feat: implement basic pipeline
passes arm.gba, thumb.gb and armwrestler, fails in actual games TODO: run FuzzARM debug specific titles
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@@ -9,14 +9,19 @@ const sext = @import("../../../util.zig").sext;
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pub fn branch(comptime L: bool) InstrFn {
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return struct {
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fn inner(cpu: *Arm7tdmi, _: *Bus, opcode: u32) void {
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if (L) cpu.r[14] = cpu.r[15];
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cpu.r[15] = cpu.fakePC() +% (sext(u32, u24, opcode) << 2);
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if (L) cpu.r[14] = cpu.r[15] - 4;
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cpu.r[15] +%= sext(u32, u24, opcode) << 2;
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cpu.pipe.flush();
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}
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}.inner;
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}
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pub fn branchAndExchange(cpu: *Arm7tdmi, _: *Bus, opcode: u32) void {
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const rn = opcode & 0xF;
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cpu.cpsr.t.write(cpu.r[rn] & 1 == 1);
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cpu.r[15] = cpu.r[rn] & 0xFFFF_FFFE;
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const thumb = cpu.r[rn] & 1 == 1;
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cpu.r[15] = cpu.r[rn] & if (thumb) ~@as(u32, 1) else ~@as(u32, 3);
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cpu.cpsr.t.write(thumb);
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cpu.pipe.flush();
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}
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