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2629d15e2f
Author | SHA1 | Date |
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Rekai Nyangadzayi Musuka | 2629d15e2f | |
Rekai Nyangadzayi Musuka | c7b62d3202 |
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@ -15,14 +15,13 @@ This is a simple (read: incomplete) for-fun long-term project. I hope to get "mo
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- [x] Affine Sprites
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- [ ] Windowing (see [this branch](https://git.musuka.dev/paoda/zba/src/branch/window))
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- [ ] Audio Resampler (Having issues with SDL2's)
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- [x] Immediate Mode GUI (see [this branch](https://git.musuka.dev/paoda/zba/src/branch/imgui))
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- [ ] Refactoring for easy-ish perf boosts
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## Usage
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As it currently exists, ZBA is run from the terminal. In your console of choice, type `./zba --help` to see what you can do.
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I typically find myself typing `./zba -b ./bin/bios.bin ./bin/test/suite.gba` to see how badly my "cool new feature" broke everything else.
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I typically find myself typing `./zba -b ./bin/bios.bin` and then going to File -> Insert ROM to load the title of my choice.
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Need a BIOS? Why not try using the open-source [Cult-Of-GBA BIOS](https://github.com/Cult-of-GBA/BIOS) written by [fleroviux](https://github.com/fleroviux) and [DenSinH](https://github.com/DenSinH)?
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@ -179,23 +179,30 @@ pub fn write(self: *Self, comptime T: type, word_count: u16, address: u32, value
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}
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}
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pub fn init(allocator: Allocator, cpu: *Arm7tdmi, rom_path: []const u8, save_path: ?[]const u8) !Self {
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const file = try std.fs.cwd().openFile(rom_path, .{});
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defer file.close();
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pub fn init(allocator: Allocator, cpu: *Arm7tdmi, maybe_rom: ?[]const u8, maybe_save: ?[]const u8) !Self {
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const Device = Gpio.Device;
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const file_buf = try file.readToEndAlloc(allocator, try file.getEndPos());
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const title = file_buf[0xA0..0xAC].*;
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const kind = Backup.guess(file_buf);
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const device = if (config.config().guest.force_rtc) .Rtc else guessDevice(file_buf);
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const items: struct { []u8, [12]u8, Backup.Kind, Device.Kind } = if (maybe_rom) |file_path| blk: {
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const file = try std.fs.cwd().openFile(file_path, .{});
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defer file.close();
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logHeader(file_buf, title);
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const buffer = try file.readToEndAlloc(allocator, try file.getEndPos());
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const title = buffer[0xA0..0xAC];
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logHeader(buffer, title);
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const device_kind = if (config.config().guest.force_rtc) .Rtc else guessDevice(buffer);
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break :blk .{ buffer, title.*, Backup.guess(buffer), device_kind };
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} else .{ try allocator.alloc(u8, 0), [_]u8{0} ** 12, .None, .None };
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const title = items[1];
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return .{
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.buf = file_buf,
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.buf = items[0],
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.allocator = allocator,
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.title = title,
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.backup = try Backup.init(allocator, kind, title, save_path),
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.gpio = try Gpio.init(allocator, cpu, device),
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.backup = try Backup.init(allocator, items[2], title, maybe_save),
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.gpio = try Gpio.init(allocator, cpu, items[3]),
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};
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}
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@ -223,11 +230,11 @@ fn guessDevice(buf: []const u8) Gpio.Device.Kind {
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return .None;
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}
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fn logHeader(buf: []const u8, title: [12]u8) void {
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const ver = buf[0xBC];
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fn logHeader(buf: []const u8, title: *const [12]u8) void {
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const version = buf[0xBC];
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log.info("Title: {s}", .{title});
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if (ver != 0) log.info("Version: {}", .{ver});
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if (version != 0) log.info("Version: {}", .{version});
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log.info("Game Code: {s}", .{buf[0xAC..0xB0]});
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log.info("Maker Code: {s}", .{buf[0xB0..0xB2]});
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@ -32,7 +32,7 @@ pub const Backup = struct {
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flash: Flash,
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eeprom: Eeprom,
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const Kind = enum {
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pub const Kind = enum {
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Eeprom,
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Sram,
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Flash,
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@ -26,25 +26,25 @@ const histogram_len = 0x400;
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/// Immediate-Mode GUI State
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pub const State = struct {
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title: [:0]const u8,
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title: [12:0]u8,
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fps_hist: RingBuffer(u32),
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should_quit: bool = false,
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pub fn init(allocator: Allocator, title: [12]u8) !@This() {
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pub fn init(allocator: Allocator) !@This() {
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const history = try allocator.alloc(u32, histogram_len);
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const without_null = std.mem.sliceTo(&title, 0);
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var title: [12:0]u8 = [_:0]u8{0} ** 12;
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std.mem.copy(u8, &title, "[No Title]");
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return .{
