zba/src/shader/pixelbuf.vert
Rekai Musuka e55e632901 feat: use opengl
TODO:
- Texture isn't scaling properly
- I need to reverse the colours in the frag shader
2022-10-17 19:08:16 -03:00

14 lines
284 B
GLSL

#version 450 core
layout (location = 0) in vec3 aPos;
layout (location = 1) in vec3 aColor;
layout (location = 2) in vec2 aTexCoord;
out vec3 ourColor;
out vec2 TexCoord;
void main()
{
gl_Position = vec4(aPos, 1.0);
ourColor = aColor;
TexCoord = vec2(aTexCoord.x, aTexCoord.y);
}