chore: explicitly link SDL2
TODO: What happens on Windows? macOS?
This commit is contained in:
		
							
								
								
									
										17
									
								
								build.zig
									
									
									
									
									
								
							
							
						
						
									
										17
									
								
								build.zig
									
									
									
									
									
								
							| @@ -124,6 +124,23 @@ pub fn package( | ||||
|             zgui_c_cpp.linkSystemLibraryName("dwmapi"); | ||||
|         }, | ||||
|         .sdl2_opengl3 => { | ||||
|             // if (target.isWindows()) blk: { | ||||
|             //     // see: https://github.com/MasterQ32/SDL.zig/blob/37f4ba9e31bea895fa19ef8b90d1f51111e52e67/Sdk.zig#L182-L199 | ||||
|  | ||||
|             //     zgui_c_cpp.addVcpkgPaths(if (args.options.shared) .dynamic else .static) catch break :blk; | ||||
|             //     const path = zgui_c_cpp.vcpkg_bin_path orelse break :blk; | ||||
|  | ||||
|             //     const src_path = std.fs.path.join(b.allocator, &.{ path, "SDL2.dll" }) catch @panic("out of memory"); | ||||
|  | ||||
|             //     std.fs.cwd().access(src_path, .{}) catch break :blk; | ||||
|  | ||||
|             //     std.log.info("path: {s}", .{src_path}); | ||||
|             //     // we found SDL2.dll | ||||
|             //     b.installBinFile(src_path, "SDL2.dll"); | ||||
|             // } | ||||
|  | ||||
|             zgui_c_cpp.linkSystemLibrary("SDL2"); | ||||
|  | ||||
|             zgui_c_cpp.addCSourceFile(thisDir() ++ "/libs/imgui/backends/imgui_impl_sdl.cpp", cflags); | ||||
|             zgui_c_cpp.addCSourceFile(thisDir() ++ "/libs/imgui/backends/imgui_impl_opengl3.cpp", cflags); | ||||
|         }, | ||||
|   | ||||
		Reference in New Issue
	
	Block a user