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27 Commits

Author SHA1 Message Date
Rekai Nyangadzayi Musuka 85072b5d17 fix: account for pipeline in obscure bios behaviour 2022-09-17 20:38:10 -03:00
Rekai Nyangadzayi Musuka 98bfacd267 chore: update README.md 2022-09-17 20:38:10 -03:00
Rekai Nyangadzayi Musuka 67f7c49270 fix: advance r15, even when the pipeline is reloaded from the scheduler
The PC would fall behind whenever an IRQ was called because the pipeline
was reloaded (+8 to PC), however that was never actually done by any code

Now, the PC is always incremented when the pipeline is reloaded
2022-09-17 20:38:10 -03:00
Rekai Nyangadzayi Musuka 55cc9c9a9e chore: dump pipeline state on cpu panic 2022-09-17 20:38:10 -03:00
Rekai Nyangadzayi Musuka 7d00609d29 fix: reimpl THUMB.5 instructions
pipeline branch now passes arm.gba and thumb.gba again

(TODO: Stop rewriting my commits away)
2022-09-17 20:38:10 -03:00
Rekai Nyangadzayi Musuka fcd06c7a3e fix: impl workaround for stage2 miscompilation 2022-09-17 20:38:10 -03:00
Rekai Nyangadzayi Musuka 92970622c2 chore: instantly refill the pipeline on flush
I believe this to be necessary in order to get hardware interrupts
working.

thumb.gba test 108 fails but I'm committing anyways (despite the
regression) because this is kind of rebase/merge hell and I have
something that at least sort of works rn
2022-09-17 20:38:10 -03:00
Rekai Nyangadzayi Musuka a56e4a8203 fix: reimpl handleInterrupt code 2022-09-17 20:38:10 -03:00
Rekai Nyangadzayi Musuka 17315e0c88 feat: implement basic pipeline
passes arm.gba, thumb.gb and armwrestler, fails in actual games
TODO: run FuzzARM debug specific titles
2022-09-17 20:38:10 -03:00
Rekai Nyangadzayi Musuka 730b6813de feat: resolve off-by-{word, halfword} errors when printing debug info 2022-09-17 20:38:10 -03:00
Rekai Nyangadzayi Musuka 7bc35705dd feat: reimplement cpu logging 2022-09-17 20:38:10 -03:00
Rekai Nyangadzayi Musuka d3efa432fa Merge pull request 'Implement RTC' (#1) from rtc into main
Reviewed-on: #1
2022-09-17 23:36:34 +00:00
Rekai Nyangadzayi Musuka 50adb5fbac feat: add option to force-enable RTC 2022-09-17 20:27:17 -03:00
Rekai Nyangadzayi Musuka 19d78b9292 feat: auto-detect RTC in commercial ROMS 2022-09-17 20:23:49 -03:00
Rekai Nyangadzayi Musuka a2e702c366 fix: account for lateness in RTC scheduler event 2022-09-17 09:07:31 -03:00
Rekai Nyangadzayi Musuka 12c138364d fix: RTC day is 6 bits wide, not 3 2022-09-16 10:59:41 -03:00
Rekai Nyangadzayi Musuka 7783c11fac feat: put RTC Sync on Scheduler
TODO: Database to see what games have what GPIO devices
2022-09-16 10:39:02 -03:00
Rekai Nyangadzayi Musuka 3fc3366c8a chore: import datetime library + default time for RTC 2022-09-16 10:39:02 -03:00
Rekai Nyangadzayi Musuka d6b182f245 fix: ignore RTC Time/DateTime writes
this falls in-line with better emulators
2022-09-16 10:39:02 -03:00
Rekai Nyangadzayi Musuka 3857c44e68 chore: use Clock.Writer for Command parsing, delete Clock.Command 2022-09-16 10:39:02 -03:00
Rekai Nyangadzayi Musuka 089c5fa025 feat: implement RTC Read/Writes 2022-09-16 10:39:02 -03:00
Rekai Nyangadzayi Musuka c977f3f965 feat: implement force irqs for GPIO/RTC 2022-09-16 10:38:51 -03:00
Rekai Nyangadzayi Musuka 92417025e9 fix: properly resovle stack UAF 2022-09-16 02:10:41 -03:00
Rekai Nyangadzayi Musuka 1c52c0bf91 chore: shorten `orelse @panic` to `.?` 2022-09-16 02:10:41 -03:00
Rekai Nyangadzayi Musuka 617f7f4690 fix: update GpioData extern union
u4's are no longer supported in extern unions :\
2022-09-16 02:10:41 -03:00
Rekai Nyangadzayi Musuka 434a0dfac9 tmp: incomplete impl of GPIO + RTC 2022-09-16 02:10:41 -03:00
Rekai Nyangadzayi Musuka 4ec8dab460 chore: Guilty Gear X expects these I/O Registers 2022-09-14 11:38:26 -03:00
9 changed files with 562 additions and 28 deletions

