fix: resolve issue when handling event sooner than expected
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@@ -90,10 +90,12 @@ pub const Scheduler = struct {
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self.queue.add(.{ .kind = kind, .tick = self.now() + end }) catch unreachable;
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}
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pub fn nextTimestamp(self: *Self) u64 {
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if (self.queue.peek()) |e| return e.tick;
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pub inline fn nextTimestamp(self: *const Self) u64 {
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@setRuntimeSafety(false);
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unreachable; // There's always the HeatDeath event scheduled
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// Typically you'd use PriorityQueue.peek here, but there's always at least a HeatDeath
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// event in the PQ so we can just do this instead. Should be faster in ReleaseSafe
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return self.queue.items[0].tick;
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}
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};
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