2021-12-29 21:09:00 +00:00
|
|
|
const std = @import("std");
|
2022-10-21 08:11:50 +00:00
|
|
|
const SDL = @import("sdl2");
|
2022-10-21 08:12:13 +00:00
|
|
|
const clap = @import("clap");
|
2021-12-29 21:09:00 +00:00
|
|
|
|
2022-10-21 08:11:50 +00:00
|
|
|
const emu = @import("emu.zig");
|
2022-10-21 08:11:50 +00:00
|
|
|
const Bus = @import("Bus.zig");
|
2022-10-21 08:11:44 +00:00
|
|
|
const Arm7tdmi = @import("cpu.zig").Arm7tdmi;
|
2022-10-21 08:11:50 +00:00
|
|
|
const Scheduler = @import("scheduler.zig").Scheduler;
|
2021-12-29 21:09:00 +00:00
|
|
|
|
2022-10-21 08:11:51 +00:00
|
|
|
const Timer = std.time.Timer;
|
2022-10-21 08:12:03 +00:00
|
|
|
const Thread = std.Thread;
|
|
|
|
const Atomic = std.atomic.Atomic;
|
2022-10-21 08:12:04 +00:00
|
|
|
const File = std.fs.File;
|
2022-10-21 08:11:51 +00:00
|
|
|
|
2022-10-21 08:11:54 +00:00
|
|
|
const window_scale = 3;
|
|
|
|
const gba_width = @import("ppu.zig").width;
|
|
|
|
const gba_height = @import("ppu.zig").height;
|
2022-10-21 08:11:51 +00:00
|
|
|
const buf_pitch = @import("ppu.zig").buf_pitch;
|
|
|
|
|
2022-10-21 08:12:03 +00:00
|
|
|
pub const enable_logging: bool = false;
|
2022-10-21 08:12:03 +00:00
|
|
|
const is_binary: bool = false;
|
2022-10-21 08:12:03 +00:00
|
|
|
|
2021-12-29 21:09:00 +00:00
|
|
|
pub fn main() anyerror!void {
|
2022-10-21 08:12:03 +00:00
|
|
|
// Allocator for Emulator + CLI
|
2021-12-29 21:09:00 +00:00
|
|
|
var gpa = std.heap.GeneralPurposeAllocator(.{}){};
|
|
|
|
const alloc = gpa.allocator();
|
2022-10-21 08:11:47 +00:00
|
|
|
defer std.debug.assert(!gpa.deinit());
|
2021-12-29 21:09:00 +00:00
|
|
|
|
2022-10-21 08:12:13 +00:00
|
|
|
// Parse CLI Arguments
|
|
|
|
const params = comptime [_]clap.Param(clap.Help){
|
|
|
|
clap.parseParam("-h, --help Display this help and exit. ") catch unreachable,
|
|
|
|
clap.parseParam("-b, --bios <PATH> Optional Path to GBA BIOS ROM. ") catch unreachable,
|
|
|
|
clap.parseParam("<PATH> Path to GBA GamePak ROM ") catch unreachable,
|
|
|
|
};
|
2022-10-21 08:11:45 +00:00
|
|
|
|
2022-10-21 08:12:13 +00:00
|
|
|
var args = try clap.parse(clap.Help, ¶ms, .{});
|
|
|
|
defer args.deinit();
|
2022-10-21 08:11:45 +00:00
|
|
|
|
2022-10-21 08:12:13 +00:00
|
|
|
if (args.flag("--help")) {
|
|
|
|
return clap.help(std.io.getStdErr().writer(), ¶ms);
|
2022-10-21 08:11:45 +00:00
|
|
|
}
|
|
|
|
|
2022-10-21 08:12:13 +00:00
|
|
|
var maybe_bios: ?[]const u8 = null;
|
|
|
|
if (args.option("--bios")) |path| {
|
|
|
|
maybe_bios = path;
|
|
|
|
}
|
|
|
|
|
|
|
|
const positionals = args.positionals();
|
|
|
|
const stderr = std.io.getStdErr();
|
|
|
|
defer stderr.close();
|
|
|
|
|
|
|
|
const rom_path = switch (positionals.len) {
|
|
|
|
1 => positionals[0],
|
|
|
|
0 => {
|
|
|
|
try stderr.writeAll("ZBA requires a positional path to a GamePak ROM.\n");
|
|
|
|
return CliError.InsufficientOptions;
|
|
|
|
},
|
|
|
|
else => {
|
|
|
|
try stderr.writeAll("ZBA received too many arguments.\n");
|
|
|
|
return CliError.UnneededOptions;
|
|
|
|
},
|
|
|
|
};
|
|
|
|
|
