feat: add sdl2-opengl3 backend impl
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								src/backend_sdl2_opengl3.zig
									
									
									
									
									
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							| @@ -0,0 +1,42 @@ | ||||
| const zgui = @import("gui.zig"); | ||||
|  | ||||
| const SDL_GL_Context = *anyopaque; | ||||
|  | ||||
| pub fn init(window: *anyopaque, context: SDL_GL_Context, glsl_version: []const u8) void { | ||||
|     if (!ImGui_ImplSDL2_InitForOpenGL(window, context)) unreachable; | ||||
|     if (!ImGui_ImplOpenGL3_Init(glsl_version.ptr)) unreachable; | ||||
| } | ||||
|  | ||||
| pub fn deinit() void { | ||||
|     ImGui_ImplOpenGL3_Shutdown(); | ||||
|     ImGui_ImplSDL2_Shutdown(); | ||||
| } | ||||
|  | ||||
| pub fn newFrame(width: f32, height: f32) void { | ||||
|     ImGui_ImplOpenGL3_NewFrame(); | ||||
|     ImGui_ImplSDL2_NewFrame(); | ||||
|  | ||||
|     zgui.io.setDisplaySize(width, height); | ||||
|     zgui.io.setDisplayFramebufferScale(1.0, 1.0); | ||||
|  | ||||
|     zgui.newFrame(); | ||||
| } | ||||
|  | ||||
| pub fn draw() void { | ||||
|     zgui.render(); | ||||
|     ImGui_ImplOpenGL3_RenderDrawData(zgui.getDrawData()); | ||||
| } | ||||
|  | ||||
| pub fn processEvent(event: *anyopaque) bool { | ||||
|     return ImGui_ImplSDL2_ProcessEvent(event); | ||||
| } | ||||
|  | ||||
| extern fn ImGui_ImplSDL2_InitForOpenGL(window: *anyopaque, sdl_gl_context: SDL_GL_Context) bool; | ||||
| extern fn ImGui_ImplSDL2_Shutdown() void; | ||||
| extern fn ImGui_ImplSDL2_NewFrame() void; | ||||
| extern fn ImGui_ImplSDL2_ProcessEvent(event: *anyopaque) bool; | ||||
|  | ||||
| extern fn ImGui_ImplOpenGL3_Init(glsl_version: [*]const u8) bool; | ||||
| extern fn ImGui_ImplOpenGL3_Shutdown() void; | ||||
| extern fn ImGui_ImplOpenGL3_NewFrame() void; | ||||
| extern fn ImGui_ImplOpenGL3_RenderDrawData(draw_data: *anyopaque) void; | ||||
| @@ -10,6 +10,8 @@ pub usingnamespace @import("gui.zig"); | ||||
| pub const plot = @import("plot.zig"); | ||||
| pub const backend = switch (@import("zgui_options").backend) { | ||||
|     .glfw_wgpu => @import("backend_glfw_wgpu.zig"), | ||||
|     .glfw_opengl3 => @import("backend_glfw_opengl3.zig"), | ||||
|     .no_backend, .win32_dx12, .sdl2_opengl3 => @panic("unsupported backend"), | ||||
|     .glfw_opengl3 => {}, // See glfw-opengl3-backend branch | ||||
|     .sdl2_opengl3 => @import("backend_sdl2_opengl3.zig"), | ||||
|     .win32_dx12 => .{}, // TODO: | ||||
|     .no_backend => .{}, | ||||
| }; | ||||
|   | ||||
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