chore: remove code that pretends to remove DC offset

This commit is contained in:
2022-06-04 09:47:58 -03:00
parent b6f5517c89
commit 7ff5f3b8e7
2 changed files with 4 additions and 7 deletions

View File

@@ -180,8 +180,8 @@ pub const Apu = struct {
left += bias;
right += bias;
const tmp_left = std.math.clamp(@intCast(u16, left), std.math.minInt(u11), std.math.maxInt(u11));
const tmp_right = std.math.clamp(@intCast(u16, right), std.math.minInt(u11), std.math.maxInt(u11));
const tmp_left = std.math.clamp(@bitCast(u16, left), std.math.minInt(u11), std.math.maxInt(u11));
const tmp_right = std.math.clamp(@bitCast(u16, right), std.math.minInt(u11), std.math.maxInt(u11));
// Extend to 16-bit signed audio samples
const final_left = (tmp_left << 5) | (tmp_left >> 6);
@@ -199,10 +199,7 @@ pub const Apu = struct {
self.stream = SDL.SDL_NewAudioStream(SDL.AUDIO_U16, 2, @intCast(c_int, self.sampleRate()), SDL.AUDIO_U16, 2, host_sample_rate) orelse unreachable;
}
// If we add 0x4040 to each sample the DC Offset is removed
// note: found this through guess and check
// FIXME: Pretty sure this is a dirty hack and should be fixed
_ = SDL.SDL_AudioStreamPut(self.stream, &[2]u16{ final_left + 0x4040, final_right + 0x4040 }, 2 * @sizeOf(u16));
_ = SDL.SDL_AudioStreamPut(self.stream, &[2]u16{ final_left, final_right }, 2 * @sizeOf(u16));
self.sched.push(.SampleAudio, self.sampleTicks() -| late);
}