keep this in lock-step with runFrame?
|
||||
while (!did_step) {
|
||||
if (!cpu.stepDmaTransfer()) {
|
||||
if (cpu.isHalted()) {
|
||||
// Fast-forward to next Event
|
||||
sched.tick = sched.queue.peek().?.tick;
|
||||
} else {
|
||||
cpu.step();
|
||||
did_step = true;
|
||||
}
|
||||
}
|
||||
|
||||
if (sched.tick >= sched.nextTimestamp()) sched.handleEvent(cpu);
|
||||
}
|
||||
}
|
||||
};
|
||||
|
||||
pub fn reset(cpu: *Arm7tdmi) void {
|
||||
// @breakpoint();
|
||||
cpu.sched.reset(); // Yes this is order sensitive, see the PPU reset for why
|
||||
cpu.bus.reset();
|
||||
cpu.reset();
|
||||
}
|
||||
|
||||
pub fn replaceGamepak(cpu: *Arm7tdmi, file_path: []const u8) !void {
|
||||
try cpu.bus.replaceGamepak(file_path);
|
||||
reset(cpu);
|
||||
}
|
||||
|
@@ -290,26 +290,6 @@ pub const Ppu = struct {
|
||||
};
|
||||
}
|
||||
|
||||
pub fn reset(self: *Self) void {
|
||||
self.sched.push(.Draw, 240 * 4);
|
||||
|
||||
self.vram.reset();
|
||||
self.palette.reset();
|
||||
self.oam.reset();
|
||||
self.framebuf.reset();
|
||||
|
||||
self.win = Window.init();
|
||||
self.bg = [_]Background{Background.init()} ** 4;
|
||||
self.aff_bg = [_]AffineBackground{AffineBackground.init()} ** 2;
|
||||
self.bld = Blend.create();
|
||||
self.dispcnt = .{ .raw = 0x0000 };
|
||||
self.dispstat = .{ .raw = 0x0000 };
|
||||
self.vcount = .{ .raw = 0x0000 };
|
||||
|
||||
self.scanline.reset();
|
||||
std.mem.set(?Sprite, self.scanline_sprites, null);
|
||||
}
|
||||
|
||||
pub fn deinit(self: *Self) void {
|
||||
self.allocator.destroy(self.scanline_sprites);
|
||||
self.framebuf.deinit();
|
||||
@@ -645,7 +625,8 @@ pub const Ppu = struct {
|
||||
const framebuf_base = width * @as(usize, scanline);
|
||||
if (obj_enable) self.fetchSprites();
|
||||
|
||||
for (0..4) |layer| {
|
||||
var layer: usize = 0;
|
||||
while (layer < 4) : (layer += 1) {
|
||||
self.drawSprites(@truncate(u2, layer));
|
||||
if (layer == self.bg[0].cnt.priority.read() and bg_enable & 1 == 1) self.drawBackground(0);
|
||||
if (layer == self.bg[1].cnt.priority.read() and bg_enable >> 1 & 1 == 1) self.drawBackground(1);
|
||||
@@ -659,7 +640,8 @@ pub const Ppu = struct {
|
||||
const framebuf_base = width * @as(usize, scanline);
|
||||
if (obj_enable) self.fetchSprites();
|
||||
|
||||
for (0..4) |layer| {
|
||||
var layer: usize = 0;
|
||||
while (layer < 4) : (layer += 1) {
|
||||
self.drawSprites(@truncate(u2, layer));
|
||||
if (layer == self.bg[0].cnt.priority.read() and bg_enable & 1 == 1) self.drawBackground(0);
|
||||
if (layer == self.bg[1].cnt.priority.read() and bg_enable >> 1 & 1 == 1) self.drawBackground(1);
|
||||
@@ -672,7 +654,8 @@ pub const Ppu = struct {
|
||||
const framebuf_base = width * @as(usize, scanline);
|
||||
if (obj_enable) self.fetchSprites();
|
||||
|
||||
for (0..4) |layer| {
|
||||
var layer: usize = 0;
|
||||
while (layer < 4) : (layer += 1) {
|
||||
self.drawSprites(@truncate(u2, layer));
|
||||
if (layer == self.bg[2].cnt.priority.read() and bg_enable >> 2 & 1 == 1) self.drawAffineBackground(2);
|
||||
if (layer == self.bg[3].cnt.priority.read() and bg_enable >> 3 & 1 == 1) self.drawAffineBackground(3);
|
||||
@@ -688,7 +671,7 @@ pub const Ppu = struct {
|
||||
const vram_buf = @ptrCast([*]const u16, @alignCast(@alignOf(u16), self.vram.buf));
|
||||
const framebuf = @ptrCast([*]u32, @alignCast(@alignOf(u32), self.framebuf.get(.Emulator)));
|
||||
|
||||
for (vram_buf[vram_base .. vram_base + width], 0..) |bgr555, i| {
|
||||
for (vram_buf[vram_base .. vram_base + width]) |bgr555, i| {
|
||||
framebuf[framebuf_base + i] = rgba888(bgr555);
|
||||
}
|
||||
},
|
||||
@@ -702,7 +685,7 @@ pub const Ppu = struct {
|
||||
const pal_buf = @ptrCast([*]const u16, @alignCast(@alignOf(u16), self.palette.buf));
|
||||
const framebuf = @ptrCast([*]u32, @alignCast(@alignOf(u32), self.framebuf.get(.Emulator)));
|
||||
|
||||
for (self.vram.buf[vram_base .. vram_base + width], 0..) |pal_id, i| {
|
||||
for (self.vram.buf[vram_base .. vram_base + width]) |pal_id, i| {
|
||||
framebuf[framebuf_base + i] = rgba888(pal_buf[pal_id]);
|
||||
}
|
||||
},
|
||||
@@ -718,7 +701,8 @@ pub const Ppu = struct {
|
||||
const vram_buf = @ptrCast([*]const u16, @alignCast(@alignOf(u16), self.vram.buf));
|
||||
const framebuf = @ptrCast([*]u32, @alignCast(@alignOf(u32), self.framebuf.get(.Emulator)));
|
||||
|
||||
for (0..width) |i| {
|
||||
var i: usize = 0;
|
||||
while (i < width) : (i += 1) {
|
||||
const bgr555 = if (scanline < m5_height and i < m5_width) vram_buf[vram_base + i] else self.palette.backdrop();
|
||||
framebuf[framebuf_base + i] = rgba888(bgr555);
|
||||
}
|
||||
@@ -734,7 +718,7 @@ pub const Ppu = struct {
|
||||
// FIXME: @ptrCast between slices changing the length isn't implemented yet
|
||||
const framebuf = @ptrCast([*]u32, @alignCast(@alignOf(u32), self.framebuf.get(.Emulator)));
|
||||
|
||||
for (self.scanline.top(), 0..) |maybe_top, i| {
|
||||
for (self.scanline.top()) |maybe_top, i| {
|
||||
const maybe_btm = self.scanline.btm()[i];
|
||||
|
||||
const bgr555 = self.getBgr555(maybe_top, maybe_btm);
|
||||
@@ -1006,7 +990,8 @@ pub const Ppu = struct {
|
||||
cpu.handleInterrupt();
|
||||
}
|
||||
|
||||
// If we're not also in VBlank, attempt to run any pending DMA Reqs
|
||||
// See if HBlank DMA is present and not enabled
|
||||
|
||||
if (!self.dispstat.vblank.read())
|
||||
dma.onBlanking(cpu.bus, .HBlank);
