Commit Graph

501 Commits

Author SHA1 Message Date
Rekai Nyangadzayi Musuka 135987745c chore: ignore instead of logging errors for perf reasons 2022-10-21 05:12:34 -03:00
Rekai Nyangadzayi Musuka f039c891c7 feat: Initial Implementation of DMA Audio 2022-10-21 05:12:33 -03:00
Rekai Nyangadzayi Musuka e69f4cfafe chore: tick scheduler on memory access 2022-10-21 05:12:33 -03:00
Rekai Nyangadzayi Musuka a4020400da chore: log error on open bus in page 0x00 and 0x01 2022-10-21 05:12:33 -03:00
Rekai Nyangadzayi Musuka d4aac22e34 chore: rewrite I/O read/writes 2022-10-21 05:12:33 -03:00
Rekai Nyangadzayi Musuka 601e717850 chore: reimplement bus read/writes 2022-10-21 05:12:33 -03:00
Rekai Nyangadzayi Musuka 886b9abf3d fix: force align reads/writes in memory bus rather than in CPU 2022-10-21 05:12:32 -03:00
Rekai Nyangadzayi Musuka 9c87b9820e fix: pass none.gba and kind of sram.gba from jsmolka test suite 2022-10-21 05:12:32 -03:00
Rekai Nyangadzayi Musuka 1fe332a44f feat: implement GamePak out-of-bounds reads 2022-10-21 05:12:32 -03:00
Rekai Nyangadzayi Musuka b6d2084c96 chore: run zigfmt 2022-10-21 05:12:32 -03:00
Rekai Nyangadzayi Musuka ed896d976d chore: change implementation of rotr 2022-10-21 05:12:32 -03:00
Rekai Nyangadzayi Musuka 677eecad41 chore: rewrite read/write methods for remainig Bus devices 2022-10-21 05:12:32 -03:00
Rekai Nyangadzayi Musuka 74b6fa2ecc chore: mirror VRAM 2022-10-21 05:12:31 -03:00
Rekai Nyangadzayi Musuka effb6315e9 chore: write generic read/write for VRAM 2022-10-21 05:12:31 -03:00
Rekai Nyangadzayi Musuka 3c8390a248 Merge branch 'main' of ssh://musuka.dev:2222/paoda/zba 2022-10-21 05:12:31 -03:00
Rekai Nyangadzayi Musuka 8337a6dcd9 chore: update dependencies 2022-10-21 05:12:31 -03:00
Rekai Nyangadzayi Musuka ee194b03d0 chore: update README 2022-10-21 05:12:31 -03:00
Rekai Nyangadzayi Musuka 2d8fa9c2f7 fix: don't create un-needed save file
If we don't know if we support a game's save type yet, avoid
creating a file for it.
2022-10-21 05:12:30 -03:00
Rekai Nyangadzayi Musuka b76481b34c chore: don't assume 1cpi when stepping by a frame 2022-10-21 05:12:30 -03:00
Rekai Nyangadzayi Musuka 147f6ac9ec Revert "chore: tick on memory access instead of 1cpi"
This reverts commit 7f555095f2.
2022-10-21 05:12:30 -03:00
Rekai Nyangadzayi Musuka 84273cbdad chore: tick on memory access instead of 1cpi 2022-10-21 05:12:30 -03:00
Rekai Nyangadzayi Musuka 885f92beeb feat: implement Flash backup cartrige kinds 2022-10-21 05:12:30 -03:00
Rekai Nyangadzayi Musuka f12800f2d0 chore: stub more apu I/O addresses 2022-10-21 05:12:30 -03:00
Rekai Nyangadzayi Musuka a93b335dea fix: account for subset of disallowed chars in save file names 2022-10-21 05:12:29 -03:00
Rekai Nyangadzayi Musuka ad9463dcb9 feat: implement SRAM saving and loading 2022-10-21 05:12:29 -03:00
Rekai Nyangadzayi Musuka 242627199b chore: properly deallocate OAM buffer 2022-10-21 05:12:29 -03:00
