1fe332a44f
feat: implement GamePak out-of-bounds reads
2022-10-21 05:12:32 -03:00
b6d2084c96
chore: run zigfmt
2022-10-21 05:12:32 -03:00
ed896d976d
chore: change implementation of rotr
2022-10-21 05:12:32 -03:00
677eecad41
chore: rewrite read/write methods for remainig Bus devices
2022-10-21 05:12:32 -03:00
74b6fa2ecc
chore: mirror VRAM
2022-10-21 05:12:31 -03:00
effb6315e9
chore: write generic read/write for VRAM
2022-10-21 05:12:31 -03:00
3c8390a248
Merge branch 'main' of ssh://musuka.dev:2222/paoda/zba
2022-10-21 05:12:31 -03:00
8337a6dcd9
chore: update dependencies
2022-10-21 05:12:31 -03:00
2d8fa9c2f7
fix: don't create un-needed save file
...
If we don't know if we support a game's save type yet, avoid
creating a file for it.
2022-10-21 05:12:30 -03:00
b76481b34c
chore: don't assume 1cpi when stepping by a frame
2022-10-21 05:12:30 -03:00
147f6ac9ec
Revert "chore: tick on memory access instead of 1cpi"
...
This reverts commit 7f555095f2c49cbb06bca9fc2fd6cdee05a1b2cd.
2022-10-21 05:12:30 -03:00
84273cbdad
chore: tick on memory access instead of 1cpi
2022-10-21 05:12:30 -03:00
885f92beeb
feat: implement Flash backup cartrige kinds
2022-10-21 05:12:30 -03:00
f12800f2d0
chore: stub more apu I/O addresses
2022-10-21 05:12:30 -03:00
a93b335dea
fix: account for subset of disallowed chars in save file names
2022-10-21 05:12:29 -03:00
ad9463dcb9
feat: implement SRAM saving and loading
2022-10-21 05:12:29 -03:00
242627199b
chore: properly deallocate OAM buffer
2022-10-21 05:12:29 -03:00
22a8f67d81
fix: speed percentage in title is now accurate
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We now properly account for full speed being 59.97Hz not, 59Hz or 60Hz
2022-10-21 05:12:29 -03:00
4ee0eed2e5
chore: make some variables const
2022-10-21 05:12:29 -03:00
20f39176c6
feat: minor performance improvements
2022-10-21 05:12:29 -03:00
ed792d71d3
feat: switch from BGR555 to RGBA8888
2022-10-21 05:12:28 -03:00
c3ae727ed1
fix: improve perf of instructions w/ rotr
2022-10-21 05:12:28 -03:00
0116dcdbe1
fix: improve frame limiting and fps counting
2022-10-21 05:12:28 -03:00
5ecbcc9f33
fix: implement proper SRAM mirroring and stub Flash
2022-10-21 05:12:28 -03:00
2d16e4a4e6
chore: move DMA and Timers from io to bus
2022-10-21 05:12:28 -03:00
bb9dc45e0c
feat: define APU registers
2022-10-21 05:12:27 -03:00
9dcecc0d58
fix: move code in scheduler to ppu
2022-10-21 05:12:27 -03:00
92e63f5dd6
chore: create different types of emuloops
2022-10-21 05:12:27 -03:00
74cda6a1d0
fix: resolve relative sprite priority issues
2022-10-21 05:12:27 -03:00
d7354cca33
chore: improve accuracy of frame limiter
2022-10-21 05:12:27 -03:00
7684cf0f4a
chore: improve accuracy of thread sleep in emu thread
2022-10-21 05:12:27 -03:00
3994c2c7c8
feat: implement video sync
2022-10-21 05:12:26 -03:00
a768d28e7c
chore: organize io switch statements
2022-10-21 05:12:26 -03:00
efd99f16e0
fix: mirror SRAM
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SRAM is mirrored in 64K chunks
TODO: According to GBATEK SRAM chips are 32K and mirrored
2022-10-21 05:12:26 -03:00
61d6288fec
chore: don't panic on unknown bus and io writes/reads
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This will lead to emulation bugs due to devices I've yet to implement but by
doing this a lot of games become playable "by default" such as Doom or
Kirby: Nightmare in Dream Land.
When implementing feature and/or debuggin make sure to set:
panic_on_und_bus and panic_on_und_io to true so that the emu crashes
on unknown reads/writes
2022-10-21 05:12:26 -03:00
e3e45cd129
feat: implement Timers
2022-10-21 05:12:26 -03:00
15191aedca
fix: implement sprite coord overflow behaviour
2022-10-21 05:12:26 -03:00
63486f13f2
fix: resolve issues with sprite mirroring
2022-10-21 05:12:25 -03:00
17455e40d1
feat: Implement MVP of Mode 0 Sprites
2022-10-21 05:12:25 -03:00
d54e593276
chore: clean up io
2022-10-21 05:12:25 -03:00
c6a544a824
feat: fix tile flipping issue
2022-10-21 05:12:25 -03:00
e3ae3635bc
chore: add some type definitions for sprites
2022-10-21 05:12:25 -03:00
6723bfb364
feat: improve DMA Transfer support
2022-10-21 05:12:25 -03:00
12c628e82c
chore(ppu): resolve integer overflow regression
2022-10-21 05:12:24 -03:00
5f9abf69d3
feat(ppu): implement bg priority and transparency
2022-10-21 05:12:24 -03:00
68b0601a42
chore: replace unnecessarily complex sign extension implementation
2022-10-21 05:12:24 -03:00
9455ffe837
feat: pass beeg yoshi
2022-10-21 05:12:24 -03:00
02d2ff3e0c
fix: palette id is a u16 not a u8
2022-10-21 05:12:24 -03:00
02572dd15c
feat: DMA Transfer MVP
2022-10-21 05:12:23 -03:00
6d253cc74e
feat(ppu): implement transparency + backdrop in mode 0
2022-10-21 05:12:23 -03:00