|
||||
|
||||
|
@@ -34,10 +34,6 @@ pub fn init(allocator: Allocator) !Self {
|
||||
return Self{ .buf = buf, .allocator = allocator };
|
||||
}
|
||||
|
||||
pub fn reset(self: *Self) void {
|
||||
std.mem.set(u8, self.buf, 0);
|
||||
}
|
||||
|
||||
pub fn deinit(self: *Self) void {
|
||||
self.allocator.free(self.buf);
|
||||
self.* = undefined;
|
||||
|
@@ -37,10 +37,6 @@ pub fn init(allocator: Allocator) !Self {
|
||||
return Self{ .buf = buf, .allocator = allocator };
|
||||
}
|
||||
|
||||
pub fn reset(self: *Self) void {
|
||||
std.mem.set(u8, self.buf, 0);
|
||||
}
|
||||
|
||||
pub fn deinit(self: *Self) void {
|
||||
self.allocator.free(self.buf);
|
||||
self.* = undefined;
|
||||
|
@@ -45,10 +45,6 @@ pub fn init(allocator: Allocator) !Self {
|
||||
return Self{ .buf = buf, .allocator = allocator };
|
||||
}
|
||||
|
||||
pub fn reset(self: *Self) void {
|
||||
std.mem.set(u8, self.buf, 0);
|
||||
}
|
||||
|
||||
pub fn deinit(self: *Self) void {
|
||||
self.allocator.free(self.buf);
|
||||
self.* = undefined;
|
||||
|
@@ -11,11 +11,11 @@ const log = std.log.scoped(.Scheduler);
|
||||
pub const Scheduler = struct {
|
||||
const Self = @This();
|
||||
|
||||
tick: u64 = 0,
|
||||
tick: u64,
|
||||
queue: PriorityQueue(Event, void, lessThan),
|
||||
|
||||
pub fn init(allocator: Allocator) Self {
|
||||
var sched = Self{ .queue = PriorityQueue(Event, void, lessThan).init(allocator, {}) };
|
||||
var sched = Self{ .tick = 0, .queue = PriorityQueue(Event, void, lessThan).init(allocator, {}) };
|
||||
sched.queue.add(.{ .kind = .HeatDeath, .tick = std.math.maxInt(u64) }) catch unreachable;
|
||||
|
||||
return sched;
|
||||
@@ -26,17 +26,6 @@ pub const Scheduler = struct {
|
||||
self.* = undefined;
|
||||
}
|
||||
|
||||
pub fn reset(self: *Self) void {
|
||||
// `std.PriorityQueue` provides no reset function, so we will just create a new one
|
||||
const allocator = self.queue.allocator;
|
||||
self.queue.deinit();
|
||||
|
||||
var new_queue = PriorityQueue(Event, void, lessThan).init(allocator, {});
|
||||
new_queue.add(.{ .kind = .HeatDeath, .tick = std.math.maxInt(u64) }) catch unreachable;
|
||||
|
||||
self.* = .{ .queue = new_queue };
|
||||
}
|
||||
|
||||
pub inline fn now(self: *const Self) u64 {
|
||||
return self.tick;
|
||||
}
|
||||
@@ -84,7 +73,7 @@ pub const Scheduler = struct {
|
||||
|
||||
/// Removes the **first** scheduled event of type `needle`
|
||||
pub fn removeScheduledEvent(self: *Self, needle: EventKind) void {
|
||||
for (self.queue.items, 0..) |event, i| {
|
||||
for (self.queue.items) |event, i| {
|
||||
if (std.meta.eql(event.kind, needle)) {
|
||||
|
||||
// invalidates the slice we're iterating over
|
||||
|
307
src/imgui.zig
307
src/imgui.zig
@@ -1,307 +0,0 @@
|
||||
//! Namespace for dealing with ZBA's immediate-mode GUI
|
||||
//! Currently, ZBA uses zgui from https://github.com/michal-z/zig-gamedev
|
||||
//! which provides Zig bindings for https://github.com/ocornut/imgui under the hood
|
||||
|
||||
const std = @import("std");
|
||||
const zgui = @import("zgui");
|
||||
const gl = @import("gl");
|
||||
const nfd = @import("nfd");
|
||||
const config = @import("config.zig");
|
||||
const emu = @import("core/emu.zig");
|
||||
|
||||
const Gui = @import("platform.zig").Gui;
|
||||
const Arm7tdmi = @import("core/cpu.zig").Arm7tdmi;
|
||||
const RingBuffer = @import("zba-util").RingBuffer;
|
||||
|
||||
const Allocator = std.mem.Allocator;
|
||||
const GLuint = gl.GLuint;
|
||||
|
||||
const gba_width = @import("core/ppu.zig").width;
|
||||
const gba_height = @import("core/ppu.zig").height;
|
||||
|
||||
const log = std.log.scoped(.Imgui);
|
||||
|
||||
// two seconds worth of fps values into the past
|
||||
const histogram_len = 0x80;
|
||||
|
||||
/// Immediate-Mode GUI State
|
||||
pub const State = struct {
|
||||
title: [12:0]u8,
|
||||
|
||||
fps_hist: RingBuffer(u32),
|
||||
should_quit: bool = false,
|
||||
|
||||
/// if zba is initialized with a ROM already provided, this initializer should be called
|
||||
/// with `title_opt` being non-null
|
||||
pub fn init(allocator: Allocator, title_opt: ?*const [12]u8) !@This() {
|
||||
const history = try allocator.alloc(u32, histogram_len);
|
||||
|
||||
const title: [12:0]u8 = if (title_opt) |t| t.* ++ [_:0]u8{} else "[No Title]\x00\x00".*;
|
||||
return .{ .title = title, .fps_hist = RingBuffer(u32).init(history) };
|
||||
}
|
||||
|
||||
pub fn deinit(self: *@This(), allocator: Allocator) void {
|
||||
allocator.free(self.fps_hist.buf);
|
||||
self.* = undefined;
|
||||
}
|
||||
};
|
||||
|
||||
pub fn draw(state: *State, tex_id: GLuint, cpu: *Arm7tdmi) void {
|
||||
const win_scale = config.config().host.win_scale;
|
||||
|
||||
{
|
||||
_ = zgui.beginMainMenuBar();
|
||||
defer zgui.endMainMenuBar();
|
||||
|
||||
if (zgui.beginMenu("File", true)) {
|
||||
defer zgui.endMenu();
|
||||
|
||||
if (zgui.menuItem("Quit", .{})) state.should_quit = true;
|
||||
|
||||
if (zgui.menuItem("Insert ROM", .{})) blk: {
|
||||
const maybe_path = nfd.openFileDialog("gba", null) catch |e| {
|
||||
log.err("failed to open file dialog: {}", .{e});
|
||||
break :blk;
|
||||
};
|
||||
|
||||
const file_path = maybe_path orelse {
|
||||
log.warn("did not receive a file path", .{});
|
||||
break :blk;
|
||||
};
|
||||
defer nfd.freePath(file_path);
|
||||
|
||||
log.info("user chose: \"{s}\"", .{file_path});
|
||||
