chore: tempoarily disable fps counter
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								src/main.zig
									
									
									
									
									
								
							| @@ -88,8 +88,8 @@ pub fn main() anyerror!void { | ||||
|     defer SDL.SDL_DestroyTexture(texture); | ||||
|  | ||||
|     // Init FPS Timer | ||||
|     var timer = Timer.start() catch unreachable; | ||||
|     var title_buf: [0x30]u8 = [_]u8{0x00} ** 0x30; | ||||
|     // var timer = Timer.start() catch unreachable; | ||||
|     // var title_buf: [0x30]u8 = [_]u8{0x00} ** 0x30; | ||||
|  | ||||
|     emu_loop: while (true) { | ||||
|         var event: SDL.SDL_Event = undefined; | ||||
| @@ -107,9 +107,9 @@ pub fn main() anyerror!void { | ||||
|         _ = SDL.SDL_RenderCopy(renderer, texture, null, null); | ||||
|         SDL.SDL_RenderPresent(renderer); | ||||
|  | ||||
|         const fps = std.time.ns_per_s / timer.lap(); | ||||
|         const title = std.fmt.bufPrint(&title_buf, "ZBA FPS: {d}", .{fps}) catch unreachable; | ||||
|         SDL.SDL_SetWindowTitle(window, title.ptr); | ||||
|         // const fps = std.time.ns_per_s / timer.lap(); | ||||
|         // const title = std.fmt.bufPrint(&title_buf, "ZBA FPS: {d}", .{fps}) catch unreachable; | ||||
|         // SDL.SDL_SetWindowTitle(window, title.ptr); | ||||
|     } | ||||
|  | ||||
|     quit.store(true, .Unordered); // Terminate Emulator Thread | ||||
|   | ||||
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