feat: parse config.toml in data folder
Also took the chance to rework parts of the logic that determines ZBA's save path
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parent
0204eb6f94
commit
622f479e07
111
src/main.zig
111
src/main.zig
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@ -1,8 +1,8 @@
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const std = @import("std");
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const builtin = @import("builtin");
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const known_folders = @import("known_folders");
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const clap = @import("clap");
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const toml = @import("toml");
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const Gui = @import("platform.zig").Gui;
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const Bus = @import("core/Bus.zig");
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@ -33,11 +33,26 @@ pub fn main() anyerror!void {
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defer std.debug.assert(!gpa.deinit());
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const allocator = gpa.allocator();
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// TODO: Make Error message not Linux Specific
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const data_path = try known_folders.getPath(allocator, .data) orelse exit("Unable to Determine XDG Data Path", .{});
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defer allocator.free(data_path);
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const config_path = try configFilePath(allocator, data_path);
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defer allocator.free(config_path);
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const save_path = try savePath(allocator, data_path);
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defer allocator.free(save_path);
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const config = try loadConfig(allocator, config_path);
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_ = config;
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log.debug("got past loadConfig()", .{});
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// Handle CLI Input
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const result = try clap.parse(clap.Help, ¶ms, clap.parsers.default, .{});
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defer result.deinit();
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const paths = try handleArguments(allocator, &result);
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const paths = try handleArguments(allocator, data_path, &result);
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defer if (paths.save) |path| allocator.free(path);
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const log_file: ?std.fs.File = if (cpu_logging) try std.fs.cwd().createFile("zba.log", .{}) else null;
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@ -60,39 +75,15 @@ pub fn main() anyerror!void {
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try gui.run(&cpu, &scheduler);
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}
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fn getSavePath(allocator: Allocator) !?[]const u8 {
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const save_subpath = "zba" ++ [_]u8{std.fs.path.sep} ++ "save";
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const maybe_data_path = try known_folders.getPath(allocator, .data);
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defer if (maybe_data_path) |path| allocator.free(path);
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const save_path = if (maybe_data_path) |base| try std.fs.path.join(allocator, &[_][]const u8{ base, "zba", "save" }) else null;
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if (save_path) |_| {
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// If we've determined what our save path should be, ensure the prereq directories
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// are present so that we can successfully write to the path when necessary
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const maybe_data_dir = try known_folders.open(allocator, .data, .{});
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if (maybe_data_dir) |data_dir| try data_dir.makePath(save_subpath);
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}
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return save_path;
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}
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fn getRomPath(result: *const clap.Result(clap.Help, ¶ms, clap.parsers.default)) ![]const u8 {
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return switch (result.positionals.len) {
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1 => result.positionals[0],
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0 => std.debug.panic("ZBA requires a positional path to a GamePak ROM.\n", .{}),
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else => std.debug.panic("ZBA received too many arguments.\n", .{}),
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};
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}
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pub fn handleArguments(allocator: Allocator, result: *const clap.Result(clap.Help, ¶ms, clap.parsers.default)) !FilePaths {
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const rom_path = try getRomPath(result);
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pub fn handleArguments(allocator: Allocator, data_path: []const u8, result: *const clap.Result(clap.Help, ¶ms, clap.parsers.default)) !FilePaths {
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const rom_path = romPath(result);
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log.info("ROM path: {s}", .{rom_path});
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const bios_path = result.args.bios;
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if (bios_path) |path| log.info("BIOS path: {s}", .{path}) else log.info("No BIOS provided", .{});
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const save_path = try getSavePath(allocator);
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if (save_path) |path| log.info("Save path: {s}", .{path});
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const save_path = try savePath(allocator, data_path);
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log.info("Save path: {s}", .{save_path});
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return FilePaths{
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.rom = rom_path,
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@ -100,3 +91,59 @@ pub fn handleArguments(allocator: Allocator, result: *const clap.Result(clap.Hel
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.save = save_path,
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};
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}
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const Config = struct {
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// TODO: Add Config Fields
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// TODO: Move to it's own file? config.zig?
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};
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// FIXME: TOML Library Leaks memory here
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// Either I should improve the TOML library, or try some of the even less used ones :thinking
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fn loadConfig(allocator: Allocator, config_path: []const u8) !Config {
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// _ = allocator;
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// _ = config_path;
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const table = try toml.parseFile(allocator, config_path, null);
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table.deinit();
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return .{};
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}
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fn configFilePath(allocator: Allocator, data_path: []const u8) ![]const u8 {
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const path = try std.fs.path.join(allocator, &[_][]const u8{ data_path, "zba", "config.toml" });
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// We try to create the file exclusively, meaning that we err out if the file already exists.
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// All we care about is a file being there so we can just ignore that error in particular and
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// continue down the happy pathj
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std.fs.accessAbsolute(path, .{}) catch {
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const file_handle = try std.fs.createFileAbsolute(path, .{});
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file_handle.close();
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};
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return path;
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}
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fn savePath(allocator: Allocator, data_path: []const u8) ![]const u8 {
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var dir = try std.fs.openDirAbsolute(data_path, .{});
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defer dir.close();
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// Will either make the path recursively, or just exit early since it already exists
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try dir.makePath("zba" ++ [_]u8{std.fs.path.sep} ++ "save");
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// FIXME: Do we have to allocate? :sad:
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return try std.fs.path.join(allocator, &[_][]const u8{ data_path, "zba", "save" });
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}
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fn romPath(result: *const clap.Result(clap.Help, ¶ms, clap.parsers.default)) []const u8 {
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return switch (result.positionals.len) {
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1 => result.positionals[0],
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0 => exit("ZBA requires a path to a GamePak ROM\n", .{}),
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else => exit("ZBA received too many positional arguments. \n", .{}),
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};
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}
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fn exit(comptime format: []const u8, args: anytype) noreturn {
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const stderr = std.io.getStdErr().writer();
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stderr.print(format, args) catch {}; // Just exit already...
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std.os.exit(1);
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}
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