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No commits in common. "39ab363afafd1dba7ee9f7666ae03526694e4a75" and "40968f0990257a5b55c223d3d5c613e6a3a66d2f" have entirely different histories.
39ab363afa
...
40968f0990
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@ -5,7 +5,6 @@ const Arm7tdmi = @import("../../cpu.zig").Arm7tdmi;
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const InstrFn = @import("../../cpu.zig").ArmInstrFn;
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const sext = @import("../../util.zig").sext;
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const rotr = @import("../../util.zig").rotr;
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pub fn halfAndSignedDataTransfer(comptime P: bool, comptime U: bool, comptime I: bool, comptime W: bool, comptime L: bool) InstrFn {
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return struct {
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@ -39,7 +38,7 @@ pub fn halfAndSignedDataTransfer(comptime P: bool, comptime U: bool, comptime I:
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0b01 => {
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// LDRH
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const value = bus.read16(address & 0xFFFF_FFFE);
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result = rotr(u32, value, 8 * (address & 1));
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result = std.math.rotr(u32, value, 8 * (address & 1));
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},
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0b10 => {
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// LDRSB
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@ -53,7 +52,7 @@ pub fn halfAndSignedDataTransfer(comptime P: bool, comptime U: bool, comptime I:
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break :blk sext(16, bus.read16(address));
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};
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result = rotr(u32, value, 8 * (address & 1));
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result = std.math.rotr(u32, value, 8 * (address & 1));
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},
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0b00 => unreachable, // SWP
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}
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@ -7,8 +7,6 @@ const PSR = @import("../../cpu.zig").PSR;
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const log = std.log.scoped(.PsrTransfer);
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const rotr = @import("../../util.zig").rotr;
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pub fn psrTransfer(comptime I: bool, comptime R: bool, comptime kind: u2) InstrFn {
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return struct {
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fn inner(cpu: *Arm7tdmi, _: *Bus, opcode: u32) void {
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@ -24,7 +22,7 @@ pub fn psrTransfer(comptime I: bool, comptime R: bool, comptime kind: u2) InstrF
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// MSR
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const field_mask = @truncate(u4, opcode >> 16 & 0xF);
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const rm_idx = opcode & 0xF;
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const right = if (I) rotr(u32, opcode & 0xFF, (opcode >> 8 & 0xF) << 1) else cpu.r[rm_idx];
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const right = if (I) std.math.rotr(u32, opcode & 0xFF, (opcode >> 8 & 0xF) << 1) else cpu.r[rm_idx];
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if (R and !cpu.hasSPSR()) log.warn("Tried to write to SPSR in User/System Mode", .{});
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@ -4,8 +4,6 @@ const Bus = @import("../../Bus.zig");
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const Arm7tdmi = @import("../../cpu.zig").Arm7tdmi;
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const InstrFn = @import("../../cpu.zig").ArmInstrFn;
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const rotr = @import("../../util.zig").rotr;
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pub fn singleDataSwap(comptime B: bool) InstrFn {
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return struct {
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fn inner(cpu: *Arm7tdmi, bus: *Bus, opcode: u32) void {
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@ -22,7 +20,7 @@ pub fn singleDataSwap(comptime B: bool) InstrFn {
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cpu.r[rd] = value;
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} else {
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// SWP
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const value = rotr(u32, bus.read32(address & 0xFFFF_FFFC), 8 * (address & 0x3));
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const value = std.math.rotr(u32, bus.read32(address & 0xFFFF_FFFC), 8 * (address & 0x3));
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bus.write32(address & 0xFFFF_FFFC, cpu.r[rm]);
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cpu.r[rd] = value;
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}
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@ -6,8 +6,6 @@ const Bus = @import("../../Bus.zig");
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const Arm7tdmi = @import("../../cpu.zig").Arm7tdmi;
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const InstrFn = @import("../../cpu.zig").ArmInstrFn;
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const rotr = @import("../../util.zig").rotr;
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pub fn singleDataTransfer(comptime I: bool, comptime P: bool, comptime U: bool, comptime B: bool, comptime W: bool, comptime L: bool) InstrFn {
