18 Commits

Author SHA1 Message Date
c1385f7767 fix: restore import for glfw w/ opengl3 backend
rebase unalived that specific line. Whoops
2023-07-10 21:37:47 -05:00
cdc933e741 feat: prefer SDL.h instead of SDL/SDL.h on all supported platforms 2023-07-10 21:37:47 -05:00
b2f319e27d chore: explicitly link SDL2
TODO: What happens on Windows? macOS?
2023-07-10 21:37:47 -05:00
4a91edd289 fix: vcpkg stores SDL.h under SDL2 folder
macOS and Linux seem to not, so in order to get CI working again I
should make use of the preprocessor.

FIXME: I think this makes vcpkg a **hard** requirement which perhaps
isn't ideal if I want ZBA to be as easy to build as possible. I should
try ensuring that building w/out vcpkg works as well
2023-07-10 21:37:47 -05:00
eca864146b feat: add sdl2-opengl3 backend impl 2023-07-10 21:37:47 -05:00
561ab2ffac chore: handle all cases of enum 2023-07-10 21:37:47 -05:00
9d613f0beb chore: combine render() and draw() in backend 2023-07-10 21:37:47 -05:00
a89743c701 feat: add backend impl for glfw+opengl3 2023-07-10 21:37:47 -05:00
e134346a20 feat: add glfw+opengl3 backend option to build.zig 2023-07-10 21:37:47 -05:00
ab86f976e0 chore: add necessary imgui files for opengl3 2023-07-10 21:37:47 -05:00
159dd03964 chore: update to zgui v1.89.6
(there were some zig language changes)
2023-07-10 21:37:10 -05:00
fc608f4798 chore: update to zgui v1.89.6 2023-06-19 10:44:38 -05:00
666b7201ff chore: update livestream 2023-04-13 21:53:57 -05:00
63e18caa5b chore: add gitignore 2023-03-26 22:56:50 -05:00
7e957cd16b chore: update upstream 2023-03-26 19:24:04 -05:00
9491b6193e chore: update upstream 2023-02-07 17:23:40 -06:00
976be5836e chore: update upstream 2023-01-16 03:28:18 -06:00
8692808640 Initial Commit 2022-12-31 00:40:03 -06:00