zba/src/scheduler.zig

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const std = @import("std");
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const Bus = @import("Bus.zig");
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const Arm7tdmi = @import("cpu.zig").Arm7tdmi;
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const Order = std.math.Order;
const PriorityQueue = std.PriorityQueue;
const Allocator = std.mem.Allocator;
pub const Scheduler = struct {
tick: u64,
queue: PriorityQueue(Event, void, lessThan),
pub fn init(alloc: Allocator) @This() {
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var scheduler = Scheduler{ .tick = 0, .queue = PriorityQueue(Event, void, lessThan).init(alloc, {}) };
scheduler.queue.add(.{
.kind = EventKind.HeatDeath,
.tick = std.math.maxInt(u64),
}) catch unreachable;
return scheduler;
}
pub fn deinit(self: @This()) void {
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self.queue.deinit();
}
pub fn handleEvent(self: *@This(), _: *Arm7tdmi, bus: *Bus) void {
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const should_handle = if (self.queue.peek()) |e| self.tick >= e.tick else false;
if (should_handle) {
const event = self.queue.remove();
switch (event.kind) {
.HeatDeath => {
std.debug.panic("[Scheduler] Somehow, a u64 overflowed", .{});
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},
.HBlank => {
// The End of a Hblank
const scanline = bus.io.vcount.scanline.read();
const new_scanline = scanline + 1;
// TODO: Should this be done @ end of Draw instead of end of Hblank?
bus.ppu.drawScanline(&bus.io);
bus.io.vcount.scanline.write(new_scanline);
bus.io.dispstat.hblank.unset();
if (new_scanline < 160) {
// Transitioning to another Draw
self.push(.{ .kind = .Draw, .tick = self.tick + (240 * 4) });
} else {
// Transitioning to a Vblank
bus.io.dispstat.vblank.set();
self.push(.{ .kind = .VBlank, .tick = self.tick + (308 * 4) });
}
},
.Draw => {
// The end of a Draw
// Transitioning to a Hblank
bus.io.dispstat.hblank.set();
self.push(.{ .kind = .HBlank, .tick = self.tick + (68 * 4) });
},
.VBlank => {
// The end of a Vblank
const scanline = bus.io.vcount.scanline.read();
const new_scanline = scanline + 1;
bus.io.vcount.scanline.write(new_scanline);
if (new_scanline < 228) {
// Transition to another Vblank
self.push(.{ .kind = .VBlank, .tick = self.tick + (308 * 4) });
} else {
// Transition to another Draw
bus.io.vcount.scanline.write(0); // Reset Scanline
bus.io.dispstat.vblank.unset();
self.push(.{ .kind = .Draw, .tick = self.tick + (240 * 4) });
}
},
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}
}
}
pub inline fn push(self: *@This(), event: Event) void {
self.queue.add(event) catch unreachable;
}
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pub inline fn nextTimestamp(self: *@This()) u64 {
if (self.queue.peek()) |e| {
return e.tick;
} else unreachable;
}
};
pub const Event = struct {
kind: EventKind,
tick: u64,
};
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fn lessThan(_: void, a: Event, b: Event) Order {
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return std.math.order(a.tick, b.tick);
}
pub const EventKind = enum {
HeatDeath,
HBlank,
VBlank,
Draw,
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};