chore: add code for heap alloc of white texture
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@ -61,6 +61,10 @@ pub fn main() anyerror!void {
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const buf_len = buf_pitch * 160;
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const buf_len = buf_pitch * 160;
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var white: [buf_len]u8 = [_]u8{ 0xFF, 0x7F } ** (buf_len / 2);
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var white: [buf_len]u8 = [_]u8{ 0xFF, 0x7F } ** (buf_len / 2);
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var white_heap = try alloc.alloc(u8, buf_len);
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for (white) |b, i| white_heap[i] = b;
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defer alloc.free(white_heap);
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emu_loop: while (true) {
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emu_loop: while (true) {
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emu.runFrame(&scheduler, &cpu, &bus);
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emu.runFrame(&scheduler, &cpu, &bus);
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@ -72,7 +76,7 @@ pub fn main() anyerror!void {
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else => {},
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else => {},
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}
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}
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_ = SDL.SDL_UpdateTexture(texture, null, &white, buf_pitch);
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_ = SDL.SDL_UpdateTexture(texture, null, &white_heap, buf_pitch);
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_ = SDL.SDL_RenderCopy(renderer, texture, null, null);
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_ = SDL.SDL_RenderCopy(renderer, texture, null, null);
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SDL.SDL_RenderPresent(renderer);
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SDL.SDL_RenderPresent(renderer);
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}
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}
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