3
.gitmodules vendored
View File

@ -7,3 +7,6 @@
[submodule "lib/known-folders"]
path = lib/known-folders
url = https://github.com/ziglibs/known-folders
[submodule "lib/zig-datetime"]
path = lib/zig-datetime
url = https://github.com/frmdstryr/zig-datetime

View File

@ -13,10 +13,12 @@ pub fn build(b: *std.build.Builder) void {
const mode = b.standardReleaseOptions();
const exe = b.addExecutable("zba", "src/main.zig");
// Known Folders (%APPDATA%, XDG, etc.)
exe.addPackagePath("known_folders", "lib/known-folders/known-folders.zig");
// DateTime Library
exe.addPackagePath("datetime", "lib/zig-datetime/src/main.zig");
// Bitfield type from FlorenceOS: https://github.com/FlorenceOS/
// exe.addPackage(.{ .name = "bitfield", .path = .{ .path = "lib/util/bitfield.zig" } });
exe.addPackagePath("bitfield", "lib/util/bitfield.zig");

1
lib/zig-datetime Submodule

@ -0,0 +1 @@
Subproject commit 5ec1c36cf3791b3c6c5b330357bdb6feb93979ba

View File

@ -51,7 +51,7 @@ sched: *Scheduler,
pub fn init(self: *Self, allocator: Allocator, sched: *Scheduler, cpu: *Arm7tdmi, paths: FilePaths) !void {
self.* = .{
.pak = try GamePak.init(allocator, paths.rom, paths.save),
.pak = try GamePak.init(allocator, cpu, paths.rom, paths.save),
.bios = try Bios.init(allocator, paths.bios),
.ppu = try Ppu.init(allocator, sched),
.apu = Apu.init(sched),

