feat: add glfw+opengl3 backend option to build.zig
feat: add backend impl for glfw+opengl3
chore: combine render() and draw() in backend
chore: handle all cases of enum
feat: add sdl2-opengl3 backend impl
fix: vcpkg stores SDL.h under SDL2 folder
macOS and Linux seem to not, so in order to get CI working again I
should make use of the preprocessor.
FIXME: I think this makes vcpkg a **hard** requirement which perhaps
isn't ideal if I want ZBA to be as easy to build as possible. I should
try ensuring that building w/out vcpkg works as well
chore: explicitly link SDL2
TODO: What happens on Windows? macOS?
feat: prefer SDL.h instead of SDL/SDL.h on all supported platforms
fix: restore import for glfw w/ opengl3 backend
rebase unalived that specific line. Whoops
fix: ensure that main.zig is removed
chore: Update to Zig v0.11.0