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79514b0cd0
Author | SHA1 | Date |
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Rekai Nyangadzayi Musuka | 79514b0cd0 | |
Rekai Nyangadzayi Musuka | a048263fd6 | |
Rekai Nyangadzayi Musuka | d9e09a9cbe | |
Rekai Nyangadzayi Musuka | 2b9a479b96 |
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@ -96,7 +96,7 @@ pub fn read(bus: *const Bus, comptime T: type, address: u32) ?T {
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0x0400_0128 => util.io.read.todo(log, "Read {} from SIOCNT", .{T}),
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0x0400_0128 => util.io.read.todo(log, "Read {} from SIOCNT", .{T}),
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// Keypad Input
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// Keypad Input
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0x0400_0130 => bus.io.keyinput.load(.Monotonic).raw,
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0x0400_0130 => bus.io.keyinput.load(.Monotonic),
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// Serial Communication 2
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// Serial Communication 2
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0x0400_0134 => util.io.read.todo(log, "Read {} from RCNT", .{T}),
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0x0400_0134 => util.io.read.todo(log, "Read {} from RCNT", .{T}),
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@ -366,7 +366,7 @@ const InterruptEnable = extern union {
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/// Read Only
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/// Read Only
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/// 0 = Pressed, 1 = Released
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/// 0 = Pressed, 1 = Released
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const KeyInput = extern union {
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pub const KeyInput = extern union {
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a: Bit(u16, 0),
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a: Bit(u16, 0),
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b: Bit(u16, 1),
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b: Bit(u16, 1),
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select: Bit(u16, 2),
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select: Bit(u16, 2),
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@ -390,18 +390,19 @@ const AtomicKeyInput = struct {
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return .{ .inner = value };
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return .{ .inner = value };
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}
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}
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pub inline fn load(self: *const Self, comptime ordering: Ordering) KeyInput {
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pub inline fn load(self: *const Self, comptime ordering: Ordering) u16 {
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return .{ .raw = switch (ordering) {
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return switch (ordering) {
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.AcqRel, .Release => @compileError("not supported for atomic loads"),
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.AcqRel, .Release => @compileError("not supported for atomic loads"),
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else => @atomicLoad(u16, &self.inner.raw, ordering),
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else => @atomicLoad(u16, &self.inner.raw, ordering),
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} };
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};
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}
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}
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pub inline fn store(self: *Self, value: u16, comptime ordering: Ordering) void {
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pub inline fn fetchOr(self: *Self, value: u16, comptime ordering: Ordering) void {
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switch (ordering) {
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_ = @atomicRmw(u16, &self.inner.raw, .Or, value, ordering);
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.AcqRel, .Acquire => @compileError("not supported for atomic stores"),
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else => @atomicStore(u16, &self.inner.raw, value, ordering),
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}
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}
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pub inline fn fetchAnd(self: *Self, value: u16, comptime ordering: Ordering) void {
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_ = @atomicRmw(u16, &self.inner.raw, .And, value, ordering);
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}
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}
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};
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};
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@ -140,6 +140,10 @@ fn audioSync(audio_sync: bool, stream: *SDL.SDL_AudioStream, is_buffer_full: *bo
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// If Busy is false, there's no need to sync here
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// If Busy is false, there's no need to sync here
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if (!still_full) return;
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if (!still_full) return;
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// TODO: Refactor!!!!
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// while (SDL.SDL_AudioStreamAvailable(stream) > sample_size * max_buf_size >> 1)
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// std.atomic.spinLoopHint();
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while (true) {
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while (true) {
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still_full = SDL.SDL_AudioStreamAvailable(stream) > sample_size * max_buf_size >> 1;
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still_full = SDL.SDL_AudioStreamAvailable(stream) > sample_size * max_buf_size >> 1;
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if (!audio_sync or !still_full) break;
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if (!audio_sync or !still_full) break;
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@ -184,7 +188,8 @@ fn sleep(timer: *Timer, wake_time: u64) ?u64 {
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}
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}
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fn spinLoop(timer: *Timer, wake_time: u64) void {
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fn spinLoop(timer: *Timer, wake_time: u64) void {
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while (true) if (timer.read() > wake_time) break;
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while (timer.read() < wake_time)
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std.atomic.spinLoopHint();
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}
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}
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pub const EmuThing = struct {
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pub const EmuThing = struct {
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@ -12,6 +12,7 @@ const emu = @import("core/emu.zig");
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const Gui = @import("platform.zig").Gui;
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const Gui = @import("platform.zig").Gui;
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const Arm7tdmi = @import("core/cpu.zig").Arm7tdmi;
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const Arm7tdmi = @import("core/cpu.zig").Arm7tdmi;
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const RingBuffer = @import("zba-util").RingBuffer;
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const RingBuffer = @import("zba-util").RingBuffer;
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const Dimensions = @import("platform.zig").Dimensions;
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const Allocator = std.mem.Allocator;
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const Allocator = std.mem.Allocator;
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const GLuint = gl.GLuint;
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const GLuint = gl.GLuint;
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@ -66,8 +67,10 @@ pub const State = struct {
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}
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}
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};
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};
