zba/src/main.zig

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const std = @import("std");
const builtin = @import("builtin");
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const known_folders = @import("known_folders");
const clap = @import("clap");
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const Gui = @import("platform.zig").Gui;
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const Bus = @import("core/Bus.zig");
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const Arm7tdmi = @import("core/cpu.zig").Arm7tdmi;
const Scheduler = @import("core/scheduler.zig").Scheduler;
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const FilePaths = @import("util.zig").FilePaths;
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const Allocator = std.mem.Allocator;
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const log = std.log.scoped(.Cli);
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const width = @import("core/ppu.zig").width;
const height = @import("core/ppu.zig").height;
const cpu_logging = @import("core/emu.zig").cpu_logging;
pub const log_level = if (builtin.mode != .Debug) .info else std.log.default_level;
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// TODO: Reimpl Logging
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// CLI Arguments + Help Text
const params = clap.parseParamsComptime(
\\-h, --help Display this help and exit.
\\-b, --bios <str> Optional path to a GBA BIOS ROM.
\\<str> Path to the GBA GamePak ROM
\\
);
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pub fn main() anyerror!void {
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// Main Allocator for ZBA
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var gpa = std.heap.GeneralPurposeAllocator(.{}){};
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defer std.debug.assert(!gpa.deinit());
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const allocator = gpa.allocator();
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// Handle CLI Input
const result = try clap.parse(clap.Help, &params, clap.parsers.default, .{});
defer result.deinit();
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const paths = try handleArguments(allocator, &result);
defer if (paths.save) |path| allocator.free(path);
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const log_file: ?std.fs.File = if (cpu_logging) try std.fs.cwd().createFile("zba.log", .{}) else null;
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defer if (log_file) |file| file.close();
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// TODO: Take Emulator Init Code out of main.zig
var scheduler = Scheduler.init(allocator);
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defer scheduler.deinit();
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var bus: Bus = undefined;
var cpu = Arm7tdmi.init(&scheduler, &bus, log_file);
if (paths.bios == null) cpu.fastBoot();
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try bus.init(allocator, &scheduler, &cpu, paths);
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defer bus.deinit();
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var gui = Gui.init(&bus.pak.title, &bus.apu, width, height);
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defer gui.deinit();
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try gui.run(&cpu, &scheduler);
}
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fn getSavePath(allocator: Allocator) !?[]const u8 {
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const save_subpath = "zba" ++ [_]u8{std.fs.path.sep} ++ "save";
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const maybe_data_path = try known_folders.getPath(allocator, .data);
defer if (maybe_data_path) |path| allocator.free(path);
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const save_path = if (maybe_data_path) |base| try std.fs.path.join(allocator, &[_][]const u8{ base, "zba", "save" }) else null;
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if (save_path) |_| {
// If we've determined what our save path should be, ensure the prereq directories
// are present so that we can successfully write to the path when necessary
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const maybe_data_dir = try known_folders.open(allocator, .data, .{});
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if (maybe_data_dir) |data_dir| try data_dir.makePath(save_subpath);
}
return save_path;
}
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fn getRomPath(result: *const clap.Result(clap.Help, &params, clap.parsers.default)) ![]const u8 {
return switch (result.positionals.len) {
1 => result.positionals[0],
0 => std.debug.panic("ZBA requires a positional path to a GamePak ROM.\n", .{}),
else => std.debug.panic("ZBA received too many arguments.\n", .{}),
};
}
pub fn handleArguments(allocator: Allocator, result: *const clap.Result(clap.Help, &params, clap.parsers.default)) !FilePaths {
const rom_path = try getRomPath(result);
log.info("ROM path: {s}", .{rom_path});
const bios_path = result.args.bios;
if (bios_path) |path| log.info("BIOS path: {s}", .{path}) else log.info("No BIOS provided", .{});
const save_path = try getSavePath(allocator);
if (save_path) |path| log.info("Save path: {s}", .{path});
return FilePaths{
.rom = rom_path,
.bios = bios_path,
.save = save_path,
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};
}