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Author | SHA1 | Date |
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Rekai Nyangadzayi Musuka | 2e4f8d1409 | |
Rekai Nyangadzayi Musuka | 1fa5c9675f | |
Rekai Nyangadzayi Musuka | b43bf52174 | |
Rekai Nyangadzayi Musuka | ecc96a9c82 | |
Rekai Nyangadzayi Musuka | e895db97bc | |
Rekai Nyangadzayi Musuka | d32da2737b | |
Rekai Nyangadzayi Musuka | e4ff7b26ec | |
Rekai Nyangadzayi Musuka | 4dd693ed59 | |
Rekai Nyangadzayi Musuka | 5b2b5e31db | |
Rekai Nyangadzayi Musuka | 35b5d28ee8 | |
Rekai Nyangadzayi Musuka | 8f739d3594 | |
Rekai Nyangadzayi Musuka | 918168216a |
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@ -1,6 +1,6 @@
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# zgui v1.89.6 - dear imgui bindings
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# zgui v1.89.6 - dear imgui bindings
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Easy to use, hand-crafted API with default arguments, named parameters and Zig style text formatting. [Here](https://github.com/michal-z/zig-gamedev/tree/main/samples/minimal_zgpu_zgui) is a simple sample application, and [here](https://github.com/michal-z/zig-gamedev/tree/main/samples/gui_test_wgpu) is a full one.
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Easy to use, hand-crafted API with default arguments, named parameters and Zig style text formatting. For a test application please see [here](https://github.com/michal-z/zig-gamedev/tree/main/samples/gui_test_wgpu).
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## Features
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## Features
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@ -13,7 +13,7 @@ Easy to use, hand-crafted API with default arguments, named parameters and Zig s
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Copy `zgui` folder to a `libs` subdirectory of the root of your project.
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Copy `zgui` folder to a `libs` subdirectory of the root of your project.
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To get glfw/wgpu rendering backend working also copy `zgpu`, `zglfw`, `zpool` and `system-sdk` folders (see [zgpu](https://github.com/michal-z/zig-gamedev/tree/main/libs/zgpu) for the details). Alternatively, you can provide your own rendering backend, see: [backend_glfw_wgpu.zig](src/backend_glfw_wgpu.zig) for an example.
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To get glfw/wgpu rendering backend working also copy `zgpu`, `zglfw` and `zpool` folders (see [zgpu](https://github.com/michal-z/zig-gamedev/tree/main/libs/zgpu) for the details). Alternatively, you can provide your own rendering backend, see: [backend_glfw_wgpu.zig](src/backend_glfw_wgpu.zig) for an example.
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Then in your `build.zig` add:
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Then in your `build.zig` add:
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```zig
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```zig
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@ -74,10 +74,8 @@ pub fn package(
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zgui_c_cpp.addIncludePath(.{ .path = thisDir() ++ "/libs" });
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zgui_c_cpp.addIncludePath(.{ .path = thisDir() ++ "/libs" });
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zgui_c_cpp.addIncludePath(.{ .path = thisDir() ++ "/libs/imgui" });
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zgui_c_cpp.addIncludePath(.{ .path = thisDir() ++ "/libs/imgui" });
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const abi = (std.zig.system.NativeTargetInfo.detect(target) catch unreachable).target.abi;
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zgui_c_cpp.linkLibC();
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zgui_c_cpp.linkLibC();
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if (abi != .msvc)
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zgui_c_cpp.linkLibCpp();
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zgui_c_cpp.linkLibCpp();
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const cflags = &.{"-fno-sanitize=undefined"};
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const cflags = &.{"-fno-sanitize=undefined"};
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@ -2705,7 +2705,7 @@ extern fn zguiSetNextItemOpen(is_open: bool, cond: Condition) void;
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//--------------------------------------------------------------------------------------------------
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//--------------------------------------------------------------------------------------------------
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pub const SelectableFlags = packed struct(u32) {
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pub const SelectableFlags = packed struct(u32) {
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dont_close_popups: bool = false,
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dont_close_popups: bool = false,
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span_all_columns: bool = false,
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span_all_colums: bool = false,
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allow_double_click: bool = false,
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allow_double_click: bool = false,
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disabled: bool = false,
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disabled: bool = false,
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allow_item_overlap: bool = false,
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allow_item_overlap: bool = false,
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