2022-10-21 08:11:50 +00:00
|
|
|
// Initialize Emulator
|
2022-10-21 08:11:45 +00:00
|
|
|
var scheduler = Scheduler.init(alloc);
|
2022-10-21 08:11:47 +00:00
|
|
|
defer scheduler.deinit();
|
|
|
|
|
2022-10-21 08:12:13 +00:00
|
|
|
var bus = try Bus.init(alloc, &scheduler, rom_path, maybe_bios);
|
2022-10-21 08:11:49 +00:00
|
|
|
defer bus.deinit();
|
|
|
|
|
2022-10-21 08:11:45 +00:00
|
|
|
var cpu = Arm7tdmi.init(&scheduler, &bus);
|
2022-10-21 08:12:02 +00:00
|
|
|
cpu.fastBoot();
|
2022-10-21 08:11:46 +00:00
|
|
|
|
2022-10-21 08:12:04 +00:00
|
|
|
var log_file: ?File = undefined;
|
2022-10-21 08:12:03 +00:00
|
|
|
if (enable_logging) {
|
2022-10-21 08:12:04 +00:00
|
|
|
const file_name: []const u8 = if (is_binary) "zba.bin" else "zba.log";
|
2022-10-21 08:12:11 +00:00
|
|
|
const file = try std.fs.cwd().createFile(file_name, .{});
|
2022-10-21 08:12:03 +00:00
|
|
|
cpu.useLogger(&file, is_binary);
|
2022-10-21 08:12:04 +00:00
|
|
|
|
|
|
|
log_file = file;
|
2022-10-21 08:12:03 +00:00
|
|
|
}
|
2022-10-21 08:12:04 +00:00
|
|
|
defer if (log_file) |file| file.close();
|
2022-10-21 08:12:03 +00:00
|
|
|
|
|
|
|
// Init Atomics
|
|
|
|
var quit = Atomic(bool).init(false);
|
2022-10-21 08:12:08 +00:00
|
|
|
var pause = Atomic(bool).init(false);
|
2022-10-21 08:12:03 +00:00
|
|
|
|
|
|
|
// Create Emulator Thread
|
2022-10-21 08:12:08 +00:00
|
|
|
const emu_thread = try Thread.spawn(.{}, emu.runEmuThread, .{ &quit, &pause, &scheduler, &cpu, &bus });
|
2022-10-21 08:12:03 +00:00
|
|
|
defer emu_thread.join();
|
|
|
|
|
2022-10-21 08:11:50 +00:00
|
|
|
// Initialize SDL
|
2022-10-21 08:12:08 +00:00
|
|
|
const status = SDL.SDL_Init(SDL.SDL_INIT_VIDEO | SDL.SDL_INIT_EVENTS | SDL.SDL_INIT_AUDIO | SDL.SDL_INIT_GAMECONTROLLER);
|
2022-10-21 08:11:50 +00:00
|
|
|
if (status < 0) sdlPanic();
|
|
|
|
defer SDL.SDL_Quit();
|
|
|
|
|
|
|
|
var window = SDL.SDL_CreateWindow(
|
2022-10-21 08:12:04 +00:00
|
|
|
"ZBA",
|
2022-10-21 08:11:50 +00:00
|
|
|
SDL.SDL_WINDOWPOS_CENTERED,
|
|
|
|
SDL.SDL_WINDOWPOS_CENTERED,
|
2022-10-21 08:11:54 +00:00
|
|
|
gba_width * window_scale,
|
|
|
|
gba_height * window_scale,
|
2022-10-21 08:11:50 +00:00
|
|
|
SDL.SDL_WINDOW_SHOWN,
|
|
|
|
) orelse sdlPanic();
|
2022-10-21 08:11:51 +00:00
|
|
|
defer SDL.SDL_DestroyWindow(window);
|
2022-10-21 08:11:50 +00:00
|
|
|
|
|
|
|
var renderer = SDL.SDL_CreateRenderer(window, -1, SDL.SDL_RENDERER_ACCELERATED) orelse sdlPanic();
|
2022-10-21 08:11:51 +00:00
|
|
|
defer SDL.SDL_DestroyRenderer(renderer);
|
2022-10-21 08:11:50 +00:00
|
|
|
|
2022-10-21 08:11:51 +00:00
|
|
|
const texture = SDL.SDL_CreateTexture(renderer, SDL.SDL_PIXELFORMAT_BGR555, SDL.SDL_TEXTUREACCESS_STREAMING, 240, 160) orelse sdlPanic();
|
2022-10-21 08:11:50 +00:00
|
|
|
defer SDL.SDL_DestroyTexture(texture);
|
|
|
|
|
2022-10-21 08:11:51 +00:00
|
|
|
// Init FPS Timer
|
2022-10-21 08:12:08 +00:00
|
|
|
// var timer = Timer.start() catch unreachable;
|
|
|
|
// var title_buf: [0x30]u8 = [_]u8{0x00} ** 0x30;
|
2022-10-21 08:11:51 +00:00
|
|
|
|
2022-10-21 08:11:50 +00:00