View File

@ -1,7 +1,13 @@
const std = @import("std");
const DateTime = @import("datetime").datetime.Datetime;
const Arm7tdmi = @import("../cpu.zig").Arm7tdmi;
const Bit = @import("bitfield").Bit;
const Bitfield = @import("bitfield").Bitfield;
const Backup = @import("backup.zig").Backup;
const Allocator = std.mem.Allocator;
const force_rtc = @import("../emu.zig").force_rtc;
const log = std.log.scoped(.GamePak);
const Self = @This();
@ -10,31 +16,48 @@ title: [12]u8,
buf: []u8,
allocator: Allocator,
backup: Backup,
gpio: *Gpio,
pub fn init(allocator: Allocator, rom_path: []const u8, save_path: ?[]const u8) !Self {
pub fn init(allocator: Allocator, cpu: *Arm7tdmi, rom_path: []const u8, save_path: ?[]const u8) !Self {
const file = try std.fs.cwd().openFile(rom_path, .{});
defer file.close();
const file_buf = try file.readToEndAlloc(allocator, try file.getEndPos());
const title = parseTitle(file_buf);
const kind = Backup.guessKind(file_buf) orelse .None;
const title = file_buf[0xA0..0xAC].*;
const kind = Backup.guessKind(file_buf);
const device = if (force_rtc) .Rtc else guessDevice(file_buf);
const pak = Self{
logHeader(file_buf, &title);
return .{
.buf = file_buf,
.allocator = allocator,
.title = title,
.backup = try Backup.init(allocator, kind, title, save_path),
.gpio = try Gpio.init(allocator, cpu, device),
};
pak.parseHeader();
return pak;
}
fn parseHeader(self: *const Self) void {
const title = parseTitle(self.buf);
const code = self.buf[0xAC..0xB0];
const maker = self.buf[0xB0..0xB2];
const version = self.buf[0xBC];
/// Searches the ROM to see if it can determine whether the ROM it's searching uses
/// any GPIO device, like a RTC for example.
fn guessDevice(buf: []const u8) Gpio.Device.Kind {
// Try to Guess if ROM uses RTC
const needle = "RTC_V"; // I was told SIIRTC_V, though Pokemen Firered (USA) is a false negative
var i: usize = 0;
while ((i + needle.len) < buf.len) : (i += 1) {
if (std.mem.eql(u8, needle, buf[i..(i + needle.len)])) return .Rtc;
}
// TODO: Detect other GPIO devices
return .None;
}
fn logHeader(buf: []const u8, title: *const [12]u8) void {
const code = buf[0xAC..0xB0];
const maker = buf[0xB0..0xB2];
const version = buf[0xBC];
log.info("Title: {s}", .{title});
if (version != 0) log.info("Version: {}", .{version});
@ -42,10 +65,6 @@ fn parseHeader(self: *const Self) void {
if (lookupMaker(maker)) |c| log.info("Maker: {s}", .{c}) else log.info("Maker Code: {s}", .{maker});
}
fn parseTitle(buf: []u8) [12]u8 {
return buf[0xA0..0xAC].*;
}
fn lookupMaker(slice: *const [2]u8) ?[]const u8 {
const id = @as(u16, slice[1]) << 8 | @as(u16, slice[0]);
return switch (id) {
@ -60,6 +79,8 @@ inline fn isLarge(self: *const Self) bool {
pub fn deinit(self: *Self) void {
self.backup.deinit();
self.gpio.deinit(self.allocator);
self.allocator.destroy(self.gpio);
self.allocator.free(self.buf);
self.* = undefined;
}
@ -83,6 +104,35 @@ pub fn read(self: *Self, comptime T: type, address: u32) T {
}
}
if (self.gpio.cnt == 1) {
// GPIO Can be read from
// We assume that this will only be true when a ROM actually does want something from GPIO
switch (T) {
u32 => switch (address) {
// TODO: Do I even need to implement these?
0x0800_00C4 => std.debug.panic("Handle 32-bit GPIO Data/Direction Reads", .{}),
0x0800_00C6 => std.debug.panic("Handle 32-bit GPIO Direction/Control Reads", .{}),
0x0800_00C8 => std.debug.panic("Handle 32-bit GPIO Control Reads", .{}),
else => {},
},
u16 => switch (address) {
// FIXME: What do 16-bit GPIO Reads look like?
0x0800_00C4 => return self.gpio.read(.Data),
0x0800_00C6 => return self.gpio.read(.Direction),
0x0800_00C8 => return self.gpio.read(.Control),
else => {},
},
u8 => switch (address) {
0x0800_00C4 => return self.gpio.read(.Data),
0x0800_00C6 => return self.gpio.read(.Direction),
0x0800_00C8 => return self.gpio.read(.Control),
else => {},
},
else => @compileError("GamePak[GPIO]: Unsupported read width"),
}
}
return switch (T) {
u32 => (@as(T, self.get(addr + 3)) << 24) | (@as(T, self.get(addr + 2)) << 16) | (@as(T, self.get(addr + 1)) << 8) | (@as(T, self.get(addr))),
u16 => (@as(T, self.get(addr + 1)) << 8) | @as(T, self.get(addr)),
