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4 Commits
2dc3864dca
...
ce2271100b
Author | SHA1 | Date |
---|---|---|
Rekai Nyangadzayi Musuka | ce2271100b | |
Rekai Nyangadzayi Musuka | e226a59a2f | |
Rekai Nyangadzayi Musuka | 7ff5f3b8e7 | |
Rekai Nyangadzayi Musuka | b6f5517c89 |
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@ -180,8 +180,8 @@ pub const Apu = struct {
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left += bias;
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right += bias;
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const tmp_left = std.math.clamp(@intCast(u16, left), std.math.minInt(u11), std.math.maxInt(u11));
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const tmp_right = std.math.clamp(@intCast(u16, right), std.math.minInt(u11), std.math.maxInt(u11));
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const tmp_left = std.math.clamp(@bitCast(u16, left), std.math.minInt(u11), std.math.maxInt(u11));
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const tmp_right = std.math.clamp(@bitCast(u16, right), std.math.minInt(u11), std.math.maxInt(u11));
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// Extend to 16-bit signed audio samples
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const final_left = (tmp_left << 5) | (tmp_left >> 6);
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@ -199,10 +199,7 @@ pub const Apu = struct {
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self.stream = SDL.SDL_NewAudioStream(SDL.AUDIO_U16, 2, @intCast(c_int, self.sampleRate()), SDL.AUDIO_U16, 2, host_sample_rate) orelse unreachable;
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}
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// If we add 0x4040 to each sample the DC Offset is removed
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// note: found this through guess and check
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// FIXME: Pretty sure this is a dirty hack and should be fixed
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_ = SDL.SDL_AudioStreamPut(self.stream, &[2]u16{ final_left + 0x4040, final_right + 0x4040 }, 2 * @sizeOf(u16));
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_ = SDL.SDL_AudioStreamPut(self.stream, &[2]u16{ final_left, final_right }, 2 * @sizeOf(u16));
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self.sched.push(.SampleAudio, self.sampleTicks() -| late);
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}
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@ -184,12 +184,12 @@ pub fn write(bus: *Bus, comptime T: type, address: u32, value: T) void {
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0x0400_001C => bus.ppu.setBgOffsets(3, value),
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0x0400_0020 => bus.ppu.aff.bg[0].writePaPb(value),
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0x0400_0024 => bus.ppu.aff.bg[0].writePcPd(value),
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0x0400_0028 => bus.ppu.aff.bg[0].x.raw = value,
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0x0400_002C => bus.ppu.aff.bg[0].y.raw = value,
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0x0400_0028 => bus.ppu.aff.bg[0].x = @bitCast(i32, value),
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0x0400_002C => bus.ppu.aff.bg[0].y = @bitCast(i32, value),
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0x0400_0030 => bus.ppu.aff.bg[1].writePaPb(value),
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0x0400_0034 => bus.ppu.aff.bg[1].writePcPd(value),
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0x0400_0038 => bus.ppu.aff.bg[1].x.raw = value,
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0x0400_003C => bus.ppu.aff.bg[1].y.raw = value,
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0x0400_0038 => bus.ppu.aff.bg[1].x = @bitCast(i32, value),
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0x0400_003C => bus.ppu.aff.bg[1].y = @bitCast(i32, value),
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0x0400_0040 => log.debug("Wrote 0x{X:0>8} to WIN0H and WIN1H", .{value}),
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0x0400_0044 => log.debug("Wrote 0x{X:0>8} to WIN0V and WIN1V", .{value}),
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0x0400_0048 => log.debug("Wrote 0x{X:0>8} to WININ and WINOUT", .{value}),
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@ -270,22 +270,22 @@ pub fn write(bus: *Bus, comptime T: type, address: u32, value: T) void {
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0x0400_001A => bus.ppu.bg[2].vofs.raw = value,
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0x0400_001C => bus.ppu.bg[3].hofs.raw = value,
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0x0400_001E => bus.ppu.bg[3].vofs.raw = value,
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0x0400_0020 => bus.ppu.aff.bg[0].pa.raw = value,
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0x0400_0022 => bus.ppu.aff.bg[0].pb.raw = value,
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0x0400_0024 => bus.ppu.aff.bg[0].pc.raw = value,
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0x0400_0026 => bus.ppu.aff.bg[0].pd.raw = value,
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0x0400_0028 => bus.ppu.aff.bg[0].x.raw = bus.ppu.aff.bg[0].x.raw & 0xFFFF_0000 | value,
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0x0400_002A => bus.ppu.aff.bg[0].x.raw = bus.ppu.aff.bg[0].x.raw & 0x0000_FFFF | (@as(u32, value) << 16),
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0x0400_002C => bus.ppu.aff.bg[0].y.raw = bus.ppu.aff.bg[0].y.raw & 0xFFFF_0000 | value,
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0x0400_002E => bus.ppu.aff.bg[0].y.raw = bus.ppu.aff.bg[0].y.raw & 0x0000_FFFF | (@as(u32, value) << 16),