emu.replaceGamepak(cpu, file_path) catch |e| {
|
||||
log.err("failed to replace GamePak: {}", .{e});
|
||||
break :blk;
|
||||
};
|
||||
|
||||
state.title = cpu.bus.pak.title ++ [_:0]u8{};
|
||||
}
|
||||
}
|
||||
|
||||
if (zgui.beginMenu("Emulation", true)) {
|
||||
defer zgui.endMenu();
|
||||
|
||||
if (zgui.menuItem("Restart", .{})) {
|
||||
emu.reset(cpu);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
{
|
||||
const w = @intToFloat(f32, gba_width * win_scale);
|
||||
const h = @intToFloat(f32, gba_height * win_scale);
|
||||
|
||||
const window_title = std.mem.sliceTo(&state.title, 0);
|
||||
_ = zgui.begin(window_title, .{ .flags = .{ .no_resize = true, .always_auto_resize = true } });
|
||||
defer zgui.end();
|
||||
|
||||
zgui.image(@intToPtr(*anyopaque, tex_id), .{ .w = w, .h = h, .uv0 = .{ 0, 1 }, .uv1 = .{ 1, 0 } });
|
||||
}
|
||||
|
||||
{
|
||||
_ = zgui.begin("Information", .{});
|
||||
defer zgui.end();
|
||||
|
||||
for (0..8) |i| {
|
||||
zgui.text("R{}: 0x{X:0>8}", .{ i, cpu.r[i] });
|
||||
|
||||
zgui.sameLine(.{});
|
||||
|
||||
const padding = if (8 + i < 10) " " else "";
|
||||
zgui.text("{s}R{}: 0x{X:0>8}", .{ padding, 8 + i, cpu.r[8 + i] });
|
||||
}
|
||||
|
||||
zgui.separator();
|
||||
|
||||
widgets.psr("CPSR", cpu.cpsr);
|
||||
widgets.psr("SPSR", cpu.spsr);
|
||||
|
||||
zgui.separator();
|
||||
|
||||
widgets.interrupts(" IE", cpu.bus.io.ie);
|
||||
widgets.interrupts("IRQ", cpu.bus.io.irq);
|
||||
}
|
||||
|
||||
{
|
||||
_ = zgui.begin("Performance", .{});
|
||||
defer zgui.end();
|
||||
|
||||
const tmp = blk: {
|
||||
var buf: [histogram_len]u32 = undefined;
|
||||
const len = state.fps_hist.copy(&buf);
|
||||
|
||||
break :blk .{ buf, len };
|
||||
};
|
||||
const values = tmp[0];
|
||||
const len = tmp[1];
|
||||
|
||||
if (len == values.len) _ = state.fps_hist.pop();
|
||||
|
||||
const sorted = blk: {
|
||||
var buf: @TypeOf(values) = undefined;
|
||||
|
||||
std.mem.copy(u32, buf[0..len], values[0..len]);
|
||||
std.sort.sort(u32, buf[0..len], {}, std.sort.asc(u32));
|
||||
|
||||
break :blk buf;
|
||||
};
|
||||
|
||||
const y_max = 2 * if (len != 0) @intToFloat(f64, sorted[len - 1]) else emu.frame_rate;
|
||||
const x_max = @intToFloat(f64, values.len);
|
||||
|
||||
const y_args = .{ .flags = .{ .no_grid_lines = true } };
|
||||
const x_args = .{ .flags = .{ .no_grid_lines = true, .no_tick_labels = true, .no_tick_marks = true } };
|
||||
|
||||
if (zgui.plot.beginPlot("Emulation FPS", .{ .w = 0.0, .flags = .{ .no_title = true, .no_frame = true } })) {
|
||||
defer zgui.plot.endPlot();
|
||||
|
||||
zgui.plot.setupLegend(.{ .north = true, .east = true }, .{});
|
||||
zgui.plot.setupAxis(.x1, x_args);
|
||||
zgui.plot.setupAxis(.y1, y_args);
|
||||
zgui.plot.setupAxisLimits(.y1, .{ .min = 0.0, .max = y_max, .cond = .always });
|
||||
zgui.plot.setupAxisLimits(.x1, .{ .min = 0.0, .max = x_max, .cond = .always });
|
||||
zgui.plot.setupFinish();
|
||||
|
||||
zgui.plot.plotLineValues("FPS", u32, .{ .v = values[0..len] });
|
||||
}
|
||||
|
||||
const stats: struct { u32, u32, u32 } = blk: {
|
||||
if (len == 0) break :blk .{ 0, 0, 0 };
|
||||
|
||||
const average = average: {
|
||||
var sum: u32 = 0;
|
||||
for (sorted[0..len]) |value| sum += value;
|
||||
|
||||
break :average @intCast(u32, sum / len);
|
||||
};
|
||||
const median = sorted[len / 2];
|
||||
const low = sorted[len / 100]; // 1% Low
|
||||
|
||||
break :blk .{ average, median, low };
|
||||
};
|
||||
|
||||
zgui.text("Average: {:0>3} fps", .{stats[0]});
|
||||
zgui.text(" Median: {:0>3} fps", .{stats[1]});
|
||||
zgui.text(" 1% Low: {:0>3} fps", .{stats[2]});
|
||||
}
|
||||
|
||||
{
|
||||
_ = zgui.begin("Scheduler", .{});
|
||||
defer zgui.end();
|
||||
|
||||
const scheduler = cpu.sched;
|
||||
|
||||
zgui.text("tick: {X:0>16}", .{scheduler.tick});
|
||||
zgui.separator();
|
||||
|
||||
const Event = std.meta.Child(@TypeOf(scheduler.queue.items));
|
||||
|
||||
var items: [20]Event = undefined;
|
||||
const len = scheduler.queue.len;
|
||||
|
||||
std.mem.copy(Event, &items, scheduler.queue.items);
|
||||
std.sort.sort(Event, items[0..len], {}, widgets.eventDesc(Event));
|
||||
|
||||
for (items[0..len]) |event| {
|
||||
zgui.text("{X:0>16} | {?}", .{ event.tick, event.kind });
|
||||
}
|
||||
}
|
||||
|
||||
// {
|
||||
// zgui.showDemoWindow(null);
|
||||
// }
|
||||
}
|
||||
|
||||
const widgets = struct {
|
||||
fn interrupts(comptime label: []const u8, int: anytype) void {
|
||||
const h = 15.0;
|
||||
const w = 9.0 * 2 + 3.5;
|
||||
const ww = 9.0 * 3;
|
||||
|
||||
{
|
||||
zgui.text(label ++ ":", .{});
|
||||
|
||||
zgui.sameLine(.{});
|
||||
_ = zgui.selectable("VBL", .{ .w = w, .h = h, .selected = int.vblank.read() });
|
||||
|
||||
zgui.sameLine(.{});
|
||||
_ = zgui.selectable("HBL", .{ .w = w, .h = h, .selected = int.hblank.read() });
|
||||
|
||||
zgui.sameLine(.{});
|
||||
_ = zgui.selectable("VCT", .{ .w = w, .h = h, .selected = int.coincidence.read() });
|
||||
|
||||
{
|
||||
zgui.sameLine(.{});
|
||||
_ = zgui.selectable("TIM0", .{ .w = ww, .h = h, .selected = int.tim0.read() });
|
||||
|
||||
zgui.sameLine(.{});
|
||||
_ = zgui.selectable("TIM1", .{ .w = ww, .h = h, .selected = int.tim1.read() });
|
||||
|
||||
zgui.sameLine(.{});
|
||||
_ = zgui.selectable("TIM2", .{ .w = ww, .h = h, .selected = int.tim2.read() });
|
||||
|
||||
zgui.sameLine(.{});
|
||||
