feat: add gdb support to zba

This commit is contained in:
2022-12-15 19:37:38 -04:00
parent 65af6aa499
commit 1f3cdd9513
3 changed files with 88 additions and 4 deletions

View File

@@ -22,6 +22,7 @@ const params = clap.parseParamsComptime(
\\-h, --help Display this help and exit.
\\-s, --skip Skip BIOS.
\\-b, --bios <str> Optional path to a GBA BIOS ROM.
\\ --gdb Run ZBA from the context of a GDB Server
\\<str> Path to the GBA GamePak ROM.
\\
);
@@ -87,10 +88,37 @@ pub fn main() void {
cpu.fastBoot();
}
var gui = Gui.init(&bus.pak.title, &bus.apu, width, height) catch |e| exitln("failed to init gui: {}", .{e});
defer gui.deinit();
if (result.args.gdb) {
const Server = @import("gdbstub").Server;
const EmuThing = @import("core/emu.zig").EmuThing;
gui.run(&cpu, &scheduler) catch |e| exitln("failed to run gui thread: {}", .{e});
var emu_thing = EmuThing.init(&cpu, &scheduler);
const emulator = emu_thing.interface();
{
const frames_per_second: usize = 60;
const emu = @import("core/emu.zig");
var i: usize = 0;
while (i < frames_per_second * 120) : (i += 1) {
emu.runFrame(&scheduler, &cpu);
std.debug.print("Frame {:0>3}/{:0>3}\r", .{ i, frames_per_second * 120 });
}
}
log.info("Ready to connect", .{});
var server = Server.init(emulator) catch |e| exitln("failed to init gdb server: {}", .{e});
defer server.deinit(allocator);
server.run(allocator) catch |e| exitln("gdb server crashed: {}", .{e});
} else {
var gui = Gui.init(&bus.pak.title, &bus.apu, width, height) catch |e| exitln("failed to init gui: {}", .{e});
defer gui.deinit();
gui.run(&cpu, &scheduler) catch |e| exitln("failed to run gui thread: {}", .{e});
}
}
fn handleArguments(allocator: Allocator, data_path: []const u8, result: *const clap.Result(clap.Help, &params, clap.parsers.default)) !FilePaths {