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No commits in common. "117067344708607d59bd1b334e7c6658dae28a34" and "697ec46cf1f4c3127028de6159e58062af7d6c0b" have entirely different histories.
1170673447
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697ec46cf1
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@ -200,10 +200,7 @@ pub const Apu = struct {
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self.stream = SDL.SDL_NewAudioStream(SDL.AUDIO_U16, 2, @intCast(c_int, self.sampleRate()), SDL.AUDIO_U16, 2, host_sample_rate) orelse unreachable;
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}
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// If we add 0x4040 to each sample the DC Offset is removed
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// note: found this through guess and check
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// FIXME: Pretty sure this is a dirty hack and should be fixed
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_ = SDL.SDL_AudioStreamPut(self.stream, &[2]u16{ final_left + 0x4040, final_right + 0x4040 }, 2 * @sizeOf(u16));
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_ = SDL.SDL_AudioStreamPut(self.stream, &[2]u16{ final_left, final_right }, 2 * @sizeOf(u16));
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self.sched.push(.SampleAudio, self.sampleTicks() -| late);
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}
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@ -51,7 +51,10 @@ pub fn runFrame(sched: *Scheduler, cpu: *Arm7tdmi) void {
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const frame_end = sched.tick + cycles_per_frame;
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while (true) {
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while (sched.tick < std.math.min(frame_end, sched.nextTimestamp())) {
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const next = sched.nextTimestamp();
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const run_until = std.math.min(next, frame_end);
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while (sched.tick < run_until) {
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if (cpu.bus.io.haltcnt == .Execute) cpu.step() else sched.tick += 1;
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cpu.handleDMATransfers();
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}
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@ -239,13 +239,10 @@ fn initAudio(apu: *Apu) SDL.SDL_AudioDeviceID {
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return dev;
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}
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// FIXME: Sometimes, we hear garbage upon program start. Why?
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export fn audioCallback(userdata: ?*anyopaque, stream: [*c]u8, len: c_int) void {
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const apu = @ptrCast(*Apu, @alignCast(8, userdata));
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const written = SDL.SDL_AudioStreamGet(apu.stream, stream, len);
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// If we don't write anything, play silence otherwise garbage will be played
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// FIXME: I don't think this hack to remove DC Offset is acceptable :thinking:
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if (written == 0) std.mem.set(u8, stream[0..@intCast(usize, len)], 0x80);
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_ = SDL.SDL_AudioStreamGet(apu.stream, stream, len);
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}
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fn getSavePath(alloc: std.mem.Allocator) !?[]const u8 {
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@ -90,12 +90,10 @@ pub const Scheduler = struct {
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self.queue.add(.{ .kind = kind, .tick = self.now() + end }) catch unreachable;
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}
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pub inline fn nextTimestamp(self: *const Self) u64 {
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@setRuntimeSafety(false);
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pub fn nextTimestamp(self: *Self) u64 {
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if (self.queue.peek()) |e| return e.tick;
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// Typically you'd use PriorityQueue.peek here, but there's always at least a HeatDeath
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// event in the PQ so we can just do this instead. Should be faster in ReleaseSafe
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return self.queue.items[0].tick;
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unreachable; // There's always the HeatDeath event scheduled
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}
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};
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