feat: implement resetting
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@@ -290,6 +290,26 @@ pub const Ppu = struct {
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};
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}
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pub fn reset(self: *Self) void {
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self.sched.push(.Draw, 240 * 4);
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self.vram.reset();
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self.palette.reset();
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self.oam.reset();
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self.framebuf.reset();
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self.win = Window.init();
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self.bg = [_]Background{Background.init()} ** 4;
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self.aff_bg = [_]AffineBackground{AffineBackground.init()} ** 2;
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self.bld = Blend.create();
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self.dispcnt = .{ .raw = 0x0000 };
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self.dispstat = .{ .raw = 0x0000 };
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self.vcount = .{ .raw = 0x0000 };
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self.scanline.reset();
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std.mem.set(?Sprite, self.scanline_sprites, null);
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}
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pub fn deinit(self: *Self) void {
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self.allocator.destroy(self.scanline_sprites);
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self.framebuf.deinit();
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