style(imgui): use orelse instead of if () ||
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@ -37,10 +37,7 @@ pub const State = struct {
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var title: [12:0]u8 = [_:0]u8{0} ** 12;
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std.mem.copy(u8, &title, "[No Title]");
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return .{
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.title = title,
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.fps_hist = RingBuffer(u32).init(history),
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};
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return .{ .title = title, .fps_hist = RingBuffer(u32).init(history) };
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}
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pub fn deinit(self: *@This(), allocator: Allocator) void {
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@ -67,10 +64,13 @@ pub fn draw(state: *State, tex_id: GLuint, cpu: *Arm7tdmi) void {
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break :blk;
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};
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if (maybe_path) |file_path| {
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const file_path = maybe_path orelse {
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log.warn("did not receive a file path", .{});
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break :blk;
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};
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defer nfd.freePath(file_path);
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log.info("user chose: \"{s}\"", .{file_path});
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log.info("user chose: \"{s}\"", .{file_path});
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emu.replaceGamepak(cpu, file_path) catch |e| {
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log.err("failed to replace GamePak: {}", .{e});
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break :blk;
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@ -79,7 +79,6 @@ pub fn draw(state: *State, tex_id: GLuint, cpu: *Arm7tdmi) void {
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state.title = cpu.bus.pak.title ++ [_:0]u8{};
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}
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}
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}
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if (zgui.beginMenu("Emulation", true)) {
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defer zgui.endMenu();
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