feat: implement resetting
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@@ -278,16 +278,20 @@ pub const Apu = struct {
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.is_buffer_full = false,
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};
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sched.push(.SampleAudio, apu.interval());
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sched.push(.{ .ApuChannel = 0 }, @import("apu/signal/Square.zig").interval);
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sched.push(.{ .ApuChannel = 1 }, @import("apu/signal/Square.zig").interval);
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sched.push(.{ .ApuChannel = 2 }, @import("apu/signal/Wave.zig").interval);
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sched.push(.{ .ApuChannel = 3 }, @import("apu/signal/Lfsr.zig").interval);
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sched.push(.FrameSequencer, FrameSequencer.interval);
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Self.initEvents(apu.sched, apu.interval());
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return apu;
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}
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fn initEvents(scheduler: *Scheduler, apu_interval: u64) void {
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scheduler.push(.SampleAudio, apu_interval);
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scheduler.push(.{ .ApuChannel = 0 }, @import("apu/signal/Square.zig").interval);
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scheduler.push(.{ .ApuChannel = 1 }, @import("apu/signal/Square.zig").interval);
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scheduler.push(.{ .ApuChannel = 2 }, @import("apu/signal/Wave.zig").interval);
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scheduler.push(.{ .ApuChannel = 3 }, @import("apu/signal/Lfsr.zig").interval);
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scheduler.push(.FrameSequencer, FrameSequencer.interval);
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}
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/// Used when resetting the emulator
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pub fn reset(self: *Self) void {
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// FIXME: These reset functions are meant to emulate obscure APU behaviour. Write proper emu reset fns
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@@ -306,6 +310,8 @@ pub const Apu = struct {
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self.sampling_cycle = 0;
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self.fs.reset();
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Self.initEvents(self.sched, self.interval());
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}
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/// Emulates the reset behaviour of the APU
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