chore: only sync to audio for now

This commit is contained in:
Rekai Nyangadzayi Musuka 2022-04-21 10:52:26 -03:00
parent 24def29fc8
commit 52adc4c930
2 changed files with 2 additions and 2 deletions

View File

@ -203,7 +203,7 @@ pub const Apu = struct {
self.stream = SDL.SDL_NewAudioStream(SDL.AUDIO_F32, 2, @intCast(c_int, self.sampleRate()), SDL.AUDIO_F32, 2, host_sample_rate) orelse unreachable;
}
// while (SDL.SDL_AudioStreamAvailable(self.stream) > (@sizeOf(f32) * 2 * 0x800)) {}
while (SDL.SDL_AudioStreamAvailable(self.stream) > (@sizeOf(f32) * 2 * 0x800)) {}
_ = SDL.SDL_AudioStreamPut(self.stream, &[2]f32{ left, right }, 2 * @sizeOf(f32));
self.sched.push(.SampleAudio, self.sched.now() + self.sampleTicks() - late);

View File

@ -100,7 +100,7 @@ pub fn main() anyerror!void {
var emu_rate = FpsAverage.init();
// Create Emulator Thread
const emu_thread = try Thread.spawn(.{}, emu.run, .{ .LimitedFPS, &quit, &emu_rate, &scheduler, &cpu });
const emu_thread = try Thread.spawn(.{}, emu.run, .{ .UnlimitedFPS, &quit, &emu_rate, &scheduler, &cpu });
defer emu_thread.join();
var title_buf: [0x20]u8 = std.mem.zeroes([0x20]u8);