_ = zgui.selectable("TIM3", .{ .w = ww, .h = h, .selected = int.tim3.read() });
|
||||
}
|
||||
|
||||
zgui.sameLine(.{});
|
||||
_ = zgui.selectable("SRL", .{ .w = w, .h = h, .selected = int.serial.read() });
|
||||
|
||||
{
|
||||
zgui.sameLine(.{});
|
||||
_ = zgui.selectable("DMA0", .{ .w = ww, .h = h, .selected = int.dma0.read() });
|
||||
|
||||
zgui.sameLine(.{});
|
||||
_ = zgui.selectable("DMA1", .{ .w = ww, .h = h, .selected = int.dma1.read() });
|
||||
|
||||
zgui.sameLine(.{});
|
||||
_ = zgui.selectable("DMA2", .{ .w = ww, .h = h, .selected = int.dma2.read() });
|
||||
|
||||
zgui.sameLine(.{});
|
||||
_ = zgui.selectable("DMA3", .{ .w = ww, .h = h, .selected = int.dma3.read() });
|
||||
}
|
||||
|
||||
zgui.sameLine(.{});
|
||||
_ = zgui.selectable("KPD", .{ .w = w, .h = h, .selected = int.keypad.read() });
|
||||
|
||||
zgui.sameLine(.{});
|
||||
_ = zgui.selectable("GPK", .{ .w = w, .h = h, .selected = int.game_pak.read() });
|
||||
}
|
||||
}
|
||||
|
||||
fn psr(comptime label: []const u8, register: anytype) void {
|
||||
const Mode = @import("core/cpu.zig").Mode;
|
||||
|
||||
const maybe_mode = std.meta.intToEnum(Mode, register.mode.read()) catch null;
|
||||
const mode = if (maybe_mode) |mode| mode.toString() else "???";
|
||||
const w = 9.0;
|
||||
const h = 15.0;
|
||||
|
||||
zgui.text(label ++ ": 0x{X:0>8}", .{register.raw});
|
||||
|
||||
zgui.sameLine(.{});
|
||||
_ = zgui.selectable("N", .{ .w = w, .h = h, .selected = register.n.read() });
|
||||
|
||||
zgui.sameLine(.{});
|
||||
_ = zgui.selectable("Z", .{ .w = w, .h = h, .selected = register.z.read() });
|
||||
|
||||
zgui.sameLine(.{});
|
||||
_ = zgui.selectable("C", .{ .w = w, .h = h, .selected = register.c.read() });
|
||||
|
||||
zgui.sameLine(.{});
|
||||
_ = zgui.selectable("V", .{ .w = w, .h = h, .selected = register.v.read() });
|
||||
|
||||
zgui.sameLine(.{});
|
||||
zgui.text("{s}", .{mode});
|
||||
}
|
||||
|
||||
fn eventDesc(comptime T: type) fn (void, T, T) bool {
|
||||
return struct {
|
||||
fn inner(_: void, left: T, right: T) bool {
|
||||
return left.tick > right.tick;
|
||||
}
|
||||
}.inner;
|
||||
}
|
||||
};
|
67
src/main.zig
67
src/main.zig
@@ -4,17 +4,14 @@ const known_folders = @import("known_folders");
|
||||
const clap = @import("clap");
|
||||
|
||||
const config = @import("config.zig");
|
||||
const emu = @import("core/emu.zig");
|
||||
|
||||
const TwoWayChannel = @import("zba-util").TwoWayChannel;
|
||||
const Gui = @import("platform.zig").Gui;
|
||||
const Bus = @import("core/Bus.zig");
|
||||
const Arm7tdmi = @import("core/cpu.zig").Arm7tdmi;
|
||||
const Scheduler = @import("core/scheduler.zig").Scheduler;
|
||||
const FilePaths = @import("util.zig").FilePaths;
|
||||
const FpsTracker = @import("util.zig").FpsTracker;
|
||||
const Allocator = std.mem.Allocator;
|
||||
|
||||
const Allocator = std.mem.Allocator;
|
||||
const log = std.log.scoped(.Cli);
|
||||
pub const log_level = if (builtin.mode != .Debug) .info else std.log.default_level;
|
||||
|
||||
@@ -23,7 +20,6 @@ const params = clap.parseParamsComptime(
|
||||
\\-h, --help Display this help and exit.
|
||||
\\-s, --skip Skip BIOS.
|
||||
\\-b, --bios <str> Optional path to a GBA BIOS ROM.
|
||||
\\ --gdb Run ZBA from the context of a GDB Server
|
||||
\\<str> Path to the GBA GamePak ROM.
|
||||
\\
|
||||
);
|
||||
@@ -70,10 +66,9 @@ pub fn main() void {
|
||||
const paths = handleArguments(allocator, data_path, &result) catch |e| exitln("failed to handle cli arguments: {}", .{e});
|
||||
defer if (paths.save) |path| allocator.free(path);
|
||||
|
||||
const log_file = switch (config.config().debug.cpu_trace) {
|
||||
true => std.fs.cwd().createFile("zba.log", .{}) catch |e| exitln("failed to create trace log file: {}", .{e}),
|
||||
false => null,
|
||||
};
|
||||
const log_file = if (config.config().debug.cpu_trace) blk: {
|
||||
break :blk std.fs.cwd().createFile("zba.log", .{}) catch |e| exitln("failed to create trace log file: {}", .{e});
|
||||
} else null;
|
||||
defer if (log_file) |file| file.close();
|
||||
|
||||
// TODO: Take Emulator Init Code out of main.zig
|
||||
@@ -90,58 +85,16 @@ pub fn main() void {
|
||||
cpu.fastBoot();
|
||||
}
|
||||
|
||||
const title_ptr = if (paths.rom != null) &bus.pak.title else null;
|
||||
|
||||
// TODO: Just copy the title instead of grabbing a pointer to it
|
||||
var gui = Gui.init(allocator, &bus.apu, title_ptr) catch |e| exitln("failed to init gui: {}", .{e});
|
||||
var gui = Gui.init(allocator, &bus.pak.title, &bus.apu) catch |e| exitln("failed to init gui: {}", .{e});
|
||||
defer gui.deinit();
|
||||
|
||||
var quit = std.atomic.Atomic(bool).init(false);
|
||||
|
||||
var items: [0x100]u8 = undefined;
|
||||
var channel = TwoWayChannel.init(&items);
|
||||
|
||||
if (result.args.gdb) {
|
||||
const Server = @import("gdbstub").Server;
|
||||
const EmuThing = @import("core/emu.zig").EmuThing;
|
||||
|
||||
var wrapper = EmuThing.init(&cpu, &scheduler);
|
||||
var emulator = wrapper.interface(allocator);
|
||||
defer emulator.deinit();
|
||||
|
||||
log.info("Ready to connect", .{});
|
||||
|
||||
var server = Server.init(emulator) catch |e| exitln("failed to init gdb server: {}", .{e});
|
||||
defer server.deinit(allocator);
|
||||
|
||||
log.info("Starting GDB Server Thread", .{});
|
||||
|
||||
const thread = std.Thread.spawn(.{}, Server.run, .{ &server, allocator, &quit }) catch |e| exitln("gdb server thread crashed: {}", .{e});
