144 lines
7.1 KiB
Zig
144 lines
7.1 KiB
Zig
const std = @import("std");
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const Bios = @import("bus/bios.zig").Bios;
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const GamePak = @import("bus/pak.zig").GamePak;
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const Allocator = std.mem.Allocator;
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pub const Bus = struct {
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pak: GamePak,
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bios: Bios,
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pub fn withPak(alloc: Allocator, path: []const u8) !@This() {
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return @This(){
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.pak = try GamePak.fromPath(alloc, path),
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// TODO: don't hardcode this + bundle open-sorce Boot ROM
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.bios = try Bios.fromPath(alloc, "./bin/gba_bios.bin"),
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};
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}
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pub fn read32(self: *const @This(), addr: u32) u32 {
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return switch (addr) {
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// General Internal Memory
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0x0000_0000...0x0000_3FFF => self.bios.get32(@as(usize, addr)),
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0x0200_0000...0x0203FFFF => std.debug.panic("read32 from 0x{X:} in IWRAM", .{addr}),
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0x0300_0000...0x0300_7FFF => std.debug.panic("read32 from 0x{X:} in EWRAM", .{addr}),
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0x0400_0000...0x0400_03FE => std.debug.panic("read32 from 0x{X:} in I/O", .{addr}),
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// Internal Display Memory
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0x0500_0000...0x0500_03FF => std.debug.panic("read32 from 0x{X:} in BG/OBJ Palette RAM", .{addr}),
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0x0600_0000...0x0601_7FFF => std.debug.panic("read32 from 0x{X:} in VRAM", .{addr}),
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0x0700_0000...0x0700_03FF => std.debug.panic("read32 from 0x{X:} in OAM", .{addr}),
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// External Memory (Game Pak)
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0x0800_0000...0x09FF_FFFF => self.pak.get32(@as(usize, addr - 0x0800_0000)),
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0x0A00_0000...0x0BFF_FFFF => self.pak.get32(@as(usize, addr - 0x0A00_0000)),
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0x0C00_0000...0x0DFF_FFFF => self.pak.get32(@as(usize, addr - 0x0C00_0000)),
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else => {
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std.log.warn("ZBA tried to read32 from 0x{X:}", .{addr});
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return 0x0000_0000;
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},
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};
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}
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pub fn write32(_: *@This(), addr: u32, word: u32) void {
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// TODO: write32 can write to GamePak Flash
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switch (addr) {
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// General Internal Memory
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0x0200_0000...0x0203FFFF => std.debug.panic("write32 0x{X:} to 0x{X:} in IWRAM", .{ word, addr }),
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0x0300_0000...0x0300_7FFF => std.debug.panic("write32 0x{X:} to 0x{X:} in EWRAM", .{ word, addr }),
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0x0400_0000...0x0400_03FE => std.debug.panic("write32 0x{X:} to 0x{X:} in I/O", .{ word, addr }),
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// Internal Display Memory
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0x0500_0000...0x0500_03FF => std.debug.panic("write32 0x{X:} to 0x{X:} in BG/OBJ Palette RAM", .{ word, addr }),
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0x0600_0000...0x0601_7FFF => std.debug.panic("write32 0x{X:} to 0x{X:} in VRAM", .{ word, addr }),
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0x0700_0000...0x0700_03FF => std.debug.panic("write32 0x{X:} to 0x{X:} in OAM", .{ word, addr }),
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else => std.log.warn("ZBA tried to write32 0x{X:} to 0x{X:}", .{ word, addr }),
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}
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}
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pub fn read16(self: *const @This(), addr: u32) u16 {
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return switch (addr) {
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// General Internal Memory
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0x0000_0000...0x0000_3FFF => self.bios.get16(@as(usize, addr)),
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0x0200_0000...0x0203FFFF => std.debug.panic("read16 from 0x{X:} in IWRAM", .{addr}),
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0x0300_0000...0x0300_7FFF => std.debug.panic("read16 from 0x{X:} in EWRAM", .{addr}),
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0x0400_0000...0x0400_03FE => std.debug.panic("read16 from 0x{X:} in I/O", .{addr}),
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// Internal Display Memory
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0x0500_0000...0x0500_03FF => std.debug.panic("read16 from 0x{X:} in BG/OBJ Palette RAM", .{addr}),
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0x0600_0000...0x0601_7FFF => std.debug.panic("read16 from 0x{X:} in VRAM", .{addr}),
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0x0700_0000...0x0700_03FF => std.debug.panic("read16 from 0x{X:} in OAM", .{addr}),
