feat: implement basic pipeline
passes arm.gba, thumb.gb and armwrestler, fails in actual games TODO: run FuzzARM debug specific titles
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@@ -13,17 +13,12 @@ pub fn dataProcessing(comptime I: bool, comptime S: bool, comptime instrKind: u4
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const old_carry = @boolToInt(cpu.cpsr.c.read());
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// If certain conditions are met, PC is 12 ahead instead of 8
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// TODO: What are these conditions? I can't remember
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if (!I and opcode >> 4 & 1 == 1) cpu.r[15] += 4;
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const op1 = cpu.r[rn];
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const op1 = if (rn == 0xF) cpu.fakePC() else cpu.r[rn];
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var op2: u32 = undefined;
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if (I) {
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const amount = @truncate(u8, (opcode >> 8 & 0xF) << 1);
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op2 = rotateRight(S, &cpu.cpsr, opcode & 0xFF, amount);
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} else {
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op2 = execute(S, cpu, opcode);
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}
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const amount = @truncate(u8, (opcode >> 8 & 0xF) << 1);
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const op2 = if (I) rotateRight(S, &cpu.cpsr, opcode & 0xFF, amount) else execute(S, cpu, opcode);
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// Undo special condition from above
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if (!I and opcode >> 4 & 1 == 1) cpu.r[15] -= 4;
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@@ -67,39 +62,31 @@ pub fn dataProcessing(comptime I: bool, comptime S: bool, comptime instrKind: u4
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},
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0x8 => {
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// TST
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if (rd == 0xF) {
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undefinedTestBehaviour(cpu);
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return;
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}
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if (rd == 0xF)
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return undefinedTestBehaviour(cpu);
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const result = op1 & op2;
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setTestOpFlags(S, cpu, opcode, result);
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},
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0x9 => {
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// TEQ
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if (rd == 0xF) {
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undefinedTestBehaviour(cpu);
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return;
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}
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if (rd == 0xF)
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return undefinedTestBehaviour(cpu);
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const result = op1 ^ op2;
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setTestOpFlags(S, cpu, opcode, result);
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},
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0xA => {
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// CMP
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if (rd == 0xF) {
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undefinedTestBehaviour(cpu);
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return;
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}
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if (rd == 0xF)
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return undefinedTestBehaviour(cpu);
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cmp(cpu, op1, op2);
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},
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0xB => {
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// CMN
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if (rd == 0xF) {
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undefinedTestBehaviour(cpu);
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return;
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}
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if (rd == 0xF)
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return undefinedTestBehaviour(cpu);
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cmn(cpu, op1, op2);
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},
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@@ -127,6 +114,8 @@ pub fn dataProcessing(comptime I: bool, comptime S: bool, comptime instrKind: u4
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setArmLogicOpFlags(S, cpu, rd, result);
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},
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}
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if (rd == 0xF) cpu.pipe.flush();
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}
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}.inner;
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}
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@@ -280,5 +269,5 @@ fn setTestOpFlags(comptime S: bool, cpu: *Arm7tdmi, opcode: u32, result: u32) vo
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fn undefinedTestBehaviour(cpu: *Arm7tdmi) void {
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@setCold(true);
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cpu.setCpsr(cpu.spsr.raw);
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cpu.setCpsrNoFlush(cpu.spsr.raw);
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}
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