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return struct {
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fn inner(cpu: *Arm7tdmi, bus: *Bus, opcode: u32) void {
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@ -35,7 +33,7 @@ pub fn singleDataTransfer(comptime I: bool, comptime P: bool, comptime U: bool,
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} else {
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// LDR
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const value = bus.read32(address & 0xFFFF_FFFC);
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result = rotr(u32, value, 8 * (address & 0x3));
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result = std.math.rotr(u32, value, 8 * (address & 0x3));
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}
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} else {
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if (B) {
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@ -3,8 +3,6 @@ const std = @import("std");
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const Arm7tdmi = @import("../cpu.zig").Arm7tdmi;
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const CPSR = @import("../cpu.zig").PSR;
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const rotr = @import("../util.zig").rotr;
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pub fn execute(comptime S: bool, cpu: *Arm7tdmi, opcode: u32) u32 {
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var result: u32 = undefined;
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if (opcode >> 4 & 1 == 1) {
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@ -143,7 +141,7 @@ pub fn arithmeticRight(comptime S: bool, cpsr: *CPSR, rm: u32, total_amount: u8)
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}
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pub fn rotateRight(comptime S: bool, cpsr: *CPSR, rm: u32, total_amount: u8) u32 {
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const result = rotr(u32, rm, total_amount);
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const result = std.math.rotr(u32, rm, total_amount);
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if (S and total_amount != 0) {
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cpsr.c.write(result >> 31 & 1 == 1);
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@ -4,8 +4,6 @@ const Bus = @import("../../Bus.zig");
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const Arm7tdmi = @import("../../cpu.zig").Arm7tdmi;
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const InstrFn = @import("../../cpu.zig").ThumbInstrFn;
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const rotr = @import("../../util.zig").rotr;
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pub fn format6(comptime rd: u3) InstrFn {
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return struct {
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fn inner(cpu: *Arm7tdmi, bus: *Bus, opcode: u16) void {
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@ -41,7 +39,7 @@ pub fn format78(comptime op: u2, comptime T: bool) InstrFn {
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0b10 => {
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// LDRH
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const value = bus.read16(address & 0xFFFF_FFFE);
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cpu.r[rd] = rotr(u32, value, 8 * (address & 1));
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cpu.r[rd] = std.math.rotr(u32, value, 8 * (address & 1));
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},
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0b11 => {
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// LDRSH
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@ -51,7 +49,7 @@ pub fn format78(comptime op: u2, comptime T: bool) InstrFn {
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break :blk sext(16, bus.read16(address));
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};
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cpu.r[rd] = rotr(u32, value, 8 * (address & 1));
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cpu.r[rd] = std.math.rotr(u32, value, 8 * (address & 1));
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},
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}
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} else {
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@ -68,7 +66,7 @@ pub fn format78(comptime op: u2, comptime T: bool) InstrFn {
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0b10 => {
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// LDR
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const value = bus.read32(address & 0xFFFF_FFFC);
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cpu.r[rd] = rotr(u32, value, 8 * (address & 0x3));
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cpu.r[rd] = std.math.rotr(u32, value, 8 * (address & 0x3));
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},
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0b11 => {
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// LDRB
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@ -95,7 +93,7 @@ pub fn format9(comptime B: bool, comptime L: bool, comptime offset: u5) InstrFn
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// LDR
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const address = cpu.r[rb] + (@as(u32, offset) << 2);
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const value = bus.read32(address & 0xFFFF_FFFC);
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cpu.r[rd] = rotr(u32, value, 8 * (address & 0x3));
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cpu.r[rd] = std.math.rotr(u32, value, 8 * (address & 0x3));
