chore: define affine sprite attributes
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12f9bb51c1
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45
src/ppu.zig
45
src/ppu.zig
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@ -135,7 +135,7 @@ pub const Ppu = struct {
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if (maybe_sprites) |sprite| {
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// Move on to the next sprite If its of a different priority
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if (sprite.priority() != prio) continue :sprite_loop;
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if (sprite.attr0.rot_scaling.read()) continue :sprite_loop; // TODO: Affine Sprites
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if (sprite.attr0.is_affine.read()) continue :sprite_loop; // TODO: Affine Sprites
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var i: u9 = 0;
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px_loop: while (i < sprite.width) : (i += 1) {
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@ -747,9 +747,32 @@ const Sprite = struct {
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}
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};
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const AffineSprite = struct {
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const Self = @This();
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attr0: AffineAttr0,
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attr1: AffineAttr1,
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attr2: Attr2,
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width: u8,
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height: u8,
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fn init(attr0: AffineAttr0, attr1: AffineAttr1, attr2: Attr2) Self {
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const d = spriteDimensions(attr0.shape.read(), attr1.size.read());
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return .{
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.attr0 = attr0,
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.attr1 = attr1,
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.attr2 = attr2,
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.width = d[0],
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.height = d[1],
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};
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}
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};
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const Attr0 = extern union {
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y: Bitfield(u16, 0, 8),
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rot_scaling: Bit(u16, 8), // This SBZ
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is_affine: Bit(u16, 8), // This SBZ
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disabled: Bit(u16, 9),
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mode: Bitfield(u16, 10, 2),
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mosaic: Bit(u16, 12),
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@ -758,6 +781,17 @@ const Attr0 = extern union {
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raw: u16,
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};
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const AffineAttr0 = extern union {
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y: Bitfield(u16, 0, 8),
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rot_scaling: Bit(u16, 8), // This SB1
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double_size: Bit(u16, 9),
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mode: Bitfield(u16, 10, 2),
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mosaic: Bit(u16, 12),
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is_8bpp: Bit(u16, 13),
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shape: Bitfield(u16, 14, 2),
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raw: u16,
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};
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const Attr1 = extern union {
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x: Bitfield(u16, 0, 9),
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h_flip: Bit(u16, 12),
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@ -766,6 +800,13 @@ const Attr1 = extern union {
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raw: u16,
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};
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const AffineAttr1 = extern union {
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x: Bitfield(u16, 0, 9),
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aff_sel: Bitfield(u16, 9, 5),
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size: Bitfield(u16, 14, 2),
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raw: u16,
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};
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const Attr2 = extern union {
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tile_id: Bitfield(u16, 0, 10),
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rel_prio: Bitfield(u16, 10, 2),
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