fix: drop select atomics in favour of a thread-safe channel
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11eae091db
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@ -1 +1 @@
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Subproject commit 52ac8d952fe7c722e33a3237e465dcf258076613
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Subproject commit d5e66caf2180324d83ad9be30e887849f5ed74da
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@ -5,9 +5,9 @@ const config = @import("../config.zig");
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const Scheduler = @import("scheduler.zig").Scheduler;
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const Arm7tdmi = @import("cpu.zig").Arm7tdmi;
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const Tracker = @import("../util.zig").FpsTracker;
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const TwoWayChannel = @import("zba-util").TwoWayChannel;
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const Timer = std.time.Timer;
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const Atomic = std.atomic.Atomic;
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/// 4 Cycles in 1 dot
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const cycles_per_dot = 4;
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@ -35,29 +35,40 @@ const RunKind = enum {
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LimitedFPS,
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};
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pub fn run(quit: *Atomic(bool), pause: *Atomic(bool), cpu: *Arm7tdmi, scheduler: *Scheduler, tracker: *Tracker) void {
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pub fn run(cpu: *Arm7tdmi, scheduler: *Scheduler, tracker: *Tracker, channel: *TwoWayChannel) void {
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const audio_sync = config.config().guest.audio_sync and !config.config().host.mute;
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if (audio_sync) log.info("Audio sync enabled", .{});
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if (config.config().guest.video_sync) {
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inner(.LimitedFPS, audio_sync, quit, pause, cpu, scheduler, tracker);
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inner(.LimitedFPS, audio_sync, cpu, scheduler, tracker, channel);
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} else {
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inner(.UnlimitedFPS, audio_sync, quit, pause, cpu, scheduler, tracker);
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inner(.UnlimitedFPS, audio_sync, cpu, scheduler, tracker, channel);
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}
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}
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fn inner(comptime kind: RunKind, audio_sync: bool, quit: *Atomic(bool), pause: *Atomic(bool), cpu: *Arm7tdmi, scheduler: *Scheduler, tracker: ?*Tracker) void {
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fn inner(comptime kind: RunKind, audio_sync: bool, cpu: *Arm7tdmi, scheduler: *Scheduler, tracker: ?*Tracker, channel: *TwoWayChannel) void {
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if (kind == .UnlimitedFPS or kind == .LimitedFPS) {
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std.debug.assert(tracker != null);
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log.info("FPS tracking enabled", .{});
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}
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var paused: bool = false;
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switch (kind) {
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.Unlimited, .UnlimitedFPS => {
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log.info("Emulation w/out video sync", .{});
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while (!quit.load(.Monotonic)) {
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if (pause.load(.Monotonic)) continue;
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while (true) {
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if (channel.emu.pop()) |e| switch (e) {
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.Quit => break,
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.Resume => paused = false,
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.Pause => {
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paused = true;
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channel.gui.push(.Paused);
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},
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};
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if (paused) continue;
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runFrame(scheduler, cpu);
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audioSync(audio_sync, cpu.bus.apu.stream, &cpu.bus.apu.is_buffer_full);
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@ -70,8 +81,17 @@ fn inner(comptime kind: RunKind, audio_sync: bool, quit: *Atomic(bool), pause: *
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var timer = Timer.start() catch @panic("failed to initalize std.timer.Timer");
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var wake_time: u64 = frame_period;
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while (!quit.load(.Monotonic)) {
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if (pause.load(.Monotonic)) continue;
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while (true) {
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if (channel.emu.pop()) |e| switch (e) {
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.Quit => break,
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.Resume => paused = false,
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.Pause => {
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paused = true;
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channel.gui.push(.Paused);
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},
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};
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if (paused) continue;
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runFrame(scheduler, cpu);
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const new_wake_time = videoSync(&timer, wake_time);
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15
src/main.zig
15
src/main.zig
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@ -6,6 +6,7 @@ const clap = @import("clap");
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const config = @import("config.zig");
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const emu = @import("core/emu.zig");
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const TwoWayChannel = @import("zba-util").TwoWayChannel;
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const Gui = @import("platform.zig").Gui;
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const Bus = @import("core/Bus.zig");
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const Arm7tdmi = @import("core/cpu.zig").Arm7tdmi;
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@ -13,7 +14,6 @@ const Scheduler = @import("core/scheduler.zig").Scheduler;
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const FilePaths = @import("util.zig").FilePaths;
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const FpsTracker = @import("util.zig").FpsTracker;
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const Allocator = std.mem.Allocator;
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const Atomic = std.atomic.Atomic;
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const log = std.log.scoped(.Cli);
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pub const log_level = if (builtin.mode != .Debug) .info else std.log.default_level;
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@ -94,7 +94,10 @@ pub fn main() void {
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var gui = Gui.init(allocator, bus.pak.title, &bus.apu) catch |e| exitln("failed to init gui: {}", .{e});
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defer gui.deinit();
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var quit = Atomic(bool).init(false);
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var quit = std.atomic.Atomic(bool).init(false);
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var items: [0x100]u8 = undefined;
