zba/src/emu.zig

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const std = @import("std");
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const Bus = @import("Bus.zig");
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const Scheduler = @import("scheduler.zig").Scheduler;
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const Arm7tdmi = @import("cpu.zig").Arm7tdmi;
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const Timer = std.time.Timer;
const Thread = std.Thread;
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const Atomic = std.atomic.Atomic;
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const cycles_per_frame: u64 = 228 * (308 * 4);
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const clock_rate: u64 = 1 << 24;
const clock_period: u64 = std.time.ns_per_s / clock_rate;
const frame_period = (clock_period * cycles_per_frame);
const sync_to_video: bool = true;
// One frame operates at 59.7275005696Hz
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const log = std.log.scoped(.Emulation);
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pub fn runFrame(sched: *Scheduler, cpu: *Arm7tdmi, bus: *Bus) void {
var cycles: u64 = 0;
while (cycles < cycles_per_frame) : (cycles += 1) {
sched.tick += 1;
_ = cpu.step();
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while (sched.tick >= sched.nextTimestamp()) {
sched.handleEvent(cpu, bus);
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}
}
}
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pub fn runEmuThread(quit: *Atomic(bool), pause: *Atomic(bool), fps: *Atomic(u64), sched: *Scheduler, cpu: *Arm7tdmi, bus: *Bus) void {
var timer = Timer.start() catch unreachable;
var fps_timer = Timer.start() catch unreachable;
var wake_time: u64 = frame_period;
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log.info("EmuThread has begun execution", .{});
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while (!quit.load(.Unordered)) {
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if (!pause.load(.Unordered)) {
runFrame(sched, cpu, bus);
const timestamp = timer.read();
fps.store(emuFps(fps_timer.lap()), .Unordered);
// ns_late is non zero if we are late.
var ns_late = timestamp -| wake_time;
// log.info("timestamp: {} | late: {}", .{ timestamp, ns_late });
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// If we're more than a frame late, skip the rest of this loop
// Recalculate what our new wake time should be so that we can
// get "back on track"
if (ns_late > frame_period) {
wake_time = timestamp + frame_period;
continue;
}
if (sync_to_video) {
// Employ several sleep calls in periods of 10ms
// By doing this the behaviour should average out to be
// more consistent
const sleep_for = frame_period - ns_late;
const loop_count = sleep_for / (std.time.ns_per_ms * 10); // How many groups of 10ms
var i: usize = 0;
while (i < loop_count) : (i += 1) {
std.time.sleep(std.time.ns_per_ms * 10);
}
// Spin to make up the difference if there is a need
// Make sure that we're using the old wake time and not the onne we recalcualted
spinLoop(&timer, wake_time);
}
// Update to the new wake time
wake_time += frame_period;
}
}
}
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fn spinLoop(timer: *Timer, wake_time: u64) void {
while (true) if (timer.read() > wake_time) break;
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}
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fn emuFps(left: u64) u64 {
@setRuntimeSafety(false);
return @floatToInt(u64, @intToFloat(f64, std.time.ns_per_s) / @intToFloat(f64, left));
}