zba/src/Bus.zig

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const std = @import("std");
const AudioDeviceId = @import("sdl2").SDL_AudioDeviceID;
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const Arm7tdmi = @import("cpu.zig").Arm7tdmi;
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const Bios = @import("bus/Bios.zig");
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const Ewram = @import("bus/Ewram.zig");
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const GamePak = @import("bus/GamePak.zig");
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const Io = @import("bus/io.zig").Io;
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const Iwram = @import("bus/Iwram.zig");
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const Ppu = @import("ppu.zig").Ppu;
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const Apu = @import("apu.zig").Apu;
const DmaTuple = @import("bus/dma.zig").DmaTuple;
const TimerTuple = @import("bus/timer.zig").TimerTuple;
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const Scheduler = @import("scheduler.zig").Scheduler;
const FilePaths = @import("util.zig").FilePaths;
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const io = @import("bus/io.zig");
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const Allocator = std.mem.Allocator;
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const log = std.log.scoped(.Bus);
const createDmaTuple = @import("bus/dma.zig").create;
const createTimerTuple = @import("bus/timer.zig").create;
const rotr = @import("util.zig").rotr;
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const Self = @This();
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pak: GamePak,
bios: Bios,
ppu: Ppu,
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apu: Apu,
dma: DmaTuple,
tim: TimerTuple,
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iwram: Iwram,
ewram: Ewram,
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io: Io,
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cpu: ?*Arm7tdmi,
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sched: *Scheduler,
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pub fn init(alloc: Allocator, sched: *Scheduler, paths: FilePaths) !Self {
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return Self{
.pak = try GamePak.init(alloc, paths.rom, paths.save),
.bios = try Bios.init(alloc, paths.bios),
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.ppu = try Ppu.init(alloc, sched),
.apu = Apu.init(sched),
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.iwram = try Iwram.init(alloc),
.ewram = try Ewram.init(alloc),
.dma = createDmaTuple(),
.tim = createTimerTuple(sched),
.io = Io.init(),
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.cpu = null,
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.sched = sched,
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};
}
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pub fn deinit(self: Self) void {
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self.iwram.deinit();
self.ewram.deinit();
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self.pak.deinit();
self.bios.deinit();
self.ppu.deinit();
}
pub fn attach(self: *Self, cpu: *Arm7tdmi) void {
self.cpu = cpu;
}
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pub inline fn isDmaRunning(self: *const Self) bool {
return self.dma[0].active or
self.dma[1].active or
self.dma[2].active or
self.dma[3].active;
}
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pub fn debugRead(self: *const Self, comptime T: type, address: u32) T {
const cached = self.sched.tick;
defer self.sched.tick = cached;
return self.read(T, address);
}
fn readOpenBus(self: *const Self, comptime T: type, address: u32) T {
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const r15 = self.cpu.?.r[15];
const word = if (self.cpu.?.cpsr.t.read()) blk: {
const page = @truncate(u8, r15 >> 24);
switch (page) {
// EWRAM, PALRAM, VRAM, and Game ROM (16-bit)
0x02, 0x05, 0x06, 0x08...0x0D => {
const halfword = self.debugRead(u16, r15 + 2);
break :blk @as(u32, halfword) << 16 | halfword;
},
// BIOS or OAM (32-bit)
0x00, 0x07 => {
const offset: u32 = if (address & 3 == 0b00) 2 else 0;
break :blk @as(u32, self.debugRead(u16, (r15 + 2) + offset)) << 16 | self.debugRead(u16, r15 + offset);
},
// IWRAM (16-bit but special)
0x03 => {
const offset: u32 = if (address & 3 == 0b00) 2 else 0;
break :blk @as(u32, self.debugRead(u16, (r15 + 2) - offset)) << 16 | self.debugRead(u16, r15 + offset);
},
else => unreachable,
}
} else self.debugRead(u32, r15 + 4);
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return @truncate(T, rotr(u32, word, 8 * (address & 3)));
}
fn readBios(self: *const Self, comptime T: type, address: u32) T {
if (address < Bios.size) return self.bios.read(T, alignAddress(T, address));
return self.readOpenBus(T, address);
}
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pub fn read(self: *const Self, comptime T: type, address: u32) T {
const page = @truncate(u8, address >> 24);
const align_addr = alignAddress(T, address);
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self.sched.tick += 1;
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return switch (page) {
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// General Internal Memory
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0x00 => self.readBios(T, address),
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0x02 => self.ewram.read(T, align_addr),
0x03 => self.iwram.read(T, align_addr),
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0x04 => io.read(self, T, align_addr),
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// Internal Display Memory
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0x05 => self.ppu.palette.read(T, align_addr),
0x06 => self.ppu.vram.read(T, align_addr),
0x07 => self.ppu.oam.read(T, align_addr),
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// External Memory (Game Pak)
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0x08...0x0D => self.pak.read(T, align_addr),
0x0E...0x0F => blk: {
const value = self.pak.backup.read(address);
const multiplier = switch (T) {
u32 => 0x01010101,
u16 => 0x0101,
u8 => 1,
else => @compileError("Backup: Unsupported read width"),
};
break :blk @as(T, value) * multiplier;
},
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else => readOpenBus(self, T, address),
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};
}
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pub fn write(self: *Self, comptime T: type, address: u32, value: T) void {
const page = @truncate(u8, address >> 24);
const align_addr = alignAddress(T, address);
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self.sched.tick += 1;
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switch (page) {
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// General Internal Memory
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0x00 => self.bios.write(T, align_addr, value),
0x02 => self.ewram.write(T, align_addr, value),
0x03 => self.iwram.write(T, align_addr, value),
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0x04 => io.write(self, T, align_addr, value),
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// Internal Display Memory
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0x05 => self.ppu.palette.write(T, align_addr, value),
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0x06 => self.ppu.vram.write(T, self.ppu.dispcnt, align_addr, value),
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0x07 => self.ppu.oam.write(T, align_addr, value),
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// External Memory (Game Pak)
0x08...0x0D => self.pak.write(T, self.dma[3].word_count, align_addr, value),
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0x0E...0x0F => {
const rotate_by = switch (T) {
u32 => address & 3,
u16 => address & 1,
u8 => 0,
else => @compileError("Backup: Unsupported write width"),
};
self.pak.backup.write(address, @truncate(u8, rotr(T, value, 8 * rotate_by)));
},
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else => {},
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}
}
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fn alignAddress(comptime T: type, address: u32) u32 {
return switch (T) {
u32 => address & 0xFFFF_FFFC,
u16 => address & 0xFFFF_FFFE,
u8 => address,
else => @compileError("Bus: Invalid read/write type"),
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};
}