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}
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} else {
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if (B) {
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@ -123,7 +121,7 @@ pub fn format10(comptime L: bool, comptime offset: u5) InstrFn {
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if (L) {
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// LDRH
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const value = bus.read16(address & 0xFFFF_FFFE);
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cpu.r[rd] = rotr(u32, value, 8 * (address & 1));
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cpu.r[rd] = std.math.rotr(u32, value, 8 * (address & 1));
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} else {
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// STRH
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bus.write16(address & 0xFFFF_FFFE, @truncate(u16, cpu.r[rd]));
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@ -141,7 +139,7 @@ pub fn format11(comptime L: bool, comptime rd: u3) InstrFn {
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if (L) {
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// LDR
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const value = bus.read32(address & 0xFFFF_FFFC);
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cpu.r[rd] = rotr(u32, value, 8 * (address & 0x3));
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cpu.r[rd] = std.math.rotr(u32, value, 8 * (address & 0x3));
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} else {
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// STR
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bus.write32(address & 0xFFFF_FFFC, cpu.r[rd]);
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61
src/emu.zig
61
src/emu.zig
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@ -3,7 +3,6 @@ const std = @import("std");
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const Bus = @import("Bus.zig");
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const Scheduler = @import("scheduler.zig").Scheduler;
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const Arm7tdmi = @import("cpu.zig").Arm7tdmi;
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const FpsAverage = @import("util.zig").FpsAverage;
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const Timer = std.time.Timer;
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const Thread = std.Thread;
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@ -25,13 +24,13 @@ const RunKind = enum {
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LimitedBusy,
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};
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pub fn run(kind: RunKind, quit: *Atomic(bool), fps: *FpsAverage, sched: *Scheduler, cpu: *Arm7tdmi, bus: *Bus) void {
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pub fn run(kind: RunKind, quit: *Atomic(bool), pause: *Atomic(bool), fps: *Atomic(u64), sched: *Scheduler, cpu: *Arm7tdmi, bus: *Bus) void {
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switch (kind) {
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.Unlimited => runUnSync(quit, sched, cpu, bus),
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.Limited => runSync(quit, sched, cpu, bus),
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.UnlimitedFPS => runUnSyncFps(quit, fps, sched, cpu, bus),
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.LimitedFPS => runSyncFps(quit, fps, sched, cpu, bus),
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.LimitedBusy => runBusyLoop(quit, sched, cpu, bus),
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.Unlimited => runUnSync(quit, pause, sched, cpu, bus),
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.Limited => runSync(quit, pause, sched, cpu, bus),
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.UnlimitedFPS => runUnSyncFps(quit, pause, fps, sched, cpu, bus),
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.LimitedFPS => runSyncFps(quit, pause, fps, sched, cpu, bus),
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.LimitedBusy => runBusyLoop(quit, pause, sched, cpu, bus),
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}
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}
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@ -47,17 +46,17 @@ pub fn runFrame(sched: *Scheduler, cpu: *Arm7tdmi, bus: *Bus) void {
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}
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}
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pub fn runUnSync(quit: *Atomic(bool), sched: *Scheduler, cpu: *Arm7tdmi, bus: *Bus) void {
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pub fn runUnSync(quit: *Atomic(bool), pause: *Atomic(bool), sched: *Scheduler, cpu: *Arm7tdmi, bus: *Bus) void {
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log.info("Unsynchronized EmuThread has begun", .{});
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while (!quit.load(.Unordered)) runFrame(sched, cpu, bus);
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while (!quit.load(.Unordered)) if (!pause.load(.Unordered)) runFrame(sched, cpu, bus);
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}
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pub fn runSync(quit: *Atomic(bool), sched: *Scheduler, cpu: *Arm7tdmi, bus: *Bus) void {
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pub fn runSync(quit: *Atomic(bool), pause: *Atomic(bool), sched: *Scheduler, cpu: *Arm7tdmi, bus: *Bus) void {
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log.info("Synchronized EmuThread has begun", .{});
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var timer = Timer.start() catch unreachable;