@ -141,17 +191,23 @@ pub fn write(self: *Self, comptime T: type, word_count: u16, address: u32, value
switch (T) {
u32 => switch (address) {
0x0800_00C4 => log.debug("Wrote {} 0x{X:} to I/O Port Data and Direction", .{ T, value }),
0x0800_00C6 => log.debug("Wrote {} 0x{X:} to I/O Port Direction and Control", .{ T, value }),
else => {},
0x0800_00C4 => {
self.gpio.write(.Data, @truncate(u4, value));
self.gpio.write(.Direction, @truncate(u4, value >> 16));
},
0x0800_00C6 => {
self.gpio.write(.Direction, @truncate(u4, value));
self.gpio.write(.Control, @truncate(u1, value >> 16));
},
else => log.err("Wrote {} 0x{X:0>8} to 0x{X:0>8}, Unhandled", .{ T, value, address }),
},
u16 => switch (address) {
0x0800_00C4 => log.debug("Wrote {} 0x{X:} to I/O Port Data", .{ T, value }),
0x0800_00C6 => log.debug("Wrote {} 0x{X:} to I/O Port Direction", .{ T, value }),
0x0800_00C8 => log.debug("Wrote {} 0x{X:} to I/O Port Control", .{ T, value }),
else => {},
0x0800_00C4 => self.gpio.write(.Data, @truncate(u4, value)),
0x0800_00C6 => self.gpio.write(.Direction, @truncate(u4, value)),
0x0800_00C8 => self.gpio.write(.Control, @truncate(u1, value)),
else => log.err("Wrote {} 0x{X:0>4} to 0x{X:0>8}, Unhandled", .{ T, value, address }),
},
u8 => log.debug("Wrote {} 0x{X:} to 0x{X:0>8}, Ignored.", .{ T, value, address }),
u8 => log.debug("Wrote {} 0x{X:0>2} to 0x{X:0>8}, Ignored.", .{ T, value, address }),
else => @compileError("GamePak: Unsupported write width"),
}
}
@ -183,3 +239,463 @@ test "OOB Access" {
std.debug.assert(pak.get(4) == 0x02); // 0x0002
std.debug.assert(pak.get(5) == 0x00);
}
/// GPIO Register Implementation
const Gpio = struct {
const This = @This();
data: u4,
direction: u4,
cnt: u1,
device: Device,
const Device = struct {
ptr: ?*anyopaque,
kind: Kind, // TODO: Make comptime known?
const Kind = enum { Rtc, None };
fn step(self: *Device, value: u4) u4 {
return switch (self.kind) {
.Rtc => blk: {
const clock = @ptrCast(*Clock, @alignCast(@alignOf(*Clock), self.ptr.?));
break :blk clock.step(Clock.Data{ .raw = value });
},
.None => value,
};
}
fn init(kind: Kind, ptr: ?*anyopaque) Device {
return .{ .kind = kind, .ptr = ptr };
}
};
const Register = enum {
Data,
Direction,
Control,
};
fn init(allocator: Allocator, cpu: *Arm7tdmi, kind: Device.Kind) !*This {
log.info("Device: {}", .{kind});
const self = try allocator.create(This);
self.* = .{
.data = 0b0000,
.direction = 0b1111, // TODO: What is GPIO DIrection set to by default?
.cnt = 0b0,
.device = switch (kind) {
.Rtc => blk: {
const clock = try allocator.create(Clock);
clock.init(cpu, self);
break :blk Device{ .kind = kind, .ptr = clock };
},
.None => Device{ .kind = kind, .ptr = null },
},
};
return self;
}
fn deinit(self: *This, allocator: Allocator) void {
switch (self.device.kind) {
.Rtc => {
allocator.destroy(@ptrCast(*Clock, @alignCast(@alignOf(*Clock), self.device.ptr.?)));
},
.None => {},
}
self.* = undefined;
}
fn write(self: *This, comptime reg: Register, value: if (reg == .Control) u1 else u4) void {
switch (reg) {
.Data => {
const masked_value = value & self.direction;
// The value which is actually stored in the GPIO register
// might be modified by the device implementing the GPIO interface e.g. RTC reads
self.data = self.device.step(masked_value);
},
.Direction => self.direction = value,
.Control => self.cnt = value,
}
}
fn read(self: *const This, comptime reg: Register) if (reg == .Control) u1 else u4 {
if (self.cnt == 0) return 0;
return switch (reg) {
.Data => self.data & ~self.direction,
.Direction => self.direction,
.Control => self.cnt,
};
}
};
/// GBA Real Time Clock
pub const Clock = struct {
const This = @This();
writer: Writer,
reader: Reader,
state: State,
cnt: Control,
year: u8,
month: u5,
day: u6,
weekday: u3,
hour: u6,
minute: u7,
second: u7,
cpu: *Arm7tdmi,
gpio: *const Gpio,
const Register = enum {
Control,
DateTime,
Time,
};
const State = union(enum) {
Idle,
Command,
Write: Register,
Read: Register,
};
const Reader = struct {
i: u4,
count: u8,
/// Reads a bit from RTC registers. Which bit it reads is dependent on
///
/// 1. The RTC State Machine, whitch tells us which register we're accessing
/// 2. A `count`, which keeps track of which byte is currently being read
