zba/src/emu.zig

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const std = @import("std");
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const Bus = @import("Bus.zig");
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const Scheduler = @import("scheduler.zig").Scheduler;
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const Arm7tdmi = @import("cpu.zig").Arm7tdmi;
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const Timer = std.time.Timer;
const Thread = std.Thread;
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const Atomic = std.atomic.Atomic;
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const cycles_per_frame: u64 = 160 * (308 * 4);
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const clock_rate: u64 = 1 << 24;
const clock_period: u64 = std.time.ns_per_s / clock_rate;
const frame_period = (clock_period * cycles_per_frame);
const sync_to_video: bool = true;
const log = std.log.scoped(.Emulation);
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pub fn runFrame(sched: *Scheduler, cpu: *Arm7tdmi, bus: *Bus) void {
var cycles: u64 = 0;
while (cycles < cycles_per_frame) : (cycles += 1) {
sched.tick += 1;
_ = cpu.step();
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while (sched.tick >= sched.nextTimestamp()) {
sched.handleEvent(cpu, bus);
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}
}
}
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pub fn runEmuThread(quit: *Atomic(bool), pause: *Atomic(bool), fps: *Atomic(u64), sched: *Scheduler, cpu: *Arm7tdmi, bus: *Bus) void {
var timer = Timer.start() catch unreachable;
log.info("EmuThread has begun execution", .{});
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while (!quit.load(.Unordered)) {
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if (!pause.load(.Unordered)) {
runFrame(sched, cpu, bus);
const diff = timer.lap();
var ns_late: u64 = undefined;
const didUnderflow = @subWithOverflow(u64, diff, frame_period, &ns_late);
// We were more than an entire frame late....
if (!didUnderflow and ns_late > frame_period) continue;
// Negate the u64 so that we add to the amount of time sleeping
if (didUnderflow) ns_late = ~ns_late +% 1;
if (sync_to_video) std.time.sleep(frame_period -% ns_late);
fps.store(emuFps(diff), .Unordered);
}
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}
}
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fn emuFps(left: u64) u64 {
@setRuntimeSafety(false);
return @floatToInt(u64, @intToFloat(f64, std.time.ns_per_s) / @intToFloat(f64, left));
}