chore(gui): switch from RGBA8888 to BGR5555 to match BG Mode 3
This commit is contained in:
parent
da7f21f47e
commit
eb6c00f0ac
13
src/main.zig
13
src/main.zig
|
@ -49,16 +49,17 @@ pub fn main() anyerror!void {
|
|||
160 * 3,
|
||||
SDL.SDL_WINDOW_SHOWN,
|
||||
) orelse sdlPanic();
|
||||
defer _ = SDL.SDL_DestroyWindow(window);
|
||||
defer SDL.SDL_DestroyWindow(window);
|
||||
|
||||
var renderer = SDL.SDL_CreateRenderer(window, -1, SDL.SDL_RENDERER_ACCELERATED) orelse sdlPanic();
|
||||
defer _ = SDL.SDL_DestroyRenderer(renderer);
|
||||
defer SDL.SDL_DestroyRenderer(renderer);
|
||||
|
||||
const texture = SDL.SDL_CreateTexture(renderer, SDL.SDL_PIXELFORMAT_RGBA8888, SDL.SDL_TEXTUREACCESS_STREAMING, 240, 160);
|
||||
const texture = SDL.SDL_CreateTexture(renderer, SDL.SDL_PIXELFORMAT_BGR555, SDL.SDL_TEXTUREACCESS_STREAMING, 240, 160) orelse sdlPanic();
|
||||
defer SDL.SDL_DestroyTexture(texture);
|
||||
|
||||
const buf_len = (240 * 4) * 160;
|
||||
var white: [buf_len]u8 = [_]u8{0xFF} ** buf_len;
|
||||
const buf_pitch = 240 * @sizeOf(u16);
|
||||
const buf_len = buf_pitch * 160;
|
||||
var white: [buf_len]u8 = [_]u8{ 0xFF, 0x7F } ** (buf_len / 2);
|
||||
|
||||
emu_loop: while (true) {
|
||||
emu.runFrame(&scheduler, &cpu, &bus);
|
||||
|
@ -71,7 +72,7 @@ pub fn main() anyerror!void {
|
|||
else => {},
|
||||
}
|
||||
|
||||
_ = SDL.SDL_UpdateTexture(texture, null, &white, 240 * 4);
|
||||
_ = SDL.SDL_UpdateTexture(texture, null, &white, buf_pitch);
|
||||
_ = SDL.SDL_RenderCopy(renderer, texture, null, null);
|
||||
SDL.SDL_RenderPresent(renderer);
|
||||
}
|
||||
|
|
Loading…
Reference in New Issue