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.title = try allocator.dupeZ(u8, without_null),
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.title = title,
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.fps_hist = RingBuffer(u32).init(history),
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};
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}
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pub fn deinit(self: *@This(), allocator: Allocator) void {
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allocator.free(self.title);
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allocator.free(self.fps_hist.buf);
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self.* = undefined;
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}
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};
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@ -60,9 +60,10 @@ pub fn draw(state: *State, tex_id: GLuint, cpu: *Arm7tdmi) void {
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defer zgui.endMenu();
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if (zgui.menuItem("Quit", .{})) state.should_quit = true;
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if (zgui.menuItem("Insert ROM", .{})) blk: {
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const maybe_path = nfd.openFileDialog("gba", null) catch |e| {
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log.err("failed to open file dialog: {?}", .{e});
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log.err("failed to open file dialog: {}", .{e});
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break :blk;
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};
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@ -74,6 +75,10 @@ pub fn draw(state: *State, tex_id: GLuint, cpu: *Arm7tdmi) void {
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log.err("failed to replace GamePak: {}", .{e});
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break :blk;
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};
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// Ideally, state.title = cpu.bus.pak.title
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// since state.title is a [12:0]u8 and cpu.bus.pak.title is a [12]u8
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std.mem.copy(u8, &state.title, &cpu.bus.pak.title);
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}
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}
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}
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@ -91,7 +96,7 @@ pub fn draw(state: *State, tex_id: GLuint, cpu: *Arm7tdmi) void {
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const w = @intToFloat(f32, gba_width * win_scale);
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const h = @intToFloat(f32, gba_height * win_scale);
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const window_title = if (state.title.len != 0) state.title else "[No Title]";
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const window_title = std.mem.sliceTo(&state.title, 0);
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_ = zgui.begin(window_title, .{ .flags = .{ .no_resize = true, .always_auto_resize = true } });
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defer zgui.end();
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@ -91,7 +91,7 @@ pub fn main() void {
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}
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// TODO: Just copy the title instead of grabbing a pointer to it
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var gui = Gui.init(allocator, bus.pak.title, &bus.apu) catch |e| exitln("failed to init gui: {}", .{e});
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var gui = Gui.init(allocator, &bus.apu) catch |e| exitln("failed to init gui: {}", .{e});
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defer gui.deinit();
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var quit = std.atomic.Atomic(bool).init(false);
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@ -139,7 +139,7 @@ pub fn main() void {
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fn handleArguments(allocator: Allocator, data_path: []const u8, result: *const clap.Result(clap.Help, ¶ms, clap.parsers.default)) !FilePaths {
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const rom_path = romPath(result);
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log.info("ROM path: {s}", .{rom_path});
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log.info("ROM path: {?s}", .{rom_path});
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const bios_path = result.args.bios;
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if (bios_path) |path| log.info("BIOS path: {s}", .{path}) else log.warn("No BIOS provided", .{});
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@ -188,10 +188,10 @@ fn ensureConfigDirExists(config_path: []const u8) !void {
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try dir.makePath("zba");
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}
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fn romPath(result: *const clap.Result(clap.Help, ¶ms, clap.parsers.default)) []const u8 {
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fn romPath(result: *const clap.Result(clap.Help, ¶ms, clap.parsers.default)) ?[]const u8 {
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return switch (result.positionals.len) {
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0 => null,
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1 => result.positionals[0],
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0 => exitln("ZBA requires a path to a GamePak ROM", .{}),
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else => exitln("ZBA received too many positional arguments.", .{}),
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};
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}
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@ -57,7 +57,7 @@ pub const Gui = struct {
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allocator: Allocator,
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program_id: gl.GLuint,
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pub fn init(allocator: Allocator, title: [12]u8, apu: *Apu) !Self {
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pub fn init(allocator: Allocator, apu: *Apu) !Self {
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if (SDL.SDL_Init(SDL.SDL_INIT_VIDEO | SDL.SDL_INIT_EVENTS | SDL.SDL_INIT_AUDIO) < 0) panic();
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if (SDL.SDL_GL_SetAttribute(SDL.SDL_GL_CONTEXT_PROFILE_MASK, SDL.SDL_GL_CONTEXT_PROFILE_CORE) < 0) panic();
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if (SDL.SDL_GL_SetAttribute(SDL.SDL_GL_CONTEXT_MAJOR_VERSION, 3) < 0) panic();
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@ -91,7 +91,7 @@ pub const Gui = struct {
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.audio = Audio.init(apu),
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.allocator = allocator,
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.state = try imgui.State.init(allocator, title),
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.state = try imgui.State.init(allocator),
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};
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}
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@ -50,7 +50,7 @@ pub fn escape(title: [12]u8) [12]u8 {
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}
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pub const FilePaths = struct {
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rom: []const u8,
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rom: ?[]const u8,
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bios: ?[]const u8,
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save: ?[]const u8,
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};
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