/// 3. An index, which keeps track of which bit of the byte determined by `count` is being read
fn read(self: *Reader, clock: *const Clock, register: Register) u1 {
const idx = @intCast(u3, self.i);
defer self.i += 1;
// FIXME: What do I do about the unused bits?
return switch (register) {
.Control => @truncate(u1, switch (self.count) {
0 => clock.cnt.raw >> idx,
else => std.debug.panic("Tried to read from byte #{} of {} (hint: there's only 1 byte)", .{ self.count, register }),
}),
.DateTime => @truncate(u1, switch (self.count) {
// Date
0 => clock.year >> idx,
1 => @as(u8, clock.month) >> idx,
2 => @as(u8, clock.day) >> idx,
3 => @as(u8, clock.weekday) >> idx,
// Time
4 => @as(u8, clock.hour) >> idx,
5 => @as(u8, clock.minute) >> idx,
6 => @as(u8, clock.second) >> idx,
else => std.debug.panic("Tried to read from byte #{} of {} (hint: there's only 7 bytes)", .{ self.count, register }),
}),
.Time => @truncate(u1, switch (self.count) {
0 => @as(u8, clock.hour) >> idx,
1 => @as(u8, clock.minute) >> idx,
2 => @as(u8, clock.second) >> idx,
else => std.debug.panic("Tried to read from byte #{} of {} (hint: there's only 3 bytes)", .{ self.count, register }),
}),
};
}
/// Is true when a Reader has read a u8's worth of bits
fn finished(self: *const Reader) bool {
return self.i >= 8;
}
/// Resets the index used to shift bits out of RTC registers
/// and `count`, which is used to keep track of which byte we're reading
/// is incremeneted
fn lap(self: *Reader) void {
self.i = 0;
self.count += 1;
}
/// Resets the state of a `Reader` in preparation for a future
/// read command
fn reset(self: *Reader) void {
self.i = 0;
self.count = 0;
}
};
const Writer = struct {
buf: u8,
i: u4,
/// The Number of bytes written since last reset
count: u8,
/// Append a bit to the internal bit buffer (aka an integer)
fn push(self: *Writer, value: u1) void {
const idx = @intCast(u3, self.i);
self.buf = (self.buf & ~(@as(u8, 1) << idx)) | @as(u8, value) << idx;
self.i += 1;
}
/// Takes the contents of the internal buffer and writes it to an RTC register
/// Where it writes to is dependent on:
///
/// 1. The RTC State Machine, whitch tells us which register we're accessing
/// 2. A `count`, which keeps track of which byte is currently being read
fn write(self: *const Writer, clock: *Clock, register: Register) void {
// FIXME: What do do about unused bits?
switch (register) {
.Control => switch (self.count) {
0 => clock.cnt.raw = (clock.cnt.raw & 0x80) | (self.buf & 0x7F), // Bit 7 read-only
else => std.debug.panic("Tried to write to byte #{} of {} (hint: there's only 1 byte)", .{ self.count, register }),
},
.DateTime, .Time => log.debug("RTC: Ignoring {} write", .{register}),
}
}
/// Is true when 8 bits have been shifted into the internal buffer
fn finished(self: *const Writer) bool {
return self.i >= 8;
}
/// Resets the internal buffer
/// resets the index used to shift bits into the internal buffer
/// increments `count` (which keeps track of byte offsets) by one
fn lap(self: *Writer) void {
self.buf = 0;
self.i = 0;
self.count += 1;
}
/// Resets `Writer` to a clean state in preparation for a future write command
fn reset(self: *Writer) void {
self.buf = 0;
self.i = 0;
self.count = 0;
}
};
const Data = extern union {
sck: Bit(u8, 0),
sio: Bit(u8, 1),
cs: Bit(u8, 2),
raw: u8,
};
const Control = extern union {
/// Unknown, value should be preserved though
unk: Bit(u8, 1),
/// Per-minute IRQ
/// If set, fire a Gamepak IRQ every 30s,
irq: Bit(u8, 3),
/// 12/24 Hour Bit
/// If set, 12h mode
/// If cleared, 24h mode
mode: Bit(u8, 6),
/// Read-Only, bit cleared on read
/// If is set, means that there has been a failure / time has been lost
off: Bit(u8, 7),
raw: u8,
};
fn init(ptr: *This, cpu: *Arm7tdmi, gpio: *const Gpio) void {
ptr.* = .{
.writer = .{ .buf = 0, .i = 0, .count = 0 },
.reader = .{ .i = 0, .count = 0 },
.state = .Idle,
.cnt = .{ .raw = 0 },
.year = 0x01,
.month = 0x6,
.day = 0x13,
.weekday = 0x3,
.hour = 0x23,
.minute = 0x59,
.second = 0x59,
.cpu = cpu,
.gpio = gpio, // Can't use Arm7tdmi ptr b/c not initialized yet
};
cpu.sched.push(.RealTimeClock, 1 << 24); // Every Second
}
pub fn updateTime(self: *This, late: u64) void {
