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No commits in common. "49b0620c48632457a0647ce69261017f1802a96a" and "91aa98eef7ef5849820e9406c5758936694ae5bd" have entirely different histories.
49b0620c48
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91aa98eef7
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@ -1 +1 @@
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Subproject commit aa063fab4031d12213dd95f1db5bec9d4f6727bc
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Subproject commit 59c90e8ea2135384410817ccfdcc15ce5f7a245e
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@ -1 +1 @@
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Subproject commit d13ba6137084e55f873f6afb67447fe8906cc951
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Subproject commit 53fe3b676f32e59d46f4fd201d7ab200e5f6cb98
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@ -1 +1 @@
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Subproject commit cb13519431b916c05c6c783cb0ce3b232be5e400
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Subproject commit 861de651f3e1314973b1273ac7856e96b2625ff3
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@ -1 +1 @@
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Subproject commit b570d61187a64a32067720aa0c2385061685428a
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Subproject commit bf0ae0c27cfe92fdd9a92c8f1ac6d1939ae60c77
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@ -21,8 +21,8 @@ const gba_height = @import("core/ppu.zig").height;
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const log = std.log.scoped(.Imgui);
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// two seconds worth of fps values into the past
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const histogram_len = 0x80;
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// TODO: Document how I decided on this value (I forgot 😅)
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const histogram_len = 0x400;
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/// Immediate-Mode GUI State
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pub const State = struct {
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@ -37,7 +37,10 @@ pub const State = struct {
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var title: [12:0]u8 = [_:0]u8{0} ** 12;
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std.mem.copy(u8, &title, "[No Title]");
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return .{ .title = title, .fps_hist = RingBuffer(u32).init(history) };
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return .{
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.title = title,
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.fps_hist = RingBuffer(u32).init(history),
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};
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}
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pub fn deinit(self: *@This(), allocator: Allocator) void {
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@ -64,13 +67,10 @@ pub fn draw(state: *State, tex_id: GLuint, cpu: *Arm7tdmi) void {
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break :blk;
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};
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const file_path = maybe_path orelse {
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log.warn("did not receive a file path", .{});
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break :blk;
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};
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if (maybe_path) |file_path| {
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defer nfd.freePath(file_path);
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log.info("user chose: \"{s}\"", .{file_path});
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emu.replaceGamepak(cpu, file_path) catch |e| {
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log.err("failed to replace GamePak: {}", .{e});
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break :blk;
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@ -79,6 +79,7 @@ pub fn draw(state: *State, tex_id: GLuint, cpu: *Arm7tdmi) void {
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state.title = cpu.bus.pak.title ++ [_:0]u8{};
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}
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}
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}
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if (zgui.beginMenu("Emulation", true)) {
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defer zgui.endMenu();
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@ -129,7 +130,7 @@ pub fn draw(state: *State, tex_id: GLuint, cpu: *Arm7tdmi) void {
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defer zgui.end();
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const tmp = blk: {
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var buf: [histogram_len]u32 = undefined;
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var buf: [0x400]u32 = undefined;
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const len = state.fps_hist.copy(&buf);
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break :blk .{ buf, len };
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