14 lines
		
	
	
		
			183 B
		
	
	
	
		
			GLSL
		
	
	
	
	
	
			
		
		
	
	
			14 lines
		
	
	
		
			183 B
		
	
	
	
		
			GLSL
		
	
	
	
	
	
#version 330 core
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out vec4 FragColor;
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in vec3 ourColor;
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in vec2 TexCoord;
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// texture sampler
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uniform sampler2D texture1;
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void main() {
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	FragColor = texture(texture1, TexCoord);
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}
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