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// External Memory (Game Pak)
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0x0800_0000...0x09FF_FFFF => self.pak.get16(@as(usize, addr - 0x0800_0000)),
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0x0A00_0000...0x0BFF_FFFF => self.pak.get16(@as(usize, addr - 0x0A00_0000)),
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0x0C00_0000...0x0DFF_FFFF => self.pak.get16(@as(usize, addr - 0x0C00_0000)),
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else => {
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std.log.warn("ZBA tried to read16 from 0x{X:}", .{addr});
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return 0x0000;
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},
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};
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}
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pub fn write16(_: *@This(), addr: u32, halfword: u16) void {
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// TODO: write16 can write to GamePak Flash
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switch (addr) {
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// General Internal Memory
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0x0200_0000...0x0203FFFF => std.debug.panic("write16 0x{X:} to 0x{X:} in IWRAM", .{ halfword, addr }),
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0x0300_0000...0x0300_7FFF => std.debug.panic("write16 0x{X:} to 0x{X:} in EWRAM", .{ halfword, addr }),
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0x0400_0000...0x0400_03FE => std.debug.panic("write16 0x{X:} to 0x{X:} in I/O", .{ halfword, addr }),
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// Internal Display Memory
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0x0500_0000...0x0500_03FF => std.debug.panic("write16 0x{X:} to 0x{X:} in BG/OBJ Palette RAM", .{ halfword, addr }),
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0x0600_0000...0x0601_7FFF => std.debug.panic("write16 0x{X:} to 0x{X:} in VRAM", .{ halfword, addr }),
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0x0700_0000...0x0700_03FF => std.debug.panic("write16 0x{X:} to 0x{X:} in OAM", .{ halfword, addr }),
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else => std.log.warn("ZBA tried to write16 0x{X:} to 0x{X:}", .{ halfword, addr }),
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}
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}
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pub fn read8(self: *const @This(), addr: u32) u8 {
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return switch (addr) {
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// General Internal Memory
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0x0000_0000...0x0000_3FFF => self.bios.get8(@as(usize, addr)),
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0x0200_0000...0x0203FFFF => std.debug.panic("read8 from 0x{X:} in IWRAM", .{addr}),
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0x0300_0000...0x0300_7FFF => std.debug.panic("read8 from 0x{X:} in EWRAM", .{addr}),
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0x0400_0000...0x0400_03FE => std.debug.panic("read8 from 0x{X:} in I/O", .{addr}),
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// Internal Display Memory
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0x0500_0000...0x0500_03FF => std.debug.panic("read8 from 0x{X:} in BG/OBJ Palette RAM", .{addr}),
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0x0600_0000...0x0601_7FFF => std.debug.panic("read8 from 0x{X:} in VRAM", .{addr}),
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0x0700_0000...0x0700_03FF => std.debug.panic("read8 from 0x{X:} in OAM", .{addr}),
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// External Memory (Game Pak)
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0x0800_0000...0x09FF_FFFF => self.pak.get8(@as(usize, addr - 0x0800_0000)),
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0x0A00_0000...0x0BFF_FFFF => self.pak.get8(@as(usize, addr - 0x0A00_0000)),
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0x0C00_0000...0x0DFF_FFFF => self.pak.get8(@as(usize, addr - 0x0C00_0000)),
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0x0E00_0000...0x0E00_FFFF => std.debug.panic("read8 from 0x{X:} in Game Pak SRAM", .{addr}),
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else => {
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std.log.warn("ZBA tried to read8 from 0x{X:}", .{addr});
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return 0x00;
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},
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};
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}
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pub fn write8(_: *@This(), addr: u32, byte: u8) void {
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switch (addr) {
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// General Internal Memory
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0x0200_0000...0x0203FFFF => std.debug.panic("write8 0x{X:} to 0x{X:} in IWRAM", .{ byte, addr }),
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0x0300_0000...0x0300_7FFF => std.debug.panic("write8 0x{X:} to 0x{X:} in EWRAM", .{ byte, addr }),
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0x0400_0000...0x0400_03FE => std.debug.panic("write8 0x{X:} to 0x{X:} in I/O", .{ byte, addr }),
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// External Memory (Game Pak)
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0x0E00_0000...0x0E00_FFFF => std.debug.panic("write8 0x{X:} to 0x{X:} in Game Pak SRAM", .{ byte, addr }),
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else => std.log.warn("ZBA tried to write8 0x{X:} to 0x{X:}", .{ byte, addr }),
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}
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}
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};
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