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var wake_time: u64 = frame_period;
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while (!quit.load(.Unordered)) {
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while (!quit.load(.Unordered)) if (!pause.load(.Unordered)) {
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runFrame(sched, cpu, bus);
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// Put the Thread to Sleep + Backup Spin Loop
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@ -66,26 +65,26 @@ pub fn runSync(quit: *Atomic(bool), sched: *Scheduler, cpu: *Arm7tdmi, bus: *Bus
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// Update to the new wake time
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wake_time += frame_period;
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}
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};
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}
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pub fn runUnSyncFps(quit: *Atomic(bool), fps: *FpsAverage, sched: *Scheduler, cpu: *Arm7tdmi, bus: *Bus) void {
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pub fn runUnSyncFps(quit: *Atomic(bool), pause: *Atomic(bool), fps: *Atomic(u64), sched: *Scheduler, cpu: *Arm7tdmi, bus: *Bus) void {
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log.info("Unsynchronized EmuThread with FPS Tracking has begun", .{});
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var fps_timer = Timer.start() catch unreachable;
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while (!quit.load(.Unordered)) {
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while (!quit.load(.Unordered)) if (!pause.load(.Unordered)) {
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runFrame(sched, cpu, bus);
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fps.add(emuFps(fps_timer.lap()));
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}
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fps.store(emuFps(fps_timer.lap()), .Unordered);
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};
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}
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pub fn runSyncFps(quit: *Atomic(bool), fps: *FpsAverage, sched: *Scheduler, cpu: *Arm7tdmi, bus: *Bus) void {
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pub fn runSyncFps(quit: *Atomic(bool), pause: *Atomic(bool), fps: *Atomic(u64), sched: *Scheduler, cpu: *Arm7tdmi, bus: *Bus) void {
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log.info("Synchronized EmuThread has begun", .{});
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var timer = Timer.start() catch unreachable;
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var fps_timer = Timer.start() catch unreachable;
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var wake_time: u64 = frame_period;
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while (!quit.load(.Unordered)) {
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while (!quit.load(.Unordered)) if (!pause.load(.Unordered)) {
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runFrame(sched, cpu, bus);
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// Put the Thread to Sleep + Backup Spin Loop
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@ -93,29 +92,29 @@ pub fn runSyncFps(quit: *Atomic(bool), fps: *FpsAverage, sched: *Scheduler, cpu:
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sleep(&timer, &wake_time);
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// Determine FPS
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fps.add(emuFps(fps_timer.lap()));
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fps.store(emuFps(fps_timer.lap()), .Unordered);
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// Update to the new wake time
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wake_time += frame_period;
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}
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};
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}
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pub fn runBusyLoop(quit: *Atomic(bool), sched: *Scheduler, cpu: *Arm7tdmi, bus: *Bus) void {
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pub fn runBusyLoop(quit: *Atomic(bool), pause: *Atomic(bool), sched: *Scheduler, cpu: *Arm7tdmi, bus: *Bus) void {
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log.info("Run EmuThread with spin-loop sync", .{});
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var timer = Timer.start() catch unreachable;
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var wake_time: u64 = frame_period;
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while (!quit.load(.Unordered)) {
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while (!quit.load(.Unordered)) if (!pause.load(.Unordered)) {
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runFrame(sched, cpu, bus);
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spinLoop(&timer, wake_time);
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// Update to the new wake time
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wake_time += frame_period;
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}
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};
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}
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fn sleep(timer: *Timer, wake_time: *u64) void {
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// const step = std.time.ns_per_ms * 10; // 10ms
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const step = std.time.ns_per_ms * 10;
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const timestamp = timer.read();
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// ns_late is non zero if we are late.
