style(imgui): use orelse instead of if () ||
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		| @@ -37,10 +37,7 @@ pub const State = struct { | ||||
|         var title: [12:0]u8 = [_:0]u8{0} ** 12; | ||||
|         std.mem.copy(u8, &title, "[No Title]"); | ||||
|  | ||||
|         return .{ | ||||
|             .title = title, | ||||
|             .fps_hist = RingBuffer(u32).init(history), | ||||
|         }; | ||||
|         return .{ .title = title, .fps_hist = RingBuffer(u32).init(history) }; | ||||
|     } | ||||
|  | ||||
|     pub fn deinit(self: *@This(), allocator: Allocator) void { | ||||
| @@ -67,17 +64,19 @@ pub fn draw(state: *State, tex_id: GLuint, cpu: *Arm7tdmi) void { | ||||
|                     break :blk; | ||||
|                 }; | ||||
|  | ||||
|                 if (maybe_path) |file_path| { | ||||
|                     defer nfd.freePath(file_path); | ||||
|                     log.info("user chose: \"{s}\"", .{file_path}); | ||||
|                 const file_path = maybe_path orelse { | ||||
|                     log.warn("did not receive a file path", .{}); | ||||
|                     break :blk; | ||||
|                 }; | ||||
|                 defer nfd.freePath(file_path); | ||||
|  | ||||
|                     emu.replaceGamepak(cpu, file_path) catch |e| { | ||||
|                         log.err("failed to replace GamePak: {}", .{e}); | ||||
|                         break :blk; | ||||
|                     }; | ||||
|                 log.info("user chose: \"{s}\"", .{file_path}); | ||||
|                 emu.replaceGamepak(cpu, file_path) catch |e| { | ||||
|                     log.err("failed to replace GamePak: {}", .{e}); | ||||
|                     break :blk; | ||||
|                 }; | ||||
|  | ||||
|                     state.title = cpu.bus.pak.title ++ [_:0]u8{}; | ||||
|                 } | ||||
|                 state.title = cpu.bus.pak.title ++ [_:0]u8{}; | ||||
|             } | ||||
|         } | ||||
|  | ||||
|   | ||||
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