tmp: implement mechanisms for a emu reset fn (currently crashes)
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@@ -289,7 +289,28 @@ pub const Apu = struct {
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return apu;
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}
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fn reset(self: *Self) void {
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/// Used when resetting the emulator
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pub fn reset(self: *Self) void {
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// FIXME: These reset functions are meant to emulate obscure APU behaviour. Write proper emu reset fns
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self.ch1.reset();
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self.ch2.reset();
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self.ch3.reset();
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self.ch4.reset();
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self.chA.reset();
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self.chB.reset();
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self.psg_cnt = .{ .raw = 0 };
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self.dma_cnt = .{ .raw = 0 };
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self.cnt = .{ .raw = 0 };
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self.bias = .{ .raw = 0x200 };
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self.sampling_cycle = 0;
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self.fs.reset();
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}
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/// Emulates the reset behaviour of the APU
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fn _reset(self: *Self) void {
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// All PSG Registers between 0x0400_0060..0x0400_0081 are zeroed
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// 0x0400_0082 and 0x0400_0088 retain their values
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self.ch1.reset();
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@@ -351,7 +372,7 @@ pub const Apu = struct {
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// Rest Noise
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self.ch4.lfsr.reset();
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} else {
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self.reset();
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self._reset();
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}
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}
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@@ -528,6 +549,11 @@ pub fn DmaSound(comptime kind: DmaSoundKind) type {
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};
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}
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/// Used when resetting hte emulator (not emulation code)
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fn reset(self: *Self) void {
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self.* = Self.init();
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}
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pub fn push(self: *Self, value: u32) void {
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if (!self.enabled) self.enable();
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@@ -562,10 +588,14 @@ pub const FrameSequencer = struct {
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const Self = @This();
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pub const interval = (1 << 24) / 512;
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step: u3,
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step: u3 = 0,
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pub fn init() Self {
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return .{ .step = 0 };
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return .{};
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}
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pub fn reset(self: *Self) void {
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self.* = .{};
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}
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pub fn tick(self: *Self) void {
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