self.cpu.sched.push(.RealTimeClock, (1 << 24) -| late); // Reschedule
const now = DateTime.now();
self.year = toBcd(u8, @intCast(u8, now.date.year - 2000));
self.month = toBcd(u5, now.date.month);
self.day = toBcd(u6, now.date.day);
self.weekday = toBcd(u3, (now.date.weekday() + 1) % 7); // API is Monday = 0, Sunday = 6. We want Sunday = 0, Saturday = 6
self.hour = toBcd(u6, now.time.hour);
self.minute = toBcd(u7, now.time.minute);
self.second = toBcd(u7, now.time.second);
}
fn step(self: *This, value: Data) u4 {
const cache: Data = .{ .raw = self.gpio.data };
return switch (self.state) {
.Idle => blk: {
// FIXME: Maybe check incoming value to see if SCK is also high?
if (cache.sck.read()) {
if (!cache.cs.read() and value.cs.read()) {
log.debug("RTC: Entering Command Mode", .{});
self.state = .Command;
}
}
break :blk @truncate(u4, value.raw);
},
.Command => blk: {
if (!value.cs.read()) log.err("RTC: Expected CS to be set during {}, however CS was cleared", .{self.state});
// If SCK rises, sample SIO
if (!cache.sck.read() and value.sck.read()) {
self.writer.push(@boolToInt(value.sio.read()));
if (self.writer.finished()) {
self.state = self.processCommand(self.writer.buf);
self.writer.reset();
log.debug("RTC: Switching to {}", .{self.state});
}
}
break :blk @truncate(u4, value.raw);
},
.Write => |register| blk: {
if (!value.cs.read()) log.err("RTC: Expected CS to be set during {}, however CS was cleared", .{self.state});
// If SCK rises, sample SIO
if (!cache.sck.read() and value.sck.read()) {
self.writer.push(@boolToInt(value.sio.read()));
const register_width: u32 = switch (register) {
.Control => 1,
.DateTime => 7,
.Time => 3,
};
if (self.writer.finished()) {
self.writer.write(self, register); // write inner buffer to RTC register
self.writer.lap();
if (self.writer.count == register_width) {
self.writer.reset();
self.state = .Idle;
}
}
}
break :blk @truncate(u4, value.raw);
},
.Read => |register| blk: {
if (!value.cs.read()) log.err("RTC: Expected CS to be set during {}, however CS was cleared", .{self.state});
var ret = value;
// if SCK rises, sample SIO
if (!cache.sck.read() and value.sck.read()) {
ret.sio.write(self.reader.read(self, register) == 0b1);
const register_width: u32 = switch (register) {
.Control => 1,
.DateTime => 7,
.Time => 3,
};
if (self.reader.finished()) {
self.reader.lap();
if (self.reader.count == register_width) {
self.reader.reset();
self.state = .Idle;
}
}
}
break :blk @truncate(u4, ret.raw);
},
};
}
fn reset(self: *This) void {
// mGBA and NBA only zero the control register. We will do the same
log.debug("RTC: Reset (control register was zeroed)", .{});
self.cnt.raw = 0;
}
fn irq(self: *This) void {
// TODO: Confirm that this is the right behaviour
log.debug("RTC: Force GamePak IRQ", .{});
self.cpu.bus.io.irq.game_pak.set();
self.cpu.handleInterrupt();
}
fn processCommand(self: *This, raw_command: u8) State {
const command = blk: {
// If High Nybble is 0x6, no need to switch the endianness
if (raw_command >> 4 & 0xF == 0x6) break :blk raw_command;
// Turns out reversing the order of bits isn't trivial at all
// https://stackoverflow.com/questions/2602823/in-c-c-whats-the-simplest-way-to-reverse-the-order-of-bits-in-a-byte
var ret = raw_command;
ret = (ret & 0xF0) >> 4 | (ret & 0x0F) << 4;
ret = (ret & 0xCC) >> 2 | (ret & 0x33) << 2;
ret = (ret & 0xAA) >> 1 | (ret & 0x55) << 1;
break :blk ret;
};
log.debug("RTC: Handling Command 0x{X:0>2} [0b{b:0>8}]", .{ command, command });
const is_write = command & 1 == 0;
const rtc_register = @truncate(u3, command >> 1 & 0x7);
if (is_write) {
return switch (rtc_register) {
0 => blk: {
self.reset();
break :blk .Idle;
},
1 => .{ .Write = .Control },
2 => .{ .Write = .DateTime },
3 => .{ .Write = .Time },
6 => blk: {
self.irq();
break :blk .Idle;
},
4, 5, 7 => .Idle,
};
} else {
return switch (rtc_register) {
1 => .{ .Read = .Control },
2 => .{ .Read = .DateTime },
3 => .{ .Read = .Time },
0, 4, 5, 6, 7 => .Idle, // Do Nothing
};
}
}
};
fn toBcd(comptime T: type, value: u8) T {
var input = value;
var ret: u8 = 0;
var shift: u3 = 0;
while (input > 0) {
ret |= (input % 10) << (shift << 2);
shift += 1;
input /= 10;
}
return @truncate(T, ret);
}