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var channel = TwoWayChannel.init(&items);
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if (result.args.gdb) {
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const Server = @import("gdbstub").Server;
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@ -117,21 +120,19 @@ pub fn main() void {
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gui.run(.{
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.cpu = &cpu,
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.scheduler = &scheduler,
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.quit = &quit,
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.channel = &channel,
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}) catch |e| exitln("main thread panicked: {}", .{e});
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} else {
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var tracker = FpsTracker.init();
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var pause = Atomic(bool).init(false);
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const thread = std.Thread.spawn(.{}, emu.run, .{ &quit, &pause, &cpu, &scheduler, &tracker }) catch |e| exitln("emu thread panicked: {}", .{e});
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const thread = std.Thread.spawn(.{}, emu.run, .{ &cpu, &scheduler, &tracker, &channel }) catch |e| exitln("emu thread panicked: {}", .{e});
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defer thread.join();
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gui.run(.{
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.cpu = &cpu,
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.scheduler = &scheduler,
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.channel = &channel,
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.tracker = &tracker,
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.quit = &quit,
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.pause = &pause,
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}) catch |e| exitln("main thread panicked: {}", .{e});
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}
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}
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@ -11,7 +11,7 @@ const Apu = @import("core/apu.zig").Apu;
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const Arm7tdmi = @import("core/cpu.zig").Arm7tdmi;
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const Scheduler = @import("core/scheduler.zig").Scheduler;
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const FpsTracker = @import("util.zig").FpsTracker;
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const RingBuffer = @import("util.zig").RingBuffer;
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const TwoWayChannel = @import("zba-util").TwoWayChannel;
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const gba_width = @import("core/ppu.zig").width;
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const gba_height = @import("core/ppu.zig").height;
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@ -243,8 +243,7 @@ pub const Gui = struct {
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}
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const RunOptions = struct {
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quit: *std.atomic.Atomic(bool),
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pause: ?*std.atomic.Atomic(bool) = null,
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channel: *TwoWayChannel,
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tracker: ?*FpsTracker = null,
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cpu: *Arm7tdmi,
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scheduler: *Scheduler,
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@ -253,8 +252,7 @@ pub const Gui = struct {
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pub fn run(self: *Self, opt: RunOptions) !void {
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const cpu = opt.cpu;
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const tracker = opt.tracker;
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const quit = opt.quit;
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const pause = opt.pause;
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const channel = opt.channel;
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const obj_ids = Self.genBufferObjects();
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defer gl.deleteBuffers(3, @as(*const [3]c_uint, &obj_ids));
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@ -269,7 +267,10 @@ pub const Gui = struct {
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emu_loop: while (true) {
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// `quit` from RunOptions may be modified by the GDBSTUB thread,
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// so we want to recognize that it may change to `true` and exit the GUI thread
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if (quit.load(.Monotonic)) break :emu_loop;
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if (channel.gui.pop()) |event| switch (event) {
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.Quit => break :emu_loop,
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.Paused => @panic("TODO: We want to peek (and then pop if it's .Quit), not always pop"),
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};
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// Outside of `SDL.SDL_QUIT` below, the DearImgui UI might signal that the program
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// should exit, in which case we should also handle this
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@ -325,17 +326,18 @@ pub const Gui = struct {
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}
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}
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// If `Gui.run` has been passed with a `pause` atomic, we should
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// pause the emulation thread while we access the data there
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{
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// TODO: Is there a nicer way to express this?
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if (pause) |val| val.store(true, .Monotonic);
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defer if (pause) |val| val.store(false, .Monotonic);
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channel.emu.push(.Pause);
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defer channel.emu.push(.Resume);
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// Spin Loop until we know that the emu is paused
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wait: while (true) switch (channel.gui.pop() orelse continue) {
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.Paused => break :wait,
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else => |any| std.debug.panic("[Gui/Channel]: Unhandled Event: {}", .{any}),
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};
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// Add FPS count to the histogram
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if (tracker) |t| {
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self.state.fps_hist.push(t.value()) catch {};
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}
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if (tracker) |t| self.state.fps_hist.push(t.value()) catch {};
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// Draw GBA Screen to Texture
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{
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@ -361,7 +363,7 @@ pub const Gui = struct {
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SDL.SDL_GL_SwapWindow(self.window);
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}
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quit.store(true, .Monotonic); // Signals to emu thread to exit
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channel.emu.push(.Quit);
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}
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fn glGetProcAddress(ctx: SDL.SDL_GLContext, proc: [:0]const u8) ?*anyopaque {
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