revert(apu): switch from f32 44.1kHz to u16 32.768kHz
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@ -105,8 +105,8 @@ pub fn runFrame(sched: *Scheduler, cpu: *Arm7tdmi) void {
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}
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}
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fn audioSync(audio_sync: bool, stream: *SDL.SDL_AudioStream, is_buffer_full: *bool) void {
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fn audioSync(audio_sync: bool, stream: *SDL.SDL_AudioStream, is_buffer_full: *bool) void {
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comptime std.debug.assert(@import("../platform.zig").sample_format == SDL.AUDIO_F32);
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comptime std.debug.assert(@import("../platform.zig").sample_format == SDL.AUDIO_U16);
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const sample_size = 2 * @sizeOf(f32);
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const sample_size = 2 * @sizeOf(u16);
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const max_buf_size: c_int = 0x400;
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const max_buf_size: c_int = 0x400;
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// Determine whether the APU is busy right at this moment
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// Determine whether the APU is busy right at this moment
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@ -14,8 +14,8 @@ const span = @import("util.zig").span;
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const gba_width = @import("core/ppu.zig").width;
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const gba_width = @import("core/ppu.zig").width;
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const gba_height = @import("core/ppu.zig").height;
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const gba_height = @import("core/ppu.zig").height;
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pub const sample_rate = 44100;
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pub const sample_rate = 1 << 15;
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pub const sample_format = SDL.AUDIO_F32;
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pub const sample_format = SDL.AUDIO_U16;
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const default_title: []const u8 = "ZBA";
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const default_title: []const u8 = "ZBA";
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@ -203,8 +203,8 @@ pub const Gui = struct {
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SDL.SDLK_RETURN => io.keyinput.start.set(),
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SDL.SDLK_RETURN => io.keyinput.start.set(),
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SDL.SDLK_RSHIFT => io.keyinput.select.set(),
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SDL.SDLK_RSHIFT => io.keyinput.select.set(),
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SDL.SDLK_i => {
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SDL.SDLK_i => {
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comptime std.debug.assert(sample_format == SDL.AUDIO_F32);
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comptime std.debug.assert(sample_format == SDL.AUDIO_U16);
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log.err("Sample Count: {}", .{@intCast(u32, SDL.SDL_AudioStreamAvailable(cpu.bus.apu.stream)) / (2 * @sizeOf(f32))});
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log.err("Sample Count: {}", .{@intCast(u32, SDL.SDL_AudioStreamAvailable(cpu.bus.apu.stream)) / (2 * @sizeOf(u16))});
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},
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},
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SDL.SDLK_j => log.err("Scheduler Capacity: {} | Scheduler Event Count: {}", .{ scheduler.queue.capacity(), scheduler.queue.count() }),
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SDL.SDLK_j => log.err("Scheduler Capacity: {} | Scheduler Event Count: {}", .{ scheduler.queue.capacity(), scheduler.queue.count() }),
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SDL.SDLK_k => {
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SDL.SDLK_k => {
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@ -271,8 +271,8 @@ const Audio = struct {
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want.callback = Self.callback;
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want.callback = Self.callback;
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want.userdata = apu;
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want.userdata = apu;
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std.debug.assert(sample_format == SDL.AUDIO_F32);
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std.debug.assert(sample_format == SDL.AUDIO_U16);
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log.info("Host Sample Rate: {}Hz, Host Format: SDL.AUDIO_F32", .{sample_rate});
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log.info("Host Sample Rate: {}Hz, Host Format: SDL.AUDIO_U16", .{sample_rate});
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const device = SDL.SDL_OpenAudioDevice(null, 0, &want, &have, 0);
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const device = SDL.SDL_OpenAudioDevice(null, 0, &want, &have, 0);
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if (device == 0) panic();
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if (device == 0) panic();
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