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@ -131,15 +130,13 @@ fn sleep(timer: *Timer, wake_time: *u64) void {
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const sleep_for = frame_period - ns_late;
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// // Employ several sleep calls in periods of 10ms
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// // By doing this the behaviour should average out to be
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// // more consistent
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// const loop_count = sleep_for / step; // How many groups of 10ms
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// Employ several sleep calls in periods of 10ms
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// By doing this the behaviour should average out to be
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// more consistent
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const loop_count = sleep_for / step; // How many groups of 10ms
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// var i: usize = 0;
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// while (i < loop_count) : (i += 1) std.time.sleep(step);
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std.time.sleep(sleep_for);
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var i: usize = 0;
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while (i < loop_count) : (i += 1) std.time.sleep(step);
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// Spin to make up the difference if there is a need
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// Make sure that we're using the old wake time and not the onne we recalculated
|
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|
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15
src/main.zig
15
src/main.zig
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@ -84,10 +84,11 @@ pub fn main() anyerror!void {
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// Init Atomics
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var quit = Atomic(bool).init(false);
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var emu_fps = FpsAverage.init();
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var pause = Atomic(bool).init(false);
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var emu_fps = Atomic(u64).init(0);
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// Create Emulator Thread
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const emu_thread = try Thread.spawn(.{}, emu.run, .{ .UnlimitedFPS, &quit, &emu_fps, &scheduler, &cpu, &bus });
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const emu_thread = try Thread.spawn(.{}, emu.run, .{ .LimitedFPS, &quit, &pause, &emu_fps, &scheduler, &cpu, &bus });
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defer emu_thread.join();
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|
||||
// Initialize SDL
|
||||
|
@ -118,6 +119,8 @@ pub fn main() anyerror!void {
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|||
// Init FPS Timer
|
||||
var dyn_title_buf: [0x100]u8 = [_]u8{0x00} ** 0x100;
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||||
|
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var fps_avg = FpsAverage.init();
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||||
|
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emu_loop: while (true) {
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||||
var event: SDL.SDL_Event = undefined;
|
||||
if (SDL.SDL_PollEvent(&event) != 0) {
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||||
|
@ -164,13 +167,17 @@ pub fn main() anyerror!void {
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}
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||||
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||||
// FIXME: Is it OK just to copy the Emulator's Frame Buffer to SDL?
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pause.store(true, .Unordered);
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const buf_ptr = bus.ppu.framebuf.ptr;
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_ = SDL.SDL_UpdateTexture(texture, null, buf_ptr, framebuf_pitch);
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_ = SDL.SDL_RenderCopy(renderer, texture, null, null);
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||||
SDL.SDL_RenderPresent(renderer);
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||||
pause.store(false, .Unordered);
|
||||
|
||||
const avg = emu_fps.calc();
|
||||
const dyn_title = std.fmt.bufPrint(&dyn_title_buf, "{s} [Emu: {d:0>3}fps, {d:0>3}%] ", .{ title, avg, (avg * 100 / 59) }) catch unreachable;
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||||
fps_avg.add(emu_fps.load(.Unordered));
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||||
const avg = fps_avg.calc();
|
||||
|
||||
const dyn_title = std.fmt.bufPrint(&dyn_title_buf, "{s} [Emu: {d:0>3}fps, {d:0>3}%] ", .{ title, avg, (avg * 100 / 60) }) catch unreachable;
|
||||
SDL.SDL_SetWindowTitle(window, dyn_title.ptr);
|
||||
}
|
||||
|
||||
|
|
11
src/util.zig
11
src/util.zig
|
@ -1,21 +1,12 @@
|
|||
const std = @import("std");
|
||||
const Log2Int = std.math.Log2Int;
|
||||
|
||||
pub inline fn sext(comptime bits: comptime_int, value: u32) u32 {
|
||||
pub fn sext(comptime bits: comptime_int, value: u32) u32 {
|
||||
comptime std.debug.assert(bits <= 32);
|
||||
const amount = 32 - bits;
|
||||
|
||||
return @bitCast(u32, @bitCast(i32, value << amount) >> amount);
|
||||
}
|
||||
|
||||
/// See https://godbolt.org/z/W3en9Eche
|
||||
pub inline fn rotr(comptime T: type, value: T, r: anytype) T {
|
||||
comptime std.debug.assert(@typeInfo(T).Int.signedness == .unsigned);
|
||||
const ar = @truncate(Log2Int(T), r);
|
||||
|
||||
return value >> ar | value << @truncate(Log2Int(T), @typeInfo(T).Int.bits - @as(T, ar));
|
||||
}
|
||||
|
||||
pub const FpsAverage = struct {
|
||||
const Self = @This();
|
||||
|
||||
|
|
Loading…
Reference in New Issue