|
||||
defer thread.join();
|
||||
|
||||
gui.run(.{
|
||||
.cpu = &cpu,
|
||||
.scheduler = &scheduler,
|
||||
.channel = &channel,
|
||||
}) catch |e| exitln("main thread panicked: {}", .{e});
|
||||
} else {
|
||||
var tracker = FpsTracker.init();
|
||||
|
||||
const thread = std.Thread.spawn(.{}, emu.run, .{ &cpu, &scheduler, &tracker, &channel }) catch |e| exitln("emu thread panicked: {}", .{e});
|
||||
defer thread.join();
|
||||
|
||||
gui.run(.{
|
||||
.cpu = &cpu,
|
||||
.scheduler = &scheduler,
|
||||
.channel = &channel,
|
||||
.tracker = &tracker,
|
||||
}) catch |e| exitln("main thread panicked: {}", .{e});
|
||||
}
|
||||
gui.run(&cpu, &scheduler) catch |e| exitln("failed to run gui thread: {}", .{e});
|
||||
}
|
||||
|
||||
fn handleArguments(allocator: Allocator, data_path: []const u8, result: *const clap.Result(clap.Help, ¶ms, clap.parsers.default)) !FilePaths {
|
||||
pub fn handleArguments(allocator: Allocator, data_path: []const u8, result: *const clap.Result(clap.Help, ¶ms, clap.parsers.default)) !FilePaths {
|
||||
const rom_path = romPath(result);
|
||||
log.info("ROM path: {?s}", .{rom_path});
|
||||
log.info("ROM path: {s}", .{rom_path});
|
||||
|
||||
const bios_path = result.args.bios;
|
||||
if (bios_path) |path| log.info("BIOS path: {s}", .{path}) else log.warn("No BIOS provided", .{});
|
||||
@@ -190,10 +143,10 @@ fn ensureConfigDirExists(config_path: []const u8) !void {
|
||||
try dir.makePath("zba");
|
||||
}
|
||||
|
||||
fn romPath(result: *const clap.Result(clap.Help, ¶ms, clap.parsers.default)) ?[]const u8 {
|
||||
fn romPath(result: *const clap.Result(clap.Help, ¶ms, clap.parsers.default)) []const u8 {
|
||||
return switch (result.positionals.len) {
|
||||
0 => null,
|
||||
1 => result.positionals[0],
|
||||
0 => exitln("ZBA requires a path to a GamePak ROM", .{}),
|
||||
else => exitln("ZBA received too many positional arguments.", .{}),
|
||||
};
|
||||
}
|
||||
|
310
src/platform.zig
310
src/platform.zig
@@ -5,13 +5,12 @@ const zgui = @import("zgui");
|
||||
|
||||
const emu = @import("core/emu.zig");
|
||||
const config = @import("config.zig");
|
||||
const imgui = @import("imgui.zig");
|
||||
|
||||
const Apu = @import("core/apu.zig").Apu;
|
||||
const Arm7tdmi = @import("core/cpu.zig").Arm7tdmi;
|
||||
const Scheduler = @import("core/scheduler.zig").Scheduler;
|
||||
const FpsTracker = @import("util.zig").FpsTracker;
|
||||
const TwoWayChannel = @import("zba-util").TwoWayChannel;
|
||||
const RingBuffer = @import("util.zig").RingBuffer;
|
||||
|
||||
const gba_width = @import("core/ppu.zig").width;
|
||||
const gba_height = @import("core/ppu.zig").height;
|
||||
@@ -27,12 +26,31 @@ const height = 720;
|
||||
pub const sample_rate = 1 << 15;
|
||||
pub const sample_format = SDL.AUDIO_U16;
|
||||
|
||||
const window_title = "ZBA";
|
||||
const default_title = "ZBA";
|
||||
|
||||
pub const Gui = struct {
|
||||
const Self = @This();
|
||||
const log = std.log.scoped(.Gui);
|
||||
|
||||
const State = struct {
|
||||
fps_hist: RingBuffer(u32),
|
||||
allocator: Allocator,
|
||||
|
||||
pub fn init(allocator: Allocator) !@This() {
|
||||
const history = try allocator.alloc(u32, 0x400);
|
||||
|
||||
return .{
|
||||
.fps_hist = RingBuffer(u32).init(history),
|
||||
.allocator = allocator,
|
||||
};
|
||||
}
|
||||
|
||||
fn deinit(self: *@This()) void {
|
||||
self.fps_hist.deinit(self.allocator);
|
||||
self.* = undefined;
|
||||
}
|
||||
};
|
||||
|
||||
// zig fmt: off
|
||||
const vertices: [32]f32 = [_]f32{
|
||||
// Positions // Colours // Texture Coords
|
||||
@@ -50,21 +68,21 @@ pub const Gui = struct {
|
||||
|
||||
window: *SDL.SDL_Window,
|
||||
ctx: SDL_GLContext,
|
||||
title: []const u8,
|
||||
audio: Audio,
|
||||
|
||||
state: imgui.State,
|
||||
state: State,
|
||||
|
||||
allocator: Allocator,
|
||||
program_id: gl.GLuint,
|
||||
|
||||
pub fn init(allocator: Allocator, apu: *Apu, title_opt: ?*const [12]u8) !Self {
|
||||
pub fn init(allocator: Allocator, title: *const [12]u8, apu: *Apu) !Self {
|
||||
if (SDL.SDL_Init(SDL.SDL_INIT_VIDEO | SDL.SDL_INIT_EVENTS | SDL.SDL_INIT_AUDIO) < 0) panic();
|
||||
if (SDL.SDL_GL_SetAttribute(SDL.SDL_GL_CONTEXT_PROFILE_MASK, SDL.SDL_GL_CONTEXT_PROFILE_CORE) < 0) panic();
|
||||
if (SDL.SDL_GL_SetAttribute(SDL.SDL_GL_CONTEXT_MAJOR_VERSION, 3) < 0) panic();
|
||||
if (SDL.SDL_GL_SetAttribute(SDL.SDL_GL_CONTEXT_MAJOR_VERSION, 3) < 0) panic();
|
||||
|
||||
const window = SDL.SDL_CreateWindow(
|
||||
window_title,
|
||||
default_title,
|
||||
SDL.SDL_WINDOWPOS_CENTERED,
|
||||
SDL.SDL_WINDOWPOS_CENTERED,
|
||||
width,
|
||||
@@ -86,18 +104,18 @@ pub const Gui = struct {
|
||||
|
||||
return Self{
|
||||
.window = window,
|
||||
.title = std.mem.sliceTo(title, 0),
|
||||
.ctx = ctx,
|
||||
.program_id = try compileShaders(),
|
||||
.audio = Audio.init(apu),
|
||||
|
||||
.allocator = allocator,
|
||||
.state = try imgui.State.init(allocator, title_opt),
|
||||
.state = try State.init(allocator),
|
||||
};
|
||||
}
|
||||
|
||||
pub fn deinit(self: *Self) void {
|
||||
self.audio.deinit();
|
||||
self.state.deinit(self.allocator);
|
||||
self.state.deinit();
|
||||
|
||||
zgui.backend.deinit();
|
||||
zgui.plot.deinit();
|
||||
@@ -107,7 +125,6 @@ pub const Gui = struct {
|
||||
SDL.SDL_GL_DeleteContext(self.ctx);
|
||||
SDL.SDL_DestroyWindow(self.window);
|
||||