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0x0400_0030 => bus.ppu.aff.bg[1].pa.raw = value,
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0x0400_0032 => bus.ppu.aff.bg[1].pb.raw = value,
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0x0400_0034 => bus.ppu.aff.bg[1].pc.raw = value,
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0x0400_0036 => bus.ppu.aff.bg[1].pd.raw = value,
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0x0400_0038 => bus.ppu.aff.bg[1].x.raw = bus.ppu.aff.bg[1].x.raw & 0xFFFF_0000 | value,
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0x0400_003A => bus.ppu.aff.bg[1].x.raw = bus.ppu.aff.bg[1].x.raw & 0x0000_FFFF | (@as(u32, value) << 16),
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0x0400_003C => bus.ppu.aff.bg[1].y.raw = bus.ppu.aff.bg[1].y.raw & 0xFFFF_0000 | value,
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0x0400_003E => bus.ppu.aff.bg[1].y.raw = bus.ppu.aff.bg[1].y.raw & 0x0000_FFFF | (@as(u32, value) << 16),
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0x0400_0020 => bus.ppu.aff.bg[0].pa = @bitCast(i16, value),
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0x0400_0022 => bus.ppu.aff.bg[0].pb = @bitCast(i16, value),
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0x0400_0024 => bus.ppu.aff.bg[0].pc = @bitCast(i16, value),
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0x0400_0026 => bus.ppu.aff.bg[0].pd = @bitCast(i16, value),
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0x0400_0028 => bus.ppu.aff.bg[0].x = @bitCast(i32, @bitCast(u32, bus.ppu.aff.bg[0].x) & 0xFFFF_0000 | value),
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0x0400_002A => bus.ppu.aff.bg[0].x = @bitCast(i32, @bitCast(u32, bus.ppu.aff.bg[0].x) & 0x0000_FFFF | (@as(u32, value) << 16)),
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0x0400_002C => bus.ppu.aff.bg[0].y = @bitCast(i32, @bitCast(u32, bus.ppu.aff.bg[0].y) & 0xFFFF_0000 | value),
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0x0400_002E => bus.ppu.aff.bg[0].y = @bitCast(i32, @bitCast(u32, bus.ppu.aff.bg[0].y) & 0x0000_FFFF | (@as(u32, value) << 16)),
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0x0400_0030 => bus.ppu.aff.bg[1].pa = @bitCast(i16, value),
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0x0400_0032 => bus.ppu.aff.bg[1].pb = @bitCast(i16, value),
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0x0400_0034 => bus.ppu.aff.bg[1].pc = @bitCast(i16, value),
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0x0400_0036 => bus.ppu.aff.bg[1].pd = @bitCast(i16, value),
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0x0400_0038 => bus.ppu.aff.bg[1].x = @bitCast(i32, @bitCast(u32, bus.ppu.aff.bg[1].x) & 0xFFFF_0000 | value),
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0x0400_003A => bus.ppu.aff.bg[1].x = @bitCast(i32, @bitCast(u32, bus.ppu.aff.bg[1].x) & 0x0000_FFFF | (@as(u32, value) << 16)),
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0x0400_003C => bus.ppu.aff.bg[1].y = @bitCast(i32, @bitCast(u32, bus.ppu.aff.bg[1].y) & 0xFFFF_0000 | value),
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0x0400_003E => bus.ppu.aff.bg[1].y = @bitCast(i32, @bitCast(u32, bus.ppu.aff.bg[1].y) & 0x0000_FFFF | (@as(u32, value) << 16)),
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0x0400_0040 => log.debug("Wrote 0x{X:0>4} to WIN0H", .{value}),
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0x0400_0042 => log.debug("Wrote 0x{X:0>4} to WIN1H", .{value}),
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0x0400_0044 => log.debug("Wrote 0x{X:0>4} to WIN0V", .{value}),
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@ -394,6 +394,8 @@ pub fn write(bus: *Bus, comptime T: type, address: u32, value: T) void {
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0x0400_0009 => bus.ppu.bg[0].cnt.raw = (@as(u16, value) << 8) | (bus.ppu.bg[0].cnt.raw & 0xFF),
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0x0400_000A => bus.ppu.bg[1].cnt.raw = (bus.ppu.bg[1].cnt.raw & 0xFF00) | value,
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0x0400_000B => bus.ppu.bg[1].cnt.raw = (@as(u16, value) << 8) | (bus.ppu.bg[1].cnt.raw & 0xFF),
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0x0400_0048 => log.debug("Wrote 0x{X:0>2} to WININ_L", .{value}),
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0x0400_004A => log.debug("Wrote 0x{X:0>2} to WINOUT_L", .{value}),
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0x0400_0054 => log.debug("Wrote 0x{X:0>2} to BLDY_L", .{value}),
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// Sound
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@ -561,20 +563,6 @@ pub const BackgroundOffset = extern union {
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raw: u16,
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};
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pub const BackgroundRefPoint = extern union {
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fractional: Bitfield(u32, 0, 8),
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integer: Bitfield(u32, 8, 19),
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sign: Bit(u32, 27),
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raw: u32,
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};
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pub const BackgroundRotScaleParam = extern union {
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fractional: Bitfield(u16, 0, 8),
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integer: Bitfield(u16, 8, 7),
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sign: Bit(u32, 15),
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raw: u16,
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};
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/// Read / Write
