From 391096872e2aa051f461557febb7f31f310b1f72 Mon Sep 17 00:00:00 2001 From: Rekai Musuka Date: Fri, 21 Oct 2022 05:12:08 -0300 Subject: [PATCH] chore: tempoarily disable fps counter --- src/main.zig | 10 +++++----- 1 file changed, 5 insertions(+), 5 deletions(-) diff --git a/src/main.zig b/src/main.zig index e2b461c..f530b4b 100644 --- a/src/main.zig +++ b/src/main.zig @@ -88,8 +88,8 @@ pub fn main() anyerror!void { defer SDL.SDL_DestroyTexture(texture); // Init FPS Timer - var timer = Timer.start() catch unreachable; - var title_buf: [0x30]u8 = [_]u8{0x00} ** 0x30; + // var timer = Timer.start() catch unreachable; + // var title_buf: [0x30]u8 = [_]u8{0x00} ** 0x30; emu_loop: while (true) { var event: SDL.SDL_Event = undefined; @@ -107,9 +107,9 @@ pub fn main() anyerror!void { _ = SDL.SDL_RenderCopy(renderer, texture, null, null); SDL.SDL_RenderPresent(renderer); - const fps = std.time.ns_per_s / timer.lap(); - const title = std.fmt.bufPrint(&title_buf, "ZBA FPS: {d}", .{fps}) catch unreachable; - SDL.SDL_SetWindowTitle(window, title.ptr); + // const fps = std.time.ns_per_s / timer.lap(); + // const title = std.fmt.bufPrint(&title_buf, "ZBA FPS: {d}", .{fps}) catch unreachable; + // SDL.SDL_SetWindowTitle(window, title.ptr); } quit.store(true, .Unordered); // Terminate Emulator Thread