Rekai Nyangadzayi Musuka 22a8f67d81 fix: speed percentage in title is now accurate
We now properly account for full speed being 59.97Hz not, 59Hz or 60Hz
2022-10-21 05:12:29 -03:00
Rekai Nyangadzayi Musuka 4ee0eed2e5 chore: make some variables const 2022-10-21 05:12:29 -03:00
Rekai Nyangadzayi Musuka 20f39176c6 feat: minor performance improvements 2022-10-21 05:12:29 -03:00
Rekai Nyangadzayi Musuka ed792d71d3 feat: switch from BGR555 to RGBA8888 2022-10-21 05:12:28 -03:00
Rekai Nyangadzayi Musuka c3ae727ed1 fix: improve perf of instructions w/ rotr 2022-10-21 05:12:28 -03:00
Rekai Nyangadzayi Musuka 0116dcdbe1 fix: improve frame limiting and fps counting 2022-10-21 05:12:28 -03:00
Rekai Nyangadzayi Musuka 5ecbcc9f33 fix: implement proper SRAM mirroring and stub Flash 2022-10-21 05:12:28 -03:00
Rekai Nyangadzayi Musuka 2d16e4a4e6 chore: move DMA and Timers from io to bus 2022-10-21 05:12:28 -03:00
Rekai Nyangadzayi Musuka bb9dc45e0c feat: define APU registers 2022-10-21 05:12:27 -03:00
Rekai Nyangadzayi Musuka 9dcecc0d58 fix: move code in scheduler to ppu 2022-10-21 05:12:27 -03:00
Rekai Nyangadzayi Musuka 92e63f5dd6 chore: create different types of emuloops 2022-10-21 05:12:27 -03:00
Rekai Nyangadzayi Musuka 74cda6a1d0 fix: resolve relative sprite priority issues 2022-10-21 05:12:27 -03:00
Rekai Nyangadzayi Musuka d7354cca33 chore: improve accuracy of frame limiter 2022-10-21 05:12:27 -03:00
Rekai Nyangadzayi Musuka 7684cf0f4a chore: improve accuracy of thread sleep in emu thread 2022-10-21 05:12:27 -03:00
Rekai Nyangadzayi Musuka 3994c2c7c8 feat: implement video sync 2022-10-21 05:12:26 -03:00
Rekai Nyangadzayi Musuka a768d28e7c chore: organize io switch statements 2022-10-21 05:12:26 -03:00
Rekai Nyangadzayi Musuka efd99f16e0 fix: mirror SRAM
SRAM is mirrored in 64K chunks
TODO: According to GBATEK SRAM chips are 32K and mirrored
2022-10-21 05:12:26 -03:00
Rekai Nyangadzayi Musuka 61d6288fec chore: don't panic on unknown bus and io writes/reads
This will lead to emulation bugs due to devices I've yet to implement but by
doing this a lot of games become playable "by default" such as Doom or
Kirby: Nightmare in Dream Land.

When implementing feature and/or debuggin make sure to set:
panic_on_und_bus and panic_on_und_io to true so that the emu crashes
on unknown reads/writes
2022-10-21 05:12:26 -03:00
Rekai Nyangadzayi Musuka e3e45cd129 feat: implement Timers 2022-10-21 05:12:26 -03:00
Rekai Nyangadzayi Musuka 15191aedca fix: implement sprite coord overflow behaviour 2022-10-21 05:12:26 -03:00
Rekai Nyangadzayi Musuka 63486f13f2 fix: resolve issues with sprite mirroring 2022-10-21 05:12:25 -03:00
Rekai Nyangadzayi Musuka 17455e40d1 feat: Implement MVP of Mode 0 Sprites 2022-10-21 05:12:25 -03:00
Rekai Nyangadzayi Musuka d54e593276 chore: clean up io 2022-10-21 05:12:25 -03:00
Rekai Nyangadzayi Musuka c6a544a824 feat: fix tile flipping issue 2022-10-21 05:12:25 -03:00