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pub fn draw(state: *State, tex_id: GLuint, cpu: *Arm7tdmi) void {
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pub fn draw(state: *State, win_dim: Dimensions, tex_id: GLuint, cpu: *Arm7tdmi) bool {
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const win_scale = config.config().host.win_scale;
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const scn_scale = config.config().host.win_scale;
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zgui.backend.newFrame(@intToFloat(f32, win_dim.width), @intToFloat(f32, win_dim.height));
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{
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{
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_ = zgui.beginMainMenuBar();
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_ = zgui.beginMainMenuBar();
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@ -142,8 +145,8 @@ pub fn draw(state: *State, tex_id: GLuint, cpu: *Arm7tdmi) void {
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}
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}
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{
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{
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const w = @intToFloat(f32, gba_width * win_scale);
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const w = @intToFloat(f32, gba_width * scn_scale);
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const h = @intToFloat(f32, gba_height * win_scale);
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const h = @intToFloat(f32, gba_height * scn_scale);
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const window_title = std.mem.sliceTo(&state.title, 0);
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const window_title = std.mem.sliceTo(&state.title, 0);
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_ = zgui.begin(window_title, .{ .flags = .{ .no_resize = true, .always_auto_resize = true } });
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_ = zgui.begin(window_title, .{ .flags = .{ .no_resize = true, .always_auto_resize = true } });
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@ -318,6 +321,8 @@ pub fn draw(state: *State, tex_id: GLuint, cpu: *Arm7tdmi) void {
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{
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{
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zgui.showDemoWindow(null);
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zgui.showDemoWindow(null);
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}
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}
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return true; // request redraw
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}
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}
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const widgets = struct {
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const widgets = struct {
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@ -12,6 +12,7 @@ const Arm7tdmi = @import("core/cpu.zig").Arm7tdmi;
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const Scheduler = @import("core/scheduler.zig").Scheduler;
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const Scheduler = @import("core/scheduler.zig").Scheduler;
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const FpsTracker = @import("util.zig").FpsTracker;
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const FpsTracker = @import("util.zig").FpsTracker;
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const TwoWayChannel = @import("zba-util").TwoWayChannel;
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const TwoWayChannel = @import("zba-util").TwoWayChannel;
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const KeyInput = @import("core/bus/io.zig").KeyInput;
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const gba_width = @import("core/ppu.zig").width;
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const gba_width = @import("core/ppu.zig").width;
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const gba_height = @import("core/ppu.zig").height;
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const gba_height = @import("core/ppu.zig").height;
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@ -21,7 +22,7 @@ const GLsizei = gl.GLsizei;
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const SDL_GLContext = *anyopaque;
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const SDL_GLContext = *anyopaque;
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const Allocator = std.mem.Allocator;
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const Allocator = std.mem.Allocator;
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const Dimensions = struct { width: u32, height: u32 };
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pub const Dimensions = struct { width: u32, height: u32 };
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const default_dim: Dimensions = .{ .width = 1280, .height = 720 };
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const default_dim: Dimensions = .{ .width = 1280, .height = 720 };
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pub const sample_rate = 1 << 15;
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pub const sample_rate = 1 << 15;
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@ -134,28 +135,9 @@ pub const Gui = struct {
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switch (event.type) {
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switch (event.type) {
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SDL.SDL_QUIT => break :emu_loop,
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SDL.SDL_QUIT => break :emu_loop,
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SDL.SDL_KEYDOWN => {
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SDL.SDL_KEYDOWN => {
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// TODO: Make use of compare_and_xor?
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const key_code = event.key.keysym.sym;
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const key_code = event.key.keysym.sym;
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var keyinput = cpu.bus.io.keyinput.load(.Monotonic);
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var keyinput: KeyInput = .{ .raw = 0x0000 };
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switch (key_code) {
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SDL.SDLK_UP => keyinput.up.unset(),
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SDL.SDLK_DOWN => keyinput.down.unset(),
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SDL.SDLK_LEFT => keyinput.left.unset(),
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SDL.SDLK_RIGHT => keyinput.right.unset(),
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SDL.SDLK_x => keyinput.a.unset(),
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SDL.SDLK_z => keyinput.b.unset(),
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SDL.SDLK_a => keyinput.shoulder_l.unset(),
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SDL.SDLK_s => keyinput.shoulder_r.unset(),
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SDL.SDLK_RETURN => keyinput.start.unset(),
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SDL.SDLK_RSHIFT => keyinput.select.unset(),
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else => {},
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}
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cpu.bus.io.keyinput.store(keyinput.raw, .Monotonic);
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},
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SDL.SDL_KEYUP => {
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const key_code = event.key.keysym.sym;
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var keyinput = cpu.bus.io.keyinput.load(.Monotonic);
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switch (key_code) {
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switch (key_code) {
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SDL.SDLK_UP => keyinput.up.set(),
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SDL.SDLK_UP => keyinput.up.set(),
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@ -171,7 +153,28 @@ pub const Gui = struct {
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else => {},
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else => {},
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}
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}
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cpu.bus.io.keyinput.store(keyinput.raw, .Monotonic);
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cpu.bus.io.keyinput.fetchAnd(~keyinput.raw, .Monotonic);
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},
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SDL.SDL_KEYUP => {
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// TODO: Make use of compare_and_xor?