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const InterruptRequest = extern union {
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vblank: Bit(u16, 0),
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@ -245,7 +245,7 @@ export fn audioCallback(userdata: ?*anyopaque, stream: [*c]u8, len: c_int) void
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// If we don't write anything, play silence otherwise garbage will be played
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// FIXME: I don't think this hack to remove DC Offset is acceptable :thinking:
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if (written == 0) std.mem.set(u8, stream[0..@intCast(usize, len)], 0x80);
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if (written == 0) std.mem.set(u8, stream[0..@intCast(usize, len)], 0x40);
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}
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fn getSavePath(alloc: std.mem.Allocator) !?[]const u8 {
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99
src/ppu.zig
99
src/ppu.zig
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@ -201,6 +201,53 @@ pub const Ppu = struct {
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if (pal_id != 0) self.scanline_buf[@bitCast(u9, x)] = self.palette.read(u16, 0x200 + pal_id * 2);
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}
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fn drawAffineBackground(self: *Self, comptime n: u3) void {
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comptime std.debug.assert(n == 2 or n == 3); // Only BG2 and BG3 can be affine
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const char_base = @as(u32, 0x4000) * self.bg[n].cnt.char_base.read();
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const screen_base = @as(u32, 0x800) * self.bg[n].cnt.screen_base.read();
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const size: u2 = self.bg[n].cnt.size.read();
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const tile_width = @as(i32, 0x10) << size;
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const px_width = tile_width << 3;
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const px_height = px_width;
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var aff_x = self.aff.bg[n - 2].x_latch.?;
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var aff_y = self.aff.bg[n - 2].y_latch.?;
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var i: u32 = 0;
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while (i < width) : (i += 1) {
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var ix = aff_x >> 8;
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var iy = aff_y >> 8;
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aff_x += self.aff.bg[n - 2].pa;
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aff_y += self.aff.bg[n - 2].pc;
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if (self.scanline_buf[@as(usize, i)] != null) continue;
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if (self.bg[n].cnt.display_overflow.read()) {
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ix = if (ix > px_width) @rem(ix, px_width) else if (ix < 0) px_width + @rem(ix, px_width) else ix;
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iy = if (iy > px_height) @rem(iy, px_height) else if (iy < 0) px_height + @rem(iy, px_height) else iy;
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} else if (ix > px_width or iy > px_height or ix < 0 or iy < 0) continue;
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const x = @bitCast(u32, ix);
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const y = @bitCast(u32, iy);
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const tile_id: u32 = self.vram.read(u8, screen_base + ((y / 8) * @bitCast(u32, tile_width) + (x / 8)));
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const row = y & 7;
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const col = x & 7;
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const tile_addr = char_base + (tile_id * 0x40) + (row * 0x8) + col;
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const pal_id: u16 = self.vram.buf[tile_addr];
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if (pal_id != 0) self.scanline_buf[i] = self.palette.read(u16, pal_id * 2);
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}
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// Update BGxX and BGxY
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self.aff.bg[n - 2].x_latch.? += self.aff.bg[n - 2].pb; // PB is added to BGxX
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self.aff.bg[n - 2].y_latch.? += self.aff.bg[n - 2].pd; // PD is added to BGxY
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}
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fn drawBackround(self: *Self, comptime n: u3) void {
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// A Tile in a charblock is a byte, while a Screen Entry is a halfword
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const charblock_len: u32 = 0x4000;
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@ -305,7 +352,7 @@ pub const Ppu = struct {
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self.drawSprites(@truncate(u2, layer));
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if (layer == self.bg[0].cnt.priority.read() and bg_enable & 1 == 1) self.drawBackround(0);
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if (layer == self.bg[1].cnt.priority.read() and bg_enable >> 1 & 1 == 1) self.drawBackround(1);
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// TODO: Implement Affine BG2
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if (layer == self.bg[2].cnt.priority.read() and bg_enable >> 2 & 1 == 1) self.drawAffineBackground(2);
