From fdf7399e520859f14107fadcf713cf26e1ac6454 Mon Sep 17 00:00:00 2001 From: Rekai Musuka Date: Sat, 4 Feb 2023 19:30:05 -0600 Subject: [PATCH] chore: update README.md --- README.md | 8 ++++---- 1 file changed, 4 insertions(+), 4 deletions(-) diff --git a/README.md b/README.md index 152aac8..9158a8a 100644 --- a/README.md +++ b/README.md @@ -13,7 +13,7 @@ This is a simple (read: incomplete) for-fun long-term project. I hope to get "mo - [x] Affine Sprites - [ ] Windowing (see [this branch](https://git.musuka.dev/paoda/zba/src/branch/window)) - [ ] Audio Resampler (Having issues with SDL2's) -- [ ] Immediate Mode GUI +- [x] Immediate Mode GUI (see [this branch](https://git.musuka.dev/paoda/zba/src/branch/imgui)) - [ ] Refactoring for easy-ish perf boosts ## Usage @@ -91,17 +91,17 @@ zig-datetime | `bitfields.zig` | [https://github.com/FlorenceOS/Florence](https://github.com/FlorenceOS/Florence/blob/aaa5a9e568/lib/util/bitfields.zig) `gl.zig` | -Use `git submodule update --init` from the project root to pull the git submodules `SDL.zig`, `zig-clap`, `known-folders`, `zig-toml` and `zig-datetime` +Use `git submodule update --init` from the project root to pull the git relevant git submodules Be sure to provide SDL2 using: - Linux: Your distro's package manager -- MacOS: ¯\\\_(ツ)_/¯ +- MacOS: `brew` (install [this formula](https://formulae.brew.sh/formula/sdl2)) - Windows: [`vcpkg`](https://github.com/Microsoft/vcpkg) (install `sdl2:x64-windows`) `SDL.zig` will provide a helpful compile error if the zig compiler is unable to find SDL2. -Once you've got all the dependencies, execute `zig build -Drelease-fast`. The executable is located at `zig-out/bin/`. +Once you've got all the dependencies, execute `zig build -Doptimize=ReleaseSafe`. The executable is located at `zig-out/bin/`. ## Controls