SDL.SDL_Quit();
|
||||
|
||||
self.* = undefined;
|
||||
}
|
||||
|
||||
@@ -182,7 +199,7 @@ pub const Gui = struct {
|
||||
gl.bufferData(gl.ELEMENT_ARRAY_BUFFER, @sizeOf(@TypeOf(indices)), &indices, gl.STATIC_DRAW);
|
||||
|
||||
// Position
|
||||
gl.vertexAttribPointer(0, 3, gl.FLOAT, gl.FALSE, 8 * @sizeOf(f32), null); // lmao
|
||||
gl.vertexAttribPointer(0, 3, gl.FLOAT, gl.FALSE, 8 * @sizeOf(f32), @intToPtr(?*anyopaque, 0)); // lmao
|
||||
gl.enableVertexAttribArray(0);
|
||||
// Colour
|
||||
gl.vertexAttribPointer(1, 3, gl.FLOAT, gl.FALSE, 8 * @sizeOf(f32), @intToPtr(?*anyopaque, (3 * @sizeOf(f32))));
|
||||
@@ -242,18 +259,137 @@ pub const Gui = struct {
|
||||
return fbo_id;
|
||||
}
|
||||
|
||||
const RunOptions = struct {
|
||||
channel: *TwoWayChannel,
|
||||
tracker: ?*FpsTracker = null,
|
||||
cpu: *Arm7tdmi,
|
||||
scheduler: *Scheduler,
|
||||
};
|
||||
fn draw(self: *Self, tex_id: GLuint, cpu: *const Arm7tdmi) void {
|
||||
const win_scale = config.config().host.win_scale;
|
||||
|
||||
pub fn run(self: *Self, opt: RunOptions) !void {
|
||||
const cpu = opt.cpu;
|
||||
const tracker = opt.tracker;
|
||||
const channel = opt.channel;
|
||||
{
|
||||
const w = @intToFloat(f32, gba_width * win_scale);
|
||||
const h = @intToFloat(f32, gba_height * win_scale);
|
||||
|
||||
_ = zgui.begin("Game Boy Advance Screen", .{ .flags = .{ .no_resize = true, .always_auto_resize = true } });
|
||||
defer zgui.end();
|
||||
|
||||
zgui.image(@intToPtr(*anyopaque, tex_id), .{ .w = w, .h = h, .uv0 = .{ 0, 1 }, .uv1 = .{ 1, 0 } });
|
||||
}
|
||||
|
||||
{
|
||||
_ = zgui.begin("Information", .{});
|
||||
defer zgui.end();
|
||||
|
||||
{
|
||||
var i: usize = 0;
|
||||
while (i < 8) : (i += 1) {
|
||||
zgui.text("R{}: 0x{X:0>8}", .{ i, cpu.r[i] });
|
||||
|
||||
zgui.sameLine(.{});
|
||||
|
||||
const prefix = if (8 + i < 10) " " else "";
|
||||
zgui.text("{s}R{}: 0x{X:0>8}", .{ prefix, 8 + i, cpu.r[8 + i] });
|
||||
}
|
||||
}
|
||||
|
||||
zgui.separator();
|
||||
|
||||
widgets.psr("CPSR", cpu.cpsr);
|
||||
widgets.psr("SPSR", cpu.spsr);
|
||||
|
||||
zgui.separator();
|
||||
|
||||
widgets.interrupts(" IE", cpu.bus.io.ie); // space is for padding
|
||||
widgets.interrupts("IRQ", cpu.bus.io.irq);
|
||||
}
|
||||
|
||||
{
|
||||
_ = zgui.begin("Performance", .{});
|
||||
defer zgui.end();
|
||||
|
||||
const tmp = blk: {
|
||||
var buf: [0x400]u32 = undefined;
|
||||
const len = self.state.fps_hist.copy(&buf);
|
||||
|
||||
break :blk .{ buf, len };
|
||||
};
|
||||
const values = tmp[0];
|
||||
const len = tmp[1];
|
||||
|
||||
if (len == values.len) _ = self.state.fps_hist.pop();
|
||||
|
||||
const sorted = blk: {
|
||||
var buf: @TypeOf(values) = undefined;
|
||||
|
||||
std.mem.copy(u32, buf[0..len], values[0..len]);
|
||||
std.sort.sort(u32, buf[0..len], {}, std.sort.asc(u32));
|
||||
|
||||
break :blk buf;
|
||||
};
|
||||
|
||||
const y_max = 2 * if (len != 0) @intToFloat(f64, sorted[len - 1]) else emu.frame_rate;
|
||||
const x_max = @intToFloat(f64, values.len);
|
||||
|
||||
const y_args = .{ .flags = .{ .no_grid_lines = true } };
|
||||
const x_args = .{ .flags = .{ .no_grid_lines = true, .no_tick_labels = true, .no_tick_marks = true } };
|
||||
|
||||
if (zgui.plot.beginPlot("Emulation FPS", .{ .w = 0.0, .flags = .{ .no_title = true, .no_frame = true } })) {
|
||||
defer zgui.plot.endPlot();
|
||||
|
||||
zgui.plot.setupLegend(.{ .north = true, .east = true }, .{});
|
||||
zgui.plot.setupAxis(.x1, x_args);
|
||||
zgui.plot.setupAxis(.y1, y_args);
|
||||
zgui.plot.setupAxisLimits(.y1, .{ .min = 0.0, .max = y_max, .cond = .always });
|
||||
zgui.plot.setupAxisLimits(.x1, .{ .min = 0.0, .max = x_max, .cond = .always });
|
||||
zgui.plot.setupFinish();
|
||||
|
||||
zgui.plot.plotLineValues("FPS", u32, .{ .v = values[0..len] });
|
||||
}
|
||||
|
||||
const stats: struct { u32, u32, u32 } = blk: {
|
||||
if (len == 0) break :blk .{ 0, 0, 0 };
|
||||
|
||||
const average = average: {
|
||||
var sum: u32 = 0;
|
||||
for (sorted[0..len]) |value| sum += value;
|
||||
|
||||
break :average @intCast(u32, sum / len);
|
||||
};
|
||||
const median = sorted[len / 2];
|
||||
const low = sorted[len / 100]; // 1% Low
|
||||
|
||||
break :blk .{ average, median, low };
|
||||
};
|
||||
|
||||
zgui.text("Average: {:0>3} fps", .{stats[0]});
|
||||
zgui.text(" Median: {:0>3} fps", .{stats[1]});
|
||||
zgui.text(" 1% Low: {:0>3} fps", .{stats[2]});
|
||||
}
|
||||
|
||||
{
|
||||
_ = zgui.begin("Scheduler", .{});
|
||||
defer zgui.end();
|
||||
|
||||
const scheduler = cpu.sched;
|
||||
|
||||
zgui.text("tick: {X:0>16}", .{scheduler.tick});
|
||||
zgui.separator();
|
||||
|
||||
const Event = std.meta.Child(@TypeOf(scheduler.queue.items));
|
||||
|
||||
var items: [20]Event = undefined;
|
||||
const len = scheduler.queue.len;
|
||||
|
||||
std.mem.copy(Event, &items, scheduler.queue.items);
|
||||
std.sort.sort(Event, items[0..len], {}, widgets.eventDesc(Event));
|
||||
|
||||
for (items[0..len]) |event| {
|
||||
zgui.text("{X:0>16} | {?}", .{ event.tick, event.kind });
|
||||
}
|
||||
}
|
||||
|
||||
{
|
||||
zgui.showDemoWindow(null);
|
||||
}
|
||||
}
|
||||
|
||||
pub fn run(self: *Self, cpu: *Arm7tdmi, scheduler: *Scheduler) !void {
|
||||
const obj_ids = Self.genBufferObjects();
|
||||
defer gl.deleteBuffers(3, @as(*const [3]c_uint, &obj_ids));
|
||||
|
||||
@@ -264,19 +400,17 @@ pub const Gui = struct {
