zba/src
Rekai Nyangadzayi Musuka 0de44835e5 fix: properly implement black/white blending for sprites
There's unique rules to handle for BLDY w/r/t sprites, I didn't know
about them (shown in bld_demo.gba). I'm sure I haven't ironed out every
rule but bld_demo.gba now *actually* passes
2022-12-18 07:44:01 -04:00
..
core fix: properly implement black/white blending for sprites 2022-12-18 07:44:01 -04:00
shader feat: implement better Colour Emulation 2022-10-17 20:31:42 -03:00
config.zig chore: update dependencies 2022-12-01 13:23:09 -04:00
main.zig chore: exit early on shader compile failure 2022-11-29 22:25:04 -04:00
platform.zig fix(input): implement atomic for KeyInput 2022-11-30 00:42:20 -04:00
util.zig chore: move FrameBuffer struct to util.zig 2022-12-16 22:16:37 -04:00