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@ -61,7 +61,7 @@ pub const Backup = struct {
return backup;
}
pub fn guessKind(rom: []const u8) ?Kind {
pub fn guessKind(rom: []const u8) Kind {
for (backup_kinds) |needle| {
const needle_len = needle.str.len;
@ -71,7 +71,7 @@ pub const Backup = struct {
}
}
return null;
return .None;
}
pub fn deinit(self: *Self) void {

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@ -80,6 +80,8 @@ pub fn read(bus: *const Bus, comptime T: type, address: u32) ?T {
0x0400_000E => bus.ppu.bg[3].cnt.raw,
0x0400_004C => util.io.read.todo(log, "Read {} from MOSAIC", .{T}),
0x0400_0050 => bus.ppu.bldcnt.raw,
0x0400_0052 => bus.ppu.bldalpha.raw,
0x0400_0054 => bus.ppu.bldy.raw,
// Sound
0x0400_0060...0x0400_009E => apu.read(T, &bus.apu, address),

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@ -18,6 +18,7 @@ const sync_video: RunKind = .LimitedFPS; // Configure Video Sync
pub const win_scale = 3; // 1x, 2x, 3x, etc. Window Scaling
pub const cpu_logging = false; // Enable detailed CPU logging
pub const allow_unhandled_io = true; // Only relevant in Debug Builds
pub const force_rtc = false;
// 228 Lines which consist of 308 dots (which are 4 cycles long)
const cycles_per_frame: u64 = 228 * (308 * 4); //280896

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@ -2,6 +2,7 @@ const std = @import("std");
const Bus = @import("Bus.zig");
const Arm7tdmi = @import("cpu.zig").Arm7tdmi;
const Clock = @import("bus/GamePak.zig").Clock;
const Order = std.math.Order;
const PriorityQueue = std.PriorityQueue;
@ -60,6 +61,13 @@ pub const Scheduler = struct {
3 => cpu.bus.apu.ch4.channelTimerOverflow(late),
}
},
.RealTimeClock => {
const device = &cpu.bus.pak.gpio.device;
if (device.kind != .Rtc or device.ptr == null) return;
const clock = @ptrCast(*Clock, @alignCast(@alignOf(*Clock), device.ptr.?));
clock.updateTime(late);
},
.FrameSequencer => cpu.bus.apu.tickFrameSequencer(late),
.SampleAudio => cpu.bus.apu.sampleAudio(late),
.HBlank => cpu.bus.ppu.handleHBlankEnd(cpu, late), // The end of a HBlank
@ -118,4 +126,5 @@ pub const EventKind = union(enum) {
SampleAudio,
FrameSequencer,
ApuChannel: u2,
RealTimeClock,
};