feat: implement basic pipeline
passes arm.gba, thumb.gb and armwrestler, fails in actual games TODO: run FuzzARM debug specific titles
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@@ -18,11 +18,9 @@ pub fn execute(comptime S: bool, cpu: *Arm7tdmi, opcode: u32) u32 {
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fn registerShift(comptime S: bool, cpu: *Arm7tdmi, opcode: u32) u32 {
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const rs_idx = opcode >> 8 & 0xF;
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const rm = cpu.r[opcode & 0xF];
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const rs = @truncate(u8, cpu.r[rs_idx]);
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const rm_idx = opcode & 0xF;
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const rm = if (rm_idx == 0xF) cpu.fakePC() else cpu.r[rm_idx];
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return switch (@truncate(u2, opcode >> 5)) {
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0b00 => logicalLeft(S, &cpu.cpsr, rm, rs),
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0b01 => logicalRight(S, &cpu.cpsr, rm, rs),
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@@ -33,9 +31,7 @@ fn registerShift(comptime S: bool, cpu: *Arm7tdmi, opcode: u32) u32 {
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pub fn immShift(comptime S: bool, cpu: *Arm7tdmi, opcode: u32) u32 {
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const amount = @truncate(u8, opcode >> 7 & 0x1F);
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const rm_idx = opcode & 0xF;
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const rm = if (rm_idx == 0xF) cpu.fakePC() else cpu.r[rm_idx];
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const rm = cpu.r[opcode & 0xF];
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var result: u32 = undefined;
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if (amount == 0) {
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