|
||||
const fbo_id = try Self.genFrameBufObject(out_tex);
|
||||
defer gl.deleteFramebuffers(1, &fbo_id);
|
||||
|
||||
var tracker = FpsTracker.init();
|
||||
var quit = std.atomic.Atomic(bool).init(false);
|
||||
var pause = std.atomic.Atomic(bool).init(false);
|
||||
|
||||
const thread = try std.Thread.spawn(.{}, emu.run, .{ &quit, &pause, cpu, scheduler, &tracker });
|
||||
defer thread.join();
|
||||
defer quit.store(true, .Monotonic); // Terminate Emulator Thread
|
||||
|
||||
emu_loop: while (true) {
|
||||
// `quit` from RunOptions may be modified by the GDBSTUB thread,
|
||||
// so we want to recognize that it may change to `true` and exit the GUI thread
|
||||
if (channel.gui.pop()) |event| switch (event) {
|
||||
.Quit => break :emu_loop,
|
||||
.Paused => @panic("TODO: We want to peek (and then pop if it's .Quit), not always pop"),
|
||||
};
|
||||
|
||||
// Outside of `SDL.SDL_QUIT` below, the DearImgui UI might signal that the program
|
||||
// should exit, in which case we should also handle this
|
||||
if (self.state.should_quit) break :emu_loop;
|
||||
|
||||
var event: SDL.SDL_Event = undefined;
|
||||
|
||||
while (SDL.SDL_PollEvent(&event) != 0) {
|
||||
_ = zgui.backend.processEvent(&event);
|
||||
|
||||
@@ -326,18 +460,12 @@ pub const Gui = struct {
|
||||
}
|
||||
}
|
||||
|
||||
// We Access non-atomic parts of the Emulator here
|
||||
{
|
||||
channel.emu.push(.Pause);
|
||||
defer channel.emu.push(.Resume);
|
||||
pause.store(true, .Monotonic);
|
||||
defer pause.store(false, .Monotonic);
|
||||
|
||||
// Spin Loop until we know that the emu is paused
|
||||
wait: while (true) switch (channel.gui.pop() orelse continue) {
|
||||
.Paused => break :wait,
|
||||
else => |any| std.debug.panic("[Gui/Channel]: Unhandled Event: {}", .{any}),
|
||||
};
|
||||
|
||||
// Add FPS count to the histogram
|
||||
if (tracker) |t| self.state.fps_hist.push(t.value()) catch {};
|
||||
self.state.fps_hist.push(tracker.value()) catch {};
|
||||
|
||||
// Draw GBA Screen to Texture
|
||||
{
|
||||
@@ -356,14 +484,12 @@ pub const Gui = struct {
|
||||
gl.clear(gl.COLOR_BUFFER_BIT);
|
||||
|
||||
zgui.backend.newFrame(width, height);
|
||||
imgui.draw(&self.state, out_tex, cpu);
|
||||
self.draw(out_tex, cpu);
|
||||
zgui.backend.draw();
|
||||
}
|
||||
|
||||
SDL.SDL_GL_SwapWindow(self.window);
|
||||
}
|
||||
|
||||
channel.emu.push(.Quit);
|
||||
}
|
||||
|
||||
fn glGetProcAddress(ctx: SDL.SDL_GLContext, proc: [:0]const u8) ?*anyopaque {
|
||||
@@ -441,3 +567,95 @@ fn panic() noreturn {
|
||||
const str = @as(?[*:0]const u8, SDL.SDL_GetError()) orelse "unknown error";
|
||||
@panic(std.mem.sliceTo(str, 0));
|
||||
}
|
||||
|
||||
const widgets = struct {
|
||||
fn interrupts(comptime label: []const u8, int: anytype) void {
|
||||
const h = 15.0;
|
||||
const w = 9.0 * 2 + 3.5;
|
||||
const ww = 9.0 * 3;
|
||||
|
||||
{
|
||||
zgui.text(label ++ ":", .{});
|
||||
|
||||
zgui.sameLine(.{});
|
||||
_ = zgui.selectable("VBL", .{ .w = w, .h = h, .selected = int.vblank.read() });
|
||||
|
||||
zgui.sameLine(.{});
|
||||
_ = zgui.selectable("HBL", .{ .w = w, .h = h, .selected = int.hblank.read() });
|
||||
|
||||
zgui.sameLine(.{});
|
||||
_ = zgui.selectable("VCT", .{ .w = w, .h = h, .selected = int.coincidence.read() });
|
||||
|
||||
{
|
||||
zgui.sameLine(.{});
|
||||
_ = zgui.selectable("TIM0", .{ .w = ww, .h = h, .selected = int.tim0.read() });
|
||||
|
||||
zgui.sameLine(.{});
|
||||
_ = zgui.selectable("TIM1", .{ .w = ww, .h = h, .selected = int.tim1.read() });
|
||||
|
||||
zgui.sameLine(.{});
|
||||
_ = zgui.selectable("TIM2", .{ .w = ww, .h = h, .selected = int.tim2.read() });
|
||||
|
||||
zgui.sameLine(.{});
|
||||
_ = zgui.selectable("TIM3", .{ .w = ww, .h = h, .selected = int.tim3.read() });
|
||||
}
|
||||
|
||||
zgui.sameLine(.{});
|
||||
_ = zgui.selectable("SRL", .{ .w = w, .h = h, .selected = int.serial.read() });
|
||||
|
||||
{
|
||||
zgui.sameLine(.{});
|
||||
_ = zgui.selectable("DMA0", .{ .w = ww, .h = h, .selected = int.dma0.read() });
|
||||
|
||||
zgui.sameLine(.{});
|
||||
_ = zgui.selectable("DMA1", .{ .w = ww, .h = h, .selected = int.dma1.read() });
|
||||
|
||||
zgui.sameLine(.{});
|
||||
_ = zgui.selectable("DMA2", .{ .w = ww, .h = h, .selected = int.dma2.read() });
|
||||
|
||||
zgui.sameLine(.{});
|
||||
_ = zgui.selectable("DMA3", .{ .w = ww, .h = h, .selected = int.dma3.read() });
|
||||
}
|
||||
|
||||
zgui.sameLine(.{});
|
||||
_ = zgui.selectable("KPD", .{ .w = w, .h = h, .selected = int.keypad.read() });
|
||||
|
||||
zgui.sameLine(.{});
|
||||
_ = zgui.selectable("GPK", .{ .w = w, .h = h, .selected = int.game_pak.read() });
|
||||
}
|
||||
}
|
||||
|
||||
fn psr(comptime label: []const u8, register: anytype) void {
|
||||
const Mode = @import("core/cpu.zig").Mode;
|
||||
|
||||
const maybe_mode = std.meta.intToEnum(Mode, register.mode.read()) catch null;
|
||||
const mode = if (maybe_mode) |mode| mode.toString() else "???";
|
||||
const w = 9.0;
|
||||
const h = 15.0;
|
||||
|
||||
zgui.text(label ++ ": 0x{X:0>8}", .{register.raw});
|
||||
|
||||
zgui.sameLine(.{});
|
||||
_ = zgui.selectable("N", .{ .w = w, .h = h, .selected = register.n.read() });
|
||||
|
||||
zgui.sameLine(.{});
|
||||
_ = zgui.selectable("Z", .{ .w = w, .h = h, .selected = register.z.read() });
|
||||
|
||||
zgui.sameLine(.{});
|
||||
_ = zgui.selectable("C", .{ .w = w, .h = h, .selected = register.c.read() });