|
|
|
emu_loop: while (true) {
|
|
|
|
var event: SDL.SDL_Event = undefined;
|
2022-10-21 08:12:08 +00:00
|
|
|
if (SDL.SDL_PollEvent(&event) != 0) {
|
|
|
|
// Pause Emulation Thread during Input Writing
|
|
|
|
pause.store(true, .Unordered);
|
|
|
|
|
|
|
|
switch (event.type) {
|
|
|
|
SDL.SDL_QUIT => break :emu_loop,
|
|
|
|
SDL.SDL_KEYDOWN => {
|
|
|
|
const key_code = event.key.keysym.sym;
|
|
|
|
|
|
|
|
switch (key_code) {
|
|
|
|
SDL.SDLK_UP => bus.io.keyinput.up.unset(),
|
|
|
|
SDL.SDLK_DOWN => bus.io.keyinput.down.unset(),
|
|
|
|
SDL.SDLK_LEFT => bus.io.keyinput.left.unset(),
|
|
|
|
SDL.SDLK_RIGHT => bus.io.keyinput.right.unset(),
|
|
|
|
SDL.SDLK_x => bus.io.keyinput.a.unset(),
|
|
|
|
SDL.SDLK_z => bus.io.keyinput.b.unset(),
|
|
|
|
SDL.SDLK_a => bus.io.keyinput.shoulder_l.unset(),
|
|
|
|
SDL.SDLK_s => bus.io.keyinput.shoulder_r.unset(),
|
|
|
|
SDL.SDLK_RETURN => bus.io.keyinput.start.unset(),
|
|
|
|
SDL.SDLK_RSHIFT => bus.io.keyinput.select.unset(),
|
|
|
|
else => {},
|
|
|
|
}
|
|
|
|
},
|
|
|
|
SDL.SDL_KEYUP => {
|
|
|
|
const key_code = event.key.keysym.sym;
|
|
|
|
|
|
|
|
switch (key_code) {
|
|
|
|
SDL.SDLK_UP => bus.io.keyinput.up.set(),
|
|
|
|
SDL.SDLK_DOWN => bus.io.keyinput.down.set(),
|
|
|
|
SDL.SDLK_LEFT => bus.io.keyinput.left.set(),
|
|
|
|
SDL.SDLK_RIGHT => bus.io.keyinput.right.set(),
|
|
|
|
SDL.SDLK_x => bus.io.keyinput.a.set(),
|
|
|
|
SDL.SDLK_z => bus.io.keyinput.b.set(),
|
|
|
|
SDL.SDLK_a => bus.io.keyinput.shoulder_l.set(),
|
|
|
|
SDL.SDLK_s => bus.io.keyinput.shoulder_r.set(),
|
|
|
|
SDL.SDLK_RETURN => bus.io.keyinput.start.set(),
|
|
|
|
SDL.SDLK_RSHIFT => bus.io.keyinput.select.set(),
|
|
|
|
else => {},
|
|
|
|
}
|
|
|
|
},
|
|
|
|
else => {},
|
|
|
|
}
|
2022-10-21 08:11:50 +00:00
|
|
|
}
|
|
|
|
|
2022-10-21 08:12:08 +00:00
|
|
|
// FIXME: Is it OK just to copy the Emulator's Frame Buffer to SDL?
|
2022-10-21 08:11:51 +00:00
|
|
|
const buf_ptr = bus.ppu.frame_buf.ptr;
|
|
|
|
_ = SDL.SDL_UpdateTexture(texture, null, buf_ptr, buf_pitch);
|
2022-10-21 08:11:50 +00:00
|
|
|
_ = SDL.SDL_RenderCopy(renderer, texture, null, null);
|
|
|
|
SDL.SDL_RenderPresent(renderer);
|
2022-10-21 08:11:51 +00:00
|
|
|
|
2022-10-21 08:12:08 +00:00
|
|
|
// const fps = std.time.ns_per_s / timer.lap();
|
|
|
|
// const title = std.fmt.bufPrint(&title_buf, "ZBA FPS: {d}", .{fps}) catch unreachable;
|
|
|
|
// SDL.SDL_SetWindowTitle(window, title.ptr);
|
2022-10-21 08:12:08 +00:00
|
|
|
|
|
|
|
pause.store(false, .Unordered);
|
2021-12-29 21:09:00 +00:00
|
|
|
}
|
2022-10-21 08:12:03 +00:00
|
|
|
|
|
|
|
quit.store(true, .Unordered); // Terminate Emulator Thread
|
2021-12-29 21:09:00 +00:00
|
|
|
}
|
|
|
|
|
2022-10-21 08:11:50 +00:00
|
|
|
fn sdlPanic() noreturn {
|
|
|
|
const str = @as(?[*:0]const u8, SDL.SDL_GetError()) orelse "unknown error";
|
|
|
|
@panic(std.mem.sliceTo(str, 0));
|
2021-12-29 21:09:00 +00:00
|
|
|
}
|
2022-10-21 08:12:13 +00:00
|
|
|
|
|
|
|
const CliError = error{
|
|
|
|
InsufficientOptions,
|
|
|
|
UnneededOptions,
|
|
|
|
};
|