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}
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// Copy Drawn Scanline to Frame Buffer
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@ -327,7 +374,8 @@ pub const Ppu = struct {
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var layer: usize = 0;
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while (layer < 4) : (layer += 1) {
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self.drawSprites(@truncate(u2, layer));
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// TODO: Implement Affine BG2, BG3
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if (layer == self.bg[2].cnt.priority.read() and bg_enable >> 2 & 1 == 1) self.drawAffineBackground(2);
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if (layer == self.bg[3].cnt.priority.read() and bg_enable >> 3 & 1 == 1) self.drawAffineBackground(3);
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}
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// Copy Drawn Scanline to Frame Buffer
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@ -458,6 +506,9 @@ pub const Ppu = struct {
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cpu.handleInterrupt();
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}
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self.aff.bg[0].latchRefPoints();
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self.aff.bg[1].latchRefPoints();
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// See if Vblank DMA is present and not enabled
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pollBlankingDma(&cpu.bus, .VBlank);
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}
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@ -656,33 +707,45 @@ const AffineBackground = struct {
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const AffineBackgroundRegisters = struct {
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const Self = @This();
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x: io.BackgroundRefPoint,
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y: io.BackgroundRefPoint,
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x: i32,
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y: i32,
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pa: io.BackgroundRotScaleParam,
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pb: io.BackgroundRotScaleParam,
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pc: io.BackgroundRotScaleParam,
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pd: io.BackgroundRotScaleParam,
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pa: i16,
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pb: i16,
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pc: i16,
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pd: i16,
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x_latch: ?i32,
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y_latch: ?i32,
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fn init() Self {
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return .{
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.x = .{ .raw = 0 },
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.y = .{ .raw = 0 },
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.pa = .{ .raw = 0 },
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.pb = .{ .raw = 0 },
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.pc = .{ .raw = 0 },
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.pd = .{ .raw = 0 },
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.x = 0,
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.y = 0,
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.pa = 0,
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.pb = 0,
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.pc = 0,
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.pd = 0,
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.x_latch = null,
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.y_latch = null,
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};
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}
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pub fn writePaPb(self: *Self, value: u32) void {
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self.pa.raw = @truncate(u16, value);
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self.pb.raw = @truncate(u16, value >> 16);
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self.pa = @bitCast(i16, @truncate(u16, value));
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self.pb = @bitCast(i16, @truncate(u16, value >> 16));
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}
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pub fn writePcPd(self: *Self, value: u32) void {
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self.pc.raw = @truncate(u16, value);
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self.pd.raw = @truncate(u16, value >> 16);
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self.pc = @bitCast(i16, @truncate(u16, value));
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self.pd = @bitCast(i16, @truncate(u16, value >> 16));
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}
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// Every Vblank BG?X/Y registers are latched
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fn latchRefPoints(self: *Self) void {
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self.x_latch = self.x;
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self.y_latch = self.y;
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}
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};
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Reference in New Issue