13 lines
239 B
GLSL
13 lines
239 B
GLSL
#version 330 core
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layout (location = 0) in vec3 pos;
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layout (location = 1) in vec3 in_color;
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layout (location = 2) in vec2 in_uv;
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out vec3 color;
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out vec2 uv;
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void main() {
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color = in_color;
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uv = in_uv;
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gl_Position = vec4(pos, 1.0);
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} |