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const key_code = event.key.keysym.sym;
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var keyinput: KeyInput = .{ .raw = 0x0000 };
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switch (key_code) {
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SDL.SDLK_UP => keyinput.up.set(),
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SDL.SDLK_DOWN => keyinput.down.set(),
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SDL.SDLK_LEFT => keyinput.left.set(),
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SDL.SDLK_RIGHT => keyinput.right.set(),
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SDL.SDLK_x => keyinput.a.set(),
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SDL.SDLK_z => keyinput.b.set(),
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SDL.SDLK_a => keyinput.shoulder_l.set(),
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SDL.SDLK_s => keyinput.shoulder_r.set(),
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SDL.SDLK_RETURN => keyinput.start.set(),
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SDL.SDLK_RSHIFT => keyinput.select.set(),
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else => {},
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}
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cpu.bus.io.keyinput.fetchOr(keyinput.raw, .Monotonic);
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},
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},
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SDL.SDL_WINDOWEVENT => {
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SDL.SDL_WINDOWEVENT => {
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if (event.window.event == SDL.SDL_WINDOWEVENT_RESIZED) {
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if (event.window.event == SDL.SDL_WINDOWEVENT_RESIZED) {
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@ -185,7 +188,7 @@ pub const Gui = struct {
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}
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}
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}
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}
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zgui.backend.newFrame(@intToFloat(f32, win_dim.width), @intToFloat(f32, win_dim.height));
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var zgui_redraw: bool = false;
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switch (self.state.emulation) {
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switch (self.state.emulation) {
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.Transition => |inner| switch (inner) {
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.Transition => |inner| switch (inner) {
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@ -204,19 +207,28 @@ pub const Gui = struct {
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self.state.emulation = .Inactive;
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self.state.emulation = .Inactive;
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},
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},
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},
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},
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.Active => {
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.Active => skip_draw: {
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const is_std = mode == .Standard;
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const is_std = mode == .Standard;
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if (is_std) channel.emu.push(.Pause);
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if (is_std) channel.emu.push(.Pause);
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defer if (is_std) channel.emu.push(.Resume);
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defer if (is_std) channel.emu.push(.Resume);
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switch (mode) {
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switch (mode) {
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.Standard => {
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.Standard => blk: {
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// TODO: add timeout
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const limit = 15; // TODO: What should this be?
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while (true) switch (channel.gui.pop() orelse continue) {
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.Paused => break,
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// TODO: learn more about std.atomic.spinLoopHint();
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.Quit => unreachable, // only signaled in debug mode
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for (0..limit) |_| {
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};
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const message = channel.gui.pop() orelse continue;
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switch (message) {
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.Paused => break :blk,
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.Quit => unreachable,
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}
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}
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log.info("timed out waiting for emu thread to pause (limit: {})", .{limit});
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break :skip_draw;
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},
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},
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.Debug => blk: {
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.Debug => blk: {
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switch (channel.gui.pop() orelse break :blk) {
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switch (channel.gui.pop() orelse break :blk) {
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@ -239,11 +251,12 @@ pub const Gui = struct {
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opengl_impl.drawScreenTexture(emu_tex, prog_id, objects, buf);
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opengl_impl.drawScreenTexture(emu_tex, prog_id, objects, buf);
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}
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}
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imgui.draw(&self.state, out_tex, cpu);
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zgui_redraw = imgui.draw(&self.state, win_dim, out_tex, cpu);
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},
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},
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.Inactive => imgui.draw(&self.state, out_tex, cpu),
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.Inactive => zgui_redraw = imgui.draw(&self.state, win_dim, out_tex, cpu),
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}
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}
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if (zgui_redraw) {
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// Background Colour
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// Background Colour
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const size = zgui.io.getDisplaySize();
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const size = zgui.io.getDisplaySize();
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gl.viewport(0, 0, @floatToInt(GLsizei, size[0]), @floatToInt(GLsizei, size[1]));
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gl.viewport(0, 0, @floatToInt(GLsizei, size[0]), @floatToInt(GLsizei, size[1]));
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@ -251,6 +264,7 @@ pub const Gui = struct {
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gl.clear(gl.COLOR_BUFFER_BIT);
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gl.clear(gl.COLOR_BUFFER_BIT);
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zgui.backend.draw();
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zgui.backend.draw();
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}
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SDL.SDL_GL_SwapWindow(self.window);
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SDL.SDL_GL_SwapWindow(self.window);
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}
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}
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Loading…
Reference in New Issue