|
||||
|
||||
zgui.sameLine(.{});
|
||||
_ = zgui.selectable("V", .{ .w = w, .h = h, .selected = register.v.read() });
|
||||
|
||||
zgui.sameLine(.{});
|
||||
zgui.text("{s}", .{mode});
|
||||
}
|
||||
|
||||
fn eventDesc(comptime T: type) fn (void, T, T) bool {
|
||||
return struct {
|
||||
fn inner(_: void, left: T, right: T) bool {
|
||||
return left.tick > right.tick;
|
||||
}
|
||||
}.inner;
|
||||
}
|
||||
};
|
||||
|
117
src/util.zig
117
src/util.zig
@@ -7,6 +7,27 @@ const Arm7tdmi = @import("core/cpu.zig").Arm7tdmi;
|
||||
|
||||
const Allocator = std.mem.Allocator;
|
||||
|
||||
// Sign-Extend value of type `T` to type `U`
|
||||
pub fn sext(comptime T: type, comptime U: type, value: T) T {
|
||||
// U must have less bits than T
|
||||
comptime std.debug.assert(@typeInfo(U).Int.bits <= @typeInfo(T).Int.bits);
|
||||
|
||||
const iT = std.meta.Int(.signed, @typeInfo(T).Int.bits);
|
||||
const ExtU = if (@typeInfo(U).Int.signedness == .unsigned) T else iT;
|
||||
const shift_amt = @intCast(Log2Int(T), @typeInfo(T).Int.bits - @typeInfo(U).Int.bits);
|
||||
|
||||
return @bitCast(T, @bitCast(iT, @as(ExtU, @truncate(U, value)) << shift_amt) >> shift_amt);
|
||||
}
|
||||
|
||||
/// See https://godbolt.org/z/W3en9Eche
|
||||
pub inline fn rotr(comptime T: type, x: T, r: anytype) T {
|
||||
if (@typeInfo(T).Int.signedness == .signed)
|
||||
@compileError("cannot rotate signed integer");
|
||||
|
||||
const ar = @intCast(Log2Int(T), @mod(r, @typeInfo(T).Int.bits));
|
||||
return x >> ar | x << (1 +% ~ar);
|
||||
}
|
||||
|
||||
pub const FpsTracker = struct {
|
||||
const Self = @This();
|
||||
|
||||
@@ -36,6 +57,17 @@ pub const FpsTracker = struct {
|
||||
}
|
||||
};
|
||||
|
||||
pub fn intToBytes(comptime T: type, value: anytype) [@sizeOf(T)]u8 {
|
||||
comptime std.debug.assert(@typeInfo(T) == .Int);
|
||||
|
||||
var result: [@sizeOf(T)]u8 = undefined;
|
||||
|
||||
var i: Log2Int(T) = 0;
|
||||
while (i < result.len) : (i += 1) result[i] = @truncate(u8, value >> i * @bitSizeOf(u8));
|
||||
|
||||
return result;
|
||||
}
|
||||
|
||||
/// Creates a copy of a title with all Filesystem-invalid characters replaced
|
||||
///
|
||||
/// e.g. POKEPIN R/S to POKEPIN R_S
|
||||
@@ -50,7 +82,7 @@ pub fn escape(title: [12]u8) [12]u8 {
|
||||
}
|
||||
|
||||
pub const FilePaths = struct {
|
||||
rom: ?[]const u8,
|
||||
rom: []const u8,
|
||||
bios: ?[]const u8,
|
||||
save: ?[]const u8,
|
||||
};
|
||||
@@ -251,7 +283,7 @@ pub const FrameBuffer = struct {
|
||||
|
||||
layers: [2][]u8,
|
||||
buf: []u8,
|
||||
current: u1 = 0,
|
||||
current: u1,
|
||||
|
||||
allocator: Allocator,
|
||||
|
||||
@@ -266,16 +298,12 @@ pub const FrameBuffer = struct {
|
||||
// Front and Back Framebuffers
|
||||
.layers = [_][]u8{ buf[0..][0..len], buf[len..][0..len] },
|
||||
.buf = buf,
|
||||
.current = 0,
|
||||
|
||||
.allocator = allocator,
|
||||
};
|
||||
}
|
||||
|
||||
pub fn reset(self: *Self) void {
|
||||
std.mem.set(u8, self.buf, 0);
|
||||
self.current = 0;
|
||||
}
|
||||
|
||||
pub fn deinit(self: *Self) void {
|
||||
self.allocator.free(self.buf);
|
||||
self.* = undefined;
|
||||
@@ -289,3 +317,78 @@ pub const FrameBuffer = struct {
|
||||
return self.layers[if (dev == .Emulator) self.current else ~self.current];
|
||||
}
|
||||
};
|
||||
|
||||
pub fn RingBuffer(comptime T: type) type {
|
||||
return struct {
|
||||
const Self = @This();
|
||||
const Index = usize;
|
||||
const max_capacity = (@as(Index, 1) << @typeInfo(Index).Int.bits - 1) - 1; // half the range of index type
|
||||
|
||||
const log = std.log.scoped(.RingBuffer);
|
||||
|
||||
read: Index,
|
||||
write: Index,
|
||||
buf: []T,
|
||||
|
||||
const Error = error{buffer_full};
|
||||
|
||||
pub fn init(buf: []T) Self {
|
||||
std.debug.assert(std.math.isPowerOfTwo(buf.len)); // capacity must be a power of two
|
||||
std.debug.assert(buf.len <= max_capacity);
|
||||
|
||||
std.mem.set(T, buf, 0);
|
||||
|
||||
return .{ .read = 0, .write = 0, .buf = buf };
|
||||
}
|
||||
|
||||
pub fn deinit(self: *Self, allocator: Allocator) void {
|
||||
allocator.free(self.buf);
|
||||
self.* = undefined;
|
||||
}
|
||||
|
||||
pub fn push(self: *Self, value: T) Error!void {
|
||||
if (self.isFull()) return error.buffer_full;
|
||||
defer self.write += 1;
|
||||
|
||||
self.buf[self.mask(self.write)] = value;
|
||||
}
|
||||
|
||||
pub fn pop(self: *Self) ?T {
|
||||
if (self.isEmpty()) return null;
|
||||
defer self.read += 1;
|
||||
|
||||
return self.buf[self.mask(self.read)];
|
||||
}
|
||||
|
||||
/// Returns the number of entries read
|
||||
pub fn copy(self: *const Self, cpy: []T) Index {
|
||||
const count = std.math.min(self.len(), cpy.len);
|
||||
var start: Index = self.read;
|
||||
|
||||
for (cpy) |*v, i| {
|
||||
if (i >= count) break;
|
||||
|
||||
v.* = self.buf[self.mask(start)];
|
||||
start += 1;
|
||||
}
|
||||
|
||||
return count;
|
||||
}
|
||||
|
||||
fn len(self: *const Self) Index {
|
||||
return self.write - self.read;
|
||||
}
|
||||
|
||||
fn isFull(self: *const Self) bool {
|
||||
return self.len() == self.buf.len;
|
||||
}
|
||||
|
||||
fn isEmpty(self: *const Self) bool {
|
||||
return self.read == self.write;
|
||||
}
|
||||
|
||||
fn mask(self: *const Self, idx: Index) Index {
|
||||
return idx & (self.buf.len - 1);
|
||||
}
|
||||
};
|
||||
}